Super Metroid & A Link to the Past Crossover Randomizer
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20200301
Super Metroid & A Link to the Past Crossover Randomizer
A randomizer mixes all item locations in the game to a random place. This randomizer combines two games together with items found in each other's game. Maybe the Fire Rod will be in Upper Maridia, maybe the Screw Attack will be in Hyrule Castle, or maybe Link's house will have the Wave Beam. You will have to play the game in a different order, switching between two games, and solving the puzzle.
Important Sidenote: There is a beta version for SMZ3 that automatically patches the rom as MSU-1. I am going to eventually convert this page to standardize with that version, as that version has different PCM number placement. To use these sets below, please follow the links and use these instructions to have these PCM sets be compatible. At the very bottom of this page, I did add links to PCM sets that match the beta version of SMZ3 that have the PCM numbers match that version.
Randomizer Generator:
Step #1, use this website to create a randomized game.- Code:
https://samus.link/
Patch v6 by Conn
Step #2, patch the rom with the below link.- Code:
Download:
https://drive.google.com/file/d/1M8pDthFzQG75ts0-u6sYyxmmvxGuRSxG/view?usp=sharing
Mirror Download:
https://mega.nz/file/QG8X2DzB#DvD201lj5UB_bhMPJoNx326eDyGBoN4_brVybBcP1CI
Recommended Emulator Snes9x! Bsnes and sd2snes won't play the ending theme 99 (delete this pcm for spc fallback when using these emulators) and bug small on game switching.
Premade PCM Packs:
Orchestral PCM Set, by JUD6MENT:
- Code:
Download:
https://mega.nz/file/VDFQULRa#7mat1JqDLOnammrrRmIxpuCjDsR2Wt9o-NAt7z6led8
Mirror Download:
https://www.mediafire.com/file/rqfzdfpxqt863j2/ALttP_x_SM_Rando_MSU-1_Orchestral_Set.zip/file
Artist Track Credit and Song List
Description: This PCM set uses orchestral remixes of Zelda Link to the Past and Super Metroid. It represents the original soundtrack of both games, just in orchestral form.
Alternate Zelda and Metroid Series Orchestral Soundtrack, by JUD6MENT:
- Code:
Download:
https://mega.nz/file/kTVBxZgL#GPqabq25WvKFXLQxUceR7TO1TawQ3L_QVNKau_Gg2OM
Mirror Download:
https://www.mediafire.com/file/6k858zy22v62cki/ALttP_x_SM_Rando_MSU-1_Alternate_Zelda_and_Metroid.zip/file
Artist Track Credit and Song List
Description: This PCM set uses orchestral remixes of Zelda and Metroid music. However, it uses tracks from any Zelda game except Link to the Past and Super Metroid. This will keep the Zelda x Metroid feel while giving a new soundtrack for your adventure.
Crossover Zelda x Metroid Orchestral Soundtrack, by JUD6MENT:
- Code:
Download:
https://mega.nz/file/AO9UyISY#xkOULQHrEycNpjLC1LahLwWWJfxsyUsMMekO0rMp-Sg
Mirror Download:
https://www.mediafire.com/file/0y2lltwosm5lksf/ALttP_x_SM_Rando_MSU-1_Crossover_Soundtrack.zip/file
Artist Track Credit and Song List
Description: This PCM set uses orchestral remixes from several different Zelda and Metroid games. However, Link to the Past will only play songs from the Metroid Series and Super Metroid will only play songs from the Zelda series. Both games are playing music from each other's series.
New Game Orchestral Soundtrack, by JUD6MENT:
- Code:
Download:
https://mega.nz/file/JDdAiBBD#WHD7MLoeul2kNv81iPrU-iuevMKnLr-XN7hsn5nNTUg
Mirror Download:
https://www.mediafire.com/file/6722okcap0uy3vh/ALttP_x_SM_Rando_MSU-1_New_Game_Soundtrack.zip/file
Artist Track Credit and Song List
Description: This PCM sets uses orchestral remixes of music tracks from any video game that I believe fits the Zelda and Metroid games fairly well.
Build Your PCM Packs:
All regular PCM sets for Zelda Link to the Past MSU-1 and Super Metroid MSU-1 are compatible with the randomizer. Use ABOhiccups PCM rename generator to combine two different sets together.
