I got a warning on romhacking.net -_-

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Post by Erockbrox Sat 17 May 2014 - 4:04

so ive had this idea for a donkey kong hack for a long time and i've thought about it for a long time and its something that means a heck of a lot to me.

i've spent hours making concept art screen shots displaying all the main problems that i need to try and overcome to get donkey kong ported into donkey kong 2 and i think its at least reasonably doable in theory.

its a special project that ive kept secret and finally decided to make it public.

so it took me hours of time to write up my post. I even exceeded the 15,000 character limit on their board for a single post.......and then they dismissed it as a real project and moved it to the idea section.

i think some people think its just a joke, but its a serious project to me.

so i moved it back to the projects section and they deleted it and sent me an e-mail message telling me that ive been warned for not following the rules.

let me tell you........ this pisses me off more than anything!

i am a very passionate rom hacker, and while i may not be the best coder i at least try my best to be the best that i can be at it.

it upsets me so much when you put sooooooo much work into something to only have it laughed at by others and then warned on top of that too!!!

so what if the idea is very hard or impossible. i dont know enough to know that its impossible and i want to try and see if its possible in the first place.

what if its impossible and i fail and it cant be done........ so what!... at least let me try and make it work and then learn enough about it to know that it cant be done.

i just dont get it............

and what if i posted my idea again there? what are they going to do BAN me for tying to make a hack???

it should be all about encouragement and if something can't be done then it should be explained to that person why their idea won't work.

BUT........... this only MAKES ME WANT TO WORK HARDER AT IT AND START ACTUAL PROGRESS ON IT!!!!!!!!!!!!!


Last edited by Erockbrox on Sat 17 May 2014 - 4:17; edited 1 time in total
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Post by Erockbrox Sat 17 May 2014 - 4:13

here is my original post.

The following hack idea and project that you are about to see has been a dream of mind for many years. The images you see here actually date back to 2009 yet I kept everything secret since I was just wanting to keep it to myself. Now I am finally releasing it because I have not worked on it at all lately.

The main goal of this hack is a simple one and I'm sure many other people have though about doing something like this before, but I guarantee that they probably didn't have the exact vision that I have in mind. So here it goes... the goal is to simply make Donkey Kong a playable character in DKC2 and try and recreate him with all this original abilities to the fullest extent.

I grew up on this game in the 90's in fact I remember getting it on Christmas one year and boy it was an awesome game. DKC2 to me is just one of those special games that was absolutely essential to own if you had a SNES.

The graphics were some of the best computer graphics that I had ever seen since I didn't own a personal computer.

When I beat DKC2 I always wanted there to be some type of special bonus like Donkey Kong as a playable character, but to my disappointment that was never a feature in the original game.

Now, like 20 years later I'm trying to recreate that dream of mine to have DK as a real playable character by the use of rom hacking!

To be honest here, I really don't know much about ASM hacking which is a shame, however just because a person doesn't know a certain programming language doesn't mean that they can't design a great game.

I've taken some programming courses and know logic and math pretty well, but one thing that I shine at in video game designing.

As we all know, video gaming isn't all about just one certain skill. There are artists, story writers, level and character designers, programmers, music composers, marketers and much more.

So I present my idea for what it is... an idea and to better express my idea I created some screenshots, that were actually made in photoshop, but they exist to show how to overcome some key problems with trying to recreate the original DK in DKC2.


Here is a basic title screen. I wrote out the letters out with the original letters from DKC1. The letters probably need to be moves just slightly upwards a little so that they don't get cutoff from the bottom of the screen.

I got a warning on romhacking.net -_- Titlescreenwithtextdkecopy_zps27e8527f


Here is one of the menu select screens. Originally I wanted to have it such that you could select any combination of Donkey Kong, Diddy Kong and Dixie Kong, but I'm sure someone out there will tell me that this would be extremely hard to do and that it would be much easier to just overwrite one character over the other and not have 3 possible characters to choose from. Nonetheless to make DK exist in the menu select just copy his image from the menu from DKC1's select screen.

I got a warning on romhacking.net -_- Selectgamemenuscreencopy_zps895fcdc5


Menu images from DKC1 could be easily put into a menu in DKC1.

I got a warning on romhacking.net -_- Differentplayerchoicescopy_zps4196e2c5


Since DKC1 and DKC2 are very similar this is what led me to the possibility that this goal could actually be achievable. On the over-world instead of having Dixie Kong's head present after beating a level its now DK's head and instead of having Dixie walking on the over-world its again DK. The animations for Donkey Kong where taken directly from DKC1.

