Retroid (Super Metroid Hack)

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Retroid patch
DarkShock MSU-1 Patch + ProjectXVIII Retroid Hack [compatibility update, Pev]
Code:
https://app.box.com/s/7ws3pl6p9dwtvzsj49i3bx74tv43d5m8

Retroid PCM Packs:
Zero Mission GBA Pack by pepillopev
NES Pack v2 (loop fix tracks 17,23,24) by pepillopev
Milton Guasti's OST by Retroplay
Retroid Orchestra Set by JUD6MENT (YouTube preview)


Last edited by Conn on Sun 24 Nov 2019 - 20:54; edited 5 times in total
Conn
Conn

Retroid (Super Metroid Hack) Image212

Since : 2013-06-30

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Retroid (Super Metroid Hack) :: Comments

JUD6MENT

Post on Sun 24 Nov 2019 - 19:57 by JUD6MENT

Retroid Orchestra PCM Set presented by JUD6MENT
https://drive.google.com/open?id=1XGjY2hxIbJjUxlNVgkhjWk2EZb14aj6z

Ok it is done. I will have a youtube showcase uploaded soon, I have it recorded, it is just uploading to youtube right now

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Conn

Post on Sun 24 Nov 2019 - 20:29 by Conn

Updated Wink

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JUD6MENT

Post on Sun 24 Nov 2019 - 20:46 by JUD6MENT

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Shadowrun

Post on Mon 25 Nov 2019 - 9:17 by Shadowrun

very nice ! thanks to all of you ! :-)

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JUD6MENT

Post on Mon 25 Nov 2019 - 10:33 by JUD6MENT

Shadowrun wrote:very nice ! thanks to all of you !   :-)

My pleasure! The NES Metroid/Zero Mission is my favorite music of the series. I was really thrilled for this project

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Post on Tue 26 Nov 2019 - 18:34 by pepillopev

JUD6MENT wrote:I found another bug. In this save state, the music changes for the next 3 rooms and then changes back to the right track. The track should not change at all to begin with. If you want to take a look here you go.

bsnes-plus v073+3a

https://drive.google.com/open?id=1hrFfJ6VIzrw-t1ljq7M6a00-C_-sQ3hb

I understand if you can not do anything about these because you did not make the rom patch, but if you are interested in taking a look there is a link. So far both these bugs are not breaking the game if they are un-fixable.

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I tried using your save state but it does not work (using bsnes+ v073+3a). Is this the bsnes that still requires the XML file? If so, can you PM that file to me.

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JUD6MENT

Post on Tue 26 Nov 2019 - 21:26 by JUD6MENT

pepillopev wrote:
JUD6MENT wrote:I found another bug. In this save state, the music changes for the next 3 rooms and then changes back to the right track. The track should not change at all to begin with. If you want to take a look here you go.

bsnes-plus v073+3a

https://drive.google.com/open?id=1hrFfJ6VIzrw-t1ljq7M6a00-C_-sQ3hb

I understand if you can not do anything about these because you did not make the rom patch, but if you are interested in taking a look there is a link. So far both these bugs are not breaking the game if they are un-fixable.

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I tried using your save state but it does not work (using bsnes+ v073+3a). Is this the bsnes that still requires the XML file? If so, can you PM that file to me.

I do not have a XML file for bsnes, do you have a download link for the latest bsnes-plus version? Maybe I will just download the newest emulator and make a new save state for you

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Post on Tue 26 Nov 2019 - 21:30 by pepillopev

JUD6MENT wrote:I do not have a XML file for bsnes, do you have a download link for the latest bsnes-plus version? Maybe I will just download the newest emulator and make a new save state for you
Below is a link for the version that I currently use to debug.
Code:
https://www.dropbox.com/s/nx9voqz3sv79b1m/EmuCR-bsnes-plus-20190908-x64.7z?dl=0
The official link I got it from is here (either link will give you the latest version).
Code:
https://www.emucr.com/2019/08/bsnes-plus-v05.html

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JUD6MENT

Post on Tue 26 Nov 2019 - 21:54 by JUD6MENT

pepillopev wrote:
JUD6MENT wrote:I do not have a XML file for bsnes, do you have a download link for the latest bsnes-plus version? Maybe I will just download the newest emulator and make a new save state for you
Below is a link for the version that I currently use to debug.
Code:
https://www.dropbox.com/s/nx9voqz3sv79b1m/EmuCR-bsnes-plus-20190908-x64.7z?dl=0
The official link I got it from is here (either link will give you the latest version).
Code:
https://www.emucr.com/2019/08/bsnes-plus-v05.html

https://drive.google.com/open?id=1ORnQWPw9fo-QMRbZxb1CTPWiXC3ZGzTS

This should do it. The first state is before the boss room, and the second state is a room where music should not change, and it changes in the next 3 rooms of state number 2.

