Uncharted Waters: New Horizons

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20220904

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Uncharted Waters: New Horizons Empty Uncharted Waters: New Horizons







-  Patch  -

Patch v1.24 (by Cubear):
Code:

https://mega.nz/file/3LJUyC7b#IyuQtEMc_TNpKDveGAHyng2OoGENfr60cusBJhR8eKo

Apply patches to headerless ROMs. As a special bonus, I've included an "easter egg!"  If you hold B while certain songs begin to play, it will play songs from Uncharted Waters 1.

Patch Changelog (Click To View):



-  PCM Packs  -

Arranged music with tracks from Galaxy Piano and the official arranged album (by Cubear):
Code:
https://mega.nz/file/XS4ixagJ#FB1zWzfr-ESvYWefAGFwN6rU2fARXvQFm8YRsz5z02I

PlayStation Arranged (by Relikk):
Code:
https://mega.nz/file/czwS0ADJ#qo6_IDMIAvCBwjhuyU3jsgqXaHkbPOJIstn0XBP7ulE

Sega Saturn Arranged (by Relikk):
Code:
https://mega.nz/file/d7oU1DpD#zZP2tS1RscvRUT5RGaF0l_ndfqHxBI5U1kSaXjbz4jc

FM Towns Arranged Bonus Tracks (by Relikk):
Code:
https://mega.nz/file/AjQFDBiL#b8IbuAh1DxaQ5QDlf_1QFiG2XBLeKDPmiraW6OBqMOA


-  Track Map  -

Code:
https://docs.google.com/spreadsheets/d/11oAr9uGnllV6YPhub4PzCqhA86GS8TA6MxzBzAT52q4


Last edited by Cubear on Mon 8 Jan 2024 - 2:39; edited 15 times in total
Cubear
Cubear

Uncharted Waters: New Horizons Image211

Since : 2021-11-17

https://www.patreon.com/Cubear

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Uncharted Waters: New Horizons :: Comments

Polargames

Post Sun 4 Sep 2022 - 14:14 by Polargames

Congrats Cubear! 😃🎉👏

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JUD6MENT

Post Sun 4 Sep 2022 - 15:50 by JUD6MENT

Congrats on another release

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Cubear

Post Tue 15 Nov 2022 - 1:55 by Cubear

Patched an error in Joao's intro story.
Added an MSU1 example video.

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Post Tue 4 Jul 2023 - 22:28 by ycmwan

May I ask how to apply an MSU patch to the Japanese version of Daikoukai Jidai II?

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Cubear

Post Wed 5 Jul 2023 - 0:08 by Cubear

I will update the /zip file in this thread to contain a (J) version, which was converted for that region by my friend Haru.  please download it again and use the -j patch Smile

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Post Wed 5 Jul 2023 - 1:17 by ycmwan

Cubear wrote:I will update the /zip file in this thread to contain a (J) version, which was converted for that region by my friend Haru.  please download it again and use the -j patch Smile
thank you very much for this wonderful work.

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Post Wed 5 Jul 2023 - 4:25 by ycmwan

I tested the Japanese and US versions separately.A bug was found!
US versions bug:When you leave the room, you will get stuck for about 1 second and cannot move.
JAP versions bug:1.After entering the hotel, people fly, not walk.
2.When you leave the room, you will get stuck for about 1 second and cannot move.

I uploaded the Japanese version of the video
https://youtu.be/unPzwwfSQmo

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Cubear

Post Wed 5 Jul 2023 - 10:14 by Cubear

probably related. perhaps the "free ram" that i found isn't very free after all. this can cause strange issues like this.  i'll look into this.

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Cubear

Post Fri 7 Jul 2023 - 3:19 by Cubear

i fixed the shared ram bug so the characters no longer "fly" in the (j) version.

the slight pause before resuming control seems to be normal game behaviour, but i did notice the black screen takes longer in the MSU1 version, likely the game is uploading the SPC every exit from a building. i will work on this at a later time.

updated the first post with a new version with less "flying"

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Post Sat 8 Jul 2023 - 0:27 by ycmwan

Maybe it's close to perfection, hopefully to solve the brief pause in going out

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Post Mon 10 Jul 2023 - 9:05 by ycmwan

I found a new bug ,where the screen gets stuck after sea battles destroy enemy flagships.Both the jp and the American version will get stuck.

I uploaded the Japanese version of the video
https://youtu.be/gjxDWIfpjJM

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Cubear

Post Mon 10 Jul 2023 - 12:49 by Cubear

I have changed the way the SPC music has been muted. 
it is now a hard mute so currently 4 tracks without replacement will not play. 

It should correct lock ups + the brief pause on exiting a building.

I will release a version of those 4 tracks from the sega saturn version later.

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Cubear

Post Tue 11 Jul 2023 - 12:05 by Cubear

updated the patch to prevent crashing if a track is called that is not present.

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Post Tue 11 Jul 2023 - 16:50 by SilverVortex

Just wanted to say thank you for your work. It's great to hear this game's wonderful music like this ingame.

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Post Tue 11 Jul 2023 - 21:10 by ycmwan

thank you , Cubear , More and more perfect!
I hope to see Sega Saturn or playstation OST someday. I prefer Sega Saturn or playstation music to Arranged music

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Relikk

Post Wed 12 Jul 2023 - 4:59 by Relikk

PS1 and Saturn soundtracks now available in the OP. Bonus tracks from the FM Towns version of Uncharted Waters 1 will be available later today.

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Post Wed 12 Jul 2023 - 22:57 by ycmwan

Thank you Cubear and Relikk.I've been playing New Horizons since 1997, and the snes version is the longest I've played

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Cubear

Post Thu 13 Jul 2023 - 0:00 by Cubear

SilverVortex wrote:Just wanted to say thank you for your work. It's great to hear this game's wonderful music like this ingame.


ycmwan wrote:Thank you Cubear and Relikk.I've been playing New Horizons since 1997, and the snes version is the longest I've played

It's been one of my favourite SNES games since the early 2000s. I appreciate the thanks, and I am just glad that people are using and enjoying the work that I have done.

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Post Tue 5 Dec 2023 - 16:32 by ycmwan

Sorry to bother you again in a few months. The MSU version will lose the saved game, but the original rom won't, can you fix it?

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Cubear

Post Tue 5 Dec 2023 - 19:14 by Cubear

could you tell me more about how you're losing your saved game? how are you playing the game?

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Post Wed 6 Dec 2023 - 8:51 by ycmwan

I uploaded this video
https://youtu.be/cvfkWBjM85g?si=Bqu0W5zsQXYKSvqO

1:39 I saved game
2:50 I load savedate
5:00 savedate lost

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Post Sun 31 Dec 2023 - 7:59 by ycmwan

Some time ago I used sd2snes, today I tested snes9x, the same lost savedata, I think it is the msu rom problem.can you fix it?

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Cubear

Post Sun 31 Dec 2023 - 17:51 by Cubear

i'll look into it, it's likely my code using ram that is conflicting with something the game is doing, we'll see.

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Conn

Post Mon 1 Jan 2024 - 7:27 by Conn

Just a general tip since I many times ran into the problem that unused ram is indeed used, even also that both banks $7e,$7f were completely full.
My trick is to see where the stack is located, e.g. in star wars:

$80/DFD7 18 CLC A:02BA X:0000 Y:0010 D:0000 DB:80 S:1FFB

So here the used stack is at 7e1ffb. when I look into that region, I notice that 7e1fa0-7e1fc0 have the values 55 in snes9x geiger and thus I can assume that they are never reached through stack. Here I would use 7e1fa0-7eafaf then for my ram stuff.

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