Conker's™ Hyrulian Tail ~ Screenshots and Videos!
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Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Do you mean replacing the flippers with the pearl (in alttp)? Or did i misunderstood you? Cause this should be possible.
XaserLE- Since : 2013-01-22
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
You misunderstood (edited above message).
I created a patch that makes it require the flippers in city of gods area, otherwise you're bunny link.
Space area still requires the moonpearl of course to not get bunny link.
depleting hearts can be coupled in both bunny link cases to $02E0
I created a patch that makes it require the flippers in city of gods area, otherwise you're bunny link.
Space area still requires the moonpearl of course to not get bunny link.
depleting hearts can be coupled in both bunny link cases to $02E0
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
You mean like the scrolling background behind the pyramid in the original game Xaser? I don't know if it's possible to add a third layer since my world already use two layers but it could be interesting to make it work like that! I remember you tried making your layers hack work into PU but it didn't worked well. Conn be able to know if your patch conflicts with other things (like the two layers on overworlds hack). In case you're interested Conn, read here: http://zeldix.forumotion.com/t44-requesting-overlays-help
I've applied your patch Conn and think it's a great idea! I'll make the scales give you both the ability to swim and breath underwater
The best part about your five links hack is that we get have another five different bunny sets bringing the total possible of characters playable in the game to ten characters
- AST girl currently is a white bunny!
- AST boy is the same sprite as zelda3 (needs changing)
- Space Link is a cameo of Link from Zelda 1
- Minish Link is also using the cameo sprite from zelda1 (needs changing)
- Underwater will be Link holding his breath!
You get the idea. In places where you don't use either the scale or space suit, I'll add those yellow hunter that transform you into a bunny to get changed into plenty of things
I may have a small problem with the fat fairy pond patch. I used the same entrance properties as the original game to create my room but when I enter the lightworld fairy appears. I'm pretty sure there's a flag which tells the game that if you're in the dark world, it loads a different set of graphics and dialogue!
Would it be possible to turn the flag that tells you that you're in the dark world upon entering and going back into the light world uppon exiting? I'm sure this would solve the problem.
I've applied your patch Conn and think it's a great idea! I'll make the scales give you both the ability to swim and breath underwater
The best part about your five links hack is that we get have another five different bunny sets bringing the total possible of characters playable in the game to ten characters
- AST girl currently is a white bunny!
- AST boy is the same sprite as zelda3 (needs changing)
- Space Link is a cameo of Link from Zelda 1
- Minish Link is also using the cameo sprite from zelda1 (needs changing)
- Underwater will be Link holding his breath!
You get the idea. In places where you don't use either the scale or space suit, I'll add those yellow hunter that transform you into a bunny to get changed into plenty of things
I may have a small problem with the fat fairy pond patch. I used the same entrance properties as the original game to create my room but when I enter the lightworld fairy appears. I'm pretty sure there's a flag which tells the game that if you're in the dark world, it loads a different set of graphics and dialogue!
Would it be possible to turn the flag that tells you that you're in the dark world upon entering and going back into the light world uppon exiting? I'm sure this would solve the problem.
Last edited by SePH on Thu 3 Oct 2013 - 12:14; edited 1 time in total
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Yes i meant that .
Regarding the overlay-code: I think it conflicts heavily with NEONSwifts Layer-Patch you are using.
Regarding the overlay-code: I think it conflicts heavily with NEONSwifts Layer-Patch you are using.
XaserLE- Since : 2013-01-22
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Sadly I don't have his asm source regarding that hack but it could probably solve some trial and errors.
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
If you are still interested in getting the overlay's work i could try to make it happen. But first i have to finish my work on the TotT and PoC Menus.
XaserLE- Since : 2013-01-22
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Sounds good yeah! Finish your ongoing work first, then well talk
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
It surely is. But: does it only affects the tiles or also the items, I mean is it still the fairy that gives you l4sword, silverarrows, magic upgrade(does it work)? or that one which gives you magicboomerang/l2 shield?I may have a small problem with the fat fairy pond patch. I used the same entrance properties as the original game to create my room but when I enter the lightworld fairy appears. I'm pretty sure there's a flag which tells the game that if you're in the dark world, it loads a different set of graphics and dialogue!
Doesn't this problem also occur with the other darkworld sprites?
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
I tried giving her the magic pouch after I got the 1/2 magic upgrade and she just gave me back my item so I'm assuming the sprite acts as her light world counterpart is in the light world and act/appear as fat fairy in dark world.
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
mmh, give her L3 sword or L1 boomerang so we know for sure which fairy that is.
I'm almost sure there's another mistake than the darkworld flag. Could you recheck the sprite is correct?
I'm almost sure there's another mistake than the darkworld flag. Could you recheck the sprite is correct?
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
I'll pm you my latest rom hold on!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Started adding my underwater tilesets in the game!
It'll tweak the palettes to blue tones directly in HM once everything is inserted
It'll tweak the palettes to blue tones directly in HM once everything is inserted
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Here's my current insertion status in a video
For some reason, my city of the gods temples fit better on the bottom of the ocean then high in the sky
For some reason, my city of the gods temples fit better on the bottom of the ocean then high in the sky
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Maybe it's a sign to change it to the lost city of atlantis =D
Euclid- Since : 2012-06-21
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Hey that's a good idea and fitting the atmosphere I want to give to those areas! Atlantis
It will be even more amazing when I add the Parallel Tower ruins in the bottom of the ocean floor now
It will be even more amazing when I add the Parallel Tower ruins in the bottom of the ocean floor now
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Speaking of the Parallel Tower ruins... here they are!
