Zelda 3 Co-op (2 player)

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Zelda 3 Co-op (2 player)

Post by Erockbrox on Mon 29 Jul 2013 - 16:24

I'm sure many of you guys have seen the Super Mario 64 Co-op hack released by Skylux where two people can play SM 64 together at the same time!

I'm just wondering, would it be possible to have a Zelda 3 Co-op hack such that two people can play Zelda 3 at the same time and work together to beat the game!
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Erockbrox



Since : 2013-02-05

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Re: Zelda 3 Co-op (2 player)

Post by RedScorpion on Mon 29 Jul 2013 - 17:58

I think it is possible but you have to change and add a lot of code like tiles, sprites, hud, headers and so on.

Thanks

red
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Re: Zelda 3 Co-op (2 player)

Post by Erockbrox on Mon 29 Jul 2013 - 19:58

I would just have it so that the second player is more of like a clone of the first player.

They share the same life and magic and the second player can only use the item that the first player has.

So the hud stays the same and is just shared.
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Re: Zelda 3 Co-op (2 player)

Post by Chagmen_Lietons on Tue 15 Apr 2014 - 20:22

Kinda like a shadow to assist Link. That's interesting actually. But you'd have to make it so P2 doesn't navigate too far from P1 for one, two, you'd need to make it so P2's attacks have a different color scheme(would look a bit strange IMO), and you'd need to re-make all of the collisions that Link has first except camera control, sword attacks(or you can make P2 only use LV1 sword), and probably omit a few items that would be annoying(magic mirror). Make it an option immediately after selecting a file. Although I don't know too much in using ASM, I can tell this will take serious work. It would be interesting to make another HUD bar for the duration P2 can help and recovers while P2 isn't active, or by collecting some kind of potion. Maybe green/blue potions I guess. I'd need to know what handles what in the routines and the RAM, and I can possibly work for this although I do have interesting ideas with this already. Wink
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