Sd2snes SGB support

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Post by Conn Tue 23 Jun 2020 - 4:42

I thought I let the bomb explode Wink

http://krikzz.com/forum/index.php?topic=9987.0

Video:



There are still some bugs and problems, especially regarding msu1, but I am pretty sure this will get solved in future Very Happy

Qwertymodo, Ikari_01 and Relikk already test and work hard on it in the background
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Post by Conn Wed 24 Jun 2020 - 15:38

Here's how to set Final Fantasy Adventure up on sd2snes with msu1 (for now it only works with ffa).

This is a preliminary patch until the problems with getting it done without needing to patch the bios is solved.
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Post by Erockbrox Thu 25 Jun 2020 - 3:03

So now you are telling me that I the PRO version can emulate the super game boy via FPGA? So I don't have to own an actual super game boy.

Funny because I bought a super game boy and an everdrive just so I can play all those old game boy games.
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Post by Conn Thu 25 Jun 2020 - 5:35

Also the classic can play it. And you have msu support at least for FFA and LADX Wink

And yes, now you have 2 consoles capable of SGB Razz
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Post by Conn Fri 26 Jun 2020 - 8:24

patience please
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Post by Conn Sun 28 Jun 2020 - 4:27

Here's the official repo for sgb and updated to v01:
https://github.com/redacted173/sd2snes/releases/tag/sgb01

Also the source is now available
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Post by zd4534 Sun 28 Jun 2020 - 16:37

What are "CAW Bosses"?
What's up with Alleyway pausing and sticking left?
Link's Awakening MSU1 still pending?
Can you elaborate on the MSU bit Classic vs Pro difference?

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Post by Conn Sun 28 Jun 2020 - 16:41

No idea.
What?
Obviously.
No.
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Post by zd4534 Sun 28 Jun 2020 - 20:34

My apologies, I thought you were responsible for the sgb01 github post that you linked. Most of my questions were in response to the release notes from that github page.

As for Alleyway, this is an original Game Boy game that Nintendo advertised specifically with the SGB with a default color scheme. This is a Breakout style game; however, with the sd2snes firmware, I am experiencing what appears to be a defect in which the game auto pauses upon loading the level and the bumper bar is fixed to the left of the screen. Perhaps others may be able to reproduce this problem to confirm the defect and/or reply to my previous questions regarding the contents of your github link.

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Post by Conn Mon 29 Jun 2020 - 3:50

Ah, thanks for clearing that up. No, I just forward infos in this thread. The author of the sgb code is still anonymous. However the new git allows you to ask your questions and issues to him.

I can only update the news for LADX, where I am in contact with qwertymodo. It's all technically working well but the problem is the nmi where he only has 32cycles to stuff the msu code into (check track change, volume, msu busy). If it gets extented there are graphical glitches. Since he wants an optimized release, this takes some more time. But I think we can expect the release during this week Wink
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Post by zd4534 Thu 2 Jul 2020 - 9:45

I might have solved the riddle with "CAW bosses" as mentioned in the SGB01 change log...

My prediction is "Contra: The Alien Wars (Game Boy)" boss battles are fixed. Any other guesses?

Been following the issues discussions so far only reports of issues with Alleyway (possibly SNES CPU related), Bomberman Collection, Bomberman Quest, Megaman V (workaround available), Mortal Kombat, and Prehistoric Man.

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Post by Goonysonic@gmail.com Yesterday at 1:01

Hello there,  I need help,  please

The game boy from My sd2snes is not working,
I need help,  please

Goonysonic@gmail.com
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Post by JUD6MENT Yesterday at 2:29

Goonysonic@gmail.com wrote:The game boy from My sd2snes is not working,
I need help,  please

If I remember right, sd2snes won't play game boy, but I could be wrong. I do not own a sd2snes but I bet someone will jump in this chat and confirm or correct my statement. Anyway, yeah, I do not believe it plays on that.
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Post by Relikk Yesterday at 11:21

The SD2SNES/FXPak can emulate the Super Game Boy cartridge, so it can play all the original Game Boy games and the black cartridge Game Boy Color games.

Goonysonic@gmail.com wrote:The game boy from My sd2snes is not working,
I need help,  please

Go ahead. Explain your issue.
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