nimbus hex address

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nimbus hex address

Post by wizzrobemaster on Mon 25 Jan 2016 - 0:09

where is the hex address for the nimbus if I want to edit the effects of heart loss or rupee payments? is there an address where I can edit the damage class?

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Re: nimbus hex address

Post by Conn on Mon 25 Jan 2016 - 16:37

rupees:
03/Fe6f: 2c 01
Reverse byte read, hope you know this, so it is h012c=d300 rupees

remaining hearts:
03/fe62: 04
each hex 08 is a full heart, so 04=1/2 heart, 08=1 heart, 10= 2 hearts, 18=3 hearts, 20=4 hearts....
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Re: nimbus hex address

Post by wizzrobemaster on Mon 25 Jan 2016 - 17:25

okay and if I want to edit the damage class of the gold bee where is it located?

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Re: nimbus hex address

Post by Conn on Mon 25 Jan 2016 - 18:49

how should I know this? You gotta trace that yourself.
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Re: nimbus hex address

Post by Puzzledude on Tue 26 Jan 2016 - 6:40

wizrobemaster wrote:okay and if I want to edit the damage class of the gold bee where is it located?
This is undocumented.
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Re: nimbus hex address

Post by Conn on Fri 29 Jan 2016 - 6:43

$06:B8FA: 02
02 is the number of HP points substracted from enemy, so e.g., 0f is ususally instant death for the enemies hit by a gold bee. But you can also give f0 to be really sure of that.
.
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Re: nimbus hex address

Post by assassin17 on Fri 29 Jan 2016 - 7:32

^ that'll change the damage of everything else that uses Attack Class 1, on any enemy that has an index value of 1 for said class.
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Re: nimbus hex address

Post by Conn on Fri 29 Jan 2016 - 8:06

well then there is no trivial solution for this.
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Re: nimbus hex address

Post by assassin17 on Fri 29 Jan 2016 - 8:10

just traced it; the (Good) Bees set their damage class at 0D/D682.
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Re: nimbus hex address

Post by Conn on Fri 29 Jan 2016 - 11:11

Great Smile just for the people who are not so used to addresses give always the pc address and just the byte without opcode, so your correct traced address would be
pc 06/D683: 01
(attack class, change it e.g., to 0b to let the gold bees burn your enemies).
Added your address to the single code collection:
[You must be registered and logged in to see this link.]

BTW, you just got promoted to the famous group of rom hackers Razz

Oh and I just traced all damage classes:


Damage code:
00: boomerang freeze
01: normal sword, byrna, bee
02: Master Sword
03: Tempered Sword
04: Golden Sword
05: Golden Sword Spin
06: Arrow
07: Hookshot freeze
08: Bomb
09: Silver arrow
0A: magic powder
0B: Fire rod
0C: Ice rod
0D: Bombos medaillon
0E: Ether medaillon
0F: Quake medaillon
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Re: nimbus hex address

Post by wizzrobemaster on Fri 29 Jan 2016 - 17:32

15 is another damage class of its own but like I said in a previous post, the downside is that it destroys crystal switches. I would change this damage class to use against trinexx and other invincible enemies and surprisingly small blade traps, but the crustal switch vulnerability is the reason why it is not recommended to change the class.

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Re: nimbus hex address

Post by assassin17 on Sat 30 Jan 2016 - 1:58

Conn: righteous; thanks!

wizrobemaster: then change bees to use something other than 15.  try class 2.
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