Chrono Trigger

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Chrono Trigger - Page 9 Empty Chrono Trigger







Patch:

Native Chrono Trigger Patch (without FMV) by Qwertymodo:
Code:
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download
Not only does this hack replace all of the in-game music with high quality orchestrated versions, it also supports all of the anime cutscenes from the PSX version.  Work is still ongoing to improve the video quality, as well as to fix any remaining bugs in the audio code, but a final release should be available eventually.

Quertymodo Patch and FMV Download (Mirror Link):
Code:
https://mega.nz/file/HTJiEZaJ#9LXTH5rutjZr7H8RriU-Gd9fHOnBWkVL7ym2IPW1YFg

Cthulhu's patch (1.1.4):
Code:
 https://mega.nz/file/VNkmEDTB#eJLkS6l-iJyVyUW5kOWxgSdRRH0CVxBZHUmjHGy6-ag
This patch is based on DarkShock and Qwertymodo. It does not feature a fmv (yet), but is compatible with any other patches and languages.


FMV video to use with the PCM sets:

FMV File only:
Code:
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV (already included in Blake Robinson PCM set, needed for Dracula9AntiChapel PCM Set only):
Code:
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

Password for these files:
Code:
Password: !chrono_intro!


PCM Sets:

Blake Robinson PCM Set:
Important Note:
Before using this pcm set, read this appeal carefully: https://drive.google.com/open?id=1g68fSCN1W7lfB249VGNtRR6ARP42DyHI
Code:
https://mega.nz/#!mHpyDQwS!B2AsH0Zr-lGcTBJBTXqxYTepertNGGWMl0ch0bMpL98
Manual flac conversion: If you purchased the album from here, you can also convert the FLAC files to MSU-1 .pcm files using this tool and this config file.  See the usage instructions provided below.


Orchestral Set by JUD6MENT (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
https://mega.nz/file/rTwG3BgQ#V_jaJ3-uD7XhBewXwMw4ku7A2z0NWJ3JPrm0Gk1ZSDQ
YouTube Preview Video: Click Here
Musician Track Credit: Click Here
This PCM set features music mostly by Blake Robinson, Malcolm Robison, and a few others. Minor music edits have been done to tracks for accurate tempo and volume level.


Dracula9AntiChapel PCM Set:
An alternative audio pack has been graciously provided for free by Youtube user Dracula9AntiChapel, and it can be downloaded here:
Code:
http://www.mediafire.com/file/ihtymj4tret4520


Chrono Trigger Plus Patch:

Patch by ThegreatBen:
Code:
https://www.romhacking.net/hacks/3691/

Missing tracks by edale:
Code:
https://mega.nz/#!mNAX2ApQ!A_agtCA158jVJXOQ1mOBeJwuPW0aSuOeIgxFiiKe_-8
This pack contains two restored cut themes that are not used in the the normal set, so you also need to download the normal pcm set


Discussion Thread:

Code:
http://www.romhacking.net/forum/index.php?topic=23115.0


Last edited by Conn on Sat 28 Aug 2021 - 5:02; edited 43 times in total
Conn
Conn

Chrono Trigger - Page 9 Image212

Since : 2013-06-30

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Chrono Trigger :: Comments

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Post Sun 29 Aug 2021 - 15:32 by Cthulhu

Copy and paste from my response to JUD6MENT:

Cthulhu wrote:There are many issues with FMVs that make me have zero interest in implementing them, I'll split these issues into sections.

Hardware limitations: The SNES only supports up to 256 colors with the game's internal resolution being 256x224, which means we have to downscale the FMVs, but not only that, the SNES does not support common video format streaming like later consoles did, which means we have to convert each frame to tiles, further losing quality.
I know qwertymodo ended up ripping the FMVs from the Steam version and used ffmpeg to dump each frame as png and then converted those pngs to tiles.
No matter what you do, you will never reach the same FMV quality as the PSX/DS/Steam FMVs.

