Earthworm Jim 2 (Mode 1)

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Earthworm Jim 2 (Mode 1) Empty Earthworm Jim 2 (Mode 1)

This is Eartworm Jim 2 6 buttons edition hack + Audio CD.

Earthworm Jim 2 (Mode 1) Earthwormjim2


- Patches -

MODE-1 Patch EJ2.bps:

MODE-1 Patch EJ2-max-volume.bps:

MODE-1 Patch EJ2-max-volume-no-dma.bps (for Kega Fusion):

The first two patches are for the Retroarch emulator. One at normal volume, the other at maximum volume. The third patch is for Kega Fusion.

ROM: Earthworm Jim 2 (U) [!].bin or Earthworm Jim 2 (USA).md (CRC32: D57F8BA7)

- Audio Packs -

CD Audio:

Original OGG tracks:

Tracks taken from the Eathworm Jim 2 album. Some of the tracks are taken from the PlayStation version of the game.

Original Tracklist:

C:\RetroArch\retroarch.exe -L "C:\RetroArch\cores\genesis_plus_gx_libretro.dll" -c "C:\RetroArch\retroarch.cfg" ".\"

Last edited by Leonis on Mon 19 Apr 2021 - 10:13; edited 8 times in total

Since : 2021-03-08

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Earthworm Jim 2 (Mode 1) :: Comments


Post Mon 19 Apr 2021 - 8:44 by Relikk

I've removed the link to the download as it contained a ROM. Only link to the patch and audio files. Please, do not post links to ROMs on the forum. Feel free to edit your original post when there are alternate links provided.

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Post Mon 19 Apr 2021 - 10:06 by Leonis

Okay, I've converted the game ROMS to the patches.

I am only confused by the musical accompaniment. I compiled a universal disk image (CUE/BIN) that works for all emulators, but some of the original tracks are duplicated. Who will have time - please double-check that the soundtrack at all levels corresponds to the original game.

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Post Mon 19 Apr 2021 - 11:19 by Retroplay

Exactly, that included cue file is a mess.
I wish the game had a sound test menu but it doesn't seem like it.
It does but it's hidden.

I ripped and replaced the tracks from the PlayStation version because I'm very picky when it comes to audio quality.
Lossy audio like mp3 and ogg is a big no-no for me. Earthworm Jim 2 (Mode 1) 1f604

Track 06-14-15 = Lorenzen's Soil
Track 10-13-16 = Bonus
Track 11-12 = the flyin' king
Hmm, what to get rid of...

It's cue/wav (lossless).
No duplicate files but duplicate entries in the cue until I, or someone else, figure out which tracks need to go.

It works fine as is in Genesis Plus GX with cue/wav, there's no need to make a bloated bin/cue with dupe tracks.

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Post Wed 12 May 2021 - 18:45 by bishopcruz

Can this be played on a Mega SD?

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Post Wed 12 May 2021 - 19:47 by Retroplay

It should if you edit the header at 0x100 to "SEGA MEGASD".
Any hex editor will do.

Original "SEGA GENESIS" header:
53 45 47 41 20 47 45 4E 45 53 49 53 20 20 20 20

Edit that to:
53 45 47 41 20 4D 45 47 41 53 44 20 20 20 20 20

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