The Legend of Zelda

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The Legend of Zelda  - Page 3 Empty The Legend of Zelda







--- PATCH ---

Patch v6 for Legend of Zelda "Project-Nested" created ROM (by Conn)*:
---- Updated: August 29, 2021 (fix for pnn 1.4.1) ----
Code:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip


-- ADDITIONAL REQUIRED DOWNLOADS ---

Project Nested NES*:
Code:
https://github.com/Myself086/Project-Nested/releases
*: patch is only compatible with pnn 1.4.1 or later!


--- SOUND PACKS ---

Assorted Arranged "30th Anniversary, The Second Narrator, etc" (by PepilloPeV) v3:
---- Updated July 31, 2021 (re-balanced audio levels) ----
Code:
https://drive.google.com/file/d/1ptVfaujGhIsRim7PGxX9kXGfNe6eI9iP/view?usp=sharing

Legend of Zelda Orchestra Set by JUD6MENT:
Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
YouTube Preview

--- NOTES ---
Known bugs:
- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good

Cheats:
7e066C-01 is the cheat for invincible.
7e0659-02 is for silver arrows
7e0657:03 is the magic sword.
7e0671:FF full triforce
With these codes, you should not have much trouble to get to Ganon. If you need more items, check this out:
https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:RAM_map
Interesting is the item part, starting from $0657. The SNES cheats are the same, just put a $7e before, like 7e0657:03 magic sword.


Last edited by Conn on Wed 22 Dec 2021 - 16:28; edited 20 times in total
Conn
Conn

The Legend of Zelda  - Page 3 Image212

Since : 2013-06-30

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The Legend of Zelda :: Comments

Conn

Post Sun 29 Aug 2021 - 12:44 by Conn

Ok, all seems to be working smoothly in project nested 1.4.1
https://github.com/Myself086/Project-Nested/releases

Be sure you recompile with the latest patch:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip

Crucial to work with pnn 1.4.1 are the updated game profiles in the patch folder.
1.4 will not work (only 1.4.1), so be sure to have all updated and recompiled with the correct settings Wink

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Conn

Post Tue 31 Aug 2021 - 16:56 by Conn

Awesome! Let us know when you completed your playthrough or found some bugs. I only briefly tested gleeok l4, l8 and Ganon Smile
Maybe I have some time to look into mm4 this weekend. Work eats my free time Sad

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Conn

Post Thu 2 Sep 2021 - 15:53 by Conn

What a relief 🤠

I looked into mm4, it should be very easy but pnn has issues taking the jsl hijack. No idea if myself086 needs to make another pnn or it's a mistake by me. I'm on it with myself086. AoL needs pnn 1.5

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PittStone

Post Sun 5 Sep 2021 - 16:17 by PittStone

Will the "Europe" Version possible to patch?

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Conn

Post Sun 5 Sep 2021 - 16:22 by Conn

Sure, feel free to hack it Smile

Edit:
Sorry, we just had the discussion here:
https://www.zeldix.net/t1557p75-u-n-squadron-area-88

It's just impossible to port everything and also maintain compatibility with all various patches...

And why would you want a europe version, it's not even translated into German

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PittStone

Post Sun 5 Sep 2021 - 17:41 by PittStone

@Conn Oh yes i forgot that Europe Version not have German language. And its a only German Version that i mean.

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Post Sat 18 Sep 2021 - 15:51 by VVV18

Good afternoon...

During the entire intro screen, only on the SD2SNES/FXPAK PRO (all features disabled) that shrill sound happens all the time, maybe a muted PCM will solve it but, I don't know how to do it, unfortunately...

@Conn, when you can of course take a look at this please,
in advance: thank you very much!!!

Unfortunately I couldn't make a video here...
EDIT: If you need any more details, just say, thanks.

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Conn

Post Sat 18 Sep 2021 - 17:00 by Conn

Hmm. If you watch pev's video, in op, it was made with fxpak, and he didn't report problems. For now I must assume it is your setup but wait for others to chime in.

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Post Sat 18 Sep 2021 - 18:55 by VVV18

Conn wrote:Hmm. If you watch pev's video, in op, it was made with fxpak, and he didn't report problems. For now I must assume it is your setup but wait for others to chime in.


Hello again...

I tried everything, until I downloaded the PCM's again and found that one of the songs got corrupted when copying and pasting; it seems a problem in me external HD, but it is already resolved here, I apologize for what happened, thank you Conn!!!

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Conn

Post Sun 19 Sep 2021 - 6:24 by Conn

Nice that you could resolve it Very Happy

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JUD6MENT

Post Sat 25 Dec 2021 - 6:40 by JUD6MENT

Merry Christmas everyone! I love releasing a new PCM set on Christmas and this year I chose NES Zelda because it is such a classic.

Legend of Zelda Orchestra Set by JUD6MENT:
Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
YouTube Preview

I already updated the first post with the new PCM set I created.

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Post Fri 11 Feb 2022 - 19:19 by VVV18

Hi...
I'm using Snes9x V: 1.5.5.0 ( 1.60 ) for some tests and such, anyway: I tried to put the save made in Snes9x on SD2SNES but it doesn't work, the save size on Snes9x is 128Kb, on SD2SNES the save reaches 256Kb, is that why it doesn't work?

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Conn

Post Sat 12 Feb 2022 - 5:23 by Conn

yes, there were some issues with the save size. I think bsnes savestates are neither compatible.

As far I know the standard is 256kb for these pnn savestates, so the snes9x has the right size. If you want more infos, I'd suggest to reach out myself086 (discord: Myself086#6680 ) to see which is wrong and why they are not compatible. I am not sure but I think bsnes latest fixed the issue
https://revenant1.net/bsnes/build/
(do not take the public release, but the latest from this dev link)

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Post Sat 12 Feb 2022 - 21:37 by VVV18

Conn wrote:yes, there were some issues with the save size. I think bsnes savestates are neither compatible.

As far I know the standard is 256kb for these pnn savestates, so the snes9x has the right size. If you want more infos, I'd suggest to reach out myself086 (discord: Myself086#6680 ) to see which is wrong and why they are not compatible. I am not sure but I think bsnes latest fixed the issue
https://revenant1.net/bsnes/build/
(do not take the public release, but the latest from this dev link)


Thank you very much Conn.
Now I'm going to try for this one, ok, thanks a lot!!!

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Post Sun 13 Feb 2022 - 20:37 by VVV18

@Conn the emulator you gave me works perfectly,
thank you very much!!!

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Conn

Post Tue 15 Feb 2022 - 15:03 by Conn

I talked back with qwerty:
qwerty wrote:
I think he reported the issue and it was fixed but there hasn't been a new release yet.

Oh, right,I remember now. I was the one who fixed it
https://github.com/snes9xgit/snes9x/issues/714

There has been some talk recently about pushing out a new release, so that should happen soon

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Conn

Post Sat 5 Mar 2022 - 4:54 by Conn

@VVV18
The new snes9x 1.61 that is now released should fix the issue:
https://github.com/snes9xgit/snes9x/releases/tag/1.61

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Post Sat 5 Mar 2022 - 11:57 by VVV18

Conn wrote:@VVV18
The new snes9x 1.61 that is now released should fix the issue:
https://github.com/snes9xgit/snes9x/releases/tag/1.61


Thank you very much Conn, I just saw and tested it here, it's just perfect!!!

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