MSU1 PCM Rename Generator by ABOhiccups (Track 30 and 99 are included)
- Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/SM_ALTTP
Star Fox End Credits by Andrés Soto (VGOScore)
For different ending tracks, try JUD6MENT's PCM track 99 with this link here:
https://mega.nz/file/lbUmASTT#Fui3PkbGMBkKGDTFb4RIUaK6qIc9GfajBHImi7RjBnU
Super Metroid - PCM Sets
- Code:
https://www.zeldix.net/t1444-super-metroid
A Link to the Past - PCM Sets
- Code:
https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past
Super Metroid Randomizer - PCM Sets
- Code:
https://www.zeldix.net/t2795-super-metroid-randomizer-msu-1#45176
A Link to the Past Randomizer - PCM Sets
- Code:
https://www.zeldix.net/t2794-zelda-link-to-the-past-randomizer-msu-1#45174
Other PCM Packs (Not Moderated by Zeldix Community):
This spreadsheet has almost 600 PCM packs for Link to the Past and 15 PCM packs for Super Metroid. However, they have not been tested or moderated by the Zeldix community but they can be used to help build your own PCM combo with ABOhiccups rename generator:- Code:
https://docs.google.com/spreadsheets/d/1XRkR4Xy6S24UzYkYBAOv-VYWPKZIoUKgX04RbjF128Q/edit?usp=drivesdk
PCM Track List
Track 01 - 29:Super Metroid Tracks
Track 30:
Super Metroid End Credits (Short Version)
Track 99:
Combined Game Completion Results
Track 101 - 133:
The Legend of Zelda: A Link to the Past Tracks
Beta SMZ3 PCM Sets:
This version of SMZ3 has built in MSU-1 capabilities, no patch needed. However, the PCM are numbered differently. Use the PCM sets below to combine with this version.Beta SMZ3 Generator
https://beta.samus.link/
PCM Are Below In Spreadsheet
https://docs.google.com/spreadsheets/d/1Saslq81FwtQycZJsO8UVdaYP4Ypak1AdtfUyF4LGzWQ/edit?usp=sharing
Last edited by ABOhiccups on Sat 12 Nov 2022 - 3:31; edited 10 times in total
Super Metroid & A Link to the Past Crossover Randomizer :: Comments
I can not get the name generator to work. When I place all the files in the same folder and click the "Generator-PCM" I get this picture above. I can see the 4 left over PCM tracks are not going to be used, but what do I do with the new random file that appears? Thanks for your help guys
I did find a track map following this link
https://www.zeldix.net/t2065p50-super-metroid-a-link-to-the-past-combo-randomizer-support
However, would really like to not have to rename 2 games worth of music. Though I converted a few by hand and tested it out and I got the randomizer to play MSU1, so I got the game and patch working correctly, I am just hoping for an easy way to convert so many tracks together.
The "SM and ALTTP Randomizer MSU1" is not a file but the folder where your converted pcm files get copied into. If you open the batch file you see this entries:
I wonder why this folder is a file in your screenshot. It is a folder inside the zip when you download the Windows.zip from
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/SM_ALTTP
Here's my screenshot:
and after running the bat file inside the SM and ALTTP Randomizer MSU1 folder:
- Code:
...
ren alttp_msu-33.pcm sm_alttp_randomizer_msu1-133.pcm
- Code:
move sm_alttp_randomizer_msu1-1.pcm "SM and ALTTP Randomizer MSU1"
I wonder why this folder is a file in your screenshot. It is a folder inside the zip when you download the Windows.zip from
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/SM_ALTTP
Here's my screenshot:
and after running the bat file inside the SM and ALTTP Randomizer MSU1 folder:
I got it Conn! Thanks a ton Conn! My mistake was I was placing everything inside that folder before clicking the generator-pcm, so it didnt know where to send the information because it was already inside the folder and I guess it generated an unknown file in its place.
Ah, yes, now I see it in your screenshot that you ran the bat file in the output folder. Glad this is solved
Hey, I used this tonight and it worked great, thank you! Question: Is there any way to get this to use the LttP 61-track expanded version, where every dungeon/boss has its own song?
Uh, I didn't hear from a LTTP track expanded version, though I should have. Where did you get such a patch from?
Well, this code wasn't easy at all and I won't spend any more time into it. So to answer your question: theoretically nearly everything is possible with asm, but you need someone dedicate to it and patch it.
Well, this code wasn't easy at all and I won't spend any more time into it. So to answer your question: theoretically nearly everything is possible with asm, but you need someone dedicate to it and patch it.
Ah I found it:
https://github.com/KatDevsGames/z3randomizer/issues/10
You can try out adding +100 to the additional tracks, e.g.