I got a warning on romhacking.net -_- Levelselectmapcopy_zps21ffadb4


Here is a problem that was resolved by using some clever manipulation from certain animations from DKC1. In DKC2 Diddy and Dixie have to cling to the walls draped in honey. This never happens in DKC1, but here I took a frame from DKC1 where DK crawls on the ground (crawling is not present in DKC2) and turned it 90 degrees and now it looks as if he is sticking on the honey wall. Tricks and techniques by carefully choosing appropriate frames of animation of Donkey Kong from the trilogy can be used to overcome obstacles such as this one.

I got a warning on romhacking.net -_- Donkeyonhoneywallcopy_zps3fe6aa8e


The problem presented here lies in the fact that there where no levels in DKC1 that had wind blowing upwards causing the characters to display a free falling type of animation. The frame you see DK in this screen shot comes from his animation where he starting "dancing" when he gets too close to the edge of a cliff. The original animation is turned 90 degrees to make him appear as if he is free falling.

I got a warning on romhacking.net -_- Donkeyupwardswindminestagecopy_zps741fbf95


Here is a big problem. In DKC1 none of the ropes were climbable that were in the horizontal direction, but its actually a pretty easy fix. Just take DK's original animation and once again turn it 90 degrees and just like magic he is compatible with these new types of ropes. Smile

I got a warning on romhacking.net -_- Donkeyhorizontalropecopy_zpse825fe13


Here is yet another huge obstacle that was overcome by using DK's animation from DKC1. In DKC2 there are hooks which the characters can swing on, but the swinging motion is not side to side, but instead forwards and backwards. Luckily Donkey Kong does this exact animation in the intro screen in DKC1!!! Even though DK never uses this animation in-game, that's not to say that it can't be used in game in a hack! What a PERFECT match!

I got a warning on romhacking.net -_- Donkeykonghookswingcopy_zps04576894


Originally I was hoping to make DK compatible with Dixie and Diddy, but it might just have to be Dixie or Diddy.

I got a warning on romhacking.net -_- Donkeyanddixiecollectthestarscopy_zps63ad7fab


Here is a screenshot that I'm actually very proud of. The Donkey and Diddy image here actually come from the 2-player competitive mode in DKC1. The idea is that they are not facing each other and are competing against each other, but here I put them on top of an image of K.K. Rool giving the impression that Donkey and Diddy had actually worked together to defeat their opponent and that they are proud or are boasting about their job well done. There is a lot of creativity that goes into hacking!

I got a warning on romhacking.net -_- Donkeyanddiddydestroythemallcopy_zps53f2d037


These images where actually taken from the GBA version of DKC1, but as long as it works it works.

I got a warning on romhacking.net -_- Donkeyanddiddyfinthetokencopy_zps2080b80f

I got a warning on romhacking.net -_- Donkeyanddiddycollectthestarscopy_zps23932ea8

I got a warning on romhacking.net -_- Donkeyanddixiefindthetokencopy_zps6e52a439


So there is some of the concepts at least in a visual form. There are many other obstacles to overcome that are not mentioned like the piggy back ability that is present in DKC2. What frames of animation would you use for that? Well this is where you looks at all three games in the series: DKC1, DKC2 and DKC3 and you just look for fitting animations out of all of the animations that Donkey Kong has available. Like maybe the animal friend riding animation could be used to make DK "ride" Diddy.

The main point here was to show at least in concept that many challenges can actually be achieved by simple recycling of animation that already exist in the other games and that it could actually be doable since both games are so similar.

Another concept image that I need to create here is the victory dance that happens when the player beats a level. There is no such dance when beating a level in DCK1, so does there exist such a victory dance animation from DCK1 that can be used in DCK2? Yes there is! Remember the dance that DK does in the intro in DKC1 with the boom box? That's the animation that will be used!

Here is the dancing animation from DKC1 on the left and hopefully anyone could see that this would be a perfect match for the end of level dancing animation. I doubt the boom box could be imported too, but if it could that would be very awesome.

I got a warning on romhacking.net -_- DonkeyKongCountry_00000_zps399ea9c7 I got a warning on romhacking.net -_- DonkeyKongCountry2-DiddysKongQuest_00000_zps010b848d


And yet another concept image that I need to create is the intro you see when you first meet a boss. The animation that shows in DCK2 is an eye popping animation where their eyes literally pop out of their heads in shock of the sight of the boss. Does this animation exist somewhere in DCK1 so it can be adapted in DKC2? Actually yes it does! It exists when in the into cut scene in DCK1 when Cranky throws a TNT barrel at DK for dancing to his boom box!

