Two Crude Dudes

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Post by void Wed 26 May 2021 - 5:01

Hi,

I made a msu-md patch for two crude dudes. Was a bit hesitant to post it as I failed to get it to work for the japanese version due to my own stuborness of wanting to fit it in the original ROM without expanding it Wink

I made a test soundpack based on an original released soundtrack in 1990: https://www.discogs.com/Various-Crude-Buster-Midnight-Resistance-/release/13260123
It can can be downloaded here: https://mega.nz/file/XH5ETLBa#d6hKnqpQiL0_ubYTvRl45IonBHQuPyDG_xOgaWsLMjM
It's not really working well with the game in some points because of fade out and stuff like that

There are two versions of the patch one that maps the intro track (missing from arcade original) to track 11 on the cd and one that retains the original genesis version (which IMO is actually pretty good).

The tracks are mapped as follows:
01 - Crude Buster - The Lifeline of New York - (BGM 1)
02 - Funky Monsters (Boss 1)
03 - Defeated Guys (Clear) (non looping)
04 - Take a Break (Beer)
05 - Like a Hurricane (BGM 2)
06 - Fallout of Christmas (BGM 3)
07 - Kids in Battle (Boss 2)
08 - The Wild Desire (BGM 4)
09 - Justice has Won (Ending) (non looping)
10 - The Crude is Down (Game Over) (non looping)
11 - Intro (This is an alternative version of track 1) (non looping)

Patches can be downloaded here: https://mega.nz/file/iLpihbxL#eqxRu7CVR4vYxf0KKnhOG7r9cSPo4BBseypHRqZEHhA

void
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Post by Relikk Wed 26 May 2021 - 14:24

Cheers for this. An individual after my own heart for arcade soundtrack replacements. No matter how good a SNES or MD soundtrack is, they'll never be as good as the arcade versions for someone that frequented arcades a lot back in the day, in my opinion.

Here's an arcade soundtrack of my own with extended tracks so they should cover the entire round without fading out. I used converted VGM's as I'm not usually a fan of Pony Canyon releases. They add reverb a lot of the time.

https://mega.nz/file/trgG1KDL#Y8Dk9xzeHxAyJQyP-UkBgh5eCU_KmQzU5--KMG-fEjI
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Post by void Wed 26 May 2021 - 15:36

Thanks, sounds awesome! I'm also more a fan of arcade originals! But the Pony Canyon version was easy to make for testing purposes as I'm a total noob in the audio authoring department.

I released the source code: https://github.com/jvisser/msu-md-two-crude-dudes

It's truly horrible Wink I set myself a goal to fit it inside the original ROM file and had to squeeze every byte. Also because of retaining the original intro track which uses even more code. I'm even using compression for the msu-md driver. Unfortunately the Japanese version did not have enough space for the driver even with compression.

Maybe porting to MD+ will not be that easy because of this. But I think MD+ does not need extra ROM space(?) as is the case with MDU-MD for the mega cd driver so maybe everything can just fit at the end of the ROM there. I can help there if need be.

void
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Post by Relikk Thu 27 May 2021 - 13:54

void wrote:But I think MD+ does not need extra ROM space(?) as is the case with MSU-MD for the mega cd driver so maybe everything can just fit at the end of the ROM there.

The MD+ port should be no problem as the code is minimal compared to MSU-MD, with no need to include the driver for it. Most MD+ patches are a couple of hundred bytes, compared to a couple of kilobytes on the MSU-MD side because of said driver. Pev said he'd sort it out when he gets back from his business trip soon, and I'll be able to give TCD a proper test tomorrow.
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Post by Relikk Sat 29 May 2021 - 5:32

Everything seems fine here except for the ending. The music should fade out when you press start to go back to the intro/title screen at "The End". Here the music keeps playing through the SEGA logo and only stops when the intro music is triggered.
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Post by void Sat 29 May 2021 - 16:51

I created a new release that adds a 3 second fade out:

https://github.com/jvisser/msu-md-two-crude-dudes/releases/latest

Also removed support for the original intro track

void
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Post by Relikk Sun 30 May 2021 - 8:44

Getting a red screen on boot with the latest U patch on Genesis Plus GX, which usually means there's a problem with the checksum, but even running it through the program to fix it doesn't help as it says the checksum is fine.
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Post by void Sun 30 May 2021 - 9:00

Hmm, dunno what went wrong. Updated the patches in the latest release.

void
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Post by Retroplay Sun 30 May 2021 - 11:55

Hmm, that's odd.
Patch v1.0.1 boots for me in Genesis Plus GX.
Tested with v1.7.4 6a61d56 (latest from core updater)
and latest v1.7.4 1e0d2da (latest built from Eke-Ekes source)

crc of my patched working rom for reference:
aa134161
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Post by Relikk Sun 30 May 2021 - 11:59

It was a flub on my part. It was auto loading cheats and they were interfering. Apologies.
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Post by void Sun 30 May 2021 - 12:40

I made a version with 2s fade out instead of 3. I think it's better (does not bleed out into the sega logo) https://mega.nz/file/fSYhGAZC#PAeYtLKuAzBxwcRGm4WKsnvG8UmZT6fmtycUJM-fNqc

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Post by Relikk Sun 30 May 2021 - 16:07

That works. All seems well here now, I can't find any problems.
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Post by void Sun 30 May 2021 - 16:37

Ok, I pushed the change to github and made a new release with the above patch files.
Thanks for testing!

void
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