Mapping Kirby and Out of this World
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Mapping Kirby and Out of this World
Do you need help making PCM on either kirby or out of this world? I just finished my X3 PCM project so i could take a new one to help. If you wanted me to do out of this world however it could take me a little more time to gather all the music i will need because i have actually never heard of that game but i will still do it.
MAP DOCS
Kirby's Dream Land 3 Track List
Out of This World Track List
MAP DOCS
Kirby's Dream Land 3 Track List
Out of This World Track List
JUD6MENT- Since : 2018-04-19
Re: Mapping Kirby and Out of this World
That would be absolutely great if you could help out here
To do it, apply the audio (or audio+video) patch from first post here to a english non-headered rom:
https://www.zeldix.net/t1732-out-of-this-world
Then start bsnes and set a breakpoint at 2004, with hook at write:
Tools -> Debugger
Debugger Console: Tools -> Breakpoint editor
Now the game will halt whenever 2004 is written to, e.g.,
9ff639 sta $2004 [802004] A:000a
This is at title screen and A:000a is the theme for title screen music.
When a breakpoint is activated you need to press run again at the console to continue.
Use many savestates, e.g., I found escaping the animal in l1 is hard if you press run on the console again (you loose crucual seconds). Here I suggest clear the hook after mapping, load the safestate, play this part and make write again to continue with the further breakpoints.
I played through the first level and this is the list so far:
I need to know which themes loop and which don't to complete the asm. If you have the map list finished either you or Relikk can easily make a pcm set.
If you have problems with the game, just use this longplay:
https://www.youtube.com/watch?v=Gm9lgIzjlK8
Luckily the game is with 30 minutes relatively short
As for Kirby, I thought polar would make the map list, but I am not sure whether he's still on it or on his next project.
To do it, apply the audio (or audio+video) patch from first post here to a english non-headered rom:
https://www.zeldix.net/t1732-out-of-this-world
Then start bsnes and set a breakpoint at 2004, with hook at write:
Tools -> Debugger
Debugger Console: Tools -> Breakpoint editor
Now the game will halt whenever 2004 is written to, e.g.,
9ff639 sta $2004 [802004] A:000a
This is at title screen and A:000a is the theme for title screen music.
When a breakpoint is activated you need to press run again at the console to continue.
Use many savestates, e.g., I found escaping the animal in l1 is hard if you press run on the console again (you loose crucual seconds). Here I suggest clear the hook after mapping, load the safestate, play this part and make write again to continue with the further breakpoints.
I played through the first level and this is the list so far:
So far I found:
01: animal hunts you (loop)
02
03: cutscreen in cage (begin of L2), I think it is on loop (needs to be changed
04: Animal shot (end of L1)
05
06
07: cage crashes down jingle
08
09
0a-10: Title Screen (no loop)
0b-11: Intro video (no loop)
0c-12: death (no loop)
0d
0e: Leeches sting
I need to know which themes loop and which don't to complete the asm. If you have the map list finished either you or Relikk can easily make a pcm set.
If you have problems with the game, just use this longplay:
https://www.youtube.com/watch?v=Gm9lgIzjlK8
Luckily the game is with 30 minutes relatively short
As for Kirby, I thought polar would make the map list, but I am not sure whether he's still on it or on his next project.
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
I was actually referring to making the PCM set, which I know isnt a huge help but is something I could do, but I would like to give this a try next week when I have time.
If this is a hard game though I am going to have some trouble because my computer isnt that great and lags when I try to use an emulator. I actually play games on my modded Wii or WiiU, thats why I didnt get into MSU-1 until recently because I was waiting for something to be compatible for the console. I will give it a shot though because I would love to help out if possible. I just found the bsnes+ with the debugger on romhacking.net so I will give it a try
If this is a hard game though I am going to have some trouble because my computer isnt that great and lags when I try to use an emulator. I actually play games on my modded Wii or WiiU, thats why I didnt get into MSU-1 until recently because I was waiting for something to be compatible for the console. I will give it a shot though because I would love to help out if possible. I just found the bsnes+ with the debugger on romhacking.net so I will give it a try
JUD6MENT- Since : 2018-04-19
Re: Mapping Kirby and Out of this World
[quote="Conn"]That would be absolutely great if you could help out here
To do it, apply the audio (or audio+video) patch from first post here to a english non-headered rom:
https://www.zeldix.net/t1732-out-of-this-world
Then start bsnes and set a breakpoint at 2004, with hook at write:
Tools -> Debugger
Debugger Console: Tools -> Breakpoint editor
Now the game will halt whenever 2004 is written to, e.g.,
9ff639 sta $2004 [802004] A:000a
This is at title screen and A:000a is the theme for title screen music.
When a breakpoint is activated you need to press run again at the console to continue.
Use many savestates, e.g., I found escaping the animal in l1 is hard if you press run on the console again (you loose crucual seconds). Here I suggest clear the hook after mapping, load the safestate, play this part and make write again to continue with the further breakpoints.
I played through the first level and this is the list so far:
I need to know which themes loop and which don't to complete the asm. If you have the map list finished either you or Relikk can easily make a pcm set.
If you have problems with the game, just use this longplay:
https://www.youtube.com/watch?v=Gm9lgIzjlK8
Luckily the game is with 30 minutes relatively short
As for Kirby, I thought polar would make the map list, but I am not sure whether he's still on it or on his next project.[/quote
I can make a map list, I was just double checking my music for pcms, I have no new projects at all, I was just doing my best to learn msu. now for the map list it would be at least for kirby level 1-6 correct useing the patch you had made correct?
To do it, apply the audio (or audio+video) patch from first post here to a english non-headered rom:
https://www.zeldix.net/t1732-out-of-this-world
Then start bsnes and set a breakpoint at 2004, with hook at write:
Tools -> Debugger
Debugger Console: Tools -> Breakpoint editor
Now the game will halt whenever 2004 is written to, e.g.,
9ff639 sta $2004 [802004] A:000a
This is at title screen and A:000a is the theme for title screen music.
When a breakpoint is activated you need to press run again at the console to continue.
Use many savestates, e.g., I found escaping the animal in l1 is hard if you press run on the console again (you loose crucual seconds). Here I suggest clear the hook after mapping, load the safestate, play this part and make write again to continue with the further breakpoints.
I played through the first level and this is the list so far:
So far I found:
01: animal hunts you (loop)
02
03: cutscreen in cage (begin of L2), I think it is on loop (needs to be changed
04: Animal shot (end of L1)
05
06
07: cage crashes down jingle
08
09
0a-10: Title Screen (no loop)
0b-11: Intro video (no loop)
0c-12: death (no loop)
0d
0e: Leeches sting
I need to know which themes loop and which don't to complete the asm. If you have the map list finished either you or Relikk can easily make a pcm set.
If you have problems with the game, just use this longplay:
https://www.youtube.com/watch?v=Gm9lgIzjlK8
Luckily the game is with 30 minutes relatively short
As for Kirby, I thought polar would make the map list, but I am not sure whether he's still on it or on his next project.[/quote
I can make a map list, I was just double checking my music for pcms, I have no new projects at all, I was just doing my best to learn msu. now for the map list it would be at least for kirby level 1-6 correct useing the patch you had made correct?
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@ Jud6ment,
ok let's see how it goes for you
we can't make a pcm set without a map list. But eventually we get one, I am sure. Relikk has a lot of remasters.
@polar, great to hear. You must play thtough the complete game with the breakpoint on to map all themes correctly.
ok let's see how it goes for you
we can't make a pcm set without a map list. But eventually we get one, I am sure. Relikk has a lot of remasters.
@polar, great to hear. You must play thtough the complete game with the breakpoint on to map all themes correctly.
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:@ Jud6ment,
ok let's see how it goes for you
we can't make a pcm set without a map list. But eventually we get one, I am sure. Relikk has a lot of remasters.
@polar, great to hear. You must play thtough the complete game with the breakpoint on to map all themes correctly.
Ok Conn, Now will something pop up on my screen when I am done or will there be a file that I need to find. I have so far played level one to test to make sure it worked, I have no clue were to look. Thanks
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@polargames I sent you a PM with some more details on how to map your tracks for Kirby. There is a link to a quick video tutorial on what to do (hopefully, this helps you get this game done).
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
pepillopev wrote:@polargames I sent you a PM with some more details on how to map your tracks for Kirby. There is a link to a quick video tutorial on what to do (hopefully, this helps you get this game done).
Pepillopev, Thank you so much!!!! I highly enjoyed the video and now I know how to do it. Will get right to work on it. Thanks again.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@polargames Just remember to put a good description for every track value that you map out. A good track description will make it easier on the PCM artist to have a rough idea on how and where to start.
EDIT: You can use Game Genie/ActionReplay codes to get you through the game faster.
EDIT: You can use Game Genie/ActionReplay codes to get you through the game faster.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
Using game genie/action replay is a good idea.
JUD6MENT- Since : 2018-04-19
Re: Mapping Kirby and Out of this World
pepillopev wrote:@polargames Just remember to put a good description for every track value that you map out. A good track description will make it easier on the PCM artist to have a rough idea on how and where to start.
EDIT: You can use Game Genie/ActionReplay codes to get you through the game faster.
@Pepillopev, I have watch your video about 5 times in a row now, and I have bsnes set up just lie you have it and it will play the game fine, but no data shows up in the box. No hot pink text, I also used your suggestion of game genie codes and I cannot get it to work in bsnes and when I try snes9x debugger it crashes the game. I have a photo to show you that I set it up just like you did
I do not know what I am doing wrong.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
JUD6MENT wrote:Using game genie/action replay is a good idea.
I took that advice and I try to use it, but it did not work. I also tried it on snes9x debugger and it did not work. The only thing that it worked on was regular snes9x.