Compatibility: Adding the in-game FMVs requires you to edit the game scripts to trigger an unused event (qwertymodo uses the Color Crash event). The problem with this is that Temporal Flux will be forced to rearrange the script data to ROM locations that can fit them, effectively killing any compatibility with anything other than the ROM you are working with, since other hacks, including translations, will cause Temporal Flux to do the same thing.

Better quality FMVs available through the web: Already talked about the lower quality on the SNES, but why would one choose to watch them at lower quality when they can watch them anytime, from any device, at a much better quality?

Low effort FMVs: The FMVs are too short, too sparse and too low effort.
You can notice that FMVs don't exist after Crono dies because Square couldn't bother to commission different FMVs for different party combinations.
I've watched them online a total of ONE time and I haven't had the desire to watch them again.

Lots of work to implement them: After everything that has been said, it also requires a sizeable amount of work to implement them. From properly converting the FMVs into images (it isn't a simple matter of just dumping each frame as an image), converting each image to tiles, writing code to pull the frames from the msu file and into VRAM, writing code to update the VRAM correctly when needed, writing code to capture the script event and going through Temporal Flux to add the events to the correct scripts.

As you can see, there are plenty of reasons I'll likely never implement them myself. qwertymodo probably figured it wasn't worth his time aswell.

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Conn

Post Sun 29 Aug 2021 - 15:47 by Conn

Quality really is an issue, but I'm happy with the Zelda fmv (and the other games feature that, like ki, out of this world, etc). It's simply cool and novel. But yes the work and effort is unfortunately high so not many Games feature this. Qwerty didn't drop it afaik, he had problems with a converter with acceptable quality (liji or something like this was his name worked on it), and then other projects crossfired like ladx and he lost interest for that time being.

But jud6ment said it needs alone 20 different ending sequences, so if a patch features this one day... It is complex. So I can fully retrace that you don't want to implement it.

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Post Sun 29 Aug 2021 - 21:48 by VVV18

I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

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JUD6MENT

Post Mon 30 Aug 2021 - 2:01 by JUD6MENT

VVV18 wrote:I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

At the moment yes, but the "Quertymodo Patch and FMV Download (Mirror Link)" has the original patch and .msu file in the main folder and in a side folder has the fmv and pcm-100 that is needed to make fmv play. Hoping qwertymodo updates his links when he gets a chance, but for the moment the mirror link has everything you need. And just a side note, we dont have fmv video that is completely done, you will see "beta" in the video

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Post Mon 30 Aug 2021 - 3:29 by Cthulhu

Implemented a SMC header remover, a byte signature checker and a free address space checker into the make scripts. These features require PowerShell, which comes bundled with Windows since Windows 7, but you can still assemble without it; these features will just not be available.

Other than that, I've also changed how you assemble into a ROM; you now drag and drop the ROM onto the specific make script.

Download (Folder): https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA

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Post Mon 30 Aug 2021 - 17:18 by VVV18

JUD6MENT wrote:
VVV18 wrote:I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

At the moment yes, but the "Quertymodo Patch and FMV Download (Mirror Link)" has the original patch and .msu file in the main folder and in a side folder has the fmv and pcm-100 that is needed to make fmv play. Hoping qwertymodo updates his links when he gets a chance, but for the moment the mirror link has everything you need. And just a side note, we dont have fmv video that is completely done, you will see "beta" in the video


Greatfull, thank you very much!!!

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Post Tue 7 Sep 2021 - 1:09 by Cthulhu

After everything that I've said/wrote about my hack and why I am not adding FMV support to it, he still sends me this message:
Hi Cthulhu. Will be it possible to make sure FMV videos works in the Chrono Trigger french version?
Not to mention that after spending days answering his PMs and then analyzing his ROM to ad hoc a patch, he didn't bother to thank me, not even getting back to me to acknowledge his results.

Sorry, but I really have no time or patience to keep repeating myself.
The make scripts are pretty straightforward now and will tell you what went wrong. From now on, I am only providing support for errors that tell you to contact me.

