The Legend of Zelda
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Zelda :: The Legend of Zelda I [ Project Nested NES]
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20210728
The Legend of Zelda
--- PATCH ---
Patch v6 for Legend of Zelda "Project-Nested" created ROM (by Conn)*:
---- Updated: August 29, 2021 (fix for pnn 1.4.1) ----
- Code:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip
Mirror: https://mega.nz/file/NKcT1aRR#_Fe5r8QUDifKysDV2fKnnksBVci_GBsE-kXLN1CEVgM
-- ADDITIONAL REQUIRED DOWNLOADS ---
Project Nested NES*:
- Code:
https://github.com/Myself086/Project-Nested/releases
--- SOUND PACKS ---
Assorted Arranged "30th Anniversary, The Second Narrator, etc" (by PepilloPeV) v3:
---- Updated July 31, 2021 (re-balanced audio levels) ----
- Code:
https://drive.google.com/file/d/1ptVfaujGhIsRim7PGxX9kXGfNe6eI9iP/view?usp=sharing
Legend of Zelda Orchestra Set by JUD6MENT:
- Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
--- NOTES ---
Known bugs:- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good
Cheats:
7e066C-01 is the cheat for invincible.
7e0659-02 is for silver arrows
7e0657:03 is the magic sword.
7e0671:FF full triforce
With these codes, you should not have much trouble to get to Ganon. If you need more items, check this out:
https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:RAM_map
Interesting is the item part, starting from $0657. The SNES cheats are the same, just put a $7e before, like 7e0657:03 magic sword.
Last edited by Conn on Wed 22 Dec 2021 - 16:28; edited 20 times in total
Conn- Since : 2013-06-30
The Legend of Zelda :: Comments
Re: The Legend of Zelda
Ok, all seems to be working smoothly in project nested 1.4.1
https://github.com/Myself086/Project-Nested/releases
Be sure you recompile with the latest patch:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip
Crucial to work with pnn 1.4.1 are the updated game profiles in the patch folder.
1.4 will not work (only 1.4.1), so be sure to have all updated and recompiled with the correct settings
https://github.com/Myself086/Project-Nested/releases
Be sure you recompile with the latest patch:
http://bszelda.zeldalegends.net/stuff/Con/nloz_msu1.zip
Crucial to work with pnn 1.4.1 are the updated game profiles in the patch folder.
1.4 will not work (only 1.4.1), so be sure to have all updated and recompiled with the correct settings
Awesome! Let us know when you completed your playthrough or found some bugs. I only briefly tested gleeok l4, l8 and Ganon
Maybe I have some time to look into mm4 this weekend. Work eats my free time
Maybe I have some time to look into mm4 this weekend. Work eats my free time
What a relief
I looked into mm4, it should be very easy but pnn has issues taking the jsl hijack. No idea if myself086 needs to make another pnn or it's a mistake by me. I'm on it with myself086. AoL needs pnn 1.5
I looked into mm4, it should be very easy but pnn has issues taking the jsl hijack. No idea if myself086 needs to make another pnn or it's a mistake by me. I'm on it with myself086. AoL needs pnn 1.5
Sure, feel free to hack it
Edit:
Sorry, we just had the discussion here:
https://www.zeldix.net/t1557p75-u-n-squadron-area-88
It's just impossible to port everything and also maintain compatibility with all various patches...
And why would you want a europe version, it's not even translated into German
Edit:
Sorry, we just had the discussion here:
https://www.zeldix.net/t1557p75-u-n-squadron-area-88
It's just impossible to port everything and also maintain compatibility with all various patches...
And why would you want a europe version, it's not even translated into German
@Conn Oh yes i forgot that Europe Version not have German language. And its a only German Version that i mean.
Good afternoon...
During the entire intro screen, only on the SD2SNES/FXPAK PRO (all features disabled) that shrill sound happens all the time, maybe a muted PCM will solve it but, I don't know how to do it, unfortunately...
@Conn, when you can of course take a look at this please,
in advance: thank you very much!!!
Unfortunately I couldn't make a video here...
EDIT: If you need any more details, just say, thanks.
