Conn I need help please
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Conn I need help please
Okay if you don't already know I have been working on a Super Mario World puzzle hack for around 4 years and this mairo hack means a heck of a lot to me and I am very passionate about finishing it.
All of the levels have been designed already. Now its just a matter of actually making the game.
I've been working on this and things are going okay. I finally got the NO OVERWORLD patch to work. This cuts my work down because now I don't have to build an overworld, however this makes two of my working patches not work anymore.
I have posted help threads on smwcentral.net but nobody seems to want to help me with this ASM stuff.
Here is my thread over there.
http://www.smwcentral.net/?p=viewthread&t=76608
In that link I provide my ips patch of my game at its current state.
One problem that I need to fix may be simple. There is a patch that resets yoshi, powerup and coins when you return to the overworld, but because i never return to the overworld in my game this patch no longer works. What I need is to make this patch work when the player sees the MARIO START screen instead of the OVERWORLD.
Here is the patch that resets yoshi, powerup and coins.
http://www.smwcentral.net/?p=section&a=details&id=4226
I am not asking for someone to do the whole thing for me, but just need a little help and guidance because I am stuck and nobody on smwc.net will help me.
Thanks!!!
All of the levels have been designed already. Now its just a matter of actually making the game.
I've been working on this and things are going okay. I finally got the NO OVERWORLD patch to work. This cuts my work down because now I don't have to build an overworld, however this makes two of my working patches not work anymore.
I have posted help threads on smwcentral.net but nobody seems to want to help me with this ASM stuff.
Here is my thread over there.
http://www.smwcentral.net/?p=viewthread&t=76608
In that link I provide my ips patch of my game at its current state.
One problem that I need to fix may be simple. There is a patch that resets yoshi, powerup and coins when you return to the overworld, but because i never return to the overworld in my game this patch no longer works. What I need is to make this patch work when the player sees the MARIO START screen instead of the OVERWORLD.
Here is the patch that resets yoshi, powerup and coins.
http://www.smwcentral.net/?p=section&a=details&id=4226
I am not asking for someone to do the whole thing for me, but just need a little help and guidance because I am stuck and nobody on smwc.net will help me.
Thanks!!!
Erockbrox- Since : 2013-02-05
Re: Conn I need help please
Maybe you have an idea how much I am keen after hacking bszelda 10 years and ALTTP 2-3 years to start with SMW? Yes, right - no Motivation at all
But since I use to be a nice Person, here's your request. Hope everything works:
http://bszelda.zeldalegends.net/stuff/Con/erock1.ips
edit,
LDA #$01 -> LDA #$00
or simply at with Header 02/da73: 01 -> 00
You will see *96 in the start menu then but well. Nothing is perfect.
But since I use to be a nice Person, here's your request. Hope everything works:
http://bszelda.zeldalegends.net/stuff/Con/erock1.ips
edit,
You can solve this through
Sure enough it works, but there is one exception. If you enter level 0 and then restart the game, the game thinks that you have beaten level 0 and thus starts you off at level 1.
This isn't that big of a deal because not many people would want to restart the system on level 0 in my mario hack since level 0 is the easiest level of them all.
Just wanted to let you know.
- Code:
.Init
LDA #$69
STA $700000,x
LDA #$01
STA $700003,x
LDA #$01 -> LDA #$00
or simply at with Header 02/da73: 01 -> 00
You will see *96 in the start menu then but well. Nothing is perfect.
Conn- Since : 2013-06-30
Re: Conn I need help please
Conn I appreciate your desire to help me and I thank you for your efforts so thank you for that.
However, this starting at level 0 thing already was kind of fixed in my other thread. Even though you can skip level 1 with a restart who will restart on level 1 because my level 1 is so easy. So i can live with this.
What I need help on is this patch. It normally resets Yoshi, powerup and coin counter when you return to overworld however i need it to reset everything when you see the MARIO START screen at the beginning of each level.