I do not know what to do. I played level 1 1-5 and still nothing showed up.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
You probably don't
- have kirby_msu.ips applied to your rom
- didn't rename the patched rom to kirby_msu.sfc
- didn't copy kirby_msu.msu into your folder
Guess it is point 2/3 since your name in your image shows kdl-msu.sfc. It must be the same name like the msu file.
The msu file is part of the patch package.
It would be best if you make your mapping list with hex, dec, description, Loop information and source (where to find the remastered theme. If none is available give a link to the ost), like:
HEX DEC LOOP DESCRIPTION SOURCE
$21 33 Yes Title Screen youtube.com/xxx time, remastered/original etc....
Pev, can you PM Jud6ment also the video? In case he wants to try OoTW...
General, mapping the themes should be thorough, like also dying, continue, credits, demo, etc. Must not be forgotten...
- have kirby_msu.ips applied to your rom
- didn't rename the patched rom to kirby_msu.sfc
- didn't copy kirby_msu.msu into your folder
Guess it is point 2/3 since your name in your image shows kdl-msu.sfc. It must be the same name like the msu file.
The msu file is part of the patch package.
It would be best if you make your mapping list with hex, dec, description, Loop information and source (where to find the remastered theme. If none is available give a link to the ost), like:
HEX DEC LOOP DESCRIPTION SOURCE
$21 33 Yes Title Screen youtube.com/xxx time, remastered/original etc....
Pev, can you PM Jud6ment also the video? In case he wants to try OoTW...
General, mapping the themes should be thorough, like also dying, continue, credits, demo, etc. Must not be forgotten...
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:You probably don't
- have kirby_msu.ips applied to your rom
- didn't rename the patched rom to kirby_msu.sfc
- didn't copy kirby_msu.msu into your folder
Guess it is point 2/3 since your name in your image shows kdl-msu.sfc. It must be the same name like the msu file.
The msu file is part of the patch package.
It would be best if you make your mapping list with hex, dec, description, Loop information and source (where to find the remastered theme. If none is available give a link to the ost), like:
HEX DEC LOOP DESCRIPTION SOURCE
$21 33 Yes Title Screen youtube.com/xxx time, remastered/original etc....
Pev, can you PM Jud6ment also the video? In case he wants to try OoTW...
General, mapping the themes should be thorough, like also dying, continue, credits, demo, etc. Must not be forgotten...
I name the game wrong, name it the correct way and everything worked, at the end of level 2, takeing a break because my eyes are going bonkers lol and I have a nice list of codes for you also. One other thing how do you get cheat codes to work in bsnes because I cannot find a way to do it.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@polargames @JUD6MENT The link below is a GoogleDocs online spreadsheet you can use to update your track mapping information. Just click on the link for the game you are working on, and when it loads, type in your track mapped information. This info will be available to any PCM artist that wants start making the music for the game.
Kirby's Dream Land 3 Track List
Out of This World Track List
Kirby's Dream Land 3 Track List
Out of This World Track List
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
polargames wrote:One other thing how do you get cheat codes to work in bsnes because I cannot find a way to do it.
@polargames @JUD6MENT Hope this helps (click on link for video demo)
bSnes++ Game Genie Video Example
Last edited by pepillopev on Fri 29 Jun 2018 - 16:51; edited 2 times in total
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
@polargames @JUD6MENT Out of this World video demo illustrating how to patch the rom and use bSnes++ to map tracks (and where to document them).
Out of This World Video Demo (Patch and Map)
Out of This World Video Demo (Patch and Map)
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
Wow, thanks guys, next week i only work monday so i will give this a try and get it done. I played half way through out this world and its a cool game.
JUD6MENT- Since : 2018-04-19
Mapping Kirby and Out of this World
Hey, I am takeing a little break from Kirby 3, I just cannot beat level 4-4 mini boss. I have die a lot. I also found out the cheats do not work in kirby 3 when doing 2004 breaks.
Here is my list. I have most of the game beat level1- 4-4 because I cannot get past the mini boss, all of it was collected today, so there might be spelling errors and such, now if things are missing its because I did not find them and/or the game did not break at all in play. 3 human error, but thats a given. So here it is so far.
Here is my list. I have most of the game beat level1- 4-4 because I cannot get past the mini boss, all of it was collected today, so there might be spelling errors and such, now if things are missing its because I did not find them and/or the game did not break at all in play. 3 human error, but thats a given. So here it is so far.
- Code:
[hide]09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 950 F:32- intro with Nintendo logo and game publisher icon
09f815 sta $002004 [002004] A:0022 X:0000 Y:00ff S:1fef D:3600 DB:40 nvMXdIzC V:244 H: 342 F:42- Game title
09f815 sta $002004 [002004] A:0025 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:238 H:1154 F: 3 hit a button and going into save menu
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:191 H: 508 F:35 Starting new game
09f815 sta $002004 [002004] A:0019 X:0000 Y:0041 S:1fe8 D:3600 DB:40 nvMXdIzC V: 43 H: 622 F: 6 world menu- Picked level one
09f815 sta $002004 [002004] A:0019 X:0000 Y:0041 S:1fe8 D:3600 DB:40 nvMXdIzC V: 43 H: 622 F: 6 World 1, Level 1 intro cut screen
09f815 sta $002004 [002004] A:0019 X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1188 F:57 Level one map desplay where you start level select 1-6
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Playing level 1
09f815 sta $002004 [002004] A:0026 X:0000 Y:00d7 S:1fee D:3600 DB:40 nvMXdizC V:129 H: 760 F:52 went into the first door of level 1
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 120 F:13 Exit first level 1 door
09f815 sta $002004 [002004] A:0020 X:0000 Y:003a S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 108 F: 2 Got level one hyper candy
09f815 sta $002004 [002004] A:0014 X:0000 Y:0054 S:1ff2 D:3600 DB:40 nvMXdizC V:257 H: 972 F:37 Hyper candy wore off
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 79 H:1306 F:24 Whent into level 1 second main door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 20 H: 362 F:20 Finished level one
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:235 H:1346 F:26 Level one mini game
09f815 sta $002004 [002004] A:000b X:0000 Y:0048 S:1fee D:3600 DB:40 nvMXdizC V: 58 H:1194 F:30 Start of level 1-2
09f815 sta $002004 [002004] A:0027 X:0000 Y:003e S:1fee D:3600 DB:40 nvMXdizC V: 25 H:1302 F:18 Entered First Door in level 1-2
09f815 sta $002004 [002004] A:000b X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:139 H:1078 F:28 Exit level 1-2 door
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f1 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 228 F:11 Killed Kirby first time
09f815 sta $002004 [002004] A:000b X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:232 H: 534 F:27 Dead kirby's music anamation play
09f815 sta $002004 [002004] A:001d X:0058 Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 9 H: 500 F:39 Level 1-2 second door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:145 H:1020 F: 7 Level 1-2 ending door
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 70 F: 2 Level 1-2 mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V: 10 H: 196 F:12 Starting 1-3 level
09f815 sta $002004 [002004] A:0028 X:0000 Y:0098 S:1fee D:3600 DB:40 nvMXdizC V: 26 H:1278 F:13 First door in 1-3
09f815 sta $002004 [002004] A:0013 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V:199 H: 448 F:35 Exit first door 1-3
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:161 H:1026 F:53 Entering to in level mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:151 H: 882 F:11 Exiting in level mini game
09f815 sta $002004 [002004] A:0001 X:0000 Y:001e S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 896 F:20 Kirby death #2
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:156 H: 182 F:59 Dead kirby animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:001d S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 684 F:51 Kirby death #3
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:223 H:1258 F:48 #3 Death amination
09f815 sta $002004 [002004] A:001d X:005c Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V:255 H: 68 F:31 Ending level 1-3 door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 25 H: 8 F:27 Second Ending Door in level 1-3
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 92 F:55 Level 1-3 mini game
09f815 sta $002004 [002004] A:000a X:0000 Y:0010 S:1fee D:3600 DB:40 nvMXdizC V: 91 H: 316 F:13 Level 1-4 Start
09f815 sta $002004 [002004] A:0026 X:0000 Y:0073 S:1fee D:3600 DB:40 nvMXdizC V:162 H: 430 F:29 Level 1-4 first door
09f815 sta $002004 [002004] A:000a X:0000 Y:002b S:1fee D:3600 DB:40 nvMXdizC V:151 H: 926 F:51 Exit level 1-4 Door
09f815 sta $002004 [002004] A:0020 X:0000 Y:00d1 S:1ff2 D:3600 DB:40 nvMXdizC V:252 H: 32 F:57 Got hyper candy
09f815 sta $002004 [002004] A:000a X:0000 Y:00c8 S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 872 F:28 Hyper candy wore off
09f815 sta $002004 [002004] A:0009 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V:166 H: 860 F:17 Entering level 1-4 second door
09f815 sta $002004 [002004] A:000a X:0000 Y:00b4 S:1fee D:3600 DB:40 nvMXdizC V:200 H:1220 F: 8 Exiting level 1-4 second door
09f815 sta $002004 [002004] A:001d X:005c Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V: 57 H: 298 F:11 Exting level 1-4 door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 89 H: 440 F:16 Exiting level 1-4 second door
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 86 F:56 Level 1-4 mini game
09f815 sta $002004 [002004] A:000b X:0000 Y:0004 S:1fee D:3600 DB:40 nvMXdizC V:243 H: 344 F:39 Level 1-5 start
