Super Metroid and A Link to the Past Crossover Randomizer

Go down

20200301

Post 

Super Metroid and A Link to the Past Crossover Randomizer Empty Super Metroid and A Link to the Past Crossover Randomizer






Randomizer Generator
https://samus.link/

Patch by Conn
https://drive.google.com/open?id=1o2inbFxGR6Y7W8pkeL45IlzZ5HV4wLgD
apply on generated combined roms.
Recommended Emulator Snes9x! Bsnes and sd2snes won't play the ending theme 99 (delete this pcm for spc fallback when using these emulators) and bug small on game switching.

Super Metroid - PCM Sets
https://www.zeldix.net/t1444-super-metroid

A Link to the Past - PCM Sets
https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past

MSU1 PCM Rename Generator by ABOhiccups (Track 30 and 99 are included)
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/SM_ALTTP

Code:

Track 01 - 29:
Super Metroid Tracks

Track 30:
Super Metroid End Credits (Short Version)

Track 99:
Star Fox End Credits by Andrés Soto (VGOScore)
https://www.youtube.com/watch?v=XZ4VETKgJG8

Track 101 - 133:
The Legend of Zelda: A Link to the Past Tracks


Last edited by ABOhiccups on Tue 18 Aug 2020 - 2:25; edited 9 times in total
ABOhiccups
ABOhiccups
Armos Knight
Armos Knight

Since : 2019-08-22

Back to top Go down

Share this post on: redditgoogle

Super Metroid and A Link to the Past Crossover Randomizer :: Comments

JUD6MENT

Post on Sun 1 Mar 2020 - 18:04 by JUD6MENT

Oh snap! This is awesome! Well done everyone

Back to top Go down

daniloroxette

Post on Mon 30 Mar 2020 - 23:30 by daniloroxette

Lovely. Thank You so much.

Back to top Go down

avatar

Post on Wed 22 Apr 2020 - 14:47 by darthvaderx

Back to top Go down

avatar

Post on Thu 7 May 2020 - 13:22 by darthvaderx

Megaman X version:

Back to top Go down

JUD6MENT

Post on Sun 17 May 2020 - 4:37 by JUD6MENT

Super Metroid and A Link to the Past Crossover Randomizer Captur10

I can not get the name generator to work. When I place all the files in the same folder and click the "Generator-PCM" I get this picture above. I can see the 4 left over PCM tracks are not going to be used, but what do I do with the new random file that appears? Thanks for your help guys

I did find a track map following this link
https://www.zeldix.net/t2065p50-super-metroid-a-link-to-the-past-combo-randomizer-support
However, would really like to not have to rename 2 games worth of music. Though I converted a few by hand and tested it out and I got the randomizer to play MSU1, so I got the game and patch working correctly, I am just hoping for an easy way to convert so many tracks together.

Back to top Go down

Conn

Post on Sun 17 May 2020 - 5:22 by Conn

The "SM and ALTTP Randomizer MSU1" is not a file but the folder where your converted pcm files get copied into. If you open the batch file you see this entries:
Code:

...
ren alttp_msu-33.pcm sm_alttp_randomizer_msu1-133.pcm
Here all pcm files get renamed

Code:
move sm_alttp_randomizer_msu1-1.pcm "SM and ALTTP Randomizer MSU1"
Here all renamed pcm files get moved into the SM and ALTTP Randomizer MSU1 folder.
I wonder why this folder is a file in your screenshot. It is a folder inside the zip when you download the Windows.zip from
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/SM_ALTTP

Here's my screenshot:
Super Metroid and A Link to the Past Crossover Randomizer Image244

and after running the bat file inside the SM and ALTTP Randomizer MSU1 folder:
Super Metroid and A Link to the Past Crossover Randomizer Image419

Back to top Go down

JUD6MENT

Post on Sun 17 May 2020 - 5:49 by JUD6MENT

I got it Conn! Thanks a ton Conn! My mistake was I was placing everything inside that folder before clicking the generator-pcm, so it didnt know where to send the information because it was already inside the folder and I guess it generated an unknown file in its place.

Back to top Go down

Conn

Post on Sun 17 May 2020 - 8:01 by Conn

Ah, yes, now I see it in your screenshot that you ran the bat file in the output folder. Glad this is solved Very Happy

Back to top Go down

avatar

Post on Wed 21 Oct 2020 - 2:29 by Jaron

Hey, I used this tonight and it worked great, thank you! Question: Is there any way to get this to use the LttP 61-track expanded version, where every dungeon/boss has its own song?

Back to top Go down

Conn

Post on Wed 21 Oct 2020 - 6:38 by Conn

Uh, I didn't hear from a LTTP track expanded version, though I should have. Where did you get such a patch from?

Well, this code wasn't easy at all and I won't spend any more time into it. So to answer your question: theoretically nearly everything is possible with asm, but you need someone dedicate to it and patch it.

Back to top Go down

Conn

Post on Thu 22 Oct 2020 - 6:36 by Conn

Ah I found it:
https://github.com/KatDevsGames/z3randomizer/issues/10

You can try out adding +100 to the additional tracks, e.g.
35 eastern palace is now track 135

No guarantee it works

Back to top Go down

avatar

Post on Fri 23 Oct 2020 - 17:01 by Jaron

Sorry for the late response; thanks for getting back to me so quickly!

Yeah, that's the one.  It's been built-in to https://alttpr.com/en/randomizer for a while (not a separate patch, anyway), so I'm not familiar with the details, I just know I use and very much enjoy it. :P

Unfortunately I did try adding +100 to the original tracks, and it doesn't work.  The original set are fine, though.

EDIT: There may be additional updates past that, since these days 59 = Ganon's Tower Upstairs, 60 = Light World after pulling pedestal, and 61 = Dark World after collecting 7 crystals.  (Having separate music for GT basement and GT final climb is sooooo amazing.)

Back to top Go down

Conn

Post on Fri 23 Oct 2020 - 18:02 by Conn

I think we talk about 2 different concepts. This patch is samuslink combination, yours for zeldarandomizer. Both are, if I'm not deceived, completely different projects.
To have those additional tracks you'd need to adjust the code I coded for samus Iink

Back to top Go down

avatar

Post Today at 0:25 by Jaron

Ah, sorry, I didn't mean to imply they're not. Yeah, they're definitely completely different projects. I just didn't know how reusable the patches that make MSU changes possible were, or if there was enough overlap between the original and expanded versions that it was trivial.

Sounds like it's not so simple though! Thanks for the info, and thanks again for the samuslink patch!

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum