Fighter's History

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Fighter's History






Kurrono Patch (v7): Link

Pcms:
Arcade by Relikk: Link
Kurrono: Link

Cover Art Contributors: Polargames, Lordmonkus


Last edited by kurrono on Fri 3 Aug 2018 - 10:26; edited 2 times in total
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kurrono



Since : 2015-03-22

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Fighter's History :: Comments

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Post on Thu 2 Aug 2018 - 5:47 by Conn

Ok, I managed to find a non-hard mute, Round ONE is now said.
Re-download patch (v3) from first post.

What I did:
$C8/08D0 8D 40 21    STA $2140  [$00:2140]   A:EE07
A 07 in A is the playsignal for the bg music, I simply changed it to F4 and had the mute.

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Post on Thu 2 Aug 2018 - 6:22 by kurrono

That mute is pwrfect not like the other one..some names like Ryoko or Samchay were mute hehe

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Post on Thu 2 Aug 2018 - 6:24 by kurrono

Hey Conn still planning on ur retiring
.. im still soin games but ..slowly...not like before

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Post on Thu 2 Aug 2018 - 6:31 by Conn

I updated to v4
Re-download patch (v4) from first post.

Reason is that the music didn't mute on draw, hope this is the last version...

Hey Conn still planning on ur retiring
As long you develope patches, it's hard for me to retire Razz

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Post on Thu 2 Aug 2018 - 13:34 by Relikk

Still the same bugs for me with the latest patch. The random move sound effect on Jean's stage. Whichever fighter you choose it says one of their abilities instead of "1" or "2" or whatever round it is. And as Kurrono mentioned above, Ryoko and Samchay's names are missing. It plays another sound effect instead.

This is probably just the game and not the code, not sure, but if you finish the round with a normal hit then the music stops straight away. If you finish using a throw or a command throw then the music keeps going for a few more seconds.

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Post on Thu 2 Aug 2018 - 13:46 by kurrono

Relikk Version 4 is still doin that..my rom runs perfectly..no music before round 1 starts..and all voices are there.maybe is ur rom?

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Post on Thu 2 Aug 2018 - 13:47 by Relikk

Revision 1 is the base ROM?

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Post on Thu 2 Aug 2018 - 15:11 by kurrono



Dont know my rom is... but when. Saying round one is not doin that bug..not o. My rom

Last edited by kurrono on Thu 2 Aug 2018 - 15:16; edited 1 time in total

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Post on Thu 2 Aug 2018 - 15:13 by Relikk

.smc are usually headered ROMs. I don't have any of those. I'll find one and get back to you.

You guys usually use non-headered, that's probably the problem.

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Post on Thu 2 Aug 2018 - 15:22 by kurrono

Relikk check my mail..i,s3nd u that already

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Post on Thu 2 Aug 2018 - 15:49 by kurrono

Oh wow... yea it dont say one..mines does.. i,bet is the ips
.deleted .. a d patch it witn,asar or xkas.. or put new ips not replcaing the old one
. Delete it 1st..ul lget the results i want

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Post on Thu 2 Aug 2018 - 16:04 by Conn

You need to patch a fresh rom with v4, so that the old mute doesn't have effect Smile

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Post on Thu 2 Aug 2018 - 16:07 by Relikk

Come on, Conn. I know these things. You know I never have problems with this kind of stuff. Very Happy

It's not working for me, for whatever reason. Even the vanilla ROM Kurrono sent me, that he used and works for him, doesn't work for me with the v4 patch posted here.

The other thing is as well... Which ROM? There's a Rev 1 in the No-Intro set, but no Rev 0, so to speak. But again, the ROM K sent me doesn't have a revision suffix and I get the same results anyway.

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Post on Thu 2 Aug 2018 - 17:28 by pepillopev

@Kurrono What is the CRC of the patched ROM? Just curious.

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Post on Thu 2 Aug 2018 - 17:49 by kurrono

E50FE635

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Post on Thu 2 Aug 2018 - 18:28 by Conn

Ok, if the Rom is freshly patched and you don't load a savestate there's only one possibilitiy, that an old Rom image is somehow loaded. If you like try the following: rename everything to a different name, like fh_msu11, all pcm, msu and such. sounds strange, but I really had those issues before.
The new patch really shouldn't have the issues anymore you experience...

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Post on Fri 3 Aug 2018 - 6:57 by Conn

I mailed a bit with Relikk and the messed up Round ONE still occurs... but on a random level. It seems like witchcraft. Sometimes it doesn't, then you reboot and now you have it messed.

I tried a lot to fix, different mute commands and so on. I was not able to even find the trigger (seems to be related whether you go into a submenu, select hard or such stuff).
Anyways, this appears to be a weird apu code thing, which is beyond my skills to fix. Luckily most other sfx are correct... so we can (must) live with it. Embarassed sorry.

Can we put up a pcm link again if possible? If a game is in the database it should have all links working...

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Post on Fri 3 Aug 2018 - 10:59 by Conn

Added your set, Relikk, thank you Very Happy

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Post on Fri 3 Aug 2018 - 11:28 by kurrono

Nice ...his set its better.. i guess if continie with msu1 ..im,not making no more pcms ill go hacking only

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Post on Fri 3 Aug 2018 - 11:53 by Conn

Relikk had the small request to make the music acceleration at 30% health (70% damage) alike in SF2 heavy damage.

Updated first post patch to v5,
- fh_msu1_acc_30sec.ips: music accelerates when timer hits 30 seconds (left)
- fh_msu1_acc_30health.ips: music accelerates when the health is at 30% (of any player).

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Post on Fri 3 Aug 2018 - 15:46 by Conn

v6: according to Relikk's expertise the theme acceleration should start with health points 70 (not 4d as in v5), so I edited the patch accordingly.

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Post on Fri 3 Aug 2018 - 15:50 by Relikk

Thanks Conn and Kurrono. Smile

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Post on Fri 3 Aug 2018 - 18:41 by Conn

You're welcome, also much thanks for your set and playtesting Very Happy

I already told this in the mail, but I want to know it to the public: I am not able to fix the random appearing sound distortions. As it can be seen in Relikk's video, sometimes it says instead of "Round ONE" "Round... whatever". If you detect this bug, try rebooting until it works and says correctly "Round ONE" - then the complete play is distortions free.
But the distortions are not that hard anyways (just a few, most work).
Also it seems like the first time booting, everything is fine. It happens mostly on resetting. If reloading the cartidge does not help try loading another rom between and then boot the game again.
I think this is a emulator/OS bug, like cache isn't cleared and it has wrong apu stuff somewhere... or whatever.

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Post on Fri 3 Aug 2018 - 19:02 by Relikk

Bugs are fixed with v7.

Last edited by Relikk on Sat 4 Aug 2018 - 14:14; edited 1 time in total

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Post on Sat 4 Aug 2018 - 12:52 by Conn

Ok, with some immense effort and time I was able to crack this bug using apu coding.
v7 (redownload from first post) does not have this random bug anymore (Relikk successfully tested, also other side-effects were not present) Very Happy

Only minor thing, Relikk also noticed is that, when you run demo and it gets to feiling-Jean demo fight, there is no music. This uses (for unknown reasons) track -153.
Kurrono (and Relikk), you can simply copy/paste/rename the according track to have the pcm set completed. Let me know if your pcm sets or link have changed - if you require new links for first post let me know as well. So this game finally is (Fighter) History.

Edit:
Relikk's new link (first post link is updated as well):
https://1drv.ms/u/s!Ahue7izQZmouwW65oEoYe35W6O1z
K, let me know in case anything changes on your set as well (it's minor).

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