Here on the left you can see DK with his eyes bulging out. This animation would be used as the into to the boss fighters where the characters eyes also bulge out!

I got a warning on romhacking.net -_- DonkeyKongCountry_00001_zps9fdcd012 I got a warning on romhacking.net -_- DonkeyKongCountry2-DiddysKongQuest_00003_zpseb5f9c31


Here is a character that can't be beaten with a regular hit from Diddy or Dixie, but remember in DCK1 how DK could always take out those big tougher enemies? You know what that means... DK would be able to take this guy out with a single blow whereas Diddy would still only aggravate him.

I got a warning on romhacking.net -_- DonkeyKongCountry2-DiddysKongQuest_00002_zpscf8fff83


Most of all of the key animations already exist thus making the implementation of DK in DKC2 fairly doable. Since the games are so similar its almost as if its a perfect match or at least its as perfect as it gets in terms of rom hacking.

So why am i making this post again? I'm making this post because this is a dream that I would one day love to see it come true. I always wished it as a kid and now though the power of rom hacking this dream can actually come true.

Even though I don't really know any ASM coding that's not going to stop me here. There are plenty of talented individuals who work on projects all the time here and I guess what I'm asking is that hopefully someone would want to help work on this project.

I just feel as if the this game idea of mind seriously just needs to be made. Why not make it? Almost anyone who played any of the original games would most likely appreciative a throwback to an old classic such as DCK2. And its only just a character hack keeping all of the original levels unchanged.

But a main point here that I'd like to make is that if this hack does get worked on and quality has to be acceptable meaning that the final results can't be all glitched and unattractive.

DK should also be a little sluggish just like is in DKC1. DK should act as closely if not exact as he doesn't in the original DCK1 game. That's the only way to truly capture the character here. This also means porting over his sounds too!

So I will end this post with an old document that I wrote about certain ideas and information regarding the project and I'll post it below and if you can offer advice or help out and think that this is worth while project feel free to let me know. Thanks for reading and I hope this inspires somebody!



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Post by Erockbrox Sat 17 May 2014 - 4:14

I guess I'll just work on it here.

Can anyone give me an idea on if this is possible or not or can someone point me in the right direction.

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Post by Spane Sat 17 May 2014 - 4:41

As far as I know you can open a thread on the other projects section and work on it here :-) I think SePH and the other moderators would have no problem with it :-)

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Post by Puzzledude Sat 17 May 2014 - 6:10

You can open this thread under the Other projects section. But don't be surprised, at what heppened on romhacking. You got a warning, just because you didn't accept, what the admins were thinking (you thought of it as a "project", but they thought of it as an "idea"). It is strange, however, that you got a warning because of that. It was probably autogenerated, since you opened a same topic twice.

It is however desirable, that all romhack topics contain some screenshots of actual edits to the game, as a proof, that something is actually being worked on; or you simply post some concept (drawing on paper) screen. A fine example is Spane's squared-paper drawings of future work-in-progress areas of Prophet of Chaos.
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Post by Chagmen_Lietons Sat 17 May 2014 - 17:19

Agreed with Puzzle. A ROM hack doesn't only just consist of saying that you're making one, it's also the proof that's in it if you bring pics and/or videos to the post. They obviously didn't know that you're making a hack, and from those screenshots, how in the heck did they think you're making 'ideas'? This is the only requirement when showing that you're working on a hack(on all general game-hacking forums I've been on anyway asks for proof of some kind). Just screenshots/videos, what you're doing to the original game itself, ect.

Also, I will be following you're topic. I want to see how it's come together once it's out. Smile

Also, just throwing this out there. There is a community dedicated to Donkey Kong Country series hacking. I haven't checked in with them for a while, and last time I was there, one of the tool makers actually consisted of making a new editor for DKC2 when DKC1 editor is fully fixed I believe.

http://www.dkc-atlas.com/forum/
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Post by Erockbrox Sat 17 May 2014 - 20:11

thanks for your responses.

the whole thing is that it IS A PROJECT.

its just that its in a very primitive form... so primitive that it only consists of the idea right now.

the purpose of me making a thread about it is so that i CAN get started and its motivation to get working on it.

everything has to start somewhere and usually its the idea that comes first.

