Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦

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Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦 Empty Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦






Currently, this patch has only been tested working on the Japanese base ROM.

Version 1.00 by Cubear:
Code:
https://mega.nz/file/WLAUlTBQ#k8W6ydQN8uLh1qwqjLU2vwnsoe7XQ-F5SgSI2BpVL84




Music: Bishoujo Senshi Sailormoon S" ~Super Famicom-ban
https://vgmdb.net/album/2960
Code:
https://mega.nz/file/SXomRQCa#q32f4Ga4iPbNtOpmLloEP0GRsCDJXVvjrz5Tk7PxgLs


Mar 8 2024:
Initial release V1.00


Last edited by Cubear on Fri 8 Mar 2024 - 22:35; edited 2 times in total
Cubear
Cubear

Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦 Image211

Since : 2021-11-17

https://www.patreon.com/Cubear

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Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦 :: Comments

Cubear

Post Fri 8 Mar 2024 - 21:18 by Cubear

Unfortunately, the tournament edition on RHDN is not compatible with this patch as it contains its own MSU-1 code.

If the patch authors would like to implement my code they are more than welcome to it.

Not tested with Big Zam.

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Post Sat 9 Mar 2024 - 17:53 by SuperFeistyFox

I can confirm, as I have tested it, that it works on Big Zam (I patched the MSU-1 patch on the already patched Big Zam rom).

EDIT: I think I may have made a mistake. As I made a copy of the Big Zam patch, I meant to patch the copy, but I patched the original by mistake and tested it, seeing that it already has MSU-1 coding which works with the PCM on SNES9X, as my actual patched copy freezes after the first screen.

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