Bug in Hyrule Magic

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Bug in Hyrule Magic Empty Bug in Hyrule Magic

Post by Conn on Tue 12 Nov 2013 - 19:35

I wrote a lot of text to explain the hurricane spin and HM changes the monologue in pc 0e/0000- 0e/7fff. Unfortunately HM also changed 0e/8000: 01->80 which resulted in a bug with Ganon's earthquake (I was teleported into a wall).

At 0e/8000 a new bank starts in lorom and HM somehow writes also here if you exceed the monologue space. Dunno whether some people got into this problems as well, but it took me some time to get it. So if this will ever makes problems this is the first place to look.
Conn
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Bug in Hyrule Magic Empty Re: Bug in Hyrule Magic

Post by Conn on Wed 13 Nov 2013 - 6:53

Thanks, can you explain this a bit further (where to find your vital hex addresses)?
I found this topic but I couldn't find the hint to the monologues:
http://zeldix.forumotion.com/t17-vital-hex-addresses

I have:
0e/7ff0: 1e 43 7f 80 59 e3 59 25 22 24 1e 43 7f 80 43 7f
So at 0e/7ffd: 80 is the final byte? can I move it to $7ffff?
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Post by Conn on Wed 13 Nov 2013 - 12:50

I see, thanks for explaining and great that everything is ok now Smile

It's a bit unfortunate that HM isn't advanced anymore, since this bug is severe in sense that you cannot defeat Ganon anymore. In all other cases you get a error message like when you exceed sprites. I'd wish that Sephiroth3 continues to work on his editor or that he gives the source code so that other people advance it... but well.
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