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Post on Tue 26 Nov 2019 - 22:13 by pepillopev

@JUD6MENT Yup, I remember this part of the game now. The original SFC version of ProjectXVIII's patch does the same thing. It switches between three tracks as well. I recall attempting to prevent this from happening but it ended up breaking other parts of the game. If memory serves me, it broke the fight with Kraid; this just ended up having me leave it alone. Perhaps, now that I had a long break with this weird patch, I can give it another try. No promises, though.

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Conn

Post on Wed 27 Nov 2019 - 8:17 by Conn

Msu always resembles the original behaviour. If the retroid patch is buggy at this place it might be better to inform the author of this patch rather trying to fix it with the msu patch... So if he will fix it, it automatically gets fixed in the msu.


If you try to fix the msu nevertheless, pev, my usual solution for such stuff is to save the track written to 2004 at a free ram. Those 3 tracks are played in a specific (hopefully) unique order. So let's say track 1 is played, followed by track 2 and 3. So you can compare the free ram if track 1 is played and track 2 about to play to skip it (and track 3 as well). But of course I do not know whether this works here Smile

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Post on Wed 27 Nov 2019 - 9:41 by pepillopev

Conn wrote:my usual solution for such stuff is to save the track written to 2004 at a free ram. Those 3 tracks are played in a specific (hopefully) unique order
@Conn I recall trying something like this too. It worked but then it caused issues in other parts of the game (mostly the rooms where you get the power ups and Kraid boss affected). But back then, I was already frustrated with the code porting and merging of patches by then. I have a fresh mind now, so when a moment arises where this can be tackled, I will.

Other thing I could try is see if there is a way in RAM to tell when Samus is in this room and force MSU to just play the one track JUD6MENT says should play. From my understanding, this is the only room that is buggy.

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Conn

Post on Wed 27 Nov 2019 - 10:54 by Conn


For a single room you can try
7E:079B - 7E:079C    Current room mdb (Room ID in SMILE)
Note: 2 bytes= 16 bit
From:
http://wiki.metroidconstruction.com/doku.php?id=super:data_maps:ram_map

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Post on Wed 27 Nov 2019 - 14:31 by pepillopev

@Conn Hmm, it is possible, given the information you just posted, but I am still not sure how JUD6MENT wants the music to play.

@JUD6MENT
SaveState#1 Do you want:
a) Brinstar music keeps playing in mini-Boss room? (ie, no playing of room or boss theme?).
OR
b) Brinstar music switch to room theme, then mini-boss theme, then back to Brinstar when mini-boss is defeated?

SaveState#2 Do you want:
a) Same Brinstar/Kraid music plays when going into other room. Project's patch here
has this room area treated like an item room (hence, the different track).

Am I understanding this clearly?

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JUD6MENT

Post on Wed 27 Nov 2019 - 23:23 by JUD6MENT

State #1 sounds like B is a good choice. The awkward part I feel like is once the boss fight start Tourian theme plays for like 4 seconds and then it changes to the boss fight music, if we can cut out that 4 second Tourian theme that would sound better in my opinion. (Also just a heads up it is actually Kraid's Hideout theme that is playing at the beginning of both those save states and not Brinstar, not that this information is important).

For state number two that is correct, it should not change theme at all when enter this location and it is not an item room.
If it helps, this is the playthrough of the room of the second save state, except it is the NES version of metroid and it shows the room theme does not change when entering.
https://youtu.be/QJyCzUMpw0o?t=3680
Honestly though, if it is really difficult to fix the hack will still be great. These are not huge game areas of importance in the game and will be ok if not fixable, but thanks for taking a look into it and hope it goes well.

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