35 eastern palace is now track 135
No guarantee it works
https://github.com/KatDevsGames/z3randomizer/issues/10
You can try out adding +100 to the additional tracks, e.g.
35 eastern palace is now track 135
No guarantee it works
Sorry for the late response; thanks for getting back to me so quickly!
Yeah, that's the one. It's been built-in to https://alttpr.com/en/randomizer for a while (not a separate patch, anyway), so I'm not familiar with the details, I just know I use and very much enjoy it. :P
Unfortunately I did try adding +100 to the original tracks, and it doesn't work. The original set are fine, though.
EDIT: There may be additional updates past that, since these days 59 = Ganon's Tower Upstairs, 60 = Light World after pulling pedestal, and 61 = Dark World after collecting 7 crystals. (Having separate music for GT basement and GT final climb is sooooo amazing.)
Yeah, that's the one. It's been built-in to https://alttpr.com/en/randomizer for a while (not a separate patch, anyway), so I'm not familiar with the details, I just know I use and very much enjoy it. :P
Unfortunately I did try adding +100 to the original tracks, and it doesn't work. The original set are fine, though.
EDIT: There may be additional updates past that, since these days 59 = Ganon's Tower Upstairs, 60 = Light World after pulling pedestal, and 61 = Dark World after collecting 7 crystals. (Having separate music for GT basement and GT final climb is sooooo amazing.)
I think we talk about 2 different concepts. This patch is samuslink combination, yours for zeldarandomizer. Both are, if I'm not deceived, completely different projects.
To have those additional tracks you'd need to adjust the code I coded for samus Iink
To have those additional tracks you'd need to adjust the code I coded for samus Iink
Ah, sorry, I didn't mean to imply they're not. Yeah, they're definitely completely different projects. I just didn't know how reusable the patches that make MSU changes possible were, or if there was enough overlap between the original and expanded versions that it was trivial.
Sounds like it's not so simple though! Thanks for the info, and thanks again for the samuslink patch!
Sounds like it's not so simple though! Thanks for the info, and thanks again for the samuslink patch!
@Conn Last month you made a fix to the MSU Patch for ALTTP for Crystal fanfare songs not playing on FXPak. Can you provide the same fix for the Super Metroid/Zelda 3 Randomizer too, and can you also fix the fanfare song not playing when getting a pendant?
Try v5:
https://drive.google.com/file/d/1M8pDthFzQG75ts0-u6sYyxmmvxGuRSxG/view?usp=sharing
No guarantee it works, I hacked blindly without testing at all.
https://drive.google.com/file/d/1M8pDthFzQG75ts0-u6sYyxmmvxGuRSxG/view?usp=sharing
No guarantee it works, I hacked blindly without testing at all.
Conn wrote:Try v5:
https://drive.google.com/file/d/1M8pDthFzQG75ts0-u6sYyxmmvxGuRSxG/view?usp=sharing
No guarantee it works, I hacked blindly without testing at all.
Thanks. I'll see about making time to try it.
The game freeze after enter a portal from Super Metroid to A Link to the Past.
Yes, unfortunately fanfare is spc fallback. It is the choice to either not have it or spc, msu isn't possible due to weird Nintendo code.
This is only in the "short" zelda msu patch (which is compatible with any version), I had to use here. The one with the video plays msu fanfare.
The other bug (opening a chest) has nothing to do with msu (at least there's no mechanism I would know causing it through msu) and should be reported to the author of zelda-metroid.
This is only in the "short" zelda msu patch (which is compatible with any version), I had to use here. The one with the video plays msu fanfare.
The other bug (opening a chest) has nothing to do with msu (at least there's no mechanism I would know causing it through msu) and should be reported to the author of zelda-metroid.
@Conn Is this link correct? Or a typo?
Patch v6 by Conn
Patch v6 by Conn
- Code:
https://drive.google.com/file/d/1M8pDthFzQG75ts0-u6sYyxmmvxGuRSxG/view?usp=sharing
It's just the folder name saying v5, if you open it is v6 ips
(lazy me).
(lazy me).
I made a new category for our msu-1 database called Randomizers and I moved this patch to be part of this category. I am also going to be doing a page for Zelda Randomizers and Metroid Randomizers (not crossover). I am preparing 10 new pcm sets that are specifically made for randomizers i will be uploading later today (3 for zelda, 3 for super metroid, and 4 for the crossover on this page).
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