Also I don't want you to just do it for me but instead TEACH me so I can do other asm hacks on my own and not have to ask you for help each time.
Here is the patch code
THANK YOU!!
However, this starting at level 0 thing already was kind of fixed in my other thread. Even though you can skip level 1 with a restart who will restart on level 1 because my level 1 is so easy. So i can live with this.
What I need help on is this patch. It normally resets Yoshi, powerup and coin counter when you return to overworld however i need it to reset everything when you see the MARIO START screen at the beginning of each level.
Also I don't want you to just do it for me but instead TEACH me so I can do other asm hacks on my own and not have to ask you for help each time.
Here is the patch code
- Code:
header
lorom
org $00A0CA
STZ $19 ; Powerup = Small
STZ $0DB8,x ; Mario / Luigi powerup = Small.
BRA CycleSave1 ; Save 3 cycles.
NOP
CycleSave1:
STZ $0DB6,x ; Mario / Luigi coins = 00.
BRA CycleSave2 ; Save 13 cycles.
NOP
NOP
NOP
NOP
NOP
NOP
CycleSave2:
STZ $0DBA,x ; Mario / Luigi Yoshi colour = 00.
BRA CycleSave3 ; Save 3 cycles.
NOP
CycleSave3:
STZ $0DBC,x ; Mario / Luigi item box = 00.
org $0491B8
BRA CycleSave4 ; Save 3 cycles.
NOP
CycleSave4:
STZ $0DBF ; Coins = 00.
org $0491C4
BRA CycleSave5 ; Save 3 cycles
NOP
CycleSave5:
STZ $19 ; Powerup = Small
BRA CycleSave6 ; Save 3 cycles
NOP
CycleSave6:
STZ $0DC1
STZ $13C7 ; Yoshi Colour = 00.
STZ $187A ; Mario on Yoshi = 00.
STZ $0DC2 ; Reserve item = 00.
BRA CycleSave7 ; Save 3 cycles
NOP
CycleSave7:
THANK YOU!!
Erockbrox- Since : 2013-02-05
Re: Conn I need help please
Could you please again read my post above, this time maybe more careful? Or promise me to read the following with your full Attention?
----------------------------
- If you set the value:
LDA #$01 -> LDA #$00
Means
You can also restart in Level 0!
-------------------
- Then, I also gave you there the link to a ips patch that fulfilles your request resetting the coins, yoshi, stuff; here is it again:
Apply this patch to have only the resetting
http://bszelda.zeldalegends.net/stuff/Con/erock1.ips
Apply this patch to have both the resetting AND the possibility to restart in Level 0:
http://bszelda.zeldalegends.net/stuff/Con/erock2.ips
----------------------------------
Here's what I did in above posted ips:
Trace it with Geiger. All I did is examining the changes done in original coder's code and wrote pasted this to an unused Rom Region where I hooked to.
----------------------------
- If you set the value:
make the
LDA #$01
STA $700003,x
LDA #$01 -> LDA #$00
Means
or simply at with Header 02/da73: 01 -> 00
LDA #$00
STA $700003,x
You can also restart in Level 0!
-------------------
- Then, I also gave you there the link to a ips patch that fulfilles your request resetting the coins, yoshi, stuff; here is it again:
Apply this patch to have only the resetting
http://bszelda.zeldalegends.net/stuff/Con/erock1.ips
Apply this patch to have both the resetting AND the possibility to restart in Level 0:
http://bszelda.zeldalegends.net/stuff/Con/erock2.ips
----------------------------------
Here's what I did in above posted ips:
- Code:
original:
$00/A0AA 8D 00 01 STA $0100
$00/A0AD 4C F7 93 JMP $0093F7
I changed this to a Long JUMP to an unused region:
$00/A0AA 5C 00 BD 03 JMP $03BD00
$00/A0AE EA NOP
$00/A0AF EA NOP
$03/BD00 8D 00 01 STA $0100 ; repeat deleted code to have place for Long jump
$03/BD03 64 19 STZ $19 ; now this is the code by original coder to reset items
$03/BD05 AE B3 0D LDX $0DB3 ; this gets the X value (Mario/Luigi?)
