[Super Game Boy] Mega Man V (Krzysztof Słowikowski)

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[Super Game Boy] Mega Man V (Krzysztof Słowikowski) Empty [Super Game Boy] Mega Man V (Krzysztof Słowikowski)

Post by Nicholas Fri 23 Apr 2021 - 2:57

Download Set

Code:
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MSU-1 Info
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Title: Mega Man V | Rockman World 5
Publisher: Capcom
Loops: Yes
Source: BandCamp WAV files
Composer: Krzysztof Słowikowski (https://krzysztofslowikowski.bandcamp.com/)
Original Composer: Kouji Murata
Rip Date: 4/23/2021

MSU-1 set compiled by Nigoli

With SGB2's core for SD2SNES. This made me want to make a release for this game. While there is no patch for it yet, I hope that this set would match whatever data is within the game for an MSU-1 patch. The GBS set was used for track numbering and should match each given BGM. There are some unused BGM within the game data, but have not been arranged by Krzysztof Słowikowski.
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Post by Nicholas Sat 24 Apr 2021 - 23:32

Thank you for looking.

I hope so too. I always felt as if this title in the GB series was the most popular of them all because it doesn't use as much recycled content from the NES games. I'm hoping there's some interest with this one, since it's also a SGB enhanced game unlike II that I did a year ago.
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Post by JHelmeke Tue 27 Apr 2021 - 2:39

Why not post this thread on the romhacking.net forums?  It just might gain enough traction.  If all you need is a .asm file...it’s popular game.

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Post by Nicholas Sat 22 Jan 2022 - 13:59

https://tcrf.net/Mega_Man_V

I haven't personally tried it. But there's a debug mode that can be done through Game Genie codes. It'll allow access to a Sound Test feature. As well as codes that replace the Title Screen BGM.
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Post by Cubear Sun 30 Jan 2022 - 22:07

I've started looking into this as a distraction from doing yet more Dragon Quest, but I don't really know where to start as far as patching the super game boy to play MSU-1..

I can identify in GB ram where the track is stored
($db04, $dbod, $dboe, sfx (incl music) $db92)

But I have no idea how to translate this into a signal on the SNES side in order to hook + activate MSU-1


Looking into the code of the Pokemon Yellow SGB MSU-1 hack, I think this is probably a level or two above my current skills. I don't know basically any of the GBz80 ASM that I would need to in order to make this work.
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Post by Conn Mon 31 Jan 2022 - 19:15

My advice, don't mess with that now... it's complicated with all the data_snd to transfer track triggers to the sgb snes cpu and such.
Qwerty is working for... 2 years? already on Link's awakening.
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Post by Nicholas Tue 1 Feb 2022 - 20:32

Cubear wrote:I've started looking into this as a distraction from doing yet more Dragon Quest, but I don't really know where to start as far as patching the super game boy to play MSU-1.. Looking into the code of the Pokemon Yellow SGB MSU-1 hack, I think this is probably a level or two above my current skills.  I don't know basically any of the GBz80 ASM that I would need to in order to make this work
Thanks for looking anyway.

I’ve used something like bgb before (I think it’s called) for looking for OP codes and making Game Genie codes. I’m starting to understand why SGB is complicated compared to SNES stuff, you’re dealing something drastically different.

I’ve done what I could with the PCM set, along with Mega Man II GB 2 years ago when Link’s Awakening was happening for MSU-1. If anything I’m going to have to adjust to volume with SD2SNES testing because I’m not sure how it’ll be if it ever happens. I just have high hopes that this one is the most popular and interesting among these games.
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