Coding for absolute beginners

Go down

Coding for absolute beginners Empty Coding for absolute beginners

Post by Conn Tue 9 Jul 2013 - 10:57

My step by step notes I made a while ago I want to share with you:

http://bszelda.zeldalegends.net/bs1cheats/basic_hacking.zip
Conn
Conn

Coding for absolute beginners Image212

Since : 2013-06-30

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by RedScorpion Tue 9 Jul 2013 - 13:43

Very helpful for beginner! Wink

thanks Conn!

red
RedScorpion
RedScorpion

Coding for absolute beginners Image111

Since : 2013-04-28

http://www.snes-projects.de

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by Conn Tue 9 Jul 2013 - 14:30

You're welcome, use as much of it as you like :)this tutorial is unfortunately for bszelda as example (hirom) but the principles are the same (only that you need to use lunaraddress much more often when hacking loroms).

I just saw that some parts are outdated like geiger removes automatically the header or you need zsnes savestates. I wrote this about 5 years ago...
Conn
Conn

Coding for absolute beginners Image212

Since : 2013-06-30

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by Erockbrox Tue 9 Jul 2013 - 18:57

Thanks this will be a MUST read.

Honestly, I have always wanted to get into ASM and real hacking.

All my work with Calatia is just designing with Hyrule Magic.
Erockbrox
Erockbrox

Coding for absolute beginners Image211

Since : 2013-02-05

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by Darkprince909 Tue 22 Oct 2013 - 12:16

Unfortunately, Geiger won't run on my school computers, so I have to wait until I get home to actually try this, but I'll read these tuts in the meantime. Hopefully I can figure it out so I can get the rest of the enemy palette locations.

Darkprince909

Coding for absolute beginners Image211

Since : 2013-10-17

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by wizzrobemaster Fri 29 Dec 2017 - 3:36

Could you post an updated document that applies to Zelda3?

wizzrobemaster
Ganon
Ganon

Since : 2015-01-04

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by Conn Fri 29 Dec 2017 - 4:17

Try the steps on bszelda, zelda3 isn't much different.
Conn
Conn

Coding for absolute beginners Image212

Since : 2013-06-30

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by wizzrobemaster Fri 29 Dec 2017 - 6:10

So with Zelda 3, I also need to make a zst file?

wizzrobemaster
Ganon
Ganon

Since : 2015-01-04

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by Conn Fri 29 Dec 2017 - 14:25

No that info is outdated,just use snes9x savestates
Conn
Conn

Coding for absolute beginners Image212

Since : 2013-06-30

Back to top Go down

Coding for absolute beginners Empty Re: Coding for absolute beginners

Post by wizzrobemaster Sat 30 Dec 2017 - 19:15

I read the document about tracing in Geiger and so far nothing is happening. I selected "CPU" and "trace once" and nothing was getting documented.

wizzrobemaster
Ganon
Ganon

Since : 2015-01-04

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum