Mortal Kombat 3 & Ultimate Mortal Kombat 3

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Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 Empty Mortal Kombat 3 & Ultimate Mortal Kombat 3






-  Patches  -

Mortal Kombat 3 Patch (by Conn):
Code:
http://bszelda.zeldalegends.net/stuff/Con/mk3_msu1_patch.zip

Ultimate Mortal Kombat 3 Patch (by Conn):
Code:
http://bszelda.zeldalegends.net/stuff/Con/umk3_msu1_patch.zip


-  PCM Packs  -

Mortal Kombat 3 Arcade PCM's (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouiwBQnhNU-q8zTc08?e=kgnwY8

Ultimate Mortal Kombat 3 Arcade PCM's (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouin_QrKgA7hCMvafE?e=3bL6jb


Note: When compared to the arcade version, the default SNES MK3 ROM plays different stage themes on two stages. They are Shao Kahn's Tower and The Pit 3. In UMK3, every stage plays a different theme than the arcade version. To fix this there is an optional "arcade_tracks.ips" patch in each zip that restores the stage themes and makes them arcade perfect.


Last edited by Relikk on Tue 10 Jan 2023 - 13:29; edited 5 times in total
Relikk
Relikk

Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 Image211

Since : 2017-02-17

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Mortal Kombat 3 & Ultimate Mortal Kombat 3 :: Comments

kurrono

Post Thu 28 Apr 2022 - 11:38 by kurrono

Conn i noticed in the same code
on the temple:
fffd16 sta $2004 [802004] A:2d0e X:000e Y:0018 S:1fee D:1700 DB:80 nvMxdizC V:139 H:299 F:42
graveyard:
fffd16 sta $2004 [802004] A:2d0e X:000e Y:0014 S:1fee D:1700 DB:80 nvMxdizC V: 59 H:203 F:54

use register Y: on temple as 18=24.pcm
and graveyard as 14=20.pcm or leave temple as 0e=14.pcm

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Post Fri 29 Apr 2022 - 20:02 by Lucas Dext5r

Conn wrote:@cubear, hi kurrono (been a time). I think the theme is selected here:
$85/A694 BF A9 FD FF LDA $FFFDA9,x[$FF:FDA9]

So with some luck both stages pick the same number from the same spot (so only one byte needs a change to a new graveyard theme), with bad luck it needs to be checked by another property.

Hello everybody Breakdance ! I'm Lucas Ferreira, it's been a long time since I've been here, but i've been looking at the latest posts, and my biggest wish is that Graveyard's music was the original.. Well, i'll tell you where i redirected all the songs in this game, in this case the addresses.

Via a hex editor:

Round 1 songs: FFFDA9

Round 2 songs: FFFDCC

Finisher Songs: FFFDEF

Victory Songs: FFFE12

You guys will notice that I left "additional spaces" that i planned for arenas that might be added in the future.. so I left some "FF FF FF .." at the end. Chapel music has the value "0E". Remembering that the Graveyard value in RAM is 11! For any questions, i will be following this page!

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Cubear

Post Fri 29 Apr 2022 - 23:36 by Cubear

thanks, @kurrono! if that holds true for all cases of the level loading, it should be slightly simpler than checking for the current BG (stored at $7e3a7e)

@Lucas, hello and welcome back! it should be possible for the MSU1 patch for this game to have unique music for added levels even if they do not have a new SPC music track associated.

Knowing that you are looking at potentially adding more stages in the future now, it seems prudent to future proof so that we do not need to edit this further later.

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Cubear

Post Sun 1 May 2022 - 18:44 by Cubear

My current idea is to save the index number of the tracks being loaded when they load (say 11 for graveyard) and to read from a db table for track number dependent on which type of song is being loaded (of the 4)

The current plan is to multiply "x" by 4 and then add 0,1,2,3
depending on usage.. (round 1, round2, victory, finisher)

So #$11 multiplied by 4 is #$44, then it's "round 2" so load #$45 th entry from the index I create, which will be graveyard round 2.
could be any PCM number.

Not 100% future proof as you won't be able to just slot in new levels without adding to the table, but easy to add to and could perhaps just be rolled directly into your patch if you so wish.

just need to set aside the time to collect my data and write the table now.  i should be able to keep compatibility with the existing pcm pack using this method as well

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kurrono

Post Sun 1 May 2022 - 23:28 by kurrono

the music for round 1 and 2 is the same...victory and finisher of course are different..
plus if u patch it from the freespace it messup the chapel,,,
irahter leave the code as it is and switch cpx with a cpy...
i already got the pcm palyinmg the graveyard,, but the finisher and victory i left it as chapel... cause theres no music for it..until Master relikk who is the one who dedicted on this games creates them for it

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Cubear

Post Mon 2 May 2022 - 4:36 by Cubear

Fair enough. It's your patch after all. I'll leave it to you, then.