In their full glory, ready to be inserted
You may have noticed the texture is grainy. It's normal since I've chose to build all my underwater tilesets like that to give a better underwater atmosphere
If I am someday able to get additional layers to work alongside the 2 layers on overworlds, it would be amazing to add a water wave effect on the screen... similar to those hdma effects by MoN on an old thread of Dark Prophecy on another forum! Of course this is probably dreaming at this point, but it's worth pointing out!
In their full glory, ready to be inserted
You may have noticed the texture is grainy. It's normal since I've chose to build all my underwater tilesets like that to give a better underwater atmosphere
If I am someday able to get additional layers to work alongside the 2 layers on overworlds, it would be amazing to add a water wave effect on the screen... similar to those hdma effects by MoN on an old thread of Dark Prophecy on another forum! Of course this is probably dreaming at this point, but it's worth pointing out!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
For the underwater levels you should have some kind of ASM hack which makes the screen "wave" like you are really under water.
Lots of Super Mario World hacks do this.
Also make small bubbles come from links mouth!
Lots of Super Mario World hacks do this.
Also make small bubbles come from links mouth!
Erockbrox- Since : 2013-02-05
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Holy crap this looks cool, this conversion into an underwater area is pretty awesome. And the name as atlantis is awesome, I always found it a bit peculiar to have two areas with the word gods in them and I think this is much more suited.
Just try not to make it a ridiculous water temple
Just try not to make it a ridiculous water temple
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Pretty much my idea Erock ;)but I don't know if it's possible in zelda 3! It would surely be amazing! The bubbles out of Links mouth (like in sonic games) is amazing too!!
Here's my current Parallel Tower ruins insertion progression:
This huge tower take a whooping five tilesets to get like appear like that! Definately one of the biggest objects in the game if not the biggest (in terms of custom tiles used). The heaven's gate is also close to it in second position using four tilesets lol
After that tower with be inserted my next goal is to start working on my two other universes I'll include in the hack.... heaven and hell! They'll actually be two to three screens each and be used for the two agahnim boss fights ;)Now you know where the gates of heaven and hell will take you! I'll hide those gates somewhere on the overworld and they will transport you directly to the other universes
Thanks Moegami! I'll try to make it a cool water dungeon! Not as harsh as the one in OoT lol but it would be amazing to have iron boots during that occasion!
Here's my current Parallel Tower ruins insertion progression:
This huge tower take a whooping five tilesets to get like appear like that! Definately one of the biggest objects in the game if not the biggest (in terms of custom tiles used). The heaven's gate is also close to it in second position using four tilesets lol
After that tower with be inserted my next goal is to start working on my two other universes I'll include in the hack.... heaven and hell! They'll actually be two to three screens each and be used for the two agahnim boss fights ;)Now you know where the gates of heaven and hell will take you! I'll hide those gates somewhere on the overworld and they will transport you directly to the other universes
Thanks Moegami! I'll try to make it a cool water dungeon! Not as harsh as the one in OoT lol but it would be amazing to have iron boots during that occasion!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Here's a tryout at Conn's latest attempt... fixing my Triforce room!
I an at least access it now! Sadly once you get the triforce in your hands the game gives you a black screen but the music continues playing... I've you you my latest rom Euclid if you can manage to turn off the additional layer for that room and repair the ending Every game needs an ending lol
I an at least access it now! Sadly once you get the triforce in your hands the game gives you a black screen but the music continues playing... I've you you my latest rom Euclid if you can manage to turn off the additional layer for that room and repair the ending Every game needs an ending lol
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
In other news here's my current insertion of the Parallel Tower ruins in the game
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Dang! I can't wait to see what the whole area will look like eventually, seriously awesome job. It's neat seeing the parallel towers like that finally destroyed
Does this mean it will be shorter?
In all seriousness I like it alot, I remember your post a long time ago talking about the parallel tower ruins and its like a trip back to when I first got into zelda3 hacking because of your blog for parallel sequel hehe
Does this mean it will be shorter?
In all seriousness I like it alot, I remember your post a long time ago talking about the parallel tower ruins and its like a trip back to when I first got into zelda3 hacking because of your blog for parallel sequel hehe
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
SePH, the stuff needs to be inserted step by step, 2 further:
01/5e06: ff ff -> 00 10 coupled
01/5e66: ff -> 1b (is this the correct screen or must 40 added or substracted?) will make the screens appear. Not all but some.
Can look for the rest tomorrow.
01/5e06: ff ff -> 00 10 coupled
01/5e66: ff -> 1b (is this the correct screen or must 40 added or substracted?) will make the screens appear. Not all but some.
Can look for the rest tomorrow.
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Thanks moegami! I'm sure a lot of people will remember the tower appearrance the first time they saw it
The Parallel Tower will have been visited above the clouds, in a magma world and now an underwater world... three towers in three distinct and different universes! The tower itself will be about twelve rooms, so less then those two times you visit it in Parallel Worlds but all new puzzles in familiar rooms
btw I have finished inserting the tower graphics!! I'll now need to pimp the area itself and then add my two other big objects... those gates!
I've applied the ips patch you sent me Conn and I know what you mean! It's progressing great though, hopefully my ending will be repaired and I'll be able to eventually finish my project
The Parallel Tower will have been visited above the clouds, in a magma world and now an underwater world... three towers in three distinct and different universes! The tower itself will be about twelve rooms, so less then those two times you visit it in Parallel Worlds but all new puzzles in familiar rooms
btw I have finished inserting the tower graphics!! I'll now need to pimp the area itself and then add my two other big objects... those gates!
I've applied the ips patch you sent me Conn and I know what you mean! It's progressing great though, hopefully my ending will be repaired and I'll be able to eventually finish my project
Founder- Since : 2012-06-19
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