The Legend Of Zelda (Project Nested)
Page 4 of 4
Page 4 of 4 • 1, 2, 3, 4
20210728
The Legend Of Zelda (Project Nested)
--- PATCH ---
Patch v6 for Legend of Zelda "Project-Nested" created ROM (by Conn)*:
---- Updated: August 29, 2021 (fix for pnn 1.4.1) ----
- Code:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip
Mirror: https://mega.nz/file/NKcT1aRR#_Fe5r8QUDifKysDV2fKnnksBVci_GBsE-kXLN1CEVgM
-- ADDITIONAL REQUIRED DOWNLOADS ---
Project Nested NES*:
- Code:
https://github.com/Myself086/Project-Nested/releases
--- SOUND PACKS ---
Assorted Arranged "30th Anniversary, The Second Narrator, etc" (by PepilloPeV) v3:
---- Updated July 31, 2021 (re-balanced audio levels) ----
- Code:
https://drive.google.com/file/d/1ptVfaujGhIsRim7PGxX9kXGfNe6eI9iP/view?usp=sharing
Legend of Zelda Orchestra Set by JUD6MENT:
- Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
--- NOTES ---
Known bugs:- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good
Cheats:
7e066C-01 is the cheat for invincible.
7e0659-02 is for silver arrows
7e0657:03 is the magic sword.
7e0671:FF full triforce
With these codes, you should not have much trouble to get to Ganon. If you need more items, check this out:
https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:RAM_map
Interesting is the item part, starting from $0657. The SNES cheats are the same, just put a $7e before, like 7e0657:03 magic sword.
Last edited by Conn on Wed 22 Dec 2021 - 16:28; edited 20 times in total
Conn- Since : 2013-06-30
The Legend Of Zelda (Project Nested) :: Comments
I searched and couldn't find if this has been asked before so here goes...
Why does the sound when link gets hit not work using msu1? Also the sword beam sound does not work. Can this be fixed by adding a couple of .pcm files?
Why does the sound when link gets hit not work using msu1? Also the sword beam sound does not work. Can this be fixed by adding a couple of .pcm files?
Two PCM files can't be played at the same time, so that wouldn't fix it if background music was already playing by way of a PCM file. It could be a couple of reasons. A suboptimal mute, or an issue with Project Nested's emulation (remember that it is an emulator with limited compatibility).
Ultimately you're better off using infidelity's NES port of Zelda.
https://archive.org/details/@infidelity
Ultimately you're better off using infidelity's NES port of Zelda.
https://archive.org/details/@infidelity
Relikk wrote:Two PCM files can't be played at the same time, so that wouldn't fix it if background music was already playing by way of a PCM file. It could be a couple of reasons. A suboptimal mute, or an issue with Project Nested's emulation (remember that it is an emulator with limited compatibility).
Ultimately you're better off using infidelity's NES port of Zelda.
https://archive.org/details/@infidelity
Mesen HD is also a really good option. Mesen even does allow new sound effects, music, and graphics at the same time, which I have done before.
Yeah, we did project nested ports before infidelity and Mesen HD was a thing. They have issues with project nested and they are hard to set up/patch. Other options are better at this point. I plan on converting my pcm set for zelda, zelda 2, and metroid sometime in the next few months (and make a new set for ducktales).
Page 4 of 4 • 1, 2, 3, 4
Similar topics
» [Project-Nested] Zelda II: The Adventure of Link
» Zelda II - The Adventure Of Link (Project Nested)
» Project-Nested
» NESTED PROJECT
» Jackal (via Project Nested)
» Zelda II - The Adventure Of Link (Project Nested)
» Project-Nested
» NESTED PROJECT
» Jackal (via Project Nested)
Permissions in this forum:
You cannot reply to topics in this forum