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Relikk

Post Mon 2 May 2022 - 5:00 by Relikk

kurrono wrote:i already got the pcm palyinmg the graveyard,, but the finisher and victory i left it as chapel... cause theres no music for it..until Master relikk who is the one who dedicted on this games creates them for it

That I can do...

https://mega.nz/file/Q65EjAaD#-wHk-h0w-DGxt8IKv9p-jUC3TU3zJH6Q-TuRlvDWJMw

Just let me know the final track numbers so I can add them to the existing PCM pack with any volume adjustments if needed, and I'll re-upload it.

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Post Sat 24 Sep 2022 - 19:50 by Xenotium

Is it possible in ultimate mortal Kombat 3 megadrive version nemesis v0.71?

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Relikk

Post Sun 25 Sep 2022 - 7:03 by Relikk

With an MD+ patch, yes.

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Conn

Post Sun 25 Sep 2022 - 17:36 by Conn

A new deluxe version has been released if anybody is interested Smile
https://www.romhacking.net/hacks/5025/

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Post Tue 4 Oct 2022 - 4:21 by Xenotium

Relikk wrote:With an MD+ patch, yes.
Can you do it please? Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 1f64f

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Post Tue 4 Oct 2022 - 5:37 by GeneralMorden

Conn wrote:A new deluxe version has been released if anybody is interested Smile
https://www.romhacking.net/hacks/5025/

Compatible with MSU1 Patch?

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Conn

Post Tue 4 Oct 2022 - 5:42 by Conn

GeneralMorden wrote:
Conn wrote:A new deluxe version has been released if anybody is interested Smile
https://www.romhacking.net/hacks/5025/

Compatible with MSU1 Patch?
I am sure it is (I think I saw youtubes showing it with msu1). But you need to try yourself Smile

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Post Tue 4 Oct 2022 - 5:50 by GeneralMorden

Conn wrote:
GeneralMorden wrote:
Conn wrote:A new deluxe version has been released if anybody is interested Smile
https://www.romhacking.net/hacks/5025/

Compatible with MSU1 Patch?
I am sure it is (I think I saw youtubes showing it with msu1). But you need to try yourself Smile

I made a quick test. Everything seems ok. Very Happy

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Relikk

Post Tue 4 Oct 2022 - 13:35 by Relikk

Xenotium wrote:Can you do it please? Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 1f64f

The author of the hack might be able to do it themselves. This would have everything they needed to know.

https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf

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Post Wed 5 Oct 2022 - 6:38 by Xenotium

Relikk wrote:
Xenotium wrote:Can you do it please? Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 1f64f

The author of the hack might be able to do it themselves. This would have everything they needed to know.

https://downloads.terraonion.com/public/MegaSD_DEV_Manual.pdf
I understand, I will try to contact him but he is not very active I think.
Maybe it could be possible in the original version? sorry to bother, I wish I could do it myself but I don't understand these things Mortal Kombat 3 & Ultimate Mortal Kombat 3 - Page 3 1f605  sorry for my English.

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Post Sat 22 Apr 2023 - 13:29 by diegobve

I just don't know how to make it play the graveyard and goros lair songs

Last edited by Relikk on Sat 22 Apr 2023 - 15:06; edited 1 time in total (Reason for editing : Removed link to ROM - Relikk)

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Post Sat 22 Apr 2023 - 14:47 by VVV18

diegobve wrote:*snip*

I just don't know how to make it play the graveyard and goros lair songs

Hello friend, roms are not allowed here, kindly remove your post!

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Relikk

Post Sat 22 Apr 2023 - 15:07 by Relikk

diegobve wrote:I just don't know how to make it play the graveyard and goros lair songs

You'll need to ask the author of the hack. They should know. There's also a lot of incorrect music playing on certain stages that they need to fix.

Plus it has been nearly a year since I created tracks for the Graveyard and nobody ever got back to me about it. They need to assign new tracks so it can be mapped as it's currently playing the Church theme.

https://www.zeldix.net/t1664p50-mortal-kombat-3-ultimate-mortal-kombat-3#41108

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Post Sat 22 Apr 2023 - 18:20 by diegobve

hello people of zeldix and that i used the patch that i downloaded here on the site and got the pcm here too, Lucas abandoned the project me and a friend managed to put all the scenarios in the rom umk3 deluxe but we don't know how to play the music of the cemetery and the goros lair I know that the value of the cemetery is 11 and of the goros lair is 0d but your pcms that have the music of the scenarios 48 pcms in total do not touch the theme of the 2 scenarios if someone can clarify the addresses and how to do it I thank

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Cubear

Post Sat 22 Apr 2023 - 23:16 by Cubear

currently they are not supported. it will take a small rewrite of this game's msu1 code in order to support any added content. it's not on my radar at the moment, however.

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Post Sat 29 Apr 2023 - 12:39 by diegobve

hello people from zeldix me and a friend we managed to just put the stage segret in the rom msu1 with that it was the 20 arenas and playing the songs of the arenas as in the arcade pity not being able to post roms here because the pcms will be the same

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