Link's Wintery Wonders

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20180724

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Link's Wintery Wonders Empty Link's Wintery Wonders




This romhack is currently my latest project. All indoor areas are blue (to represent it freezing in ice), any non-cave or non-house has Ice Palace's blockset (as in there are icicles along the walls). The overworld for the Light and Dark World's are covered in snow and full of ice physics. All indoor areas are also going to have ice physics.


Planned features:


Currently, the overworld water is not frozen (mainly due to the logic of how the dam will drain if the water was frozen), but I might make the lakes and rivers frozen (though this doesn't make flippers useless, as they are needed for Swamp Palace).


Noted bugs:


Be careful because indoor staircases can get you out of bounds, I plan to have a failsafe so that you can't go out of bounds (like a barrier around the edge of all rooms (besides dark rooms because that screws with the lamp cone).

Armos Knight Boss Room (EP and GT): For some odd reason, have this oddity when the last one is stomping, it will make the screen jitter (and despawn fired arrows). If done at the top of the room, it soft locks. A failsafe was added in as the top of the room is lowered (to get the GT big key, you need to head through the bonkable wall left of the boss room in GT).

Due to issues with overworld ledges, they have been made to not function, this is because they don't treat ice physics as passable ground, meaning that the game will either freeze because it doesn't know where to put Link, or it will make Link take an unrealistic jump either into water or somewhere not meant to be reached.

If you enter an entrance, there's a possibility that you'll get stuck in the wall, sometimes you'll move partially into it, other times, you'll move so far in you get stuck. If you get stuck, mirror or save and quit (depending if you have the mirror or not).


Major Changes:


Now due to ledges not working, any ledge that prevents progression is either removed, or given a ladder (Death Mountain in particular). Ledges still work indoors.

Since you can't jump off of ledges, you can't go down the well, instead, the cave into it now connects to the 5 chests (which still contain their vanilla items).


Screenshots (Some are not final):


Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_17.40.59Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_17.41.17Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_17.43.27Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_17.42.57Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_17.41.25Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-23_11.40.46

Requests:

Since this is being made with Hyrule Magic, I'm going to need to fix the file name screen and the watergate overlay.

Also, I might need assistance with the green stuff as seen here Link's Wintery Wonders Links_Wintery_Wonders_Test_2018-07-24_18.07.47
Devan2002
Devan2002

Link's Wintery Wonders Image213

Since : 2017-10-30

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Link's Wintery Wonders :: Comments

zarby89

Post on Tue 24 Jul 2018 - 21:07 by zarby89

HM can't change the background color that's kinda surprising but meh :
Code:

public static int hardcodedGrassLW = 0x75645;
public static int hardcodedGrassDW = 0x7564F;
public static int hardcodedGrassSpecial = 0x75640;

it 2byte color you build your color like that :
0BBBBBGG GGGRRRRR
you can do that with windows calculator in programmer mode, start with blue (in decimal mode) so if you want 128 blue
enter 128 / 8 then press LSH 5 then press =
then you ADD green if you want 64 then + 64 / 8 then press LSH 5 then press = and then red you enter + 72 / 8 then = and the 2 hex value you have at the top is your color ! you just need to change the byte order in the ROM so if your value is 231A you put 1A23 in the rom

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Devan2002

Post on Wed 25 Jul 2018 - 0:35 by Devan2002

zarby89 wrote:HM can't change the background color that's kinda surprising but meh :
Code:

public static int hardcodedGrassLW = 0x75645;
public static int hardcodedGrassDW = 0x7564F;
public static int hardcodedGrassSpecial = 0x75640;

it 2byte color you build your color like that :
0BBBBBGG GGGRRRRR
you can do that with windows calculator in programmer mode, start with blue (in decimal mode) so if you want 128 blue
enter 128 / 8 then press LSH 5 then press =
then you ADD green if you want 64 then + 64 / 8 then press LSH 5 then press = and then red you enter + 72 / 8 then = and the 2 hex value you have at the top is your color ! you just need to change the byte order in the ROM so if your value is 231A you put 1A23 in the rom

I feel like it would be better for someone to assist me on that, because, it's too complicated for me.

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zarby89

Post on Thu 26 Jul 2018 - 18:14 by zarby89

hmmm, that's weird both routine seems to be used haha (my addresses are called first, and then your is called not long after)... i'll have to redo a search to find all of them and how they work then Crying or Very sad lol, i'd change both of them to be sure just in case it do not get called properly Embarassed

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