During the entire intro screen, only on the SD2SNES/FXPAK PRO (all features disabled) that shrill sound happens all the time, maybe a muted PCM will solve it but, I don't know how to do it, unfortunately...
@Conn, when you can of course take a look at this please,
in advance: thank you very much!!!
Unfortunately I couldn't make a video here...
EDIT: If you need any more details, just say, thanks.
Hmm. If you watch pev's video, in op, it was made with fxpak, and he didn't report problems. For now I must assume it is your setup but wait for others to chime in.
Conn wrote:Hmm. If you watch pev's video, in op, it was made with fxpak, and he didn't report problems. For now I must assume it is your setup but wait for others to chime in.
Hello again...
I tried everything, until I downloaded the PCM's again and found that one of the songs got corrupted when copying and pasting; it seems a problem in me external HD, but it is already resolved here, I apologize for what happened, thank you Conn!!!
Merry Christmas everyone! I love releasing a new PCM set on Christmas and this year I chose NES Zelda because it is such a classic.
Legend of Zelda Orchestra Set by JUD6MENT:
I already updated the first post with the new PCM set I created.
Legend of Zelda Orchestra Set by JUD6MENT:
- Code:
https://mega.nz/file/wyRhnQhR#I0n_uYlrgUDqrGNAeiwHm5jmkAh5blb7rf6qs51cdo0
I already updated the first post with the new PCM set I created.
Hi...
I'm using Snes9x V: 1.5.5.0 ( 1.60 ) for some tests and such, anyway: I tried to put the save made in Snes9x on SD2SNES but it doesn't work, the save size on Snes9x is 128Kb, on SD2SNES the save reaches 256Kb, is that why it doesn't work?
I'm using Snes9x V: 1.5.5.0 ( 1.60 ) for some tests and such, anyway: I tried to put the save made in Snes9x on SD2SNES but it doesn't work, the save size on Snes9x is 128Kb, on SD2SNES the save reaches 256Kb, is that why it doesn't work?
yes, there were some issues with the save size. I think bsnes savestates are neither compatible.
As far I know the standard is 256kb for these pnn savestates, so the snes9x has the right size. If you want more infos, I'd suggest to reach out myself086 (discord: Myself086#6680 ) to see which is wrong and why they are not compatible. I am not sure but I think bsnes latest fixed the issue
https://revenant1.net/bsnes/build/
(do not take the public release, but the latest from this dev link)
As far I know the standard is 256kb for these pnn savestates, so the snes9x has the right size. If you want more infos, I'd suggest to reach out myself086 (discord: Myself086#6680 ) to see which is wrong and why they are not compatible. I am not sure but I think bsnes latest fixed the issue
https://revenant1.net/bsnes/build/
(do not take the public release, but the latest from this dev link)
Conn wrote:yes, there were some issues with the save size. I think bsnes savestates are neither compatible.
As far I know the standard is 256kb for these pnn savestates, so the snes9x has the right size. If you want more infos, I'd suggest to reach out myself086 (discord: Myself086#6680 ) to see which is wrong and why they are not compatible. I am not sure but I think bsnes latest fixed the issue
https://revenant1.net/bsnes/build/
(do not take the public release, but the latest from this dev link)
Thank you very much Conn.
Now I'm going to try for this one, ok, thanks a lot!!!
I talked back with qwerty:
qwerty wrote:
I think he reported the issue and it was fixed but there hasn't been a new release yet.
Oh, right,I remember now. I was the one who fixed it
https://github.com/snes9xgit/snes9x/issues/714
There has been some talk recently about pushing out a new release, so that should happen soon
@VVV18
The new snes9x 1.61 that is now released should fix the issue:
https://github.com/snes9xgit/snes9x/releases/tag/1.61
The new snes9x 1.61 that is now released should fix the issue:
https://github.com/snes9xgit/snes9x/releases/tag/1.61
Conn wrote:@VVV18
The new snes9x 1.61 that is now released should fix the issue:
https://github.com/snes9xgit/snes9x/releases/tag/1.61
Thank you very much Conn, I just saw and tested it here, it's just perfect!!!
I replaced the main preview video with my own only because the last one is no longer available on YouTube.
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