when a you make a movie do you first spend millions of dollars hiring the actors and building sets???

no you don't. you first write down the script! the script is the idea of your movie and that needs to come first before you spend any real money.

same thing with games. you almost always start with an idea and go off of that.

normally i wouldnt make a fuss about this, but as you can see i've put a lot of time into thinking this project out and it just upsets me when someone else just moves it and then sends me a warning.

now if i made this post last year and never touched it THEN you can move it to the idea thread...... but i just posted this days ago and im just getting started.

its like they didnt even give it a chance......... and thats what im upset about.
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Post by Chagmen_Lietons Sat 17 May 2014 - 22:02

Here's my advice. Forget the negatives admins and others give you, especially if they throw something like a warning for trying to post a hack progression topic. It only tries to draw you away from you're hack.

When and if the hack is done, show it off with the IPS here and if you want to, RomHacking.net. If they reject that, only go there for other people's work. You won't get anywhere further.

This is how I feel about GameFAQs anyway. I tried to post glitches on a game, they rejected it. I looked at other glitches posted by other members, those weren't working at all(even TASing it wasn't working). So I flamed their forums because I disliked their moderators cause they never bothered to test anything or put up with my submissions(they were rejected less than 2 hours after submission) and to be serious here, I put up at least 10 different glitches on at least 3 different games. All rejected at the same exact time.

Lost hope as a member, wanted to delete my account since I didn't have anything at all approved, told them and they even rejected that. All I ever do is to go to GameFAQs to simply look at screenshots on a certain game that's recommended to me, or to see glitches in a certain game, ect.

This reminds me. There needs to me a forum for Zelda Hacks(smash bros excluded. Razz), and a child forum for other hacks.
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Post by Erockbrox Sun 18 May 2014 - 5:08

omg... Chagmen_Lietons

i went on

http://www.dkc-atlas.com/forum/

and posted my donkey kong project there and not only did they like it but they sent me a personal invite to a secret developers section on their board!

here was my inbox message:

Welcome to the DKC-Atlas. My name is Video Viking, and I am a fellow contributor to the DKCRE and DELTA project... well, sort of. Anyway, I hope you enjoy your stay here.

By now, you will have already noticed a new thread in the DKC Projects/Fanworks sub-board. After having read your DKC2 Hack dream thread, I spoke with Qyzbud via PM, and we both agreed in granting you access to the Private Projects sub-board. This is the place where I'll post updates to my dream video game.

The reason for granting you permission to view this board is to demonstrate the trials, tribulations and dedication that is put into creating such a fan game. Like you, I want to create a fan game that people would enjoy, but I had to learn a lot about the game's fundamentals, from level designing, to technological limitations, and countless hours of actual game testing for bugs and other aesthetic inconsistencies.

I highly recommend visiting the Donkey Kong Country thread located in the Private Projects sub-board. There are a couple level design samples, along with two videos to give you an idea of how the DKCRE can be used to create such fascinating levels. The current version of DKCRE is missing a few high-key features and is not ready for DKC 2 or 3 just yet, but nonetheless, the program is very powerful and reliable.

Good luck with creating Donkey Kong Country 2: The DK Edition. If you have any questions about using DKCRE, you may ask me or Simion. Game advice and design, you can pretty much ask me.

thanks Chagmen_Lietons!!!

this really made my day!!!
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Post by Puzzledude Sun 18 May 2014 - 6:44

When and if the hack is done, show it off with the IPS here and if you want to, RomHacking.net. If they reject that, only go there for other people's work. You won't get anywhere further.
Romhacking.net rejected the pack of 8 Asm hacks by Conn, which I made a while back. Reason: they don't have a section for small hacks in one pack. Instead they wanted this to be submitted separately (which is odd in general, since then we could make 20 submissions and thus 20 Z3 hacks). This is not logical, since a small Asm hack can not be equal to a full hack, which can contain all that and a lot more.

The translations of Redscorpion were also rejected. Reason: apparently they don't have a section for translated hacks, only translated original games, which is odd (dumb). That's why 80 percent of all german Let's players are playing all Z3 hacks in english, when someone made a lot of effort to bring this game to their native language.


… and posted my donkey kong project there and not only did they like it but they sent me a personal invite to a secret developers section on their board!
Good to know. A fine example that Romhacking.net is just to general. They have to much and really don't care about any game.
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Post by Erockbrox Mon 19 May 2014 - 4:06

thanks puzzle....

maybe you should get over there and make some logical changes an order to make that place better.

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