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:184 H: 792 F:49 Level 1-5 exiting door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:187 H: 102 F: 5 Level 1-5 Exit door 2
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 100 F:34 Level 1-5 mini game
09f815 sta $002004 [002004] A:0014 X:0000 Y:000e S:1fee D:3600 DB:40 nvMXdizC V:104 H: 290 F: 0 Level 1-5 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V: 26 H: 754 F: 1 Level 1-5 door 1
09f815 sta $002004 [002004] A:0014 X:0000 Y:000e S:1fee D:3600 DB:40 nvMXdizC V: 11 H: 682 F:44 Exiting level 1-5 door 1
09f815 sta $002004 [002004] A:0026 X:0000 Y:009c S:1fee D:3600 DB:40 nvMXdizC V: 30 H: 894 F:48 Level 1-5 door 2
09f815 sta $002004 [002004] A:0014 X:0000 Y:0022 S:1fee D:3600 DB:40 nvMXdizC V:152 H: 646 F:53 exiting Level 1-5 door 2
09f815 sta $002004 [002004] A:0001 X:0000 Y:0069 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 732 F:59 Kirby dead #4
09f815 sta $002004 [002004] A:0014 X:0000 Y:00a7 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 168 F:19 Kirby death animation #4
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:207 H: 868 F:44 Level 1-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:100 H: 230 F:35 Level 1-5 ending door 2
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F: 4 Level 1-5 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:255 H: 428 F:28 Level 1 Boss fight Whispy Willow
09f815 sta $002004 [002004] A:0006 X:0000 Y:000e S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 72 F:56 Whispy Willow is defeated
09f815 sta $002004 [002004] A:0005 X:0000 Y:000e S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1200 F: 3 Kirby Danceing ends
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:248 H:1238 F:37 Level 1 ends and rides star
09f815 sta $002004 [002004] A:001a X:0000 Y:0058 S:1fe8 D:3600 DB:40 nvMXdIzC V: 55 H: 418 F: 3 Level 2 world map picked
09f815 sta $002004 [002004] A:001a X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1198 F:46 Level 2 cut video intro
09f815 sta $002004 [002004] A:000f X:0000 Y:0084 S:1fee D:3600 DB:40 nvMXdizC V: 92 H: 180 F:30 Level 2-1 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00e6 S:1fee D:3600 DB:40 nvMXdizC V:134 H: 198 F:48 Level 2-1 door 1
09f815 sta $002004 [002004] A:000f X:0000 Y:00cd S:1fee D:3600 DB:40 nvMXdizC V:124 H: 800 F:28 Exit Level 2-1 door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0031 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1210 F:11 Dead kirby 5
09f815 sta $002004 [002004] A:000f X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:181 H:1344 F:36 Dead kirby 5 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V:163 H: 948 F:52 Exting 2-1 level door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 44 H: 36 F:58 Exiting 2-1 Door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 70 F:31 2-1 level mini game
09f815 sta $002004 [002004] A:000a X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:197 H: 114 F:12 2-2 Level start
09f815 sta $002004 [002004] A:0027 X:0000 Y:0036 S:1fee D:3600 DB:40 nvMXdizC V: 42 H: 76 F:35 Level 2-2 door 1
09f815 sta $002004 [002004] A:000a X:0000 Y:00e0 S:1fee D:3600 DB:40 nvMXdizC V:160 H: 142 F:39 Exiting door 1
09f815 sta $002004 [002004] A:001d X:005c Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:257 H: 944 F:55 Leve 2-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:230 H:1144 F: 3 Level 2-2 ending door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 112 F:23 level 2-2 mini game
09f815 sta $002004 [002004] A:0012 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V:122 H: 478 F: 7 Level 2-3 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:001b S:1fee D:3600 DB:40 nvMXdizC V: 56 H: 138 F:10 Level 2-3 door 1
09f815 sta $002004 [002004] A:0012 X:0000 Y:008d S:1fee D:3600 DB:40 nvMXdizC V: 61 H: 286 F:39 exiting level 2-3 door 1
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 38 H: 930 F: 7 Level 2-3 door to in game mingame
09f815 sta $002004 [002004] A:0012 X:0000 Y:00ca S:1fee D:3600 DB:40 nvMXdizC V:159 H: 206 F:59 Exiting 2-3 ingame mini game
09f815 sta $002004 [002004] A:0008 X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:238 H: 198 F:14 ending 2-3 door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 58 H: 90 F: 7 ending 2-3 door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 84 F:24 2-3 minigame
09f815 sta $002004 [002004] A:000f X:0000 Y:00db S:1fee D:3600 DB:40 nvMXdizC V: 42 H:1342 F:46 Level 2-4 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V:134 H:1022 F:47 2-4 door 1 enter
09f815 sta $002004 [002004] A:000f X:0000 Y:003f S:1fee D:3600 DB:40 nvMXdizC V: 16 H: 982 F:29 2-4 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a9 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 380 F:15 Kirby death #6
09f815 sta $002004 [002004] A:000f X:0000 Y:00a8 S:1fee D:3600 DB:40 nvMXdizC V:124 H: 414 F:15 Kirby #6 death animation
09f815 sta $002004 [002004] A:001d X:005c Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:234 H: 888 F: 0 Level 2-4 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:188 H: 304 F:22 Ending door 2-4 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 10 F:24 Level 2-4 mini game
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V:101 H: 184 F:40 Level 2-5 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00a1 S:1fee D:3600 DB:40 nvMXdizC V:104 H:1322 F:42 Level 2-5 door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:114 H: 238 F:27 Exting level2-5 exting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1316 F:17 Kirby's death #7
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ce S:1fee D:3600 DB:40 nvMXdizC V: 74 H: 694 F:38 Kirby death animation #7
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:167 H: 756 F:30 2-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:108 H: 392 F:14 2-5 Ending level door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 116 F:59 Level2-5 mini game
09f815 sta $002004 [002004] A:000f X:0000 Y:00e5 S:1fee D:3600 DB:40 nvMXdizC V: 88 H:1078 F:42 Level 2-6 Start
09f815 sta $002004 [002004] A:0026 X:0000 Y:00aa S:1fee D:3600 DB:40 nvMXdizC V:113 H: 818 F:28 Level 2-6 door 1
09f815 sta $002004 [002004] A:000f X:0000 Y:006e S:1fee D:3600 DB:40 nvMXdizC V: 54 H:1340 F:35 Level 2-6 exting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0045 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 642 F:43 Kirby death #7
09f815 sta $002004 [002004] A:000f X:0000 Y:006e S:1fee D:3600 DB:40 nvMXdizC V: 4 H: 214 F: 7 Kirby #7 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:228 H: 786 F:24 Level 2-6 door 2
09f815 sta $002004 [002004] A:000f X:0000 Y:0075 S:1fee D:3600 DB:40 nvMXdizC V: 84 H: 236 F:48 Level 2-6 exiting door 2
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a8 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1062 F:38 Kirby death #8
09f815 sta $002004 [002004] A:000f X:0000 Y:0075 S:1fee D:3600 DB:40 nvMXdizC V:103 H: 774 F:57 Kirby Death #8 animation
09f815 sta $002004 [002004] A:001d X:005e Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:232 H: 666 F:40 Level 2-6 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 48 H: 108 F:24 Level 2-6 ending door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 10 F: 4 Level 2-6 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:197 H:1230 F: 5 Level 2 Boss Fight Acro Whale
09f815 sta $002004 [002004] A:0001 X:0000 Y:008f S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1312 F:13 Kirby #8 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1136 F:20 Kirby's #8 death animation
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 966 F:45 Kirby's game over and restart to title screen
09f815 sta $002004 [002004] A:0006 X:0000 Y:0057 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 178 F:44 Level 2 Boss Acro Whale defeated
09f815 sta $002004 [002004] A:0005 X:0000 Y:0057 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1162 F:55 Kirby dance animation
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:186 H:1326 F:14 Kirby riding star
09f815 sta $002004 [002004] A:001c X:0000 Y:006b S:1fe8 D:3600 DB:40 nvMXdIzC V: 58 H: 798 F:58 Level 3 world map start
09f815 sta $002004 [002004] A:001c X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1174 F:21 Level 3 intro cut screen
09f815 sta $002004 [002004] A:000d X:0000 Y:0042 S:1fee D:3600 DB:40 nvMXdizC V:109 H: 36 F:50 Level 3-1 start
09f815 sta $002004 [002004] A:0026 X:0000 Y:00af S:1fee D:3600 DB:40 nvMXdizC V:148 H: 638 F:57 Level 3-1 door 1
09f815 sta $002004 [002004] A:000d X:0000 Y:002f S:1fee D:3600 DB:40 nvMXdizC V: 51 H: 322 F:39 Level 3-1 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00d7 S:1ff2 D:3600 DB:40 nvMXdizC V:254 H: 910 F:17 Kirby Death #8
09f815 sta $002004 [002004] A:000d X:0000 Y:004d S:1fee D:3600 DB:40 nvMXdizC V: 40 H:1202 F:44 Kirby #8 Death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:261 H: 876 F:56 Level 3-1 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 56 H:1244 F: 5 Level 3-1 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F:32 Level 3-1 mini game
09f815 sta $002004 [002004] A:0015 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V:205 H: 716 F:18 Level 3-2 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00ed S:1fee D:3600 DB:40 nvMXdizC V:154 H: 494 F:41 3-2 door 1
09f815 sta $002004 [002004] A:0015 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V: 98 H:1314 F:57 exiting 3-2 door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f3 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 2 F: 1 Kirby death #9
09f815 sta $002004 [002004] A:0015 X:0000 Y:00d1 S:1fee D:3600 DB:40 nvMXdizC V:229 H: 940 F:27 Kirbys 9 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:202 H:1172 F:16 3-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 87 H:1174 F: 1 3-2 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 110 F: 5 3-2 mini game
09f815 sta $002004 [002004] A:0010 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V: 66 H: 58 F: 7 level 3-3 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V: 96 H: 638 F:21 3-3 door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V:187 H: 634 F: 1 3-3 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:000b S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 356 F:45 Kirby death 10
09f815 sta $002004 [002004] A:0010 X:0000 Y:007e S:1fee D:3600 DB:40 nvMXdizC V:114 H: 678 F:10 Kirby death 10 animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:00ff S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 444 F:37 Kirby death 11
