Final Fantasy IV (US & J)

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Final Fantasy IV (US & J) - Page 2 Empty Final Fantasy IV (US & J)






Patch Beta: buggy like a rotten corpse Wink:
Code:
http://bszelda.zeldalegends.net/stuff/Con/ff2j_msu1.zip


PCMs*:
Code:
https://app.box.com/s/s1newgz4p6du963vdr7e931i4bt8s0ll


Note:
There are two patches in the zip file:

Japanese with fanmade English (v3.21) translation:
1) Get the Final Fantasy rev1 japan rom, non-headered! Usual name is Final Fantasy IV (Japan) (Rev 1).sfc!
2) Apply FF4EV321_msu1.ips for the English Translation merged with msu1! (Original patch: Eng Translation 3.21 )

Other translations and USA version:
1) Optional for japanese rom: Apply any translation patch to the japanese rom. Ensure the patch of the translation expands the rom to 1.5MB or higher.
2) If the translation patch doesn’t expand your rom automatically or you want to play the US version or the original japanese version, use Lunar Expand to expand the rom to 1.5 MB.
3) Then apply ff2j_msu1.ips! (ensure the rom has no header, some translation require a header).

*RAR archive now contains fixed tracks 128 and 189.


Last edited by kurrono on Wed 14 Aug 2019 - 1:21; edited 2 times in total
kurrono
kurrono

Final Fantasy IV (US & J) - Page 2 Image111

Since : 2015-03-22

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Final Fantasy IV (US & J) :: Comments

Conn

Post on Fri 23 Aug 2019 - 3:38 by Conn

Nice, I adjusted the instructions in first post Smile

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Post on Wed 28 Aug 2019 - 19:02 by darthvaderx

Looking at the tracks I noticed that these PCMs repeat themselves:

1-6-11-16-33-49-129 (Battle 2)

3-15-50-53 (Battle with the Four Fiends)

5-97-214 (Mystic Mysidia)

17-248 (Run)

40-191 (Suspicion)

36-59 (Into the Darkness)

45-176 (Kingdom of Baron)

56-159 (Welcome to Our Town!)

58-99 (The Red Wings)

64-128-255 (Final Battle)

112-229 (Damcyan Castle)

Is it right?

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Post on Wed 28 Aug 2019 - 22:30 by darthvaderx

Here we go again... (Seems like I don't like to leave you guys at ease, doesn't it?)  Ohmygod

When I'm going to fight Mist at the end of the cave, the battle has no music.

I tested the American, Japanese and translated Japanese versions, all gave the same result.

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Post on Wed 28 Aug 2019 - 22:41 by darthvaderx

Second problem:

When I drop the bomb ring in Rydia city, the music that plays is the 'Run' theme, what should play would be the 'Ring of Bomb' theme, but it is not present on the set.
(The set I'm making contains this track.)

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Post on Thu 29 Aug 2019 - 7:42 by darthvaderx

I finished making the set, now just test, a problem has already been solved:

PCM 17 = 'Ring of Bomb' Theme (not on Kurrono set, but on my yes).

PCM 248 = 'Run' Theme (normal, was also being used as PCM 17).

But it continues with the problem of lack of music in the battle with Mist.

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Conn

Post on Thu 29 Aug 2019 - 11:22 by Conn

My apologies but I do not have time or energy to maintain this patch. Justice league bumped me off... and rpg are always difficult, since you don't access a buggy place quickly. Much luck with that Sad

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Post on Thu 29 Aug 2019 - 11:33 by darthvaderx

Sorry... Sad

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Post on Thu 29 Aug 2019 - 16:40 by darthvaderx

I managed to make the blessed music work !!! Since I am not a romhacker, I simply made the 'trial and error' scheme and so far it is working. What I did was simply enumerate PCM 01 (sub-boss battle theme) with other numbers and BINGO !!! That track is simply PCM 10 which is not listed on the set. I will now play FF ​​IV until the end to look for the bugs and when everything is ready I will release my pack, okay?

Razz (Conn)

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Conn

Post on Fri 30 Aug 2019 - 6:43 by Conn

Sounds awesome Very Happy
We don't make you a romhacker do we? Razz

Edit: Kurrono didn't allow me to post the asm public, I sent it to you via pm.

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Post on Thu 12 Sep 2019 - 0:51 by darthvaderx

I was going to release my set soon, but when testing the game I found that it has a huge variety of bugs that make it impossible for me to do so.
So I leave here the bug log I found so far (up to Fabul castle), if anyone out there will try to fix them I will continue the test. I am using the FFII USA v1.1 version because it is the easiest and fastest but the others (FFIVJAP and FFIVJAP-T+eng) showed the same problems, here the log (remembering that all names are from the American version):

-----------------------------------------------------------------------------------------------

01 - FIXED!!!

02 - FIXED!!!

03 - FIXED!!!.

04 - FIXED!!!

05 - FIXED!!!

06 - FIXED!!!

07 - FIXED!!!

08 - FIXED!!!

09 - In the waterfall, should not have music, plays PCM 64-128-255 ('Final Battle' theme).

10 - Right after defeating Octomman/Octomammoth, at the waterfall exit, the song goes into loop.. (ff2j_msu1-0.pcm, 'Jount the Party' theme, same as bug number 7.)

11 - In the bombing of the Red Wings to Damcyan Castle should not have music but plays the battle theme 2.

12 - When Tellah finds Anna fallen at Damcyan Castle the music goes into looping. (ff2j_msu1-68.pcm)

13 - There is no music in the battle between Tellah and Edward.

FIX: Copy ff2j_msu1-1.pcm (Battle Theme 2) and rename it to ff2j_msu1-14.pcm.

14 - Same as bug number 7, now with Edward.

15 - In Kaipo after Rosa's healing, at night in the scene with Edward there should be no music but plays PCM 40-191. (Suspicion theme.)

16 - At Mount Hodds-west, when Rydia learns fire1 the song goes looping. (ff2j_msu1-0.pcm)

17 - At the Mount Robbs summit when Yang goes to fight enemies, PCM 15 is played ('Battle with the Four Fiends' theme), but should be battle theme 2.

18 - Same as bug number 7, now with Yang.

19 - In Fabul should play the pcm 38 but play the battle theme 2.

20 - Very weird bug, the most bizarre of the game. in Fabul, after I sleep at the inn, then starts playing PCM 9 ('Palom and Porom' theme) insted of 38 (Fabul theme) and if you leave the castle and back you start playing battle theme 2 again, will only play the original Fabul theme again if you leave the castle, face a battle and enter it again. Very strange indeed.

21 - After finding the dancer on the second floor of the right tower of Fabul, ask her to dance and she will turn out to be a monk, then plays PCM 61 ('Victory Fanfare' theme), then begins to play PCM 9 ('Palom and Porom' theme) ), it seems that every event in this castle makes PCM 9 play.

22 - In battles against Baron's forces, instead of playing Battle 2, play PCM 9 again ('Palom and Porom' theme).

-----------------------------------------------------------------------------------------------

All this bug and yet in Fabul that is not even a third of the game, that way no soundtrack will work right. But I know how hard it is to make profound changes to a game and it seems to be very problematic to deal with, hopefully someday someone can find solutions to these problems. Thank you all...

Last edited by darthvaderx on Mon 16 Sep 2019 - 8:22; edited 2 times in total

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Post on Thu 12 Sep 2019 - 2:27 by pepillopev

@darthvaderx I do hope someone (or Kurrono) will work on this, my friend. Honestly, I am not too fond of RPGs due to the huge amount of time it takes to completely test out bugs. So, with all due respect, I am out on this one. I just have too little time now a days to put my whole attention to get this game fixed. I do humbly apologize for this inconvenience.

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Conn

Post on Thu 12 Sep 2019 - 4:35 by Conn

I can only second Pev... in SM RPG Jud6Ment luckily provided savestates, but e..g. in Illusion of Time I was on my own and needed to play the complete game 3 times on my own... which took me about 20 hours. But in contrast to FF4 I loved IoT, since I played it when I was young.

I marked the patch as "beta" in first post and also hope that K will make a revision.

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Post on Fri 13 Sep 2019 - 3:00 by psalmsamuel

(considering FF4 and the "rpi4 (raspberry pi 4)" have similar issues at this similar time, retropie and etc.)

I wanted to point out, that the known bugs of FF4 only compound the issues, and perhaps, it would be easier to start fresh with the usa version of the game (namingway's patch instead of english translation).

I know its a step down, but its the lesser of two evils.  Its also high quality, and it does seem to make the notorious FF4 Remakes seem, muffed.

(earthbound was quite the achievement ............ FF4 is nothing we can't wait fore!)

(Final Fantasy 6 MSU project, isn't even 100% still some bugs, these games are known troublesome, many other games need assistance)

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Post on Fri 13 Sep 2019 - 3:40 by pepillopev

psalmsamuel wrote:...it would be easier to start fresh with the usa version of the game...
@psalmsamuel As for Conn and myself, I do not see this happening any time soon from either of us. I do hope someone else can make this request for you. Much luck.

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Conn

Post on Fri 13 Sep 2019 - 10:43 by Conn

The patch works on any FF4 (jap, us, hacked...).
I'm in contact with darthvaderx to clean up after K. He supplies me with savestates, so cross fingers.

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Post on Fri 13 Sep 2019 - 12:14 by pepillopev

Conn wrote:The patch works on any FF4 (jap, us, hacked...).
I'm in contact with darthvaderx to clean up after K. He supplies me with savestates, so cross fingers.
@Conn That is good news indeed, regarding the compatibility, for psalm and darth. Fantastic. With save states involved, I know you will knock this out of the ball park real soon.

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kurrono

Post Yesterday at 13:35 by kurrono

Guys we have to remove the coding for the shared tracks..that's what is causing the trouble...the problem is I can't find other opcode to separate the songs right...maybe thru ram...but if u disabled that..the game might work better but the shared tracks can't be separated ..RPGs are pain to hack

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Conn

Post Yesterday at 15:22 by Conn

I'm currently in a revision with darthvaderx, and we are half way through. I did a complete revision of your code and the hook point works, it's not a problem with theme differentiation but of some bugs you made:

Code:
noloop:
LDA #$01
endroutine:
LDA #$03
-- after the lda #$01 he needs to branch over the LDA #$03, otherwise all tracks loop

LDA #$00
cmp #$05
BNE $03
-- You loads a 00, compare it with 05 and may wonder why it always branches

cmp #$C0
BNE $03
TYA
RTL
LDA #$35
RTL
--why branching over 3 bytes when 2 are needed? Unbelieveable the game did not crash...


CMP #$08
CMP $7FAC5F
BEQ msuSkip
--*err why is a cmp $08 and then a cmp 7f... necessary?

I cleaned up your code and except this here:
Code:
mysidia:
   LDA #$00
   cmp #$05
   BNE $02
      TYA
      RTL
   LDA #$63
   RTL
and this here:
Code:
golbez:
   LDY #$00
   cmp #$15
   BNE $02
      TXA
      RTL
   LDA #$16
   RTL
(load a xixed variable in y and cmp it with fixed 15 will also always branch)
all works well. I'll see about this when darthvaderx will report the bug.

So just relax, we take care of it and will fix everything (hopefully) Wink

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kurrono

Post Yesterday at 15:31 by kurrono

Thanks guys...as always Conn u the best !!

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