Link's Awakening DX [Super Game Boy]

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Link's Awakening DX [Super Game Boy] Empty Link's Awakening DX [Super Game Boy]






Two years in the making, I have finally completed fixing all known issues, and am happy to publicly release v1.1 of Link's Awakening DX MSU-1!

This ROM hack adds MSU-1 audio support to Link's Awakening DX. MSU-1 support for Game Boy games requires the use of the Super Game Boy, so a fully compatible Super Game Boy emulator or flash cart must be used.  This hack also adds in several new tracks and alternate versions of tracks from the Nintendo Switch port of the game.

Patch Download v1.1a (Aug/16/22 - Fix turbo button bug on real hardware):
Code:
https://github.com/qwertymodo/LADX-MSU1/releases/

Mirror: https://mega.nz/file/xbFhEL7Z#J4HqJ6hs-rFDP77KgexHyH95dQiG8jNqF_Jdsv8cBtI

PCM Files:
Code:
https://www.mediafire.com/?lnmvhrkr4tdlcaq

Setup tutorials:
Code:
Readme:
https://github.com/qwertymodo/LADX-MSU1/blob/main/README.md
In-Depth (step-byStep):
https://drive.google.com/file/d/1t6azdW-MrYDV7TiZtzCXMXjMk4UgaQyW/view?usp=sharing

Source Code:
Code:
https://github.com/qwertymodo/LADX-MSU1


NOTE: The color dungeon is not compatible with the Super GameBoy, so it has been disabled, as well as removing the book in the library that tells you how to access it.  This is not a bug.  I have an idea to possibly add the color dungeon back in a future release, but it will only work on an actual GBC or GBC emulator, the color dungeon is fundamentally incompatible with the SGB, so it won't be possible to play the color dungeon with MSU-1 support.
qwertymodo
qwertymodo

Link's Awakening DX [Super Game Boy] Image212

Since : 2014-10-21

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Link's Awakening DX [Super Game Boy] :: Comments

Letterbomb

Post Mon 8 Aug 2022 - 20:08 by Letterbomb

Nice job, going to move this into a more fitting section of the forum since this isn't a Zelda 3 hack though Razz

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qwertymodo

Post Mon 8 Aug 2022 - 20:12 by qwertymodo

If that's the only mistake I make in publishing this release, I'm good with that Very Happy

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Polargames

Post Mon 8 Aug 2022 - 22:22 by Polargames

Congrats qwertymodo 😃😎👍

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Letterbomb

Post Tue 9 Aug 2022 - 1:48 by Letterbomb

Just moved it to news because I didn't really know where else to put it since there isn't a section for LA, but anyways congrats on the release. Looks pretty cool Yes

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Conn

Post Tue 9 Aug 2022 - 3:10 by Conn

Finally this gem is finished, this is epic! Thank you so much qwerty Very Happy

I moved it here to Zelda, where it belongs to

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avatar

Post Tue 9 Aug 2022 - 9:31 by mario64

Appreciate the effort but it isn't working on my MiSTer, not the MSU1 part anyway. It just gets loaded as a regular SGB rom.
All files are in a folder and the gbc and msu files are both named "Link's Awakening DX MSU1". What am I missing?

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Cubear

Post Tue 9 Aug 2022 - 9:48 by Cubear

you may also need the super gameboy rom named the same.

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avatar

Post Tue 9 Aug 2022 - 10:03 by mario64

Super Game Boy 2.sfc is in the root of my \Games\SGB folder already. You're saying I need to copy it inside the Link's Awakening folder and rename it to "Link's Awakening DX MSU1.sfc"?

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avatar

Post Tue 9 Aug 2022 - 10:14 by mario64

The MiSTer updater script auto-installed the SGB bioses. It works fine for SNES games. It just doesn't work with this one for some reason.

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Conn

Post Tue 9 Aug 2022 - 12:34 by Conn

This patch works on bsnes and fxpak (means it is Rh compatible)... So if it doesn't work on mister it is either a problem with your setup or a problem with mister. If you suspect the latter you should report it to the mister authors, as we cannot help you on this forum with this.