09f815 sta $002004 [002004] A:0010 X:0000 Y:00c2 S:1fee D:3600 DB:40 nvMXdizC V:189 H: 210 F:58 Kirby death 11 animation
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:207 H:1336 F:25 3-3 in game mini game door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ba S:1fee D:3600 DB:40 nvMXdizC V:125 H: 100 F: 3 3-3 in game mini game over exiting door 1
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 59 H: 458 F:57 3-3 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:153 H: 416 F:58 3-3 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 106 F:24 3-3 mini game
09f815 sta $002004 [002004] A:0012 X:0000 Y:004c S:1fee D:3600 DB:40 nvMXdizC V:234 H:1292 F:56 level 3-4 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00dd S:1fee D:3600 DB:40 nvMXdizC V: 56 H: 618 F:43 3-4 door 1
09f815 sta $002004 [002004] A:0012 X:0000 Y:004c S:1fee D:3600 DB:40 nvMXdizC V:236 H: 852 F:33 3-4 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0093 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 436 F:13 Kirby death 11
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 998 F:24 Kirby death 11 animation and game over
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:181 H:1362 F:34 3-4 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:234 H: 22 F:26 3-4 ending door
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 108 F:49 3-4 mini game
09f815 sta $002004 [002004] A:000d X:0000 Y:00c9 S:1fee D:3600 DB:40 nvMXdizC V:172 H: 152 F:44 level 3-5 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V:118 H: 238 F:43 3-5 door 1
09f815 sta $002004 [002004] A:0028 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V:118 H: 238 F:43 3-5 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0096 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 410 F: 8 kirby death 12
09f815 sta $002004 [002004] A:000d X:0000 Y:00c9 S:1fee D:3600 DB:40 nvMXdizC V:192 H:1352 F:37 Kirby 12 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:007b S:1fee D:3600 DB:40 nvMXdizC V:158 H:1190 F:15 3-5 door 2
09f815 sta $002004 [002004] A:000d X:0000 Y:0096 S:1fee D:3600 DB:40 nvMXdizC V:254 H: 818 F:46 3-5 door 2 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:0093 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 228 F: 9 Kirby death 13
09f815 sta $002004 [002004] A:000d X:0000 Y:0096 S:1fee D:3600 DB:40 nvMXdizC V: 75 H: 292 F:35 13 death animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:0051 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 214 F:15 death 14
09f815 sta $002004 [002004] A:000d X:0000 Y:0035 S:1fee D:3600 DB:40 nvMXdizC V:259 H:1326 F:35 14 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 58 H: 142 F:40 3-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:238 H: 252 F:24 3-5 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 86 F:36 3-5 mini game
09f815 sta $002004 [002004] A:000e X:0000 Y:00cb S:1fee D:3600 DB:40 nvMXdizC V:154 H: 966 F:27 level 3-6 start
09f815 sta $002004 [002004] A:0001 X:0000 Y:0088 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 992 F:30 death 15
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1126 F:34 death 15 animation and end screen
09f815 sta $002004 [002004] A:0001 X:0000 Y:0021 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 910 F: 7 death 16
09f815 sta $002004 [002004] A:000e X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:171 H: 122 F:45 Death 16 animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:139 H: 226 F:20 3-6 Ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 64 H: 266 F:22 3-6 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 100 F:49 3-6 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 25 H:1154 F:56 Boss Fight Pon and Con
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f2 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H:1274 F: 0 Kirby 17 death
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:222 H:1082 F:30 17 death animation
09f815 sta $002004 [002004] A:0006 X:0000 Y:009f S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 404 F:57 Boss Pon and Con defeted
09f815 sta $002004 [002004] A:0005 X:0000 Y:009f S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 62 F: 4 Kirby done dance animation
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:194 H: 292 F: 0 Kirby rides star animation
09f815 sta $002004 [002004] A:001b X:0000 Y:00ca S:1fe8 D:3600 DB:40 nvMXdIzC V: 85 H:1234 F:24 Level 4 world map
09f815 sta $002004 [002004] A:001b X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1186 F: 4 World 4 cut scean
09f815 sta $002004 [002004] A:0011 X:0000 Y:00dd S:1fee D:3600 DB:40 nvMXdizC V:145 H:1278 F:50 level 4-1 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V: 5 H: 110 F:38 4-1 door 1 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V: 97 H: 936 F: 2 4-1 door 1 exting
09f815 sta $002004 [002004] A:0027 X:0000 Y:0039 S:1fee D:3600 DB:40 nvMXdizC V:237 H: 978 F: 5 4-1 door 2 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:0090 S:1fee D:3600 DB:40 nvMXdizC V: 13 H:1192 F:19 4-1 door 2 exting
09f815 sta $002004 [002004] A:0027 X:0000 Y:00fe S:1fee D:3600 DB:40 nvMXdizC V:255 H: 802 F:18 4-1 door 3 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:000a S:1fee D:3600 DB:40 nvMXdizC V: 36 H: 422 F:29 4-1 door 3 exting
09f815 sta $002004 [002004] A:0001 X:0000 Y:002d S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 984 F:47 18 death
09f815 sta $002004 [002004] A:0011 X:0000 Y:000a S:1fee D:3600 DB:40 nvMXdizC V: 54 H: 68 F:14 18 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:00f0 S:1fee D:3600 DB:40 nvMXdizC V:174 H: 808 F: 4 4-1 door 4 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:004f S:1fee D:3600 DB:40 nvMXdizC V: 5 H: 484 F:24 4-1 door 4 exiting
09f815 sta $002004 [002004] A:0027 X:0000 Y:0081 S:1fee D:3600 DB:40 nvMXdizC V:120 H: 716 F: 8 4-1 door 5 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V:136 H: 884 F:38 4-1 door 5 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:00e2 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1048 F:56 18 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 986 F: 6 18 death death and game end
09f815 sta $002004 [002004] A:0001 X:0000 Y:007a S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1000 F:48 19 death
09f815 sta $002004 [002004] A:0011 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V: 57 H: 336 F:40 19 death animation
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 69 H: 676 F:24 4-1 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 54 H: 82 F:17 4-1 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F:34 4-1 mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:0016 S:1fee D:3600 DB:40 nvMXdizC V: 58 H: 694 F:47 4-2 start
09f815 sta $002004 [002004] A:0026 X:0000 Y:007d S:1fee D:3600 DB:40 nvMXdizC V:148 H:1210 F:40 4-2 door 1 enter
.
09f815 sta $002004 [002004] A:0013 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V:114 H: 506 F:52 4-2 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:007f S:1ff2 D:3600 DB:40 nvMXdizC V:248 H: 38 F:49 20 death
09f815 sta $002004 [002004] A:0013 X:0000 Y:00ab S:1fee D:3600 DB:40 nvMXdizC V: 17 H: 758 F:15 20 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:006e S:1ff2 D:3600 DB:40 nvMXdizC V: 34 H: 740 F:44 4-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 33 H:1090 F: 8 4-2 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 104 F:26 4-2 mini game
09f815 sta $002004 [002004] A:000f X:0000 Y:0018 S:1fee D:3600 DB:40 nvMXdizC V:213 H: 762 F:30 4-3 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0058 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 136 F:50 4-3 door entering 1
09f815 sta $002004 [002004] A:000f X:0000 Y:0010 S:1fee D:3600 DB:40 nvMXdizC V: 65 H: 350 F:58 4-3 door 1 exting
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:190 H: 340 F:10 4-3 enter door 2 min game
09f815 sta $002004 [002004] A:000f X:0000 Y:0042 S:1fee D:3600 DB:40 nvMXdizC V: 35 H: 512 F: 4 4-3 in game mini game door 2 exiting
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:219 H: 492 F:20 4-3 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:110 H: 144 F:38 4-3 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:235 H:1340 F:43 4-3 mini game
09f815 sta $002004 [002004] A:0015 X:0000 Y:0061 S:1fee D:3600 DB:40 nvMXdizC V: 7 H: 194 F: 1 4-4 start
09f815 sta $002004 [002004] A:0001 X:0000 Y:003e S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 238 F:36 21 death
09f815 sta $002004 [002004] A:0015 X:0000 Y:0061 S:1fee D:3600 DB:40 nvMXdizC V:260 H: 420 F:57 21 death animation
09f815 sta $002004 [002004] A:0026 X:0000 Y:00bf S:1fee D:3600 DB:40 nvMXdizC V:137 H: 652 F: 3 4-4 door 1 entering
09f815 sta $002004 [002004] A:0015 X:0000 Y:00cd S:1fee D:3600 DB:40 nvMXdizC V:115 H:1092 F:57 4-4 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:0070 S:1ff2 D:3600 DB:40 nvMXdizC V:248 H: 142 F:14 22 death--- I no I suck at this game
09f815 sta $002004 [002004] A:0015 X:0000 Y:000d S:1fee D:3600 DB:40 nvMXdizC V: 90 H: 652 F:28 22 death amimation
09f815 sta $002004 [002004] A:0004 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 3 H: 634 F:40 4-4 door 2 enter
09f815 sta $002004 [002004] A:0001 X:0000 Y:001f S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 714 F:45 23 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1124 F:45 23 death and end game
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a4 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 250 F:38 24 death
09f815 sta $002004 [002004] A:0004 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V: 33 H: 630 F:56 24 death amimation
09f815 sta $002004 [002004] A:0001 X:0000 Y:00bb S:1ff2 D:3600 DB:40 nvMXdizC V:247 H:1068 F:41 25 death
09f815 sta $002004 [002004] A:0004 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V: 97 H: 616 F:49 25 death amimation
09f815 sta $002004 [002004] A:0001 X:0000 Y:0030 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 702 F:38 26 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 968 F:38 26 death amimation and game over
[/hide]
Last edited by Polargames on Sat 30 Jun 2018 - 0:03; edited 2 times in total (Reason for editing : added the list)
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
I split this topic from the wishlist, because it got too much off-topic.