E = Error
S = Solution

E: No ROM! Drag and drop a ROM into this script.
S: Do as the message says.

E: ROM not found!
S: Only happens if you've executed the script via command line. Simply pass the correct parameters to it: make.bat "source rom.sfc" "output rom.sfc"

E: Source code not found!
S: You are missing "src\chrono_msu1.asm". Make sure you've downloaded and unpacked everything correctly.

E: bass not found!
S: You are missing "bass.exe". Make sure you've downloaded and unpacked everything correctly.

E: Invalid ROM!
S: Your ROM's size is not 4 MB (HiROM) or 6 MB (ExHiROM). Make sure to pass a correct non-corrupted ROM. If you do not have PowerShell bundled with your Windows, make sure the ROM is headerless before passing it to the script.

E: ROM byte signature mismatch! Please contact this hack's author.
S: Do as the message says.

E: Required ROM address spaces are not free! Please contact this hack's author.
S: Do as the message says.

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Relikk

Post Tue 7 Sep 2021 - 6:42 by Relikk

Apologies for the hassle, Cthulhu. We'll be taking appropriate measures against the person in question.

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Conn

Post Tue 7 Sep 2021 - 7:02 by Conn

@cthulhu, we are aware of some people here are special, but we try to be tolerant and patient as far as possible.
However, as there have been troubles in the past already, especially trolling with pm:s I disallowed brutapode now from sending them.
Additional note, there are no obligations to answer to pm:s Wink feel free to ignore/delete them

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Post Tue 7 Sep 2021 - 7:28 by Cthulhu

Let me be clear that I am not asking for overmoderation or for any actions to be taken against anyone.
I am just saying that I won't be providing any further support on things that have already been addressed, which means I am ignoring those messages from now on.

Not trying to raise drama, but I felt I'd to give some context on this. I can't be giving paid-level tech support to everyone who refuses to read the last couple pages, more so when most people these days take you for granted.

I'll also not be here forever. I am squashing every last bug that I can find with this playthrough, but once I am done with it, consider the project final/finished and I won't be providing any kind of support, including errors telling you to contact me.

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Relikk

Post Tue 7 Sep 2021 - 7:36 by Relikk

They've had numerous warnings to take a chill pill, read threads and to take things on board, and to stop annoying people for things that have been explained to them already, but they keep ignoring them. It has been coming and it's simply a result of these things accumulating. The next time they'll be gone for good. So, let's leave it at that.

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Conn

Post Tue 7 Sep 2021 - 12:02 by Conn

Since bp mentioned it already in publicity (not wanting to be indiscrete), he has Asperger's, so maybe it is therefore he constantly needs to ask questions answered before, appears inpolite (no simple thanks when you do things for him), and all the other stuff. It is for this reason we do not consider him a troll, and banned years ago (he doesn't do it intentionally). On the other hand, such mental stuff is no green card to behave like one wants...

So for now the pm stop helps to protect him from himself Smile

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Post Tue 7 Sep 2021 - 14:17 by Cthulhu

Conn wrote:Since bp mentioned it already in publicity (not wanting to be indiscrete), he has Asperger's, so maybe it is therefore he constantly needs to ask questions answered before, appears inpolite (no simple thanks when you do things for him), and all the other stuff. It is for this reason we do not consider him a troll, and banned years ago (he doesn't do it intentionally). On the other hand, such mental stuff is no green card to behave like one wants...

So for now the pm stop helps to protect him from himself Smile

I am an asperger with the social skills of a brick while also suffering from chronic OCD, GAD and depression. Mental illnesses are as common as the flu these days, you can't hide behind them to play victim.

I've been programming for two decades now, and I've been through the same scenarios over and over. It's a huge source of discouragement for me and I've been slowly migrating away from open source/public projects as dealing with people isn't my forte.

Anyway, sorry for bringing it up, but I felt that I needed to explicitly state what I'll help with.

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