A Link to the Past - Master Quest v1.00 (Closed Beta)

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Jeimuzu on Thu 12 Nov 2015 - 10:47

SunGodPortal wrote:As for editing them, isn't that what some of the overlays in HM are for? I've never edited them, but I assume that's what purpose they serve. I have no idea which ones go to what rooms though. I've never really paid that much attention to them in my editing experience.
You are correct.  I forgot about the overlays. Embarassed

I've never edited them before. I could make use of one holes tag that I removed from room 103.
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by SunGodPortal on Thu 12 Nov 2015 - 15:26

In the original you can not get in, if the holes are there. So you need to change the floor with the star to get to the big chest and then change the floor again to come out. Basically - you can not get trapped and are not required to use the mirror in the original (as far as I know); not sure how things are here.

He's got a button under a pot to trigger the wall explosion. When I stepped on it, not only did it blow the wall, it also made holes appear as if I had stepped on one of the star tiles. I believe that change is the culprit.

I wouldn't have fallen down the hole were I not trying to avoid one of those hands (wall master?). I guess even then I still wouldn't have made it out. The simplest fix I can see that doesn't ruin his design plan would be to add in something that the player can use to hookshot across the hole(s).
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Jeimuzu on Thu 12 Nov 2015 - 16:49

SunGodPortal wrote:
In the original you can not get in, if the holes are there. So you need to change the floor with the star to get to the big chest and then change the floor again to come out. Basically - you can not get trapped and are not required to use the mirror in the original (as far as I know); not sure how things are here.

He's got a button under a pot to trigger the wall explosion. When I stepped on it, not only did it blow the wall, it also made holes appear as if I had stepped on one of the star tiles. I believe that change is the culprit.

I wouldn't have fallen down the hole were I not trying to avoid one of those hands (wall master?). I guess even then I still wouldn't have made it out. The simplest fix I can see that doesn't ruin his design plan would be to add in something that the player can use to hookshot across the hole(s).
Ah yes, I know what you're alluding to now.  This would be the culprit:

Presumably, there's no discernable difference between switches as far as the "Holes" tag is concerned.  I'm just glad it doesn't cause the game to crash unlike other tag combinations (i.e. switch opens door & kill enemies to open).  I would stick a block on the other side of the hole, but the hookshot can't reach it.
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by SunGodPortal on Thu 12 Nov 2015 - 18:27

Presumably, there's no discernable difference between switches as far as the "Holes" tag is concerned.  I'm just glad it doesn't cause the game to crash unlike other tag combinations (i.e. switch opens door & kill enemies to open).  I would stick a block on the other side of the hole, but the hookshot can't reach it.

Here's an idea. Put something on the other side of one of the bottom holes (near the "X") that the hookshot can grab onto. That way you can get out. Another alternative might be to put another star tile near the chest. You wouldn't be able to reach it until the wall is gone so it wouldn't ruin the set up near the door.

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Jeimuzu on Thu 12 Nov 2015 - 18:44

SunGodPortal wrote:Here's an idea. Put something on the other side of one of the bottom holes (near the "X") that the hookshot can grab onto. That way you can get out. Another alternative might be to put another star tile near the chest. You wouldn't be able to reach it until the wall is gone so it wouldn't ruin the set up near the door.
You can already get out by using the hookshot to grab the statues.
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by SunGodPortal on Thu 12 Nov 2015 - 18:49

You can already get out by using the hookshot to grab the statues.

heh Guess I forgot you could grab them. Must not be my week. Ohmygod
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Puzzledude on Fri 13 Nov 2015 - 5:30

Looking at your picture above - you can never be where the chest is with this hole-setup. And even if you would somehow be there, you can hookshot out using the 2 statues. Not sure what caused your problem (since this is the same as in the original).

Regarding the room-header, all seems well there also, since you need the tag for blowing up the wall and the holes-tag to change those 2 holes blocking the path to the switch, by using the star tile in the right section of the global room (and this also is the same as in the original). So there should be no problems.

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by SunGodPortal on Fri 13 Nov 2015 - 15:24

Not sure what caused your problem (since this is the same as in the original).

It's because he changed the pull lever to a trap switch and instead used an under-pot switch to trigger the wall. Apparently the game can't tell the difference between a star tile and a switch (at least) with this set up. Because of that, it's like you are triggering a star tile when you shouldn't in a place where you normally have no access to it.
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Puzzledude on Fri 13 Nov 2015 - 15:38

SunGodPortal wrote:
Not sure what caused your problem (since this is the same as in the original).

It's because he changed the pull lever to a trap switch and instead used an under-pot switch to trigger the wall. Apparently the game can't tell the difference between a star tile and a switch (at least) with this set up. Because of that, it's like you are triggering a star tile when you shouldn't in a place where you normally have no access to it.
Oh, yes, that changes things (I just saw the trap-switch-sprite in the picture), since the star tile is compatible with the under-pot switch if you are in a room, with the tag of changing holes with stars.

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by SunGodPortal on Fri 13 Nov 2015 - 16:01

Oh, yes, that changes things (I just saw the trap-switch-sprite in the picture), since the star tile is compatible with the under-pot switch if you are in a room, with the tag of changing holes with stars.

I'm curious and it seems relevant here...

How do you tell which holes belong to which rooms? I looked through the overlays and I wasn't convinced that, for example, "Holes (6)" corresponded to the 6th overlay in the editor.
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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Puzzledude on Sat 14 Nov 2015 - 5:43

It is all mixed, I believe SePH decoded this once. Don't remember, where this info is though.

All together I have to say this pit changing effect is very unstable and not recomended to use in a hack (of course this is not valid for the original, where everything works).

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Chris Stark on Thu 16 Mar 2017 - 16:47

Hi there! Is there a version going to be released? I collect Zelda3 hacks and this would be awesome to have! Very Happy

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Puzzledude on Thu 16 Mar 2017 - 18:19

I believe this is the most recent version of the game:
https://www.zeldix.net/t432-the-legend-of-zelda-link-to-the-past-master-quest-1

but do note: a lot of our shortcuts go to Romhacking.net, which seems to be down for some days now.

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Chris Stark on Thu 16 Mar 2017 - 21:53

Yeah I noticed that. Hope the page comes up again... Thanks Dude!

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Re: A Link to the Past - Master Quest v1.00 (Closed Beta)

Post by Trovsky on Thu 16 Mar 2017 - 23:12

Chris Stark wrote:Yeah I noticed that. Hope the page comes up again... Thanks Dude!
Do note that the page is archived by archive.org but the download is not available through it. RHDN used to recommend bwass.org/bucket for file hosting, but now it has some weird file hosting method that I never bothered learning.

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