Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB

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Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB Empty Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB







Patch by Conn, qwertymodo (v6: mystic quest fixed):

Code:
https://mega.nz/file/8rwVBKZJ#iI2kza-Z2aj0sJB6_g3obOtqK3jwd7V8ktNmkXHCTg4
v2: Noise fixed
v3: Mystic quest fixed
v4: Track 21 non-loop)
v5: sd2snes

Adventures of Mana PCM set by PepilloPev:
Code:
https://app.box.com/s/oggyur3ih2uspflqy42nghihe37450uq

Sword of Mana PCM set by JUD6MENT
Code:
https://mega.nz/file/UqRlVQ5S#9CG4gHc4KN1T9Tu3uXmScVHSmh1I-GL-1mTUeXaqbYk

Track Map
Special Thanks to Mathew Valente for remastering the Life Lost theme!

Notes:
This is for Super Gameboy. Follow the description in the readme how to set things up!


Last edited by Conn on Wed 15 Jul 2020 - 17:45; edited 21 times in total
Conn
Conn

Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB Image212

Since : 2013-06-30

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Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB :: Comments

Brutapode89

Post on Sun 19 Jan 2020 - 15:38 by Brutapode89

Woah! It's awesome! And is it working on French version (Mystic Quest)?

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Conn

Post on Sun 19 Jan 2020 - 15:50 by Conn

There's a subfolder called mystic quest. There's not much place where to add code, so I had to overwrite a bit which unfortunately little glitched up the title screen. But yes it works, both French and German.

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Brutapode89

Post on Sun 19 Jan 2020 - 16:23 by Brutapode89

Ah! Perfect! Thank you very much Conn! And as you're German, you can enjoy it in German with MSU-1 Wink

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Conn

Post on Sun 19 Jan 2020 - 19:28 by Conn

Oh, the french version differed a bit, so I had to recode it. Please download the patch again, you find now a ff_mq_fr.ips and a ff_mq_ger.ips. Clear browser history/redownload if not.

Also you hear some garbage noise, e.g., 1:28... It could be an emulator issue, maybe coding (but qwerty has it too in Link's Awakening). We try to fix it (I am also in contact with byuu at discord).

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Conn

Post on Sun 19 Jan 2020 - 20:22 by Conn

I found the issue causing the noise, v2 has it fixed, first post Very Happy

Clear browser history in case you downloaded the first patch, just to ensure you get the new one ;O)

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JUD6MENT

Post on Mon 20 Jan 2020 - 2:18 by JUD6MENT

Nicely done Conn and everyone else involved.

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avatar

Post on Mon 20 Jan 2020 - 2:27 by Tsolo

Great work to all of the coders. you're great, boys!.

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avatar

Post on Mon 20 Jan 2020 - 8:32 by manx

This is incredibly cool. I love this hack and the potential it opens up!

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PittStone

Post on Mon 20 Jan 2020 - 9:47 by PittStone

Awesome Work! Thanks for the German Version, too! Very Happy SGB with MSU-1 is a Awesome Idea. Can't wait for Zelda - Links Awakening. Blue1

Last edited by PittStone on Mon 20 Jan 2020 - 10:14; edited 1 time in total

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Conn

Post on Mon 20 Jan 2020 - 9:49 by Conn

I was able to fix Mystic Quest, so it does not overwrite data Very Happy
Find v3 in first post (the subfolder with the patches is called "FF_mysticQuest_v2" - if v2 doesn't show up, clear browser histroy and dl again.

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Brutapode89

Post on Mon 20 Jan 2020 - 11:41 by Brutapode89

I downloaded the patch again but there's not music in the French version. Why?

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Conn

Post on Mon 20 Jan 2020 - 12:14 by Conn

I triple checked, works for me. Mistake should be on your setup.

- Did you take a fresh french gb rom (Mystic Quest (France).gb)?
- Did you patch that with the gb_rom_mq_fra.ips?
- Did you patch the sgb bios, did you rename it to ffa_bios.sfc,
- Do you have ffa_bios.msu in that folder together with the
- ffa_bios-x.pcm files?

Last but not least:
- do you use bsnes 114?
- is your volume turned on Very Happy

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PittStone

Post on Mon 20 Jan 2020 - 13:54 by PittStone

Can we add this to the Cover Art Section?

Super Gameboy Cover Art by PittStone:
https://drive.google.com/open?id=1x0eXXFRjMsiesmoFGqQrkQJhvIbCBMaO
Example:
Adventures of Mana / Seiken Densetsu I / Final Fantasy Adventure|Mystic Quest for SGB IAeLeqh

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Conn

Post on Mon 20 Jan 2020 - 14:07 by Conn

Sure, added it there
https://www.zeldix.net/t1770-msu1-cover-art#27837
First post last entry.

Pittstone, could you countercheck the new german and french version whether you experience problems like brutapode?
Re-download patch v3 from first post.
New patches are named:
gb_rom_mq_fra.ips
gb_rom_mq_ger.ips
in subfolder "FF_mysticquest_v2"

apply gb_rom_mq_fra.ips instead of gb_rom_FFA_MSU1.ips on your FRENCH version of Mystic Quest
apply gb_rom_mq_ger.ips instead of gb_rom_FFA_MSU1.ips on your GERMAN version of Mystic Quest

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Brutapode89

Post on Mon 20 Jan 2020 - 14:51 by Brutapode89

Alright! It's working, Conn! Thanks! Very Happy

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PittStone

Post on Mon 20 Jan 2020 - 16:50 by PittStone

If i patch the Super Game Boy (World) (Rev 2).sfc, BSNES 114 can't load the .gb rom. Only if i use the normal Super Game Boy (World) (Rev 2).sfc it lets me select a .gb rom and start the game. Than is no music in the Game.
If i load the patched Super Game Boy (World) (Rev 2).sfc with bsnes_balanced_libretro.dll with the .gb rom, game starts without Music, too.

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Conn

Post on Mon 20 Jan 2020 - 17:24 by Conn

No idea what is wrong at your side... You're the only encountering this problem so far.
Can you send me your patched bios to con.s@gmx.de

May take s bit until I can test am out atm

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Conn

Post on Mon 20 Jan 2020 - 18:13 by Conn

Problem solved, Pittstone had for some reasons a (wrong?) bml in his folder which was used by bsnes and thus it didn't work.

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PittStone

Post on Mon 20 Jan 2020 - 19:02 by PittStone

Working Now! The Error was my .bml file that not needed and let me not loading .gb in BSNES 114.

Working Now in Retrorarch, too. Without .bml!
I used the Core "bsnes_libretro.dll" (bsnes 114.2).
Works Awesome.

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avatar

Post on Tue 12 May 2020 - 19:43 by Chowdy

This looks awesome! If I put the patched rom on a flash cart would I be able to use this with the SGB hardware?

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Conn

Post on Wed 13 May 2020 - 5:02 by Conn

Which sgb hardware do you mean? Sd2snes isn't capable to emulate SGB currently.

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Relikk

Post on Wed 13 May 2020 - 8:21 by Relikk

Conn wrote:Which sgb hardware do you mean?

Probably this: https://en.wikipedia.org/wiki/Super_Game_Boy

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Conn

Post on Wed 13 May 2020 - 10:44 by Conn

Yes, but how would this work together with a flash cart...

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