Der Langrisser english patched
Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
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Re: Der Langrisser english patched
Lol, same here as well, except I'm absolutely talent-free when it comes to audio. Sometimes it's even hard for me to differ between MSU and SPC. When I was more active I left that part to relikk or J who are professional when it comes to music. Pev and qwerty can do both, asm and pcm but I surely cannot. I didn't even create one looped pcm and bszelda Ast were the only pcm I touched ever.
as far as making PCMs, especially looping ones, i have little interest in doing them lol.
Perhaps relikk or J can be persuaded to get that track 32 looped correctly?
Conn- Since : 2013-06-30
Re: Der Langrisser english patched
there will likely be many pcm that need proper loops. i haven't looked at the music at all yet, which is why i commented out the error check to force spc mute for testing lol.
Re: Der Langrisser english patched
Track 32 looped: https://mega.nz/file/hyA1FJRZ#VS01krHfFOzcORoVFyqW-8wCVmP9oRxW-GEoO2Mvv4I
Run the batch file to convert it from WAV to PCM, as there will need to be volume adjusting on the source WAV file when everything is done.
Run the batch file to convert it from WAV to PCM, as there will need to be volume adjusting on the source WAV file when everything is done.
Relikk- Since : 2017-02-17
Re: Der Langrisser english patched
Relikk wrote:Track 32 looped: https://mega.nz/file/hyA1FJRZ#VS01krHfFOzcORoVFyqW-8wCVmP9oRxW-GEoO2Mvv4I
Run the batch file to convert it from WAV to PCM, as there will need to be volume adjusting on the source WAV file when everything is done.
An amazing job, you can't tell where the track change is or where the loop is, it sounds great, thanks.
Explanatory note: previously I reported a static problem in the scene 3:19, but it was my mistake, I converted the track but forgot to put it in the game directory, small big mistake, tracks 24 and 37 are needed in that scene sorry. Thank you Conn for your comment, you were very right.
So up to now I haven't seen any errors. I finished Stage 2 with difficulty (I think I'm old, I don't play like before) and without bugs or problems, from here I'm going to try the whole game, only I'll do it one stage per day since my boss put me to give some training in the my Job and I've been coming home late, on the weekend I'll be able to catch up with an intense game session. I had forgotten that old games are much more fun than new ones.
I am going to do a test with this set of PCM, if someone like to try also, it is a simple convertion, no fancy things just for testing. Already added the track 32 made by Relikk (thanks again).
I am using -15 nomalization, think that -18 or -17 is better on some of the files, but will be done later and after trying on the real Snes.
https://www.mediafire.com/file/ttebu7gjzk4k9mv/Langrisser_Snes_pcm_Test.rar/file
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
fixed static noise (a bit later than anticipated, sorry)
a full run would be very useful, could you also note any tracks which are not intended to loop? i can put it into the patch fairly easily.
a full run would be very useful, could you also note any tracks which are not intended to loop? i can put it into the patch fairly easily.
Re: Der Langrisser english patched
Cubear wrote:fixed static noise (a bit later than anticipated, sorry)
a full run would be very useful, could you also note any tracks which are not intended to loop? i can put it into the patch fairly easily.
OK, if there is a bug y will provide saves of Snes9x,
This thing has 4 endings or maybe 6.
The light path is the main one
, but need a guide the empire, the darkness, and the lone king path I do not member how to trigger them.
At least can do de main one to test first.
I will write an excel sheet to note de ones that need a loop (for now the battle ones, all needs to loop).
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
i think i may have identified all the noloop tracks.
opening 1, opening 2, ending 1 and staff roll.
i've put in the noloop code, so it'll be in the next version.
For the MSU1 FMV, where is an appropriate place to put it? the easiest place might be directly on boot, but the most true to the other release may be as an attract mode if the title screen sits for too long. one minor disadvantage to that method is this screen's actual title screen (new/load) doesn't have a timer, it will stay active forever...
opening 1, opening 2, ending 1 and staff roll.
i've put in the noloop code, so it'll be in the next version.
For the MSU1 FMV, where is an appropriate place to put it? the easiest place might be directly on boot, but the most true to the other release may be as an attract mode if the title screen sits for too long. one minor disadvantage to that method is this screen's actual title screen (new/load) doesn't have a timer, it will stay active forever...
Re: Der Langrisser english patched
Cubear wrote:For the MSU1 FMV, where is an appropriate place to put it? the easiest place might be directly on boot, but the most true to the other release may be as an attract mode if the title screen sits for too long. one minor disadvantage to that method is this screen's actual title screen (new/load) doesn't have a timer, it will stay active forever...
I think on boot was given the go ahead in this post earlier in the thread.
https://www.zeldix.net/t2599-der-langrisser-english-patched#42952
Unless you can give the title screen a timer and it's possible to stick it after that, I don't know. Sounds like a hassle, anyway.
Relikk- Since : 2017-02-17
Re: Der Langrisser english patched
Cubear wrote:i think i may have identified all the noloop tracks.
opening 1, opening 2, ending 1 and staff roll.
i've put in the noloop code, so it'll be in the next version.
