Editing the color palette
Zeldix :: Zelda III Hacking :: Requests
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Editing the color palette
Hey guys,
finally i find a way to change the color from sprites and apply them to my JP 1.0 version
But now i want to change more then i can imagine To change the color of the tunic/mail, sword and shield is easy.
But how can i change the color e.g. for the boomerang?
Which palette is that? Which sprite will it effect too?
Grtz Chrille
finally i find a way to change the color from sprites and apply them to my JP 1.0 version
But now i want to change more then i can imagine To change the color of the tunic/mail, sword and shield is easy.
But how can i change the color e.g. for the boomerang?
Which palette is that? Which sprite will it effect too?
Grtz Chrille
ChrillePan- Newcomer
- Since : 2014-06-19
Re: Editing the color palette
Learn how to use geiger and make the breakpoint
08/c6A4
You will get this when opening a chest with an item
$08/C6A4 BF 9C 84 09 LDA $09849C,x[$09:84A3] A:0024
in the clamp is the Palette address for the item, in above example at
snes 09/84a3 = pc 04/84a3
the byte there determines the global palette
04: green, 02: blue, 01:red
e.g.:
ice rod: 04:84A4: 02 (blue)
byrna: 04:84B4 02 (blue)
somaria: 04:84B1 01 (red)
shovel: 84AF 01 (red)
hammer: 04:84A5 01 (red)
08/c6A4
You will get this when opening a chest with an item
$08/C6A4 BF 9C 84 09 LDA $09849C,x[$09:84A3] A:0024
in the clamp is the Palette address for the item, in above example at
snes 09/84a3 = pc 04/84a3
the byte there determines the global palette
04: green, 02: blue, 01:red
e.g.:
ice rod: 04:84A4: 02 (blue)
byrna: 04:84B4 02 (blue)
somaria: 04:84B1 01 (red)
shovel: 84AF 01 (red)
hammer: 04:84A5 01 (red)
Conn- Since : 2013-06-30
Re: Editing the color palette
Conn wrote:Learn how to use geiger and make the breakpoint
08/c6A4
You will get this when opening a chest with an item
$08/C6A4 BF 9C 84 09 LDA $09849C,x[$09:84A3] A:0024
in the clamp is the Palette address for the item, in above example at
snes 09/84a3 = pc 04/84a3
the byte there determines the global palette
04: green, 02: blue, 01:red
e.g.:
ice rod: 04:84A4: 02 (blue)
byrna: 04:84B4 02 (blue)
somaria: 04:84B1 01 (red)
shovel: 84AF 01 (red)
hammer: 04:84A5 01 (red)
Nice, but it is interesting that the OP wants to edit the non-standard Japan version of Alttp, which has all the data misplaced (in comparisment to the standard US version). So I don't think the upper data will help him, or did you actually run the Japan version JP 1.0 through Geiger to produce the upper data?
Puzzledude- Since : 2012-06-20
Re: Editing the color palette
I edit the US Version with Hyrule Magic and create a IPS. Than i can change the "position" of the palettes so it will work for the JP version after i apply the patch.
ChrillePan- Newcomer
- Since : 2014-06-19
Re: Editing the color palette
well, snes 08/c6A4 = pc 04/46A4.
Simply check where the code there is located in the japa Version and adjust the breakpoint
Simply check where the code there is located in the japa Version and adjust the breakpoint
Conn- Since : 2013-06-30
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