$03/BD08 9E B8 9D STZ $9DB8,x
$03/BD0B 9E B6 0D STZ $0DB6,x
$03/BD0E 9E BA 0D STZ $0DBA,x
$03/BD11 9E BC 0D STZ $0DBC,x
$03/BD14 9E BF 0D STZ $0DBF,x
$03/BD17 9C C1 0D STZ $0DC1
$03/BD1A 9C C7 13 STZ $13C7
$03/BD1D 9C 7A 18 STZ $187A
$03/BD20 9C C2 0D STZ $0DC2
$03/BD23 5C F7 93 00 JMP $0093F7 ; this leads to the original code where I hooked
Trace it with Geiger. All I did is examining the changes done in original coder's code and wrote pasted this to an unused Rom Region where I hooked to.
Conn- Since : 2013-06-30
Re: Conn I need help please
omg I so sorry. I didnt think you actually fixed the whole thing! :cheers:
I didnt realize that you had fixed more than just the reset thing since I hadn't tested it yet.
I will test it out right now. Thank you as this is a BIG help. Only reason I ask you is because I asked on SMWC and they didnt or couldnt help me.
When I am finished with the hack you will get a free copy of the cart for sure!
Now time to test out!
I didnt realize that you had fixed more than just the reset thing since I hadn't tested it yet.
I will test it out right now. Thank you as this is a BIG help. Only reason I ask you is because I asked on SMWC and they didnt or couldnt help me.
When I am finished with the hack you will get a free copy of the cart for sure!
Now time to test out!
Erockbrox- Since : 2013-02-05
Re: Conn I need help please
So far everything is working quite well with the patch you made me.
I don't know if I have shown anyone here a preview of the game but in case I didn't you can see it here.
I will release a beta for anyone who wants to test it out here once it gets more finalized.
Also Conn do you have a copy of the patch in an .asm file format?
For example, what if there is a small change that I need to make to the patch. I think it would be much easier to do if I could edit the .asm file.
Thanks again for your help since nobody at the other site would help me.
I don't know if I have shown anyone here a preview of the game but in case I didn't you can see it here.
I will release a beta for anyone who wants to test it out here once it gets more finalized.
Also Conn do you have a copy of the patch in an .asm file format?
For example, what if there is a small change that I need to make to the patch. I think it would be much easier to do if I could edit the .asm file.
Thanks again for your help since nobody at the other site would help me.
Erockbrox- Since : 2013-02-05
Re: Conn I need help please
Sure, you can always turn a disassemble into a asm (compare with the disassemble to learn what I do):
As you see I only execute in my hook the code Glyph Phoenix has in his patch. The only new code I wrote was
LDX $0DB3 ; Mario/Luigi as this was stored to X before his asm code by native code
- Code:
header
lorom
org $00a0aa
JMP $03BD00
NOP
NOP
org $03BD00
STA $0100 ; repeat native code to have place for Long jump
STZ $19 ; power-up small
LDX $0DB3 ; Mario/Luigi?
STZ $9DB8,x ;Mario/Luigi power-up=small
STZ $0DB6,x; Mario / Luigi coins = 00
STZ $0DBA,x ; Mario / Luigi Yoshi colour = 00
STZ $0DBC,x ; Mario / Luigi item box = 00
STZ $0DBF ; coins=00 (did a mistake in last code, there was,x)
STZ $0DC1
STZ $13C7 ; yoshi Color=00
STZ $187A ; Mario on Yoshi=00
STZ $0DC2; reverse item=00
JMP $0093F7 ; jump back
As you see I only execute in my hook the code Glyph Phoenix has in his patch. The only new code I wrote was
LDX $0DB3 ; Mario/Luigi as this was stored to X before his asm code by native code
Conn- Since : 2013-06-30
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