Chrono Trigger

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Chrono Trigger - Page 9 Empty Chrono Trigger







Patch:

Chrono Trigger Original Patch (without FMV, original game intro) by Qwertymodo:
Code:
Download: https://mega.nz/file/TqBADBIJ#1dZvVdMR2kBidt32ojZW4KQvGpa4wgf8XioDyKNJc2M

Mirror Download: https://www.mediafire.com/file/l5dq6hsynnuf0ox/CT_MSU-1_Patch.zip/file
This is the most recent qwertymodo patch that runs the game with the best quality of sound. Does not support FMV yet. Make sure that PCM-100 is removed if you are using this patch. It is the FMV intro and it will play for a moment at the first of the game boot up if not removed.

Chrono Trigger Patch and FMV intro (video intro replaces original opening):
Code:
Download: https://mega.nz/file/imAlwYII#0PzgvjXIzGYwmp_DiASZCzNuEJdddmgf1bBdOlefbFc

Mirror Download: https://www.mediafire.com/file/inzllfydh8pw7k1/CT_MSU-1_Patch_and_FMV_Intro.zip/file
YouTube Preview
This patch developed by qwertymodo will allow the intro FMV video to be played that was created by Ramsis/smkdan. This download has the patch, the FMV, and the extra track to go along with the video.

Cthulhu's patch (1.1.4):
Code:
https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA
This patch is based on DarkShock and Qwertymodo. It is not fmv compatible, but is compatible with any other patches and languages.


PCM Sets:

Blake Robinson PCM Set:
Important Note:
Before using this pcm set, read this appeal carefully: https://drive.google.com/open?id=1g68fSCN1W7lfB249VGNtRR6ARP42DyHI
Code:
https://mega.nz/#!mHpyDQwS!B2AsH0Zr-lGcTBJBTXqxYTepertNGGWMl0ch0bMpL98
Manual flac conversion: If you purchased the album from here, you can also convert the FLAC files to MSU-1 .pcm files using this tool and this config file.  See the usage instructions provided below.


JUD6MENT's Orchestral Chrono Trigger Set (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
Download: https://mega.nz/file/OjIAWDSZ#e3u5IceI_W6kxzuRLXvvlHKojOmhVPO1gaC00QHcsjU

Mirror Link: https://www.mediafire.com/file/l4iu0vp0txhn7ae/JUD6MENT%2527s_Chrono_Trigger_Orchestral_Set.zip/file
YouTube Preview Video: Click Here
Musician Track Credit: Click Here
This PCM set features music mostly by Blake Robinson, Malcolm Robison, and a few others. Minor music edits have been done to tracks for accurate tempo and volume level.


Dracula9AntiChapel PCM Set:
An alternative audio pack has been graciously provided for free by Youtube user Dracula9AntiChapel, and it can be downloaded here:
Code:
http://www.mediafire.com/file/ihtymj4tret4520

Chrono Trigger Plus Patch:

Patch by ThegreatBen:
Code:
https://www.romhacking.net/hacks/3691/

Missing tracks by edale:
Code:
https://mega.nz/#!mNAX2ApQ!A_agtCA158jVJXOQ1mOBeJwuPW0aSuOeIgxFiiKe_-8
This pack contains two restored cut themes that are not used in the the normal set, so you also need to download the normal pcm set


Discussion Thread:

Code:
http://www.romhacking.net/forum/index.php?topic=23115.0

Important Side Note: If you have seen the qwertymodo preview that is on his YouTube Channel that has all the FMV cutscenes, that project is not finished yet. We do not know when it will be finish but please respect qwertmodo and there is no need for him to be asked frequently about it.


Last edited by Conn on Mon 4 Oct 2021 - 4:11; edited 44 times in total
Conn
Conn

Chrono Trigger - Page 9 Image212

Since : 2013-06-30

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Chrono Trigger :: Comments

Conn

Post Sun 29 Aug 2021 - 15:47 by Conn

Quality really is an issue, but I'm happy with the Zelda fmv (and the other games feature that, like ki, out of this world, etc). It's simply cool and novel. But yes the work and effort is unfortunately high so not many Games feature this. Qwerty didn't drop it afaik, he had problems with a converter with acceptable quality (liji or something like this was his name worked on it), and then other projects crossfired like ladx and he lost interest for that time being.

