Saturday Night Slam Masters (track mapping assistance)

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Post by JUD6MENT Mon 6 Aug 2018 - 21:54

Project done:

https://www.zeldix.net/t1784-saturday-night-slam-masters
(Edited by Conn)

Yeah, i can get this done, im on it
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Post by Relikk Tue 7 Aug 2018 - 11:32

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Post by Polargames Sat 11 Aug 2018 - 1:53

@Conn Hey would it be ok if I could try to get this game done, I had read the Pepv has retired and I wanted to ask if I could give it a shot, now if I could I would not take any credit, It would all go to Pepv,You,Relikk and Jud6ment. I just wanted to do this ask a thank you to Pepv for doing the pcms for w3d, and for all you you that have helped me so far. If you or some else is already doing it that is fine. I am just trying to help out. Thank you
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Post by Conn Sat 11 Aug 2018 - 4:23

Until now I have nothing to do with this patch... but it sounds like Pev already coded it, at least the track hook is found. Maybe he releases the source so you can update it (if not yet all is done).
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Post by pev Sat 11 Aug 2018 - 10:37

@Conn i will post the source in a bit. I will just set the loop table for the tracks we already know are mapped.

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Post by pev Sat 11 Aug 2018 - 14:15

@ToAll I found a better hook (last one not recommended). The new hook works better with the game and built-in sound test. Unfortunately, the track map will have to be redone. I will do what I can. Also found out several tracks share the same track value. I will have to figure out how to separate them once I remap the values with the new hook I found. Stay tuned.


Last edited by pepillopev on Sat 11 Aug 2018 - 15:40; edited 1 time in total

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Post by pev Sat 11 Aug 2018 - 15:35

@ToAll I redid the track map to match the updated hook. There are about 8 individual tracks that share same values among themselves (look at map list for clarification). The patch code is pretty much 90% done (remaining 10% is coding track separation). At this time, I am unable to code in the separation of shared tracks 71, B0, DB.

I posted my ASM as it is now (with the shared tracks issue). If Conn, Kurrono, or anyone else wants to take a crack at it, go ahead. If no one one pursues it, I will eventually look into it. I just do not have time at the moment. You all take care. The ASM source is at this link.

And yes, I am retired (no more projects). This one is just my last fight to finish (unless someone else takes the mantle). As for Hook, it did not make the cut. If someone else wishes to do it, you have my blessing (as I will not pursue it).

Smile

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Post by Conn Sat 11 Aug 2018 - 18:59

It's experimental, but this may be a unique key to map all themes: 03c7

unfortunately, this means re-mapping and worse, 2 hooks (maybe even more, I didn't test extensively):

$C0/0DAF CD C7 03    CMP $03C7  [$80:03C7]   A:0011
$C0/0DB2 8D C7 03    STA $03C7  [$80:03C7]   A:0011

$C0/0DC3 CD C7 03    CMP $03C7  [$80:03C7]   A:6016
$C0/0DC6 8D C7 03    STA $03C7  [$80:03C7]   A:6016

I changed your code, so that it should be working (but all loop values needs to be re-adjusted as well, those with 00 won't trigger).
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Post by pev Sat 11 Aug 2018 - 19:28

@Conn Awesome! Good thing there is a sound test in this game.

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Post by Polargames Sat 11 Aug 2018 - 21:36

Darn, @Conn you beat me lol, no problem it would of takened me probly a moth to try to get the code to work lol, So its all good :-). Just trying to be a equal helper.
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Post by JUD6MENT Sat 11 Aug 2018 - 23:03

Hey, just a heads up i wanted to help with mapping a few of these games but my job keeps adding more hours and until i can find a new job im not going to be able to help on these games, its just too much. You seem to be making good progress in learning to rom hack Polar, that's really awesome. Hope we can work on more projects in the future but at this moment i need to focus spending the little time i have with my wife
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Post by Conn Sun 12 Aug 2018 - 6:27

@Conn Awesome! Good thing there is a sound test in this game.

Cool, I iterated through with the sound test, seems like it's working:
Code:

$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:9A11 X:0008 Y:0022 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:9A12 X:0008 Y:0024 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5613 X:0000 Y:0007 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6314 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6015 X:0000 Y:0009 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6016 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5C17 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6418 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6119 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:461A X:0000 Y:0006 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5A1B X:0000 Y:0007 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:621C X:0000 Y:0007 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5E1D X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:891E X:0000 Y:0009 P:enVMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6A1F X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:8220 X:0000 Y:0009 P:enVMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6921 X:0000 Y:0007 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5622 X:0000 Y:0007 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:8523 X:0000 Y:000A P:enVMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:3824 X:0000 Y:0005 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5E25 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6726 X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:9A27 X:000C Y:0048 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:9A28 X:000C Y:0048 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:5329 X:0000 Y:0006 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:3E2A X:0000 Y:0004 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:482B X:0000 Y:0005 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:532C X:0000 Y:0006 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6A2D X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:532E X:0000 Y:0006 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:672F X:0000 Y:0008 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:6430 X:0000 Y:0005 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:9A31 X:000C Y:0054 P:envMXdizc
$C0/0DAF 22 80 F9 C1 JSL $C1F980[$C1:F980]   A:BB32 X:0000 Y:0011 P:envMXdizc
Non-loops: 11,12,28,29,2b,2d,2e,2f
(these are much less than in your docs list, Pev, but I tested all with the sound test. I'll update the patch with spc fallback soon.


Last edited by Conn on Sun 12 Aug 2018 - 8:34; edited 1 time in total
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Post by Conn Sun 12 Aug 2018 - 8:33

Ok, here's v2, it features a spc fallback and full loop table. Pev, I nearly coded from scratch ^^''

Somebody should update the docs.

Hope it works Very Happy
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Last edited by Conn on Mon 13 Aug 2018 - 5:15; edited 1 time in total
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Post by Polargames Sun 12 Aug 2018 - 13:45

JUD6MENT wrote:Hey, just a heads up i wanted to help with mapping a few of these games but my job keeps adding more hours and until i can find a new job im not going to be able to help on these games, its just too much. You seem to be making good progress in learning to rom hack Polar, that's really awesome. Hope we can work on more projects in the future but at this moment i need to focus spending the little time i have with my wife

Hey thank you very much Jud6ment for your kind words, I am learning from the best. We understand, real life always comes first. Also you have done a great job rom mapping, You were able to map out OOTW and EVO. Two games that for me without useing cheats I had struggled at. So its all good dude. Enjoy your free time and I wish you the best of luck with finding a new job as well. When you do and you have more free time don't worrie we will work on more projects together Smile. Have a great day dude :-D
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Post by pev Sun 12 Aug 2018 - 17:20

@Conn Yeah, I see. Awesome, I guess all that will be needed is the final PCM tracks and we will be set.

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Post by Conn Mon 13 Aug 2018 - 5:17

I forgot to add an ips to the patch in my post two posts above, it's added now if you redownload. Breakpoint is 2004 W hook.

Non-loops: 11,12,28,29,2b,2d,2e,2f
are are edited in the table.
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Post by Relikk Mon 13 Aug 2018 - 11:46

Track map sheet is updated.

Finishing off the PCM's now for the arcade set. They should be up in a little while.
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Post by Relikk Mon 13 Aug 2018 - 12:46

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Post by Conn Mon 13 Aug 2018 - 16:10

Awesome Relikk, luckily you also used the correct name convention!
Pev, I hope you can finish things up and release Very Happy
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Post by pev Tue 14 Aug 2018 - 6:22

@Conn Out of town now, I’ll look into it once I get back to hotel. Good job gentlemen.

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Post by Relikk Tue 14 Aug 2018 - 6:40

Conn wrote:Awesome Relikk, luckily you also used the correct name convention!

Considering it was Pev's patch initially, I used his naming scheme.

pepillopev wrote:@Conn Out of town now, I’ll look into it once I get back to hotel. Good job gentlemen.

Safe travels, Pev.
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Post by Conn Sat 18 Aug 2018 - 10:46

@Relikk, Pev is now truly retired, so it's up to us to release this project. I completed the patch package:
http://bszelda.zeldalegends.net/stuff/Con/snsm_msu1_patch.zip

Could you maybe make the release together with your pcm set and video into fighting(?)?

I will also quit (no new projects) but am here for the maintainance stuff (adding new pcm sets and such), and hope there will be some progress with my 2 remaining projects (tetris, earthbound) one day Very Happy
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Post by Relikk Sat 18 Aug 2018 - 11:05

Sure. I'll have a look later.
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Post by Relikk Mon 20 Aug 2018 - 16:58

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Post by Conn Mon 20 Aug 2018 - 17:55

Awesome Very Happy

With this being off the table I have only left
- Tetris, Dr.Mario
(are people still trying to find a good remaster btw or is this abandoned?)
- Earthbound (extern people will hopefully finish the pcm set... one day)
I WON'T START ANY NEW PROJECT NOR HELP ON EXISTING TRIES (except I have a good day,,, maybe Wink )

K is working on
- Star Fox... dunno if it's ever be done since Pev and I retired
- Beavis and Buttheads... no idea about the progress
...?
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