Need some ASM help
Zeldix :: Zelda III Hacking :: Requests
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Need some ASM help
I was just wanting to have it so you can switch your current held items by using the L and R buttons but my code messes up link's collision and pressing either the L/R buttons crashes the game.
Anyone willing to take a look at the code?
Anyone willing to take a look at the code?
- Code:
lorom
;////////////////////NOTES/////////////////////////
;$7E:0202[0x01] - currently selected item (Euclid)
;$0D/DEC7 8D 02 02 STA $0202 [$0D:0202] A:DF0A X:0001 Y:0031 P:envMXdizC
;$0D/DED5 8D 02 02 STA $0202 [$0D:0202] A:0902 X:0001 Y:0012 P:eNvMXdizc
;$0DDEBD Start of Code Selected Item (Up/Down?)
;$0DDECB Start of Code Selected Item (Left/Right?)
;$07E3F4 - Step Counter Code, possible hijack?
;$07F8A0 - Our Custom Code.
;$F2[0x01] - Unfiltered Joypad 1 Register: Same as $F6,
; except it preserves buttons that were being pressed in the previous frame.
; L = 20 R = 10
org $07E3F4
JSR $F8A0
org $07F8A0
LDA $F2
CMP #$10
BNE PressLeft
JSL $0DDECB
LDA $20
RTS
PressLeft:
CMP #$20
BNE END
JSL $0DDECB
LDA $20
END:
RTS
Charmander106- Since : 2014-04-01
Re: Need some ASM help
your project is not as easy as it seems.
I fixed your code as far as it won't break anymore, but:
- the L-R press is on autofire
- the code doesn't work, there are further ram addresses involved (selected item is not only $0202 which works with this code, there is also a further ram involved that sets it to equipped, so that you can use this item and it shows also up in your Y-box). You must run another subroutine which is executed when you exit the menu.
Basically, the problem with your code was that you made a JSL where a JSR is needed, so I moved your code to the end of bank 06/ffd0. Unfortunately, here I found only little space at the end of the bank, so you cannot write much more code here
I fixed your code as far as it won't break anymore, but:
- the L-R press is on autofire
- the code doesn't work, there are further ram addresses involved (selected item is not only $0202 which works with this code, there is also a further ram involved that sets it to equipped, so that you can use this item and it shows also up in your Y-box). You must run another subroutine which is executed when you exit the menu.
Basically, the problem with your code was that you made a JSL where a JSR is needed, so I moved your code to the end of bank 06/ffd0. Unfortunately, here I found only little space at the end of the bank, so you cannot write much more code here
- Code:
lorom
;////////////////////NOTES/////////////////////////
;$7E:0202[0x01] - currently selected item (Euclid)
;$0D/DEC7 8D 02 02 STA $0202 [$0D:0202] A:DF0A X:0001 Y:0031 P:envMXdizC
;$0D/DED5 8D 02 02 STA $0202 [$0D:0202] A:0902 X:0001 Y:0012 P:eNvMXdizc
;$0DDEBD Start of Code Selected Item (Up/Down?)
;$0DDECB Start of Code Selected Item (Left/Right?)
;$07E3F4 - Step Counter Code, possible hijack?
;$07F8A0 - Our Custom Code.
;$F2[0x01] - Unfiltered Joypad 1 Register: Same as $F6,
; except it preserves buttons that were being pressed in the previous frame.
; L = 20 R = 10
org $07E3F2
JSL $0dffd0
NOP
org $0dffd0
SEP #$20
LDA $F2
CMP #$10
BNE PressLeft
JSR $DEcb
BRA END
PressLeft:
CMP #$20
BNE END
JSr $DEcb
END:
LDA $20
SEC
RTL
Conn- Since : 2013-06-30
Re: Need some ASM help
Well I was just bored and thought I could give ASM a shot, but I just don't understand it, even though I really want to...
sigh...
sigh...
Charmander106- Since : 2014-04-01
Zeldix :: Zelda III Hacking :: Requests
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