Polar, you got the instructions a bit wrong. Into the source you'd need to write the youtube remaster track, not the debug break.
If you get
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 950 F:32- intro with Nintendo logo and game publisher icon
You need to write it in the google doc as
21 33 no-loop Intro youtube.com/xxxxxx
First is hex (marked red, the value in A), second is dec (value in 21h=33d), thrid is description, and the source is where you found it at youtube (the remastered track you like to have for pcm.
This way you have no redundancies, like you found track $19 multiple times
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 92 F:55
Cheats are at
https://www.almarsguides.com/retro/walkthroughs/snes/games/KirbysDreamland3/ProActionReplay/
Tools -> Cheat editor
Write in the cheats you like with hook on:
Polar, you got the instructions a bit wrong. Into the source you'd need to write the youtube remaster track, not the debug break.
If you get
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 950 F:32- intro with Nintendo logo and game publisher icon
You need to write it in the google doc as
21 33 no-loop Intro youtube.com/xxxxxx
First is hex (marked red, the value in A), second is dec (value in 21h=33d), thrid is description, and the source is where you found it at youtube (the remastered track you like to have for pcm.
This way you have no redundancies, like you found track $19 multiple times
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 92 F:55
Cheats are at
https://www.almarsguides.com/retro/walkthroughs/snes/games/KirbysDreamland3/ProActionReplay/
Tools -> Cheat editor
Write in the cheats you like with hook on:
Awesome, thanks a lot!Wow, thanks guys, next week i only work monday so i will give this a try and get it done. I played half way through out this world and its a cool game.
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:I split this topic from the wishlist, because it got too much off-topic.
Polar, you got the instructions a bit wrong. Into the source you'd need to write the youtube remaster track, not the debug break.
If you get
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 950 F:32- intro with Nintendo logo and game publisher icon
You need to write it in the google doc as
21 33 no-loop Intro youtube.com/xxxxxx
First is hex (marked red, the value in A), second is dec (value in 21h=33d), thrid is description, and the source is where you found it at youtube (the remastered track you like to have for pcm.
This way you have no redundancies, like you found track $19 multiple times
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 92 F:55
Cheats are at
https://www.almarsguides.com/retro/walkthroughs/snes/games/KirbysDreamland3/ProActionReplay/
Tools -> Cheat editor
Write in the cheats you like with hook on:Awesome, thanks a lot!Wow, thanks guys, next week i only work monday so i will give this a try and get it done. I played half way through out this world and its a cool game.
O sorry, my bad, I will make sure I fix that. I was so much into the game it was just force of habbit on my part lol. Thank you for leting me know that and also for how to do cheats while makeing breaks. That should help out a lot. and track 19 multi times I was just going by pepv video hes sent me and what you had told me to be detailed, Did not know I did too much.
Polargames- Since : 2018-06-06
Mapping Kirby and Out of this World
@polargames Some games use same theme number at times. Just document it once, if the same A value appears again just put it into the same description box.
Per Conn, the Source area is reserved for where to get the music from online to create the PCM.
Say for Stage 1, you already have a track to use for a PCM, you would put the link in the source box. In this case, it would be the web site you used to get the freeware music for this game.
Per Conn, the Source area is reserved for where to get the music from online to create the PCM.
Say for Stage 1, you already have a track to use for a PCM, you would put the link in the source box. In this case, it would be the web site you used to get the freeware music for this game.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
pepillopev wrote:@polargames Some games use same theme number at times. Just document it once, if the same A value appears again just put it into the same description box.
Per Conn, the Source area is reserved for where to get the music from online to create the PCM.
Say for Stage 1, you already have a track to use for a PCM, you would put the link in the source box. In this case, it would be the web site you used to get the freeware music for this game.
O ok, I was just trying to be therow in the kirby game like Conn had said, I am now finished with it, The only thing I did not get was all of the stars to fight dark mater, I used the cheat site that Conn had linked and used all of the codes it had. So I do not know if that will make a big difference? but here is my code that I made, Again it more then likely have repeats and I do apligioes for that, I got really into the game and zoned everything out.
- Code:
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 950 F:32- intro with Nintendo logo and game publisher icon
09f815 sta $002004 [002004] A:0022 X:0000 Y:00ff S:1fef D:3600 DB:40 nvMXdIzC V:244 H: 342 F:42- Game title
09f815 sta $002004 [002004] A:0025 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:238 H:1154 F: 3 hit a button and going into save menu
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:191 H: 508 F:35 Starting new game
09f815 sta $002004 [002004] A:0019 X:0000 Y:0041 S:1fe8 D:3600 DB:40 nvMXdIzC V: 43 H: 622 F: 6 world menu- Picked level one
09f815 sta $002004 [002004] A:0019 X:0000 Y:0041 S:1fe8 D:3600 DB:40 nvMXdIzC V: 43 H: 622 F: 6 World 1, Level 1 intro cut screen
09f815 sta $002004 [002004] A:0019 X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1188 F:57 Level one map desplay where you start level select 1-6
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Playing level 1
09f815 sta $002004 [002004] A:0026 X:0000 Y:00d7 S:1fee D:3600 DB:40 nvMXdizC V:129 H: 760 F:52 went into the first door of level 1
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 120 F:13 Exit first level 1 door
09f815 sta $002004 [002004] A:0020 X:0000 Y:003a S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 108 F: 2 Got level one hyper candy
09f815 sta $002004 [002004] A:0014 X:0000 Y:0054 S:1ff2 D:3600 DB:40 nvMXdizC V:257 H: 972 F:37 Hyper candy wore off
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 79 H:1306 F:24 Whent into level 1 second main door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 20 H: 362 F:20 Finished level one
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:235 H:1346 F:26 Level one mini game
09f815 sta $002004 [002004] A:000b X:0000 Y:0048 S:1fee D:3600 DB:40 nvMXdizC V: 58 H:1194 F:30 Start of level 1-2
09f815 sta $002004 [002004] A:0027 X:0000 Y:003e S:1fee D:3600 DB:40 nvMXdizC V: 25 H:1302 F:18 Entered First Door in level 1-2
09f815 sta $002004 [002004] A:000b X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:139 H:1078 F:28 Exit level 1-2 door
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f1 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 228 F:11 Killed Kirby first time
09f815 sta $002004 [002004] A:000b X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:232 H: 534 F:27 Dead kirby's music anamation play
09f815 sta $002004 [002004] A:001d X:0058 Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 9 H: 500 F:39 Level 1-2 second door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:145 H:1020 F: 7 Level 1-2 ending door
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 70 F: 2 Level 1-2 mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V: 10 H: 196 F:12 Starting 1-3 level
09f815 sta $002004 [002004] A:0028 X:0000 Y:0098 S:1fee D:3600 DB:40 nvMXdizC V: 26 H:1278 F:13 First door in 1-3
09f815 sta $002004 [002004] A:0013 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V:199 H: 448 F:35 Exit first door 1-3
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:161 H:1026 F:53 Entering to in level mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:151 H: 882 F:11 Exiting in level mini game
09f815 sta $002004 [002004] A:0001 X:0000 Y:001e S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 896 F:20 Kirby death #2
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:156 H: 182 F:59 Dead kirby animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:001d S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 684 F:51 Kirby death #3
09f815 sta $002004 [002004] A:0013 X:0000 Y:00f8 S:1fee D:3600 DB:40 nvMXdizC V:223 H:1258 F:48 #3 Death amination
09f815 sta $002004 [002004] A:001d X:005c Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V:255 H: 68 F:31 Ending level 1-3 door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 25 H: 8 F:27 Second Ending Door in level 1-3
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 92 F:55 Level 1-3 mini game
09f815 sta $002004 [002004] A:000a X:0000 Y:0010 S:1fee D:3600 DB:40 nvMXdizC V: 91 H: 316 F:13 Level 1-4 Start
09f815 sta $002004 [002004] A:0026 X:0000 Y:0073 S:1fee D:3600 DB:40 nvMXdizC V:162 H: 430 F:29 Level 1-4 first door
09f815 sta $002004 [002004] A:000a X:0000 Y:002b S:1fee D:3600 DB:40 nvMXdizC V:151 H: 926 F:51 Exit level 1-4 Door