But jud6ment said it needs alone 20 different ending sequences, so if a patch features this one day... It is complex. So I can fully retrace that you don't want to implement it.

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Post Sun 29 Aug 2021 - 21:48 by VVV18

I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

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JUD6MENT

Post Mon 30 Aug 2021 - 2:01 by JUD6MENT

VVV18 wrote:I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

At the moment yes, but the "Quertymodo Patch and FMV Download (Mirror Link)" has the original patch and .msu file in the main folder and in a side folder has the fmv and pcm-100 that is needed to make fmv play. Hoping qwertymodo updates his links when he gets a chance, but for the moment the mirror link has everything you need. And just a side note, we dont have fmv video that is completely done, you will see "beta" in the video

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Post Mon 30 Aug 2021 - 3:29 by Cthulhu

Implemented a SMC header remover, a byte signature checker and a free address space checker into the make scripts. These features require PowerShell, which comes bundled with Windows since Windows 7, but you can still assemble without it; these features will just not be available.

Other than that, I've also changed how you assemble into a ROM; you now drag and drop the ROM onto the specific make script.

Download (Folder): https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA

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Post Mon 30 Aug 2021 - 17:18 by VVV18

JUD6MENT wrote:
VVV18 wrote:I'm not able to download the links hosted on the Cloud;

Native Chrono Trigger Patch (without FMV) by Qwertymodo
https://cloud.home.qwertymodo.com/index.php/s/O7VWzmB0dW3TvlE/download

FMV video to use with the PCM sets:
FMV File only
https://cloud.home.qwertymodo.com/index.php/s/qWlU1Y8M2d9nRq8

Audio file for FMV
https://cloud.home.qwertymodo.com/index.php/s/zK3pHE0nvQuHMxF

are they out?

At the moment yes, but the "Quertymodo Patch and FMV Download (Mirror Link)" has the original patch and .msu file in the main folder and in a side folder has the fmv and pcm-100 that is needed to make fmv play. Hoping qwertymodo updates his links when he gets a chance, but for the moment the mirror link has everything you need. And just a side note, we dont have fmv video that is completely done, you will see "beta" in the video


Greatfull, thank you very much!!!

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Post Tue 7 Sep 2021 - 1:09 by Cthulhu

After everything that I've said/wrote about my hack and why I am not adding FMV support to it, he still sends me this message:
Hi Cthulhu. Will be it possible to make sure FMV videos works in the Chrono Trigger french version?
Not to mention that after spending days answering his PMs and then analyzing his ROM to ad hoc a patch, he didn't bother to thank me, not even getting back to me to acknowledge his results.

Sorry, but I really have no time or patience to keep repeating myself.
The make scripts are pretty straightforward now and will tell you what went wrong. From now on, I am only providing support for errors that tell you to contact me.

E = Error
S = Solution

E: No ROM! Drag and drop a ROM into this script.
S: Do as the message says.

E: ROM not found!
S: Only happens if you've executed the script via command line. Simply pass the correct parameters to it: make.bat "source rom.sfc" "output rom.sfc"

E: Source code not found!
S: You are missing "src\chrono_msu1.asm". Make sure you've downloaded and unpacked everything correctly.

E: bass not found!
S: You are missing "bass.exe". Make sure you've downloaded and unpacked everything correctly.

E: Invalid ROM!
S: Your ROM's size is not 4 MB (HiROM) or 6 MB (ExHiROM). Make sure to pass a correct non-corrupted ROM. If you do not have PowerShell bundled with your Windows, make sure the ROM is headerless before passing it to the script.

E: ROM byte signature mismatch! Please contact this hack's author.
S: Do as the message says.

E: Required ROM address spaces are not free! Please contact this hack's author.
S: Do as the message says.

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Relikk

Post Tue 7 Sep 2021 - 6:42 by Relikk

Apologies for the hassle, Cthulhu. We'll be taking appropriate measures against the person in question.

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Conn

Post Tue 7 Sep 2021 - 7:02 by Conn

@cthulhu, we are aware of some people here are special, but we try to be tolerant and patient as far as possible.
However, as there have been troubles in the past already, especially trolling with pm:s I disallowed brutapode now from sending them.
Additional note, there are no obligations to answer to pm:s Wink feel free to ignore/delete them

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Post Tue 7 Sep 2021 - 7:28 by Cthulhu

Let me be clear that I am not asking for overmoderation or for any actions to be taken against anyone.
I am just saying that I won't be providing any further support on things that have already been addressed, which means I am ignoring those messages from now on.

Not trying to raise drama, but I felt I'd to give some context on this. I can't be giving paid-level tech support to everyone who refuses to read the last couple pages, more so when most people these days take you for granted.

I'll also not be here forever. I am squashing every last bug that I can find with this playthrough, but once I am done with it, consider the project final/finished and I won't be providing any kind of support, including errors telling you to contact me.

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Relikk

Post Tue 7 Sep 2021 - 7:36 by Relikk

They've had numerous warnings to take a chill pill, read threads and to take things on board, and to stop annoying people for things that have been explained to them already, but they keep ignoring them. It has been coming and it's simply a result of these things accumulating. The next time they'll be gone for good. So, let's leave it at that.

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Conn

Post Tue 7 Sep 2021 - 12:02 by Conn

Since bp mentioned it already in publicity (not wanting to be indiscrete), he has Asperger's, so maybe it is therefore he constantly needs to ask questions answered before, appears inpolite (no simple thanks when you do things for him), and all the other stuff. It is for this reason we do not consider him a troll, and banned years ago (he doesn't do it intentionally). On the other hand, such mental stuff is no green card to behave like one wants...

So for now the pm stop helps to protect him from himself Smile

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Post Tue 7 Sep 2021 - 14:17 by Cthulhu

Conn wrote:Since bp mentioned it already in publicity (not wanting to be indiscrete), he has Asperger's, so maybe it is therefore he constantly needs to ask questions answered before, appears inpolite (no simple thanks when you do things for him), and all the other stuff. It is for this reason we do not consider him a troll, and banned years ago (he doesn't do it intentionally). On the other hand, such mental stuff is no green card to behave like one wants...

So for now the pm stop helps to protect him from himself Smile

I am an asperger with the social skills of a brick while also suffering from chronic OCD, GAD and depression. Mental illnesses are as common as the flu these days, you can't hide behind them to play victim.

I've been programming for two decades now, and I've been through the same scenarios over and over. It's a huge source of discouragement for me and I've been slowly migrating away from open source/public projects as dealing with people isn't my forte.

Anyway, sorry for bringing it up, but I felt that I needed to explicitly state what I'll help with.

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Post Mon 4 Oct 2021 - 1:07 by Pee wee

NOTE: The link "Native Chrono Trigger Patch (without FMV) by Qwertymodo" and "Cthulhu's patch (1.1.4)" is down.



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JUD6MENT

Post Mon 4 Oct 2021 - 1:09 by JUD6MENT

Pee wee wrote:NOTE: The link "Native Chrono Trigger Patch (without FMV) by Qwertymodo" and "Cthulhu's patch (1.1.4)" is down.


It is, qwerty hasnt fixed it yet but the mirror link i posted has everything you need

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Post Mon 4 Oct 2021 - 1:42 by Pee wee

JUD6MENT wrote:It is, qwerty hasnt fixed it yet but the mirror link i posted has everything you need

Thank you so much for your prompt reply, JUD6MENT. Pls, I need the "Cthulhu's patch (1.1.4)" because this one is compatible with any other patches and languages. I have the USA rom patched with the spanish translation (no-header). Any alternative?

