Lufia 1 - Fortress of Doom

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Post by Relikk on Tue 8 Jan 2019 - 5:51

Conn wrote:Maybe Pev can provide a sheet where we can make the entries? I do not know how to set one up correctly. There are $24=36 tracks in the game. These must be mapped via the breakpoint technique described some posts above

You can just copy an existing sheet, change the title and blank the entries etc.
Relikk
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Post by JUD6MENT on Tue 8 Jan 2019 - 5:51

Conn wrote:Are you not able to download the luf1_test2.ZIP from the first post? That would be odd (I tested with a "normal user account and there it works).
There is no music mapping yet... I asked to make one Woot!!
Maybe Pev can provide a sheet where we can make the entries? I do not know how to set one up. There are $24=36 tracks in the game. These must be mapped via the breakpoint technique described some posts above

Oh, i can download it now, maybe i wasnt signed in when i tried, thats my guess. I thought someone did make the spreadsheet, my bad, i will make one.
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Post by Conn on Tue 8 Jan 2019 - 5:56

Thanks a lot! Smile
I'd really wish I could assist/help you, but I also don't know that game at all. So I cannot map the themes to the correct event (maybe 5 like menu/battle/intro/village), but that would be it. Let me know if you run into problems Wink
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Post by Relikk on Tue 8 Jan 2019 - 5:58

Relikk
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Post by JUD6MENT on Tue 8 Jan 2019 - 6:02

Thank you
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Post by Conn on Tue 8 Jan 2019 - 6:17

Thanks Relikk, I filled the 7 tracks already I was able to map Embarassed
*lol
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Post by JUD6MENT on Wed 9 Jan 2019 - 1:21

Ok, I finish mapping the tracks. The numbers in the description is the track number to the ost from the youtube playlist that I am using, in other words, it doesn't actually mean anything. I checked loop points as well and got those in. The only catch is I did not play the game, I just plugged into the break editor each track and matched it to the original soundtrack and wrote down the track name. So there is a good possibility that there is bugs in the game like how we found a bunch for Mario RPG MSU-1. Im really hoping that someone that likes Lufia will play through the game and check for bugs. If no one does, I will do that to when I get the time but it will be at a much further date. For no though, it is ready for PCM files to be made and that is what I will focus on next time I have free time.
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Post by Conn on Wed 9 Jan 2019 - 3:01

Much thanks, J!
I updated the first post with v3 (set the 3 non loop tracks to 01 in the loop table (also the blank tracks).
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Post by JUD6MENT on Thu 10 Jan 2019 - 13:42

So i was hesitating playing through this msu-1 but im giving it a go now. So i am going to do a full playthrough with PCM files in and make the PCM files as i go so i will be finishing up this game in about 3-6 weeks
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Post by Conn on Thu 10 Jan 2019 - 13:45

Thanks a lot for taking care of it, and there's no rush. It was a great deal and the community will also always be grateful for with SMRPG.
RPG:s are worst as previously mentioned, Lufia2 took also some months until it was playtested safe, so my esteem Very Happy
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Post by JUD6MENT on Sun 20 Jan 2019 - 21:59

I have been finding even more music for this game. I have had to really search deep for this one, but it is coming along, I am hoping to upload a progress video soon because I am almost done with anything you would hear the first half hour of the game.
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Post by Conn on Mon 21 Jan 2019 - 6:51

Wow, you're awesome! Thanks for your effort Very Happy
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Post by JUD6MENT on Mon 21 Jan 2019 - 23:32



Ok, I am about half way done and I have my first showcase up, which will also be used when the game is complete. I really questioned how well this was going to turn out in MSU-1 since I am not going to find a remix or arrangement for every track in the game, however, the progress is going far better than I originally hoped. This first 30 minute play through of the game does not have a PCM track missing and some of these sound really pretty. However, beyond this point of the playthrough there is going to be some tracks that will have to default to the original soundtrack, but this video still goes the MSU-1 was worth the effort. Enjoy, give me another 3-4 weeks and I will finish this game up.
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Post by Conn on Tue 22 Jan 2019 - 3:41