For the MSU1 FMV, where is an appropriate place to put it? the easiest place might be directly on boot, but the most true to the other release may be as an attract mode if the title screen sits for too long. one minor disadvantage to that method is this screen's actual title screen (new/load) doesn't have a timer, it will stay active forever...
If it is less problematic that the intro runs at the beginning, I think it would be fine.
Reviewing the original version that is the PCFX one, the intro runs at the beginning of the game.
PSX and Saturn are only copies of the PCFX version, besides being a compilation of 2 games L1 and L2.
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
jerrymh wrote:Cubear wrote:fixed static noise (a bit later than anticipated, sorry)
a full run would be very useful, could you also note any tracks which are not intended to loop? i can put it into the patch fairly easily.
OK, if there is a bug y will provide saves of Snes9x,
This thing has 4 endings or maybe 6.
The light path is the main one
, but need a guide the empire, the darkness, and the lone king path I do not member how to trigger them.
At least can do de main one to test first.
I will write an excel sheet to note de ones that need a loop (for now the battle ones, all needs to loop).
So far I have the game at 50%
and without any problem. That is my report until now.
For me it is good news. I've played 10 hours straight and I didn't realize it. The pople at home are looking at me badly
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
Cubear wrote:lol, don't work too hard, but that is good news for sure.
I wouldn't say working .
This is where I realize the old consoles are better than the new ones.
On playstation 5 and xbox I can't stand to play more than 2 hours without turning off the system.
Here I have not realized when those 10 hours passed I sat down and it was day and when I saw it was night, just like when I was a child.
In any case, it helped me to check if my super nintendo was fine, I bought it broken about 3 months ago and I repaired it myself, I changed capacitors and the voltage regulator and it turned on .
I didn't know if it was going to fail later, but it has turned out very, very well, so I think it's fine.
Going back to the patched game info, and from what I've managed to hear in-game.
Everything needs looping except for intro 1, intro 2, ending and staff roll. As you said before, although I have not reached the end of the game.
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
Hello, I found a small sound bug, but it doesn't affect the gameplay at all, it seemed rather curious to me.
On stage 12, when you finish buying troops and positioning the commanders in the version without a patch, 1:36 the game stops the music and there is a dialogue between the 2 knights.
Save
https://www.mediafire.com/file/vgh062k4z6fot93/dl_msu+unpatched.rar/file
In the version with the MSU1 patch, in that same part 1:19 the music from the store does not stop and continues while the dialogue occurs between the 2 knights.
Save
https://www.mediafire.com/file/8zz4mst2xabuojq/dl_msu+MSU1+patched.rar/file
Or I don't know if it is a thing of the PCM that I have created because it is so basic. And if it's a bug, I don't know if it's worth fixing it. Or I don't know if there will be any problem later. Anyway I leave it in the report.
On stage 12, when you finish buying troops and positioning the commanders in the version without a patch, 1:36 the game stops the music and there is a dialogue between the 2 knights.
Save
https://www.mediafire.com/file/vgh062k4z6fot93/dl_msu+unpatched.rar/file
In the version with the MSU1 patch, in that same part 1:19 the music from the store does not stop and continues while the dialogue occurs between the 2 knights.
Save
https://www.mediafire.com/file/8zz4mst2xabuojq/dl_msu+MSU1+patched.rar/file
Or I don't know if it is a thing of the PCM that I have created because it is so basic. And if it's a bug, I don't know if it's worth fixing it. Or I don't know if there will be any problem later. Anyway I leave it in the report.
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
it's likely a missed fade instruction. even though it is somewhat minor, i'll plan on fixing it. thanks for the report.
Re: Der Langrisser english patched
I have managed to clean up to stage 16. No problems so far and so good.
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
Hellow I want to report that I have finished the game without freezing problems or errors
Thank you for the wonderful job you have done with this patch. I really like this game.
Confirmed that tracks that do not need a loop are :
27.Ending 1.wav
33.Opening 1.wav
35.Opening 2.wav
39.Staff Roll.wav
Thank you for the wonderful job you have done with this patch. I really like this game.
Confirmed that tracks that do not need a loop are :
27.Ending 1.wav
33.Opening 1.wav
35.Opening 2.wav
39.Staff Roll.wav
Last edited by jerrymh on Wed 12 Apr 2023 - 22:37; edited 1 time in total
jerrymh- Wish Fairy
- Since : 2021-02-11
Re: Der Langrisser english patched
great! once i've fixed up that fade issue it should be good to move this out of beta. thanks for the play testing!
Re: Der Langrisser english patched
fixed the fade issues, but MSU1 video still eludes me.
not exactly sure what there is to be done in order to make it work.
still, updated the first post with a new patch. if I can't figure out MSU1 video in the next month or so I'll just do a full release and the video can be tacked on later.
not exactly sure what there is to be done in order to make it work.
still, updated the first post with a new patch. if I can't figure out MSU1 video in the next month or so I'll just do a full release and the video can be tacked on later.
Re: Der Langrisser english patched
Hopefully Conn would be able to give you some pointers on how to get it working.
Relikk- Since : 2017-02-17
Re: Der Langrisser english patched
i've asked for his help on a different MSU1 video request before... tried to apply what i had learned but all i get is blackscreens and stuck in the IRQ loop.
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Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
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