Regards.

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Post Mon 4 Oct 2021 - 3:39 by edale

Pee wee wrote:Pls, I need the "Cthulhu's patch (1.1.4)" because this one is compatible with any other patches and languages. I have the USA rom patched with the spanish translation (no-header). Any alternative?

Regards.
Here:
The link in the OP needs to be updated.

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Conn

Post Mon 4 Oct 2021 - 4:15 by Conn

Thanks edale Smile I updated all links

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Post Mon 4 Oct 2021 - 4:16 by Pee wee

edale wrote:Here:
The link in the OP needs to be updated.

I am so grateful for your reply, @edale. But this file not contain the .bps or .ips patch.

Any idea?

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Conn

Post Mon 4 Oct 2021 - 6:04 by Conn

Yes: read the previous posts, there are descriptions how to compile it all yourself

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Post Mon 4 Oct 2021 - 6:12 by edale

Pee wee wrote:I am so grateful for your reply, @edale. But this file not contain the .bps or .ips patch.

Any idea?
Cthulhu wrote:To cross-assemble it into a ROM, you need bass v14; there is a compiled version for Windows at https://www.romhacking.net/utilities/794/
Simply place bass.exe together with make.bat and chrono_msu1.asm, open make.bat with a text editor and edit the following lines:
set DEFINE=EX: If your ROM is an ExHiROM (ROM size bigger than 4 MBs), leave this be; if your ROM is a HiROM (vanilla ROM is HiROM), remove or comment this line (rem set DEFINE=EX).
set INPUT="Chrono Trigger (USA).sfc": This is the name of the ROM you are cross-assembling into.
set OUTPUT="chrono_msu1.sfc": This is the name of the ROM that gets generated.
Now just double click make.bat.
P.S. If you also want it to fix the SNES checksum after cross-assembling, put checksum.exe from my checksum calculator together with make.bat: https://www.romhacking.net/utilities/1479/
P.S. If you also want it to auto-generate a BPS patch, put flips.exe together with make.bat: https://www.romhacking.net/utilities/1040/

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Post Mon 4 Oct 2021 - 18:43 by Pee wee

Thank you ever so much @edale, and @conn. Thanks everyone. Sorry about my ignorance. Pls, I would like to know if this method can also be used to compile other roms of other games, Jurassic Park, e.g.

I awaiting your kind reply.

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Post Mon 4 Oct 2021 - 19:15 by edale

Pee wee wrote:Thank you ever so much @edale, and @conn. Thanks everyone. Sorry about my ignorance. Pls, I would like to know if this method can also be used to compile other roms of other games, Jurassic Park, e.g.

I awaiting your kind reply.
Nope. That mod is only for Chrono Trigger. It'd have to be completely recoded for another game. MSU implementation is different for every game, as no 2 games handle audio identically.

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Post Mon 4 Oct 2021 - 22:52 by Cthulhu

edale wrote:...

Other than the advices for auto fixing the checksum and auto generating a patch, those instructions are outdated. You just drag and drop the ROM into the correct make script: 4 MB = HiROM, 6 MB = ExHiROM, French translation = French.

edale wrote:Nope. That mod is only for Chrono Trigger. It'd have to be completely recoded for another game. MSU implementation is different for every game, as no 2 games handle audio identically.

To complement this reply, those make scripts are specific to my code; they won't work on DarkShock's or qwertymodo's codes.

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Post Mon 4 Oct 2021 - 22:54 by Pee wee

Thank you for that clarification, edale & Cthulhu. It's crystal clear. Pity not to adapt other patches for other languages. As you know, there are many translations on the internet for SNES roms and most people (including myself) are used to play in our language.

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Post Wed 6 Oct 2021 - 2:37 by Cthulhu

I've updated the folder as to move bass.exe to its own folder and also updated the make scripts to look for and call bass from that folder.

This should make it more clear for laymen that you shouldn't execute bass manually, instead executing one of the make scripts, which as of now, are the only loose files within the root folder.

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