I'd have no objections if you make a more creative pcm pack and use tracks that deviate from the originals (like we did for out of this world), e.g., if you use tracks from Lufia2. The choice is yours Wink
Other than that I repeat myself: awesome!
Conn
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Post by JUD6MENT on Tue 22 Jan 2019 - 5:11

Haven't decided if i am going to do that yet or not, but so far im really happy just how dang close I'm going to get every track in the game.
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Post by JUD6MENT on Fri 25 Jan 2019 - 22:32

So I have been giving some thought how I should do the PCM files for Lufia 1 and I got an idea. I have had a few people ask me what my plans where so I thought I would make a post that will show what it will look like when I release the project. I am going to make 2 different PCM albums that look like this.

Lufia and the Fortress of Doom MSU-1
presented by Conn and JUD6MENT




Lufia 1 MSU-1 Default PCM Pack
(download link would go here when it is ready)

Lufia 1 MSU-1 Lufia Series Inspired PCM Pack
(download link would go here)

Sidenote: There is a few tracks in the game I was not able to find a new music arrangement for and so there will be 2 options you can choose from. The Default PCM Pack will have the missing tracks default to the original games soundtrack. This PCM set will have a mix of CD quality music and music from the original soundtrack and will only features songs from the original game. Lufia Series Inspired PCM Pack will have every track in the game with CD quality remastered music. However, it will have a mix of remastered songs from both Lufia 1 and Lufia 2. For example, the track called "Theme of Village," which is a track I could not find a remastered version for, will have a remastered version of the Village theme from Lufia 2 playing in the Lufia Series PCM Pack. The original soundtrack of "Theme of Village," will play instead of a CD quality one if you choose the Default PCM Pack
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Post by pepillopev on Fri 25 Jan 2019 - 23:02

@Jud6ment This is a perfectly sound proposal. I’m all in.

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Post by Conn on Sat 26 Jan 2019 - 4:53

Jupp, that's the best solution Very Happy
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Post by Relikk on Sat 26 Jan 2019 - 5:30

If you need any of the original WAV files I used for the Lufia 2 set, and their loop points, just let me know.
Relikk
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Post by JUD6MENT on Tue 5 Mar 2019 - 18:59

Hey guys, i had to put this project on hold in favor of focusing more in college. I am hoping to find some time soon to pick this up again and can promise it will get completed, i have not abandoned it.
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Post by Conn on Tue 5 Mar 2019 - 19:56

I really too hope we can get these 3 pcm sets in this dev section (lufia1, earthbound, fighter history mk) done soon... but then again: nobody is hunting us Wink
Take your time, and no rush (seeing earthbound patch was already finished April 2018, this section exhibits real patience) Razz
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Post by JUD6MENT on Wed 20 Mar 2019 - 16:43

I think i will be done in about a week, im pretty close
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Post by Conn on Wed 20 Mar 2019 - 20:27

Walking
Spin
Big Triforce
Very Happy
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Post by JUD6MENT on Wed 3 Apr 2019 - 23:52

Hey Conn, so I finished my Lufia 1 project, or so I thought. So I found a last minute bug, when I was adjusting the volume of some of the PCM tracks I was testing the volume change in a battle when I died and the game froze. Funny enough, during my play through of the game I never died because when my party was starting to die I just save stated back to a previous point. Glad I caught this before releasing, would have felt a little silly missing something like this. I got a save state right before dying for you.

https://drive.google.com/drive/folders/10yc_D_96COIA7M0URlpCt87IG7c9OZ6_

Once we work out this bug, this game will be ready for release. Thanks.
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Post by Conn on Thu 4 Apr 2019 - 6:43

Ah, found it, was a small bug with the stack.

Here you go:
http://bszelda.zeldalegends.net/stuff/Con/lufia1_msu1.zip
(permanent link, you can use this for the release Wink )

When you die, the music should fade a bit.
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