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avatar

Post Tue 9 Aug 2022 - 12:37 by mario64

I finally got it to load. Somehow the ROM didn't patch correctly first time. However, on MiSTer something is off with input. It's like Turbo is enabled for all buttons and even the dpad/joystick. For example when you get to the name entry screen and press a button to select a letter it gets added 3 times. And Navigating the letter select menu with either dpad or joystick is nearly impossible because of how fast the cursor jumps with one press.
I tested both SGB1 and SGB1 bioses as well as all SGB1, SGB2 and SNES speed options in the core. Nothing fixes it. The unpatched ROM does not have this issue. Not sure if it's specific to MiSTer but I reported it in case.

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JUD6MENT

Post Tue 9 Aug 2022 - 12:55 by JUD6MENT

Congrats qwertymodo

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Conn

Post Wed 10 Aug 2022 - 2:59 by Conn

@mario64
this bug was confirmed to also happen on fxpak and qwertymodo tries to find a solution.
Can you try attached patch wether it fixes your problem? Thanks
Attachments
Link's Awakening DX [Super Game Boy] Attachment
ladx-msu1_20220809.zip You don't have permission to download attachments.(27 Kb) Downloaded 5 times

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avatar

Post Thu 11 Aug 2022 - 13:31 by mario64

Conn wrote:@mario64
this bug was confirmed to also happen on fxpak and qwertymodo tries to find a solution.
Can you try attached patch wether it fixes your problem? Thanks
Thank you but I'm getting a message saying I don't have permission to download attachments. Not sure how to fix that.

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avatar

Post Thu 11 Aug 2022 - 13:33 by mario64

Also, on the github page RaspberryAlpine states that the 0809 release doesn't fix the issue.

"The new patch (ladx-msu1_20220809.zip) did not fix the turbo button issue on MiSTer SGB."

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Conn

Post Thu 11 Aug 2022 - 15:17 by Conn

Too bad Sad please try again whether you can download attachments.

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avatar

Post Thu 11 Aug 2022 - 16:11 by mario64

Conn wrote:Too bad Sad please try again whether you can download attachments.
I can download now. Thank you :-)

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avatar

Post Fri 12 Aug 2022 - 4:00 by lexluthermiester

Not a big fan of the tracks selected for the MSU1 side of things. Also, I'd rather have the Colour Dungeon than MSU1 support. Just my 2 cents...

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Conn

Post Fri 12 Aug 2022 - 5:22 by Conn

lexluthermiester wrote:Not a big fan of the tracks selected for the MSU1 side of things. Also, I'd rather have the Colour Dungeon than MSU1 support. Just my 2 cents...
You can always make your own pcm set of course Smile If we had GBC support we could open the color dungeon and had msu support there. If you are able to add a GBC color support to SGB, we'd be totally happy!!!! If not - you are totally free to play without msu support of course. We do not force anybody to use MSU-1 (just my 2 cents)

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avatar

Post Fri 12 Aug 2022 - 5:38 by darknior

Incredible, thanks a lot for this hack Link's Awakening DX [Super Game Boy] 1f60d

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Conn

Post Tue 16 Aug 2022 - 5:31 by Conn

Qwertymodo fixed the real hardware bug on mister/fxpak Very Happy
be sure to grab the latest version:

Patch Download v1.1a (Aug/16/22 - Fix turbo button bug on real hardware):
Code:
https://github.com/qwertymodo/LADX-MSU1/releases/

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MiniComputer

Post Wed 17 Aug 2022 - 17:11 by MiniComputer

Conn wrote:
lexluthermiester wrote:Not a big fan of the tracks selected for the MSU1 side of things. Also, I'd rather have the Colour Dungeon than MSU1 support. Just my 2 cents...
You can always make your own pcm set of course Smile

Speaking of such does qwerty or you have a music track list for the pcm ?
Opening up each .pcm in audacity is a real chore and tiring to find out which music is which.

