Genesis Plus GX

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Genesis Plus GX Empty Genesis Plus GX

Post by Retroplay Tue 25 Aug 2020 - 11:48

Git version: Eke-Eke 236e783

https://github.com/ekeeke/Genesis-Plus-GX
Compiles for win32 and win64:
https://mega.nz/folder/rgEVzAZK#uo-JSeS_abL94eE9xaNc6w

win32 is untested, I don't use 32-bit Retroarch.
For this (win32) I use an older XP compatible GCC 7.2 compiler so it should run on Windows XP and up.
For win64, latest GCC 11.2 from MSYS2 repo is used.

MD+ MAME, same version as Relikk posted but with added ini and shader files from MAME 0.171.
I use CRT shaders on 4K display, just edit the ini to your preference and display setup.
https://mega.nz/file/LkcyyRzA#QAznOmW6q-HwG1RbHJyGj1A1wcbf6yfIsdr8z2NKdFk


Last edited by Retroplay on Sun 24 Oct 2021 - 15:41; edited 47 times in total
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Post by -pepodmc Tue 25 Aug 2020 - 15:32

Thanks!!

-pepodmc
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Post by Tsolo Wed 26 Aug 2020 - 2:58

Thank you very much!

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Post by Retroplay Fri 4 Sep 2020 - 10:19

Latest 2ca416f added with more MSU-MD fixes.
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Post by -pepodmc Fri 4 Sep 2020 - 11:10

Retroplay wrote:Latest 2ca416f added with more MSU-MD fixes.

I will start to make looped versions (10 minutes) of the music packs (at least one per game).

But it will be for emulators only because in some games the size will exceed the maximum size of a cd.

-pepodmc
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Post by jangfu Sun 6 Sep 2020 - 1:52

IN  Castle of Illusion MSU-MD hack WIP ROM
can't play SEEEGAAAA voice sound
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Post by Retroplay Sun 6 Sep 2020 - 12:13

https://www.zeldix.net/t2169-castle-of-illusion-msu-md-hack-wip

The wrong music is played in the cutscenes where Mickey enters the doors inside the castle after stage 1 till the end.
Music in the Rainbow Bridge cutscene needs to be a bit shorter because it's cut off.
There are cracks in the audio tracks when there's not at least a tiny bit of silence at the beginning of the track. This needs to be fixed for music in stages 2-3, 3-2, 3-3.
Expect an updated soundpack shortly.
WAV file for music in the library stage sounds funny due to the frequency not being 44.1KHz.
Mizrabel's "NOOOOO!" needs a volume boost because she's barely hearable.
Staffroll music would benefit from a slight fade-in.
Until a new audio pack is out, switch track 26 and 28.
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Post by ArcadeTV Mon 7 Sep 2020 - 5:57

New SoundPack and version 1.0 of the patch released:
https://www.zeldix.net/t2171-castle-of-illusion-msu-md

Thank you for your continued support of the emulator. It'd be great to have it working in the future.
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Post by Retroplay Mon 7 Sep 2020 - 21:30

Latest c718b1f core added.

[Core/CD] fixed CD communication registers state on peripheral reset …

…(fixes SUB-CPU side initialization in MSU-MD sample demo and some Mode 1 patched games using MSU-MD driver)

Mickey Mouse now has the "Segaaaa" sound at first boot.
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Post by shadowAOD Sun 13 Sep 2020 - 23:54

Just Wondering, is this an emulator that functions like the newest version of snesx9? in that it allows you to play ordinary genesis roms and msu1 like genesis roms?

If so is it possible to update fusion with that feature?

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Post by ArcadeTV Thu 17 Sep 2020 - 14:26

Since Fusion loses DMA functionality as soon as CD support kicks in I switched to GenesisPlusGX and it's working pretty good actually!
Chiki Chiki Boys has a strange issue though, the movement is kinda choppy once you stop moving in the game.
Thanks for your continued support!!!

ArcadeTV
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Post by shadowAOD Thu 17 Sep 2020 - 14:31

ArcadeTV wrote:Since Fusion loses DMA functionality as soon as CD support kicks in I switched to GenesisPlusGX and it's working pretty good actually!
Chiki Chiki Boys has a strange issue though, the movement is kinda choppy once you stop moving in the game.
Thanks for your continued support!!!


Is it possible to provide a download link for the emulator?
I'd like to try it out Smile

shadowAOD
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Post by ArcadeTV Thu 17 Sep 2020 - 15:07

See the link in the first post.
Download, unzip, extract to your retroarch-install /cores folder.
Then load Core or Content from the menu.
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Post by Retroplay Thu 17 Sep 2020 - 20:36

ArcadeTV wrote:Thanks for your continued support!!!

If that was aimed at me, don't, I'm just compiling the source which is as easy as it gets.
Eke-Eke is the one that should be thanked. Smile
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Post by ArcadeTV Sun 20 Sep 2020 - 17:02

It seems, when a rom uses SRAM, GenesisPlusGX will not work when MSU-MD is present :-(
I'll file an issue report in their github..

edit:
It kinda works with the latest version, but a few minor issues which I'm not sure about if it's only on my side or with the emulator.

Also, if you get funny video hickups, disable runahead!!
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Post by ArcadeTV Sun 1 Nov 2020 - 17:41

You need to use the core from the link above.
It'll work just fine.
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Post by Retroplay Sun 1 Nov 2020 - 19:18

Which version did you try, 32 or 64 bit ?

64 bit version works perfectly fine, here's Art of Fighting with latest core
https://www.dailymotion.com/video/x7x6vja
(Never mind my crappy gameplay, fighters isn't my cup of tea)

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Post by Retroplay Sun 1 Nov 2020 - 23:17

Yeah, CD bios is required.
About Raspberry, not unless there's an updated core with MSU-MD compatibility.
You could try latest one from the buildbot
https://buildbot.libretro.com/nightly/linux/armhf/latest/
If that don't work, you have to do a compile of Eke-Eke's source in Raspbian or whatever distro for RPi and replace the .so file manually in cores folder.
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Post by darthvaderx Fri 26 Feb 2021 - 11:45

In addition to the MSU-MD, Genesis Plus GX now also has this feature:

Genesis Plus GX Widesreen Edition






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Post by Retroplay Mon 1 Mar 2021 - 10:51

I see libretro fork finally has caught up with the changes needed for MSU-MD.
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Post by Retroplay Sun 8 Aug 2021 - 15:15

Not MSU-MD related, but I added modified Genesis Plus GX cores that'll run "Demons of Asteborg" in Retroarch.
Get the "MAXROMSIZE 16mb" tagged one. Smile


Changes implemented in source now, no need for any modifications.
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Post by Retroplay Mon 13 Sep 2021 - 14:12

Genesis Plus GX MD+ support is finally here Very Happy

Roms need "SEGA MEGASD" header at offset 0x100.
Tested a couple of games, Super Shinobi and Xeno Crisis, it works bloody brilliant.
Thanks a ton for adding support, EkeEke. Very Happy

Grab win32 or win64 libretro builds from first first.
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