09f815 sta $002004 [002004] A:0020 X:0000 Y:00d1 S:1ff2 D:3600 DB:40 nvMXdizC V:252 H: 32 F:57 Got hyper candy
09f815 sta $002004 [002004] A:000a X:0000 Y:00c8 S:1ff2 D:3600 DB:40 nvMXdizC V:253 H: 872 F:28 Hyper candy wore off
09f815 sta $002004 [002004] A:0009 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V:166 H: 860 F:17 Entering level 1-4 second door
09f815 sta $002004 [002004] A:000a X:0000 Y:00b4 S:1fee D:3600 DB:40 nvMXdizC V:200 H:1220 F: 8 Exiting level 1-4 second door
09f815 sta $002004 [002004] A:001d X:005c Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V: 57 H: 298 F:11 Exting level 1-4 door
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 89 H: 440 F:16 Exiting level 1-4 second door
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 86 F:56 Level 1-4 mini game
09f815 sta $002004 [002004] A:000b X:0000 Y:0004 S:1fee D:3600 DB:40 nvMXdizC V:243 H: 344 F:39 Level 1-5 start
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:184 H: 792 F:49 Level 1-5 exiting door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:187 H: 102 F: 5 Level 1-5 Exit door 2
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 100 F:34 Level 1-5 mini game
09f815 sta $002004 [002004] A:0014 X:0000 Y:000e S:1fee D:3600 DB:40 nvMXdizC V:104 H: 290 F: 0 Level 1-5 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V: 26 H: 754 F: 1 Level 1-5 door 1
09f815 sta $002004 [002004] A:0014 X:0000 Y:000e S:1fee D:3600 DB:40 nvMXdizC V: 11 H: 682 F:44 Exiting level 1-5 door 1
09f815 sta $002004 [002004] A:0026 X:0000 Y:009c S:1fee D:3600 DB:40 nvMXdizC V: 30 H: 894 F:48 Level 1-5 door 2
09f815 sta $002004 [002004] A:0014 X:0000 Y:0022 S:1fee D:3600 DB:40 nvMXdizC V:152 H: 646 F:53 exiting Level 1-5 door 2
09f815 sta $002004 [002004] A:0001 X:0000 Y:0069 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 732 F:59 Kirby dead #4
09f815 sta $002004 [002004] A:0014 X:0000 Y:00a7 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 168 F:19 Kirby death animation #4
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:207 H: 868 F:44 Level 1-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:100 H: 230 F:35 Level 1-5 ending door 2
09f815 sta $002004 [002004] A:0019 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F: 4 Level 1-5 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:255 H: 428 F:28 Level 1 Boss fight Whispy Willow
09f815 sta $002004 [002004] A:0006 X:0000 Y:000e S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 72 F:56 Whispy Willow is defeated
09f815 sta $002004 [002004] A:0005 X:0000 Y:000e S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1200 F: 3 Kirby Danceing ends
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:248 H:1238 F:37 Level 1 ends and rides star
09f815 sta $002004 [002004] A:001a X:0000 Y:0058 S:1fe8 D:3600 DB:40 nvMXdIzC V: 55 H: 418 F: 3 Level 2 world map picked
09f815 sta $002004 [002004] A:001a X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1198 F:46 Level 2 cut video intro
09f815 sta $002004 [002004] A:000f X:0000 Y:0084 S:1fee D:3600 DB:40 nvMXdizC V: 92 H: 180 F:30 Level 2-1 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00e6 S:1fee D:3600 DB:40 nvMXdizC V:134 H: 198 F:48 Level 2-1 door 1
09f815 sta $002004 [002004] A:000f X:0000 Y:00cd S:1fee D:3600 DB:40 nvMXdizC V:124 H: 800 F:28 Exit Level 2-1 door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0031 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1210 F:11 Dead kirby 5
09f815 sta $002004 [002004] A:000f X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:181 H:1344 F:36 Dead kirby 5 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V:163 H: 948 F:52 Exting 2-1 level door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 44 H: 36 F:58 Exiting 2-1 Door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 70 F:31 2-1 level mini game
09f815 sta $002004 [002004] A:000a X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:197 H: 114 F:12 2-2 Level start
09f815 sta $002004 [002004] A:0027 X:0000 Y:0036 S:1fee D:3600 DB:40 nvMXdizC V: 42 H: 76 F:35 Level 2-2 door 1
09f815 sta $002004 [002004] A:000a X:0000 Y:00e0 S:1fee D:3600 DB:40 nvMXdizC V:160 H: 142 F:39 Exiting door 1
09f815 sta $002004 [002004] A:001d X:005c Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:257 H: 944 F:55 Leve 2-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:230 H:1144 F: 3 Level 2-2 ending door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 112 F:23 level 2-2 mini game
09f815 sta $002004 [002004] A:0012 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V:122 H: 478 F: 7 Level 2-3 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:001b S:1fee D:3600 DB:40 nvMXdizC V: 56 H: 138 F:10 Level 2-3 door 1
09f815 sta $002004 [002004] A:0012 X:0000 Y:008d S:1fee D:3600 DB:40 nvMXdizC V: 61 H: 286 F:39 exiting level 2-3 door 1
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 38 H: 930 F: 7 Level 2-3 door to in game mingame
09f815 sta $002004 [002004] A:0012 X:0000 Y:00ca S:1fee D:3600 DB:40 nvMXdizC V:159 H: 206 F:59 Exiting 2-3 ingame mini game
09f815 sta $002004 [002004] A:0008 X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:238 H: 198 F:14 ending 2-3 door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 58 H: 90 F: 7 ending 2-3 door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 84 F:24 2-3 minigame
09f815 sta $002004 [002004] A:000f X:0000 Y:00db S:1fee D:3600 DB:40 nvMXdizC V: 42 H:1342 F:46 Level 2-4 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0050 S:1fee D:3600 DB:40 nvMXdizC V:134 H:1022 F:47 2-4 door 1 enter
09f815 sta $002004 [002004] A:000f X:0000 Y:003f S:1fee D:3600 DB:40 nvMXdizC V: 16 H: 982 F:29 2-4 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a9 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 380 F:15 Kirby death #6
09f815 sta $002004 [002004] A:000f X:0000 Y:00a8 S:1fee D:3600 DB:40 nvMXdizC V:124 H: 414 F:15 Kirby #6 death animation
09f815 sta $002004 [002004] A:001d X:005c Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:234 H: 888 F: 0 Level 2-4 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:188 H: 304 F:22 Ending door 2-4 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 10 F:24 Level 2-4 mini game
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V:101 H: 184 F:40 Level 2-5 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00a1 S:1fee D:3600 DB:40 nvMXdizC V:104 H:1322 F:42 Level 2-5 door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:114 H: 238 F:27 Exting level2-5 exting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1316 F:17 Kirby's death #7
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ce S:1fee D:3600 DB:40 nvMXdizC V: 74 H: 694 F:38 Kirby death animation #7
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:167 H: 756 F:30 2-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:108 H: 392 F:14 2-5 Ending level door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 116 F:59 Level2-5 mini game
09f815 sta $002004 [002004] A:000f X:0000 Y:00e5 S:1fee D:3600 DB:40 nvMXdizC V: 88 H:1078 F:42 Level 2-6 Start
09f815 sta $002004 [002004] A:0026 X:0000 Y:00aa S:1fee D:3600 DB:40 nvMXdizC V:113 H: 818 F:28 Level 2-6 door 1
09f815 sta $002004 [002004] A:000f X:0000 Y:006e S:1fee D:3600 DB:40 nvMXdizC V: 54 H:1340 F:35 Level 2-6 exting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0045 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 642 F:43 Kirby death #7
09f815 sta $002004 [002004] A:000f X:0000 Y:006e S:1fee D:3600 DB:40 nvMXdizC V: 4 H: 214 F: 7 Kirby #7 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:00ef S:1fee D:3600 DB:40 nvMXdizC V:228 H: 786 F:24 Level 2-6 door 2
09f815 sta $002004 [002004] A:000f X:0000 Y:0075 S:1fee D:3600 DB:40 nvMXdizC V: 84 H: 236 F:48 Level 2-6 exiting door 2
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a8 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1062 F:38 Kirby death #8
09f815 sta $002004 [002004] A:000f X:0000 Y:0075 S:1fee D:3600 DB:40 nvMXdizC V:103 H: 774 F:57 Kirby Death #8 animation
09f815 sta $002004 [002004] A:001d X:005e Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:232 H: 666 F:40 Level 2-6 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 48 H: 108 F:24 Level 2-6 ending door 2
09f815 sta $002004 [002004] A:001a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 10 F: 4 Level 2-6 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:197 H:1230 F: 5 Level 2 Boss Fight Acro Whale
09f815 sta $002004 [002004] A:0001 X:0000 Y:008f S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1312 F:13 Kirby #8 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1136 F:20 Kirby's #8 death animation
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 966 F:45 Kirby's game over and restart to title screen
09f815 sta $002004 [002004] A:0006 X:0000 Y:0057 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 178 F:44 Level 2 Boss Acro Whale defeated
09f815 sta $002004 [002004] A:0005 X:0000 Y:0057 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1162 F:55 Kirby dance animation
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:186 H:1326 F:14 Kirby riding star
09f815 sta $002004 [002004] A:001c X:0000 Y:006b S:1fe8 D:3600 DB:40 nvMXdIzC V: 58 H: 798 F:58 Level 3 world map start
