Genesis Plus GX
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Genesis Plus GX
Git version: Eke-Eke dded47d
https://github.com/ekeeke/Genesis-Plus-GX
Compiles for win32 and win64:
https://mega.nz/folder/rgEVzAZK#uo-JSeS_abL94eE9xaNc6w
win32 is untested, I don't use 32-bit Retroarch.
For this (win32) I use an older XP compatible GCC 7.2 compiler so it should run on Windows XP and up.
For win64, latest GCC 12.2.0 from MSYS2 repo is used.
MD+ MAME, same version as Relikk posted but with added ini and shader files from MAME 0.171.
I use CRT shaders on 4K display, just edit the ini to your preference and display setup.
https://mega.nz/file/LkcyyRzA#QAznOmW6q-HwG1RbHJyGj1A1wcbf6yfIsdr8z2NKdFk
https://github.com/ekeeke/Genesis-Plus-GX
Compiles for win32 and win64:
https://mega.nz/folder/rgEVzAZK#uo-JSeS_abL94eE9xaNc6w
win32 is untested, I don't use 32-bit Retroarch.
For this (win32) I use an older XP compatible GCC 7.2 compiler so it should run on Windows XP and up.
For win64, latest GCC 12.2.0 from MSYS2 repo is used.
MD+ MAME, same version as Relikk posted but with added ini and shader files from MAME 0.171.
I use CRT shaders on 4K display, just edit the ini to your preference and display setup.
https://mega.nz/file/LkcyyRzA#QAznOmW6q-HwG1RbHJyGj1A1wcbf6yfIsdr8z2NKdFk
Last edited by Retroplay on Thu 29 Sep 2022 - 15:52; edited 50 times in total
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
Retroplay wrote:Latest 2ca416f added with more MSU-MD fixes.
I will start to make looped versions (10 minutes) of the music packs (at least one per game).
But it will be for emulators only because in some games the size will exceed the maximum size of a cd.
-pepodmc- Armos Knight
- Since : 2020-07-30
Re: Genesis Plus GX
IN Castle of Illusion MSU-MD hack WIP ROM
can't play SEEEGAAAA voice sound
can't play SEEEGAAAA voice sound
jangfu- Newcomer
- Since : 2019-01-06
Re: Genesis Plus GX
https://www.zeldix.net/t2169-castle-of-illusion-msu-md-hack-wip
Until a new audio pack is out, switch track 26 and 28.
The wrong music is played in the cutscenes where Mickey enters the doors inside the castle after stage 1 till the end.
Music in the Rainbow Bridge cutscene needs to be a bit shorter because it's cut off.
There are cracks in the audio tracks when there's not at least a tiny bit of silence at the beginning of the track. This needs to be fixed for music in stages 2-3, 3-2, 3-3.
Expect an updated soundpack shortly.
WAV file for music in the library stage sounds funny due to the frequency not being 44.1KHz.
Mizrabel's "NOOOOO!" needs a volume boost because she's barely hearable.
Staffroll music would benefit from a slight fade-in.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
New SoundPack and version 1.0 of the patch released:
https://www.zeldix.net/t2171-castle-of-illusion-msu-md
Thank you for your continued support of the emulator. It'd be great to have it working in the future.
https://www.zeldix.net/t2171-castle-of-illusion-msu-md
Thank you for your continued support of the emulator. It'd be great to have it working in the future.
ArcadeTV- Since : 2017-10-16
Re: Genesis Plus GX
Latest c718b1f core added.
Mickey Mouse now has the "Segaaaa" sound at first boot.
[Core/CD] fixed CD communication registers state on peripheral reset …
…(fixes SUB-CPU side initialization in MSU-MD sample demo and some Mode 1 patched games using MSU-MD driver)
Mickey Mouse now has the "Segaaaa" sound at first boot.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
Just Wondering, is this an emulator that functions like the newest version of snesx9? in that it allows you to play ordinary genesis roms and msu1 like genesis roms?
If so is it possible to update fusion with that feature?
If so is it possible to update fusion with that feature?
shadowAOD- Leever
- Since : 2016-11-23
Re: Genesis Plus GX
Since Fusion loses DMA functionality as soon as CD support kicks in I switched to GenesisPlusGX and it's working pretty good actually!
Chiki Chiki Boys has a strange issue though, the movement is kinda choppy once you stop moving in the game.
Thanks for your continued support!!!
Chiki Chiki Boys has a strange issue though, the movement is kinda choppy once you stop moving in the game.
Thanks for your continued support!!!
ArcadeTV- Since : 2017-10-16
Re: Genesis Plus GX
ArcadeTV wrote:Since Fusion loses DMA functionality as soon as CD support kicks in I switched to GenesisPlusGX and it's working pretty good actually!
Chiki Chiki Boys has a strange issue though, the movement is kinda choppy once you stop moving in the game.
Thanks for your continued support!!!
Is it possible to provide a download link for the emulator?
I'd like to try it out
shadowAOD- Leever
- Since : 2016-11-23
Re: Genesis Plus GX
See the link in the first post.
Download, unzip, extract to your retroarch-install /cores folder.
Then load Core or Content from the menu.
Download, unzip, extract to your retroarch-install /cores folder.
Then load Core or Content from the menu.
ArcadeTV- Since : 2017-10-16
Re: Genesis Plus GX
ArcadeTV wrote:Thanks for your continued support!!!
If that was aimed at me, don't, I'm just compiling the source which is as easy as it gets.
Eke-Eke is the one that should be thanked.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
It seems, when a rom uses SRAM, GenesisPlusGX will not work when MSU-MD is present :-(
I'll file an issue report in their github..
edit:
It kinda works with the latest version, but a few minor issues which I'm not sure about if it's only on my side or with the emulator.
Also, if you get funny video hickups, disable runahead!!
I'll file an issue report in their github..
edit:
It kinda works with the latest version, but a few minor issues which I'm not sure about if it's only on my side or with the emulator.
Also, if you get funny video hickups, disable runahead!!
ArcadeTV- Since : 2017-10-16
Re: Genesis Plus GX
You need to use the core from the link above.
It'll work just fine.
It'll work just fine.
ArcadeTV- Since : 2017-10-16
Re: Genesis Plus GX
Which version did you try, 32 or 64 bit ?
64 bit version works perfectly fine, here's Art of Fighting with latest core
https://www.dailymotion.com/video/x7x6vja
(Never mind my crappy gameplay, fighters isn't my cup of tea)
64 bit version works perfectly fine, here's Art of Fighting with latest core
https://www.dailymotion.com/video/x7x6vja
(Never mind my crappy gameplay, fighters isn't my cup of tea)
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
Yeah, CD bios is required.
About Raspberry, not unless there's an updated core with MSU-MD compatibility.
You could try latest one from the buildbot
https://buildbot.libretro.com/nightly/linux/armhf/latest/
If that don't work, you have to do a compile of Eke-Eke's source in Raspbian or whatever distro for RPi and replace the .so file manually in cores folder.
About Raspberry, not unless there's an updated core with MSU-MD compatibility.
You could try latest one from the buildbot
https://buildbot.libretro.com/nightly/linux/armhf/latest/
If that don't work, you have to do a compile of Eke-Eke's source in Raspbian or whatever distro for RPi and replace the .so file manually in cores folder.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
In addition to the MSU-MD, Genesis Plus GX now also has this feature:
Genesis Plus GX Widesreen Edition
Genesis Plus GX Widesreen Edition
darthvaderx- Since : 2017-09-04
Re: Genesis Plus GX
I see libretro fork finally has caught up with the changes needed for MSU-MD.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
Get the "MAXROMSIZE 16mb" tagged one.
Changes implemented in source now, no need for any modifications.
Retroplay- Since : 2019-08-21
Re: Genesis Plus GX
Genesis Plus GX MD+ support is finally here
Roms need "SEGA MEGASD" header at offset 0x100.
Tested a couple of games, Super Shinobi and Xeno Crisis, it works bloody brilliant.
Thanks a ton for adding support, EkeEke.
Grab win32 or win64 libretro builds from first first.
Roms need "SEGA MEGASD" header at offset 0x100.
Tested a couple of games, Super Shinobi and Xeno Crisis, it works bloody brilliant.
Thanks a ton for adding support, EkeEke.
Grab win32 or win64 libretro builds from first first.
Retroplay- Since : 2019-08-21
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