Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB

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Patch by Conn, qwertymodo (v6: mystic quest fixed):

Code:
https://mega.nz/file/8rwVBKZJ#iI2kza-Z2aj0sJB6_g3obOtqK3jwd7V8ktNmkXHCTg4
v2: Noise fixed
v3: Mystic quest fixed
v4: Track 21 non-loop)
v5: sd2snes

Adventures of Mana PCM set by PepilloPev:
Code:
https://app.box.com/s/oggyur3ih2uspflqy42nghihe37450uq

Sword of Mana PCM set by JUD6MENT
Code:
https://mega.nz/file/UqRlVQ5S#9CG4gHc4KN1T9Tu3uXmScVHSmh1I-GL-1mTUeXaqbYk

Track Map
Special Thanks to Mathew Valente for remastering the Life Lost theme!

Notes:
This is for Super Gameboy. Follow the description in the readme how to set things up!


Last edited by Conn on 7/15/2020, 5:45 pm; edited 21 times in total
Conn
Conn

Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB Image212

Since : 2013-06-30

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Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB :: Comments

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Conn

Post 1/19/2020, 3:50 pm by Conn

There's a subfolder called mystic quest. There's not much place where to add code, so I had to overwrite a bit which unfortunately little glitched up the title screen. But yes it works, both French and German.

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Conn

Post 1/19/2020, 7:28 pm by Conn

Oh, the french version differed a bit, so I had to recode it. Please download the patch again, you find now a ff_mq_fr.ips and a ff_mq_ger.ips. Clear browser history/redownload if not.

Also you hear some garbage noise, e.g., 1:28... It could be an emulator issue, maybe coding (but qwerty has it too in Link's Awakening). We try to fix it (I am also in contact with byuu at discord).

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Conn

Post 1/19/2020, 8:22 pm by Conn

I found the issue causing the noise, v2 has it fixed, first post Very Happy

Clear browser history in case you downloaded the first patch, just to ensure you get the new one ;O)

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JUD6MENT

Post 1/20/2020, 2:18 am by JUD6MENT

Nicely done Conn and everyone else involved.

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Post 1/20/2020, 2:27 am by Tsolo

Great work to all of the coders. you're great, boys!.

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Post 1/20/2020, 8:32 am by manx

This is incredibly cool. I love this hack and the potential it opens up!

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PittStone

Post 1/20/2020, 9:47 am by PittStone

Awesome Work! Thanks for the German Version, too! Very Happy SGB with MSU-1 is a Awesome Idea. Can't wait for Zelda - Links Awakening. Blue1

Last edited by PittStone on 1/20/2020, 10:14 am; edited 1 time in total

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Conn

Post 1/20/2020, 9:49 am by Conn

I was able to fix Mystic Quest, so it does not overwrite data Very Happy
Find v3 in first post (the subfolder with the patches is called "FF_mysticQuest_v2" - if v2 doesn't show up, clear browser histroy and dl again.

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Conn

Post 1/20/2020, 12:14 pm by Conn

I triple checked, works for me. Mistake should be on your setup.

- Did you take a fresh french gb rom (Mystic Quest (France).gb)?
- Did you patch that with the gb_rom_mq_fra.ips?
- Did you patch the sgb bios, did you rename it to ffa_bios.sfc,
- Do you have ffa_bios.msu in that folder together with the
- ffa_bios-x.pcm files?

Last but not least:
- do you use bsnes 114?
- is your volume turned on Very Happy

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PittStone

Post 1/20/2020, 1:54 pm by PittStone

Can we add this to the Cover Art Section?

Super Gameboy Cover Art by PittStone:
https://drive.google.com/open?id=1x0eXXFRjMsiesmoFGqQrkQJhvIbCBMaO
Example:
Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB IAeLeqh

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Conn

Post 1/20/2020, 2:07 pm by Conn

Sure, added it there
https://www.zeldix.net/t1770-msu1-cover-art#27837
First post last entry.

Pittstone, could you countercheck the new german and french version whether you experience problems like brutapode?
Re-download patch v3 from first post.
New patches are named:
gb_rom_mq_fra.ips
gb_rom_mq_ger.ips
in subfolder "FF_mysticquest_v2"

apply gb_rom_mq_fra.ips instead of gb_rom_FFA_MSU1.ips on your FRENCH version of Mystic Quest
apply gb_rom_mq_ger.ips instead of gb_rom_FFA_MSU1.ips on your GERMAN version of Mystic Quest

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PittStone

Post 1/20/2020, 4:50 pm by PittStone

If i patch the Super Game Boy (World) (Rev 2).sfc, BSNES 114 can't load the .gb rom. Only if i use the normal Super Game Boy (World) (Rev 2).sfc it lets me select a .gb rom and start the game. Than is no music in the Game.
If i load the patched Super Game Boy (World) (Rev 2).sfc with bsnes_balanced_libretro.dll with the .gb rom, game starts without Music, too.

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Conn

Post 1/20/2020, 5:24 pm by Conn

No idea what is wrong at your side... You're the only encountering this problem so far.
Can you send me your patched bios to con.s@gmx.de

May take s bit until I can test am out atm

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Conn

Post 1/20/2020, 6:13 pm by Conn

Problem solved, Pittstone had for some reasons a (wrong?) bml in his folder which was used by bsnes and thus it didn't work.

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PittStone

Post 1/20/2020, 7:02 pm by PittStone

Working Now! The Error was my .bml file that not needed and let me not loading .gb in BSNES 114.

Working Now in Retrorarch, too. Without .bml!
I used the Core "bsnes_libretro.dll" (bsnes 114.2).
Works Awesome.

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Post 5/12/2020, 7:43 pm by Chowdy

This looks awesome! If I put the patched rom on a flash cart would I be able to use this with the SGB hardware?

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Conn

Post 5/13/2020, 5:02 am by Conn

Which sgb hardware do you mean? Sd2snes isn't capable to emulate SGB currently.

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Relikk

Post 5/13/2020, 8:21 am by Relikk

Conn wrote:Which sgb hardware do you mean?

Probably this: https://en.wikipedia.org/wiki/Super_Game_Boy

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Conn

Post 5/13/2020, 10:44 am by Conn

Yes, but how would this work together with a flash cart...

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