The Legend Of Zelda (Project Nested)

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The Legend Of Zelda (Project Nested) - Page 4 Empty The Legend Of Zelda (Project Nested)







--- PATCH ---

Patch v6 for Legend of Zelda "Project-Nested" created ROM (by Conn)*:
---- Updated: August 29, 2021 (fix for pnn 1.4.1) ----
Code:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip

Mirror: https://mega.nz/file/NKcT1aRR#_Fe5r8QUDifKysDV2fKnnksBVci_GBsE-kXLN1CEVgM


-- ADDITIONAL REQUIRED DOWNLOADS ---

Project Nested NES*:
Code:
https://github.com/Myself086/Project-Nested/releases
*: patch is only compatible with pnn 1.4.1 or later!


--- SOUND PACKS ---

Assorted Arranged "30th Anniversary, The Second Narrator, etc" (by PepilloPeV) v3:
---- Updated July 31, 2021 (re-balanced audio levels) ----
Code:
https://drive.google.com/file/d/1ptVfaujGhIsRim7PGxX9kXGfNe6eI9iP/view?usp=sharing

Legend of Zelda Orchestra Set by JUD6MENT:
Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
YouTube Preview

--- NOTES ---
Known bugs:
- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good

Cheats:
7e066C-01 is the cheat for invincible.
7e0659-02 is for silver arrows
7e0657:03 is the magic sword.
7e0671:FF full triforce
With these codes, you should not have much trouble to get to Ganon. If you need more items, check this out:
https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:RAM_map
Interesting is the item part, starting from $0657. The SNES cheats are the same, just put a $7e before, like 7e0657:03 magic sword.


Last edited by Conn on Wed 22 Dec 2021 - 16:28; edited 20 times in total
Conn
Conn

The Legend Of Zelda (Project Nested) - Page 4 Image212

Since : 2013-06-30

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The Legend Of Zelda (Project Nested) :: Comments

Relikk

Post Thu 19 Dec 2024 - 19:04 by Relikk

hsialin wrote:Thanks for replying. Sorry for my lack of providing info, I was referring to the one Conn and the others made for Project Nested. Seems to work perfectly other than what was stated in the OP.

Okay, I've moved your post to the correct topic.

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avatar

Post Wed 8 Jan 2025 - 4:38 by hsialin

I searched and couldn't find if this has been asked before so here goes...
Why does the sound when link gets hit not work using msu1? Also the sword beam sound does not work. Can this be fixed by adding a couple of .pcm files?

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Relikk

Post Wed 8 Jan 2025 - 16:22 by Relikk

Two PCM files can't be played at the same time, so that wouldn't fix it if background music was already playing by way of a PCM file. It could be a couple of reasons. A suboptimal mute, or an issue with Project Nested's emulation (remember that it is an emulator with limited compatibility).

Ultimately you're better off using infidelity's NES port of Zelda.

https://archive.org/details/@infidelity

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JUD6MENT

Post Wed 8 Jan 2025 - 20:43 by JUD6MENT

Relikk wrote:Two PCM files can't be played at the same time, so that wouldn't fix it if background music was already playing by way of a PCM file. It could be a couple of reasons. A suboptimal mute, or an issue with Project Nested's emulation (remember that it is an emulator with limited compatibility).

Ultimately you're better off using infidelity's NES port of Zelda.

https://archive.org/details/@infidelity

Mesen HD is also a really good option. Mesen even does allow new sound effects, music, and graphics at the same time, which I have done before.

Yeah, we did project nested ports before infidelity and Mesen HD was a thing. They have issues with project nested and they are hard to set up/patch. Other options are better at this point. I plan on converting my pcm set for zelda, zelda 2, and metroid sometime in the next few months (and make a new set for ducktales).

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