Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Fighting :: Other
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Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦
Currently, this patch has only been tested working on the Japanese base ROM.
Version 1.00 by Cubear:
- Code:
https://mega.nz/file/WLAUlTBQ#k8W6ydQN8uLh1qwqjLU2vwnsoe7XQ-F5SgSI2BpVL84
Music: Bishoujo Senshi Sailormoon S" ~Super Famicom-ban
https://vgmdb.net/album/2960
- Code:
https://mega.nz/file/SXomRQCa#q32f4Ga4iPbNtOpmLloEP0GRsCDJXVvjrz5Tk7PxgLs
Mar 8 2024:
Initial release V1.00
Last edited by Cubear on Fri 8 Mar 2024 - 22:35; edited 2 times in total
Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦 :: Comments
Re: Pretty Soldier Sailor Moon S: Out of Field Brawl!? Contest for the Lead Part /Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen / 美少女戦士セーラームーンS・場外乱闘!?主役争奪戦
Unfortunately, the tournament edition on RHDN is not compatible with this patch as it contains its own MSU-1 code.
If the patch authors would like to implement my code they are more than welcome to it.
Not tested with Big Zam.
If the patch authors would like to implement my code they are more than welcome to it.
Not tested with Big Zam.
I can confirm, as I have tested it, that it works on Big Zam (I patched the MSU-1 patch on the already patched Big Zam rom).
EDIT: I think I may have made a mistake. As I made a copy of the Big Zam patch, I meant to patch the copy, but I patched the original by mistake and tested it, seeing that it already has MSU-1 coding which works with the PCM on SNES9X, as my actual patched copy freezes after the first screen.
EDIT: I think I may have made a mistake. As I made a copy of the Big Zam patch, I meant to patch the copy, but I patched the original by mistake and tested it, seeing that it already has MSU-1 coding which works with the PCM on SNES9X, as my actual patched copy freezes after the first screen.
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