09f815 sta $002004 [002004] A:001c X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1174 F:21 Level 3 intro cut screen
09f815 sta $002004 [002004] A:000d X:0000 Y:0042 S:1fee D:3600 DB:40 nvMXdizC V:109 H: 36 F:50 Level 3-1 start
09f815 sta $002004 [002004] A:0026 X:0000 Y:00af S:1fee D:3600 DB:40 nvMXdizC V:148 H: 638 F:57 Level 3-1 door 1
09f815 sta $002004 [002004] A:000d X:0000 Y:002f S:1fee D:3600 DB:40 nvMXdizC V: 51 H: 322 F:39 Level 3-1 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00d7 S:1ff2 D:3600 DB:40 nvMXdizC V:254 H: 910 F:17 Kirby Death #8
09f815 sta $002004 [002004] A:000d X:0000 Y:004d S:1fee D:3600 DB:40 nvMXdizC V: 40 H:1202 F:44 Kirby #8 Death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:261 H: 876 F:56 Level 3-1 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 56 H:1244 F: 5 Level 3-1 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F:32 Level 3-1 mini game
09f815 sta $002004 [002004] A:0015 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V:205 H: 716 F:18 Level 3-2 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:00ed S:1fee D:3600 DB:40 nvMXdizC V:154 H: 494 F:41 3-2 door 1
09f815 sta $002004 [002004] A:0015 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V: 98 H:1314 F:57 exiting 3-2 door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f3 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 2 F: 1 Kirby death #9
09f815 sta $002004 [002004] A:0015 X:0000 Y:00d1 S:1fee D:3600 DB:40 nvMXdizC V:229 H: 940 F:27 Kirbys 9 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:202 H:1172 F:16 3-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 87 H:1174 F: 1 3-2 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 110 F: 5 3-2 mini game
09f815 sta $002004 [002004] A:0010 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V: 66 H: 58 F: 7 level 3-3 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V: 96 H: 638 F:21 3-3 door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:00a3 S:1fee D:3600 DB:40 nvMXdizC V:187 H: 634 F: 1 3-3 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:000b S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 356 F:45 Kirby death 10
09f815 sta $002004 [002004] A:0010 X:0000 Y:007e S:1fee D:3600 DB:40 nvMXdizC V:114 H: 678 F:10 Kirby death 10 animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:00ff S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 444 F:37 Kirby death 11
09f815 sta $002004 [002004] A:0010 X:0000 Y:00c2 S:1fee D:3600 DB:40 nvMXdizC V:189 H: 210 F:58 Kirby death 11 animation
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:207 H:1336 F:25 3-3 in game mini game door 1
09f815 sta $002004 [002004] A:0010 X:0000 Y:00ba S:1fee D:3600 DB:40 nvMXdizC V:125 H: 100 F: 3 3-3 in game mini game over exiting door 1
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 59 H: 458 F:57 3-3 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:153 H: 416 F:58 3-3 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 106 F:24 3-3 mini game
09f815 sta $002004 [002004] A:0012 X:0000 Y:004c S:1fee D:3600 DB:40 nvMXdizC V:234 H:1292 F:56 level 3-4 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00dd S:1fee D:3600 DB:40 nvMXdizC V: 56 H: 618 F:43 3-4 door 1
09f815 sta $002004 [002004] A:0012 X:0000 Y:004c S:1fee D:3600 DB:40 nvMXdizC V:236 H: 852 F:33 3-4 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0093 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 436 F:13 Kirby death 11
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 998 F:24 Kirby death 11 animation and game over
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V:181 H:1362 F:34 3-4 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:234 H: 22 F:26 3-4 ending door
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 108 F:49 3-4 mini game
09f815 sta $002004 [002004] A:000d X:0000 Y:00c9 S:1fee D:3600 DB:40 nvMXdizC V:172 H: 152 F:44 level 3-5 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V:118 H: 238 F:43 3-5 door 1
09f815 sta $002004 [002004] A:0028 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V:118 H: 238 F:43 3-5 exiting door 1
09f815 sta $002004 [002004] A:0001 X:0000 Y:0096 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 410 F: 8 kirby death 12
09f815 sta $002004 [002004] A:000d X:0000 Y:00c9 S:1fee D:3600 DB:40 nvMXdizC V:192 H:1352 F:37 Kirby 12 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:007b S:1fee D:3600 DB:40 nvMXdizC V:158 H:1190 F:15 3-5 door 2
09f815 sta $002004 [002004] A:000d X:0000 Y:0096 S:1fee D:3600 DB:40 nvMXdizC V:254 H: 818 F:46 3-5 door 2 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:0093 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 228 F: 9 Kirby death 13
09f815 sta $002004 [002004] A:000d X:0000 Y:0096 S:1fee D:3600 DB:40 nvMXdizC V: 75 H: 292 F:35 13 death animation
09f815 sta $002004 [002004] A:0001 X:0000 Y:0051 S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 214 F:15 death 14
09f815 sta $002004 [002004] A:000d X:0000 Y:0035 S:1fee D:3600 DB:40 nvMXdizC V:259 H:1326 F:35 14 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 58 H: 142 F:40 3-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:238 H: 252 F:24 3-5 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 86 F:36 3-5 mini game
09f815 sta $002004 [002004] A:000e X:0000 Y:00cb S:1fee D:3600 DB:40 nvMXdizC V:154 H: 966 F:27 level 3-6 start
09f815 sta $002004 [002004] A:0001 X:0000 Y:0088 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 992 F:30 death 15
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1126 F:34 death 15 animation and end screen
09f815 sta $002004 [002004] A:0001 X:0000 Y:0021 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 910 F: 7 death 16
09f815 sta $002004 [002004] A:000e X:0000 Y:00ea S:1fee D:3600 DB:40 nvMXdizC V:171 H: 122 F:45 Death 16 animation
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:139 H: 226 F:20 3-6 Ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 64 H: 266 F:22 3-6 ending door 2
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 100 F:49 3-6 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 25 H:1154 F:56 Boss Fight Pon and Con
09f815 sta $002004 [002004] A:0001 X:0000 Y:00f2 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H:1274 F: 0 Kirby 17 death
09f815 sta $002004 [002004] A:001c X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:222 H:1082 F:30 17 death animation
09f815 sta $002004 [002004] A:0006 X:0000 Y:009f S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 404 F:57 Boss Pon and Con defeted
09f815 sta $002004 [002004] A:0005 X:0000 Y:009f S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 62 F: 4 Kirby done dance animation
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:194 H: 292 F: 0 Kirby rides star animation
09f815 sta $002004 [002004] A:001b X:0000 Y:00ca S:1fe8 D:3600 DB:40 nvMXdIzC V: 85 H:1234 F:24 Level 4 world map
09f815 sta $002004 [002004] A:001b X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1186 F: 4 World 4 cut scean
09f815 sta $002004 [002004] A:0011 X:0000 Y:00dd S:1fee D:3600 DB:40 nvMXdizC V:145 H:1278 F:50 level 4-1 start
09f815 sta $002004 [002004] A:0027 X:0000 Y:00ff S:1fee D:3600 DB:40 nvMXdizC V: 5 H: 110 F:38 4-1 door 1 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:0051 S:1fee D:3600 DB:40 nvMXdizC V: 97 H: 936 F: 2 4-1 door 1 exting
09f815 sta $002004 [002004] A:0027 X:0000 Y:0039 S:1fee D:3600 DB:40 nvMXdizC V:237 H: 978 F: 5 4-1 door 2 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:0090 S:1fee D:3600 DB:40 nvMXdizC V: 13 H:1192 F:19 4-1 door 2 exting
09f815 sta $002004 [002004] A:0027 X:0000 Y:00fe S:1fee D:3600 DB:40 nvMXdizC V:255 H: 802 F:18 4-1 door 3 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:000a S:1fee D:3600 DB:40 nvMXdizC V: 36 H: 422 F:29 4-1 door 3 exting
09f815 sta $002004 [002004] A:0001 X:0000 Y:002d S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 984 F:47 18 death
09f815 sta $002004 [002004] A:0011 X:0000 Y:000a S:1fee D:3600 DB:40 nvMXdizC V: 54 H: 68 F:14 18 death animation
09f815 sta $002004 [002004] A:0027 X:0000 Y:00f0 S:1fee D:3600 DB:40 nvMXdizC V:174 H: 808 F: 4 4-1 door 4 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:004f S:1fee D:3600 DB:40 nvMXdizC V: 5 H: 484 F:24 4-1 door 4 exiting
09f815 sta $002004 [002004] A:0027 X:0000 Y:0081 S:1fee D:3600 DB:40 nvMXdizC V:120 H: 716 F: 8 4-1 door 5 entering
09f815 sta $002004 [002004] A:0011 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V:136 H: 884 F:38 4-1 door 5 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:00e2 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H:1048 F:56 18 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 986 F: 6 18 death death and game end
09f815 sta $002004 [002004] A:0001 X:0000 Y:007a S:1ff2 D:3600 DB:40 nvMXdizC V:246 H:1000 F:48 19 death
09f815 sta $002004 [002004] A:0011 X:0000 Y:006d S:1fee D:3600 DB:40 nvMXdizC V: 57 H: 336 F:40 19 death animation
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 69 H: 676 F:24 4-1 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 54 H: 82 F:17 4-1 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 120 F:34 4-1 mini game
09f815 sta $002004 [002004] A:0013 X:0000 Y:0016 S:1fee D:3600 DB:40 nvMXdizC V: 58 H: 694 F:47 4-2 start
09f815 sta $002004 [002004] A:0026 X:0000 Y:007d S:1fee D:3600 DB:40 nvMXdizC V:148 H:1210 F:40 4-2 door 1 enter
.
