Graphics Tool that Works with Hyrule Magic

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Graphics Tool that Works with Hyrule Magic

Post by Charmander106 on Sun 1 May 2016 - 19:48

I just discovered that a program that has been with me for a long time now called "idraw3", a free graphics tool that just so happens to work with Hyrule Magic without screwing up the palette.

I haven't had much stress testing with it but I thought I should post about this before I forget about it again! So far I tested it editting the top of those fences and done this:

Spoiler:

I'll make a video showcasing it later whenever I get to it...

EDIT: Here is the video:


*Updated Link*
Here is a download to my copy of the tool: Link


Last edited by Charmander106 on Tue 21 Feb 2017 - 12:07; edited 2 times in total (Reason for editing : Download link went to a 404 Error page.)
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Re: Graphics Tool that Works with Hyrule Magic

Post by Charmander106 on Mon 2 May 2016 - 0:28

Here is the video:
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Re: Graphics Tool that Works with Hyrule Magic

Post by Puzzledude on Mon 2 May 2016 - 6:08

Nice, this should ease up Gfx editing.

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Re: Graphics Tool that Works with Hyrule Magic

Post by Charmander106 on Sun 29 May 2016 - 23:48

So I got to use idraw for drawing GFX and now There is  a really annoying bug that causes to change the palette when editing GFX, here is the example:

Normal Tree Palette:


Bugged Tree Palette:


That seems to be the only thing though, the ROM works okay, just a palette bug.

My suggestion is just use zcompress for 99% of GFX editing and only use it for editing the GFX of the Map/Link (AFAIK).
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Re: Graphics Tool that Works with Hyrule Magic

Post by Rykon-V73 on Tue 21 Feb 2017 - 9:20

Download link doesn't work.

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Re: Graphics Tool that Works with Hyrule Magic

Post by Charmander106 on Tue 21 Feb 2017 - 12:04

Updated Link: Download
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Re: Graphics Tool that Works with Hyrule Magic

Post by Puzzledude on Tue 21 Feb 2017 - 13:52

idraw can also be Googled though:
http://wombatrpgs.net/downloads.php?view=detail&df_id=33

But I believe that site hosts version1 instead of v3.

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