disabling the locked entrance to hyrule castle

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Post by wizzrobemaster on Sat 23 Jan 2016 - 22:35

are the doors to hyrule castle considered a sprite and how can I prevent the doors from being locked permanently when agahnim is defeated? is there any way to prevent the ether medallion from appearing in agahnim's chamber if you are to revisit?

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Post by SunGodPortal on Sat 23 Jan 2016 - 23:01

are the doors to hyrule castle considered a sprite and how can I prevent the doors from being locked permanently when agahnim is defeated?

The doors are natuarlly closed but the game puts an "overlay" of open doors in that place during "first part", which is actually the second part of the game (the pendant phase). I bet you could remedy this by going into the overworld editor, selecting "Second part" and drawing open doors over the closed doors. If you do it correctly it should have doors that are closed in the beginning of the game but open for the rest.

is there any way to prevent the ether medallion from appearing in agahnim's chamber if you are to revisit?

Sounds like a glitch, which should be expected when doing things with the game that it was never intended to do.
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Post by wizzrobemaster on Sun 24 Jan 2016 - 0:33

I read somewhere the reason it does this is because the game probably reads that it must drop something when the boss is defeated. if anything I would like to edit this part where he drops the magic mirror and once link obtains it, he goes to the dark world. that way I can have the moon pearl given to me from the old man and the hammer as the item from the tower of hera. all the dark world portals will be hidden as I felt the first portal kind of spoiled the game (especially the revealed map).

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Post by SunGodPortal on Sun 24 Jan 2016 - 0:55

Getting Agahnim to drop the mirror and wait for you to pick it up before sending you into the dark world sounds like an ASM mod. The rest is easily doable though.
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Post by wizzrobemaster on Sun 24 Jan 2016 - 1:06

is there a way to delete the ether medallion flag?

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Post by SunGodPortal on Sun 24 Jan 2016 - 1:33

Like I said, that's a glitch. Though I might suggest implementing the hex change that prevents the bosses from dropping heart containers and see if that makes a difference.

**Bosses don't drop hearts**
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Post by wizzrobemaster on Sun 24 Jan 2016 - 3:32

can you make them drop items when killed?

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Post by SunGodPortal on Sun 24 Jan 2016 - 4:12

can you make them drop items when killed?

If the game keeps a table that tells it what to drop when each boss is killed, but likely I'd say it doesn't, so that would require writing and inserting your own custom code. Not an easy feat.
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Post by wizzrobemaster on Sun 24 Jan 2016 - 4:34

in other words an asm? I am not looking at asm because of how complicated it is.

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Post by SunGodPortal on Sun 24 Jan 2016 - 6:58

You can open them though through a byte change in hex (the address should be in the compendium and was found by Euclid).

If I remember correctly it was the overlay for the open doors that gets removed by the hex fix (unless there was an additional hex fix that I didn't notice).
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Post by wizzrobemaster on Sun 24 Jan 2016 - 12:58

did the developers add the overlay because of the ether medallion problem? I tested the game without the overlay and saw the ether medallion fall.

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Post by SunGodPortal on Sun 24 Jan 2016 - 16:55

did the developers add the overlay because of the ether medallion problem? I tested the game without the overlay and saw the ether medallion fall.

They more likely added it because it would be stupid to be able to fight Agahnim an infinite number of times.
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Post by wizzrobemaster on Sun 24 Jan 2016 - 17:11

except when I return to agahnim's room in ganon's tower, nothing happens.

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Post by SunGodPortal on Sun 24 Jan 2016 - 17:17

except when I return to agahnim's room in ganon's tower, nothing happens.

Then take what I said before and replace "fight Agahnim an infinite number of times" with "climbing the tower just to get locked in a room with nothing to do".
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Post by wizzrobemaster on Mon 8 Feb 2016 - 10:24

so how do I remove the bug? it makes no sense as to why in the game hyrule castle was locked. there is nothing the story that does this and dungeons in Zelda games can always be re-explored. it is usually a few minor areas in the modern titles that cannot.

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Post by SunGodPortal on Mon 8 Feb 2016 - 15:07

Besides "making sense" what would be gained from purposefully creating this situation when you know for a fact that it causes bugs?
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Post by wizzrobemaster on Mon 8 Feb 2016 - 15:27

because there are chests and rooms that can be missed.

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Post by SunGodPortal on Mon 8 Feb 2016 - 15:46

I have played through this game hundreds of times and have never encountered this problem.
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Post by wizzrobemaster on Mon 8 Feb 2016 - 18:00

but i see no reason as to why it needs ti be locked. there is nothing story related and therefore arbitrary.

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Post by SunGodPortal on Mon 8 Feb 2016 - 18:10

Then I guess you'll have to learn to debug and find a solution for yourself. As far as I know, you're the only person who cares about this glitch that is created only by an illogical situation that the player must create by going out of their way to do something that they would have absolutely no reason to do.
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Post by wizzrobemaster on Mon 8 Feb 2016 - 18:53

when you enter the agahnim2 room in ganon's tower, the door closes but nothing appears. also if you must go do the dark world dungeons then why aren't the other dungeons locked?

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