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Conn

Post Wed 17 Aug 2022 - 18:21 by Conn

It's in the source code (ladx-msu1.asm)

Code:
//===Track list:===
// 01: Title Screen
// 02: Trendy Game!
// 03: Game Over
// 04: Mabe Village
// 05: Overworld
// 06: Tal Tal Heights
// 07: Shop
// 08: Raft Ride
// 09: Mysterious Forest
// 10: Inside the Houses
// 11: Animal Village
// 12: Fairy Fountain
// 13: Title Screen (No Intro)
// 14: The Moblins Took BowWow!
// 15: Your Sword
// 16: Item Catch
// 17: Player Select
// 18: Wind Fish's Egg
// 19: Kanalet Castle
// 20: Level 1: Tail Cave
// 21: Level 2: Bottle Grotto
// 22: Level 3: Key Cavern
// 23: Level 4: Angler's Tunnel
// 24: Instrument of the Sirens
// 25: Boss Battle
// 26: The Storm/Opening
// 27: Holding the Instrument
// 28: Link's Awake
// 29: Sword Search
// 30: Dreaming in the Bed
// 31: Southern Shrine
// 32: Full Moon Cello
// 33: Dungeon Basement
// 34: The Wise Owl
// 35: Final Boss
// 36: Dream Shrine Upper Level
// 37: Big Heart Container
// 38: Cave
// 39: Guardian Acorn/Piece of Power
// 40: Conch Horn
// 41: Sea Lily's Bell
// 42: Surf Harp
// 43: Wind Marimba
// 44: Coral Triangle
// 45: Organ of Evening Calm
// 46: Thunder Drum
// 47: Marin Sings the Ballad of the Wind Fish
// 48: Manbo's Mambo
// 49: Let the Journey Begin!
// 50: Mr. Write's House
// 51: Telephone Booth
// 52: Tarin is Being Chased by Bees!
// 53: The Frog's Song of Soul
// 54: Monkeys Build a Bridge
// 55: Christine's House
// 56: Totaka's Song (Unused?)
// 57: The Turtle Awakens!
// 58: Fishing Under the Bridge
// 59: Unknown Short SFX
// 60: Player Select - TOTAKA
// 61: Ending/Staff Credits
// 62: The Moblins' Hideout
// 63: Song of Awakening
// 64: Richard's Villa
// 65: Ballad of the Wind Fish (1-2 Instruments)
// 66: Ballad of the Wind Fish (3 Instruments)
// 67: Ballad of the Wind Fish (4 Instruments)
// 68: Ballad of the Wind Fish (5 Instruments)
// 69: Ballad of the Wind Fish (6 Instruments)
// 70: Ballad of the Wind Fish (7 Instruments)
// 71: Ballad of the Wind Fish (8 Instruments)
// 72: The Ghost's House
// 73: Guardian Acorn/Piece of Power (No Fanfare)
// 74: Link and Marin's Song
// 75: Level 5: Catfish's Maw
// 76: Angler's Tunnel Revealed
// 77: Found Marin
// 78: Link and Marin Talk
// 79: Unknown Short Jingle
// 80: Miniboss Battle
// 81: Kanalet Castle (Unused?)
// 82: Level 1: Tail Cave (Unused?)
// 83: Dream Shrine Lower Level
// 84: Evil Eagle Battle
// 85: Rooster Resurrection
// 86: Seashell Mansion - Get Sword
// 87: Cucco House
// 88: Level 6: Face Shrine
// 89: The Wind Fish
// 90: Level 8: Turtle Rock
// 91: Level 7: Eagle's Tower
// 92: Evil Eagle Battle (Unused?)
// 93: Final Battle
// 94: Boss Warning
// 95: Final Boss Defeated
// 96: Player Select - ZELDA
// 97: Color Dungeon
//
// ---Alternate/Expanded Tracks---
// 98: Player Select - MARIN
// 99: The Wise Owl - Final Message
// 100: Fishing Pond
// 101: Tal Tal Heights (After Rescue)
// 102: Seashell Mansion
// 103: Li'l Devil
// 104: Song for the Sleeping Walrus
// 105: Got Marin! (Overworld w/Marin + intro)
// 106: Overworld (w/Marin, no intro)
// 107: Mysterious Forest (w/Marin)
// 108: Tal Tal Heights (w/Marin)
// 109: Final Boss Battle

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MiniComputer

Post Thu 18 Aug 2022 - 0:50 by MiniComputer

Cool beans, I'll start sifting through it on friday night.
Thanks.

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