Sd2snes SGB support

Zeldix :: General :: News

Go down

Sd2snes SGB support Empty Sd2snes SGB support

Post by Conn on Tue 23 Jun 2020 - 4:42

I thought I let the bomb explode Wink

http://krikzz.com/forum/index.php?topic=9987.0

Video:



There are still some bugs and problems, especially regarding msu1, but I am pretty sure this will get solved in future Very Happy

Qwertymodo, Ikari_01 and Relikk already test and work hard on it in the background
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Wed 24 Jun 2020 - 15:38

Here's how to set Final Fantasy Adventure up on sd2snes with msu1 (for now it only works with ffa).

This is a preliminary patch until the problems with getting it done without needing to patch the bios is solved.
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Erockbrox on Thu 25 Jun 2020 - 3:03

So now you are telling me that I the PRO version can emulate the super game boy via FPGA? So I don't have to own an actual super game boy.

Funny because I bought a super game boy and an everdrive just so I can play all those old game boy games.
Erockbrox
Erockbrox

Sd2snes SGB support Image214

Since : 2013-02-05

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Thu 25 Jun 2020 - 5:35

Also the classic can play it. And you have msu support at least for FFA and LADX Wink

And yes, now you have 2 consoles capable of SGB Razz
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Brutapode89 on Thu 25 Jun 2020 - 17:55

If for now it only works with FFA. Is it not working with the french & german version?
Brutapode89
Brutapode89
Fluteboy
Fluteboy

Since : 2019-10-06

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Fri 26 Jun 2020 - 8:24

patience please
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Brutapode89 on Fri 26 Jun 2020 - 11:24

Conn wrote:patience please

Don't worry. I'm patient Wink And by the way, can we even put SAV files (Game Boy save) in the Micro SD Card if we have already saved in a Game Boy game on another emulator?
Brutapode89
Brutapode89
Fluteboy
Fluteboy

Since : 2019-10-06

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Sun 28 Jun 2020 - 4:27

Here's the official repo for sgb and updated to v01:
https://github.com/redacted173/sd2snes/releases/tag/sgb01

Also the source is now available
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by zd4534 on Sun 28 Jun 2020 - 16:37

What are "CAW Bosses"?
What's up with Alleyway pausing and sticking left?
Link's Awakening MSU1 still pending?
Can you elaborate on the MSU bit Classic vs Pro difference?

zd4534
Newcomer

Since : 2020-06-28

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Sun 28 Jun 2020 - 16:41

No idea.
What?
Obviously.
No.
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by zd4534 on Sun 28 Jun 2020 - 20:34

My apologies, I thought you were responsible for the sgb01 github post that you linked. Most of my questions were in response to the release notes from that github page.

As for Alleyway, this is an original Game Boy game that Nintendo advertised specifically with the SGB with a default color scheme. This is a Breakout style game; however, with the sd2snes firmware, I am experiencing what appears to be a defect in which the game auto pauses upon loading the level and the bumper bar is fixed to the left of the screen. Perhaps others may be able to reproduce this problem to confirm the defect and/or reply to my previous questions regarding the contents of your github link.

zd4534
Newcomer

Since : 2020-06-28

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by Conn on Mon 29 Jun 2020 - 3:50

Ah, thanks for clearing that up. No, I just forward infos in this thread. The author of the sgb code is still anonymous. However the new git allows you to ask your questions and issues to him.

I can only update the news for LADX, where I am in contact with qwertymodo. It's all technically working well but the problem is the nmi where he only has 32cycles to stuff the msu code into (check track change, volume, msu busy). If it gets extented there are graphical glitches. Since he wants an optimized release, this takes some more time. But I think we can expect the release during this week Wink
Conn
Conn

Sd2snes SGB support Image212

Since : 2013-06-30

Back to top Go down

Sd2snes SGB support Empty Re: Sd2snes SGB support

Post by zd4534 on Thu 2 Jul 2020 - 9:45

I might have solved the riddle with "CAW bosses" as mentioned in the SGB01 change log...

My prediction is "Contra: The Alien Wars (Game Boy)" boss battles are fixed. Any other guesses?

Been following the issues discussions so far only reports of issues with Alleyway (possibly SNES CPU related), Bomberman Collection, Bomberman Quest, Megaman V (workaround available), Mortal Kombat, and Prehistoric Man.

zd4534
Newcomer

Since : 2020-06-28

Back to top Go down

Back to top


Zeldix :: General :: News

 
Permissions in this forum:
You cannot reply to topics in this forum