09f815 sta $002004 [002004] A:0013 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V:114 H: 506 F:52 4-2 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:007f S:1ff2 D:3600 DB:40 nvMXdizC V:248 H: 38 F:49 20 death
09f815 sta $002004 [002004] A:0013 X:0000 Y:00ab S:1fee D:3600 DB:40 nvMXdizC V: 17 H: 758 F:15 20 death animation
09f815 sta $002004 [002004] A:001d X:005a Y:006e S:1ff2 D:3600 DB:40 nvMXdizC V: 34 H: 740 F:44 4-2 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 33 H:1090 F: 8 4-2 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 104 F:26 4-2 mini game
09f815 sta $002004 [002004] A:000f X:0000 Y:0018 S:1fee D:3600 DB:40 nvMXdizC V:213 H: 762 F:30 4-3 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:0058 S:1fee D:3600 DB:40 nvMXdizC V:171 H: 136 F:50 4-3 door entering 1
09f815 sta $002004 [002004] A:000f X:0000 Y:0010 S:1fee D:3600 DB:40 nvMXdizC V: 65 H: 350 F:58 4-3 door 1 exting
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:190 H: 340 F:10 4-3 enter door 2 min game
09f815 sta $002004 [002004] A:000f X:0000 Y:0042 S:1fee D:3600 DB:40 nvMXdizC V: 35 H: 512 F: 4 4-3 in game mini game door 2 exiting
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:219 H: 492 F:20 4-3 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:110 H: 144 F:38 4-3 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:235 H:1340 F:43 4-3 mini game
09f815 sta $002004 [002004] A:0015 X:0000 Y:0061 S:1fee D:3600 DB:40 nvMXdizC V: 7 H: 194 F: 1 4-4 start
09f815 sta $002004 [002004] A:0001 X:0000 Y:003e S:1ff2 D:3600 DB:40 nvMXdizC V:251 H: 238 F:36 21 death
09f815 sta $002004 [002004] A:0015 X:0000 Y:0061 S:1fee D:3600 DB:40 nvMXdizC V:260 H: 420 F:57 21 death animation
09f815 sta $002004 [002004] A:0026 X:0000 Y:00bf S:1fee D:3600 DB:40 nvMXdizC V:137 H: 652 F: 3 4-4 door 1 entering
09f815 sta $002004 [002004] A:0015 X:0000 Y:00cd S:1fee D:3600 DB:40 nvMXdizC V:115 H:1092 F:57 4-4 door 1 exiting
09f815 sta $002004 [002004] A:0001 X:0000 Y:0070 S:1ff2 D:3600 DB:40 nvMXdizC V:248 H: 142 F:14 22 death--- I no I suck at this game
09f815 sta $002004 [002004] A:0015 X:0000 Y:000d S:1fee D:3600 DB:40 nvMXdizC V: 90 H: 652 F:28 22 death amimation
09f815 sta $002004 [002004] A:0004 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 3 H: 634 F:40 4-4 door 2 enter
09f815 sta $002004 [002004] A:0001 X:0000 Y:001f S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 714 F:45 23 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H:1124 F:45 23 death and end game
09f815 sta $002004 [002004] A:0001 X:0000 Y:00a4 S:1ff2 D:3600 DB:40 nvMXdizC V:250 H: 250 F:38 24 death
09f815 sta $002004 [002004] A:0004 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V: 33 H: 630 F:56 24 death amimation
09f815 sta $002004 [002004] A:0001 X:0000 Y:00bb S:1ff2 D:3600 DB:40 nvMXdizC V:247 H:1068 F:41 25 death
09f815 sta $002004 [002004] A:0004 X:0000 Y:008c S:1fee D:3600 DB:40 nvMXdizC V: 97 H: 616 F:49 25 death amimation
09f815 sta $002004 [002004] A:0001 X:0000 Y:0030 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 702 F:38 26 death
09f815 sta $002004 [002004] A:0016 X:0000 Y:000a S:1ff1 D:3600 DB:40 nvMXdIzC V:159 H: 968 F:38 26 death amimation and game over
09f815 sta $002004 [002004] A:0015 X:0000 Y:0080 S:1fee D:3600 DB:40 nvMXdizC V:115 H: 318 F:36 4-4 mini boss defeated
09f815 sta $002004 [002004] A:001d X:0032 Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:203 H: 756 F:16 4-4 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 34 H: 8 F: 1 ending door 2 level 4-4
09f815 sta $002004 [002004] A:0005 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 34 H: 8 F: 1 level 4-4 mini game
09f815 sta $002004 [002004] A:0011 X:0000 Y:00e4 S:1fee D:3600 DB:40 nvMXdizC V:114 H: 516 F:22 level 4-5 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:004b S:1fee D:3600 DB:40 nvMXdizC V: 2 H:1150 F: 6 4-5 door 1 enter
09f815 sta $002004 [002004] A:0011 X:0000 Y:0052 S:1fee D:3600 DB:40 nvMXdizC V:113 H:1304 F:24 4-5 door 1 exiting
09f815 sta $002004 [002004] A:001d X:0034 Y:00a5 S:1ff2 D:3600 DB:40 nvMXdizC V: 39 H: 48 F:32 4-5 ending door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V:104 H:1146 F:19 4-5 ending door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 116 F:45 4-5 mini game
09f815 sta $002004 [002004] A:000b X:0000 Y:0027 S:1fee D:3600 DB:40 nvMXdizC V:186 H:1344 F:50 4-6 start
09f815 sta $002004 [002004] A:0028 X:0000 Y:008f S:1fee D:3600 DB:40 nvMXdizC V:187 H: 280 F: 2 4-6 door 1 enter
09f815 sta $002004 [002004] A:000b X:0000 Y:00a9 S:1fee D:3600 DB:40 nvMXdizC V: 74 H: 408 F:26 4-6 door 1 exiting
09f815 sta $002004 [002004] A:0028 X:0000 Y:008f S:1fee D:3600 DB:40 nvMXdizC V:125 H: 162 F:41 4-6 door 2 enter
09f815 sta $002004 [002004] A:000b X:0000 Y:004a S:1fee D:3600 DB:40 nvMXdizC V:137 H: 638 F:51 door 2 exiting
09f815 sta $002004 [002004] A:001d X:0056 Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V:192 H:1350 F:13 4-5 end door 1
09f815 sta $002004 [002004] A:0005 X:0000 Y:0002 S:1fee D:3600 DB:40 nvMXdizC V: 71 H: 830 F:56 4-5 end door 2
09f815 sta $002004 [002004] A:001b X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:235 H:1340 F: 6 4-5 mini game
09f815 sta $002004 [002004] A:0002 X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V: 94 H: 124 F:45 Boss Fight Ado Artist
09f815 sta $002004 [002004] A:0006 X:0000 Y:00c4 S:1ff2 D:3600 DB:40 nvMXdizC V:246 H: 930 F: 6 Boss Fight Ado Artist defeted
09f815 sta $002004 [002004] A:0005 X:0000 Y:00c4 S:1ff2 D:3600 DB:40 nvMXdizC V:247 H: 406 F:13 Kirby Dace animation
09f815 sta $002004 [002004] A:0029 X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:217 H: 24 F:28 Kirby rides Star
09f815 sta $002004 [002004] A:001e X:0000 Y:0008 S:1ff1 D:3600 DB:40 nvMXdIzC V:216 H:1196 F:22 Level 5 cut screen
09f815 sta $002004 [002004] A:001d X:005c Y:00b7 S:1ff2 D:3600 DB:40 nvMXdizC V: 63 H: 926 F:12 Level 5-1 ending door 1
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 164 F:59 Ending door 2 level 5-1 and mini game
09f815 sta $002004 [002004] A:001d X:0036 Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 27 H: 248 F:55 level 5-2 ending door 1
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 174 F: 7 ending door 2 and mini game
09f815 sta $002004 [002004] A:001f X:0000 Y:0000 S:1fee D:3600 DB:40 nvMXdizC V:255 H: 834 F:43 5-3 door for in game mini game
09f815 sta $002004 [002004] A:001d X:005e Y:00b6 S:1ff2 D:3600 DB:40 nvMXdizC V:202 H: 474 F:10 5-3 ending door 1
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 276 F:25 ending door 2 and mini game
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 44 H: 856 F:51 5-4 ending door 1
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 262 F: 1 5-4 ending door 2 and mini game
09f815 sta $002004 [002004] A:001d X:005a Y:00b8 S:1ff2 D:3600 DB:40 nvMXdizC V: 44 H: 810 F: 4 5-5 ending door one
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 284 F:44 5-5 ending door 2 and mini game
09f815 sta $002004 [002004] A:001d X:00be Y:000c S:1ff2 D:3600 DB:40 nvMXdizC V: 59 H: 688 F:43 5-5 ending door 1
09f815 sta $002004 [002004] A:001e X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:236 H: 280 F: 1 5-5 door 2 ending and mini game
09f815 sta $002004 [002004] A:002b X:0000 Y:00ff S:1ff1 D:3600 DB:40 nvMXdIzC V:122 H: 940 F:23 Boss fight King DeDe and defeted code
09f815 sta $002004 [002004] A:0021 X:0000 Y:0000 S:1fe2 D:3600 DB:40 nvMXdIzC V: 63 H: 962 F:46 Ending credits and return to nintendo logo to start screen
09f815 sta $002004 [002004] A:0001 X:0000 Y:0011 S:1ff2 D:3600 DB:40 nvMXdizC V:249 H: 288 F:55 Hyper Zone cut screen
09f815 sta $002004 [002004] A:0018 X:00fe Y:0000 S:1ff2 D:3600 DB:40 nvMXdizC V: 32 H: 182 F:27 Dark Mater Defeated
09f815 sta $002004 [002004] A:0024 X:0000 Y:00fe S:1fe7 D:3600 DB:40 nvMXdIzC V:144 H: 710 F:11 Zero Defeated
09f815 sta $002004 [002004] A:002a X:0000 Y:0000 S:1ff1 D:3600 DB:40 nvMXdIzC V:241 H:1274 F:54 Zero defeted cut screen and kirby flying and end credits
Last edited by Polargames on Sat 30 Jun 2018 - 23:43; edited 1 time in total
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
Oh wow, thanks for your efforts and much fun filling out the docs.
Here's a savestate with 100% to test dark matter maybe?
https://www.zophar.net/savestates/snes/KirbysDreamLand3.html
Just rename the srm and rewrite your old one with this one.
I hope it helps
Here's a savestate with 100% to test dark matter maybe?
https://www.zophar.net/savestates/snes/KirbysDreamLand3.html
Just rename the srm and rewrite your old one with this one.
I hope it helps
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:Oh wow, thanks for your efforts and much fun filling out the docs.
Here's a savestate with 100% to test dark matter maybe?
https://www.zophar.net/savestates/snes/KirbysDreamLand3.html
Just rename the srm and rewrite your old one with this one.
I hope it helps
Hey thanks Conn, I will do that, and I have clean up the pcms list and have a few of them listed aswell. IT worked, THANK YOU!!!!!
Polargames- Since : 2018-06-06
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