MSU Possible on N64?
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MSU Possible on N64?
As I'm sure most of you know, the N64 forced devs to squash all of the audio files into almost nothing in order to fit on the 12-64 MB carts. The music & audio weren't created this way, but rather adapted (compressed) in order to fit the limitations of the cartridge.
The largest commercially released cartridge released was only 64 MB- however up to 256 MB can be addressed by the N64 memory. However, to get lossless quality audio tracks- one would need far more space than this.
The N64 audio hindrance has been explained by many developers, and is especially noticeable when N64 re-releases come out with their intended lossless audio intact.
Check out what Goldeneye (a 12 MB cart) was supposed to sound like: https://www.polygon.com/2015/7/10/8927959/goldeneye-n64-soundtrack
The Perfect Dark re-release on the X-Box One is a another prime example of what was hiding under the N64 cartridge's "hood".
Anyways, I understand that Byuu developed the MSU chip as an additional "special chip" similarly to those that devs had available on SNES cartridges with SuperFX, SA1, etc etc.
Unfortunately, I don't think any "special chips" were used for N64 cartridges, thus a different avenue might need to be taken to create something like MSU for N64, if even possible.
I wanted to post this to get some people smarter than me to ponder about it, and maybe someone will come up with something
The largest commercially released cartridge released was only 64 MB- however up to 256 MB can be addressed by the N64 memory. However, to get lossless quality audio tracks- one would need far more space than this.
The N64 audio hindrance has been explained by many developers, and is especially noticeable when N64 re-releases come out with their intended lossless audio intact.
Check out what Goldeneye (a 12 MB cart) was supposed to sound like: https://www.polygon.com/2015/7/10/8927959/goldeneye-n64-soundtrack
The Perfect Dark re-release on the X-Box One is a another prime example of what was hiding under the N64 cartridge's "hood".
Anyways, I understand that Byuu developed the MSU chip as an additional "special chip" similarly to those that devs had available on SNES cartridges with SuperFX, SA1, etc etc.
Unfortunately, I don't think any "special chips" were used for N64 cartridges, thus a different avenue might need to be taken to create something like MSU for N64, if even possible.
I wanted to post this to get some people smarter than me to ponder about it, and maybe someone will come up with something

tjstogy- Newcomer
- Since : 2018-04-13
Re: MSU Possible on N64?
tjstogy wrote:As I'm sure most of you know, the N64 forced devs to squash all of the audio files into almost nothing in order to fit on the 12-64 MB carts. The music & audio weren't created this way, but rather adapted (compressed) in order to fit the limitations of the cartridge.
The largest commercially released cartridge released was only 64 MB- however up to 256 MB can be addressed by the N64 memory. However, to get lossless quality audio tracks- one would need far more space than this.
The N64 audio hindrance has been explained by many developers, and is especially noticeable when N64 re-releases come out with their intended lossless audio intact.
Check out what Goldeneye (a 12 MB cart) was supposed to sound like: https://www.polygon.com/2015/7/10/8927959/goldeneye-n64-soundtrack
The Perfect Dark re-release on the X-Box One is a another prime example of what was hiding under the N64 cartridge's "hood".
Anyways, I understand that Byuu developed the MSU chip as an additional "special chip" similarly to those that devs had available on SNES cartridges with SuperFX, SA1, etc etc.
Unfortunately, I don't think any "special chips" were used for N64 cartridges, thus a different avenue might need to be taken to create something like MSU for N64, if even possible.
I wanted to post this to get some people smarter than me to ponder about it, and maybe someone will come up with something![]()
Hello tjstogy, I really enjoy reading your post, but I think that it may not work quite as well as msu1. What I mean is that nintendo kinda broke the ground floor on the cd music/snes mixture and then just tossed it aside, Where someone with great codeing skills picked it up and made a what could of been chip. The N64 did not have that, it had the Double D add on that was to make the system the first for the big N to do online game play outside of Japan. So I do not know if you could do something lake msu1 for n64. In fact I do not know if any info on the n64 could be used as the groundwork for it. But again I could be worng and some one might make something for it. I really hope someone does because I love the N64 myself. Again great post, It was a sweet read:-D
Polargames- Since : 2018-06-06
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