Pre-Beta Final Checklist
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Pre-Beta Final Checklist
Here's my final list of things left to do:
-------------------------------------------
1- OBIWAN = 32-angrybro - AGHINAH gfx
2- Bug fixes (screenshots folder)
3-fix tileset + palette of ganon superboss
4- pu_msu-33 = join two files together and ask qwertymodo to make pcm
5- pu_msu-6 = redo erock intro voiceover and ask qwertymodo to make pcm
6- qwertymodo pcms
-------------------------------------------
1- OBIWAN = 32-angrybro - AGHINAH gfx
2- Bug fixes (screenshots folder)
3-fix tileset + palette of ganon superboss
4- pu_msu-33 = join two files together and ask qwertymodo to make pcm
5- pu_msu-6 = redo erock intro voiceover and ask qwertymodo to make pcm
6- qwertymodo pcms
Last edited by Lord SePH on Sat 27 Aug 2016 - 19:43; edited 5 times in total
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Everything moved to Alpha thread
Last edited by Conn on Mon 29 Aug 2016 - 6:45; edited 85 times in total
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
Alright. Filled up monologues 0-199 completely.
Added goron lady suggestion by conn and other monologues I had given up on.
Will probably add them during the beta testing and release an updated build when I'm done and I'll fully focus on my other tasks at hand!!!
Added goron lady suggestion by conn and other monologues I had given up on.
Will probably add them during the beta testing and release an updated build when I'm done and I'll fully focus on my other tasks at hand!!!
- Code:
MONOLOGUES MOVED =
(ROOM 260)395 INTO 071
_TARDIS_ 292 INTO 075
_TARDIS_ 289 INTO 076
_TARDIS_ 288 INTO 125
_TARDIS_ 287 INTO 126
RETRO MARIO 286 INTO 127
285 ....128....SPACE HOOKSHOT TILE
284.....129....RETRO HOOKSHOT TILE
283.....130....PARALLEL TOWER RUINS INTRO MESSAGE
282.....137....SPACE TOILET
281.....148....SPACE...EMPTY CHEST
280.....149....THE SOURCE SEPH MESSAGE (1ST FLOOR)
279.....150....CAPTN' JON SILVER MESSAGE IN DESERT HOLE LEADING TO LOST DESERT
277.....151....BOWSER CASTLE LOCKED DOORS OVERWORLD
276.....152....TO HELL WITH DAVE...TINTED WINDOW STRIPCLUB OUTSIDE
271.....153....SEPH MESSAGE IN SEPH COMPUTER
270.....154....PHAZON MESSAGE IN PUZZ DOCUMENTS
269.....155....CHARMANDER106 MESSAGE IN PUZZ DOCS
226.....156....SEPH MESSAGE IN ROOM 18 (THE SOURCE WHEN YOU FALL DOWN)
225.....157....MOEGAMI MESSAGE IN PUZZ DOCS
224.....158....SUNGOD MESSAGE IN SEPH COMPUTER
223.....159....TROVSKY MESSAGE IN EROCK FOLDER
222.....160....PUZZ MESSAGE IN PUZZ DOCS
221.....168....EROCK MESSAGE IN EROCK FOLDER
220.....169....CONN MESSAGE IN CONN BRIEFCASE
217.....170....MESSAGE IN BURNING POKEMON HOUSE
216.....171....HALLS OF PAIN REDUX IN TRIFORCE SHRINE
208.....172....EUCLID MESSAGE IN EUCLID DOS
206.....174....WIGGERS SIGN OUTSIDE MILK BAR
205.....175....TAKE PORN MAGAZINES IN ADVENTURE GAME (OUTSIDE)
200.....176....BEAVIS MESSAGE IN MILK BAR
207.....187....PEACH CASTLE BOWSER DOOR MESSAGE
218.....190....PORTAL OF RETURN (IN SPACE AND IN PUZZ DOCS)
278.....194....SIMPSONS HOUSE MONOLOGUE DOOR RING!
191............ADD IN ADVENTURE GAME 1... BELLOW THE GREEN TEXT!
192............ADD SPERM ON THE GROUND OF ZORA CASINO:
Narrator£ It's some
kind of sticky
substance.
You think£ Boy, these
zoras sure know
how to party!
193............ADD A GORON LADY GFX SOMEWHERE IN THE DUNGEONS!
Goron-Lady£ ...
...Hello love.
Oooh what a nice
gentle sweet little
squirrel we have
here, oooh how I love
squirrels...
[Name]£ Err...
Hold on a second,
Ma'am...
Goron-Lady£ Oooh, it
was always my dream
how such a shiny soft
fancy fur is tickling
my nose!
[Name]£ Would you
please shut up now?
Gorons just ain't
my type.
Have a nice life!
Goron-Lady£ ...You
{}[A][B][X][Y] racist!
177............XASERLE MESSAGE!!! ADD SOMEWHERE IN THE GAME :-)
195: for room 117!
-Please stop stealing money
from the slot machines!
The cameras are watching you!
-The Manager
196: for room 133!
-Welcome to our casino!
Please leave your weapons and handbags outside.
All non-compliant people will be shot on sight!
197: for room 118!
-Please keep the floor clean!
Thank you very little.
198: for room 102!
-Nothing here!
Go away!
199: for room 115!
-To the one who stole our vending machine.
Our manager would like a word with you.
IN PRIVATE.
NPC THIEF in room 259....
[Window 02][Color 07][Speed 05]Greetings, stranger.[Wait 01][Scroll][Scroll][Scroll][1]I'm not
surprised to[2]see your kind here.[Wait 01][Scroll][Scroll][Scroll][1]Many adventurers have
[2]traveled this way[3]since the recent[Scroll]troubles began.[Wait 01][Scroll][Scroll]
[Scroll][1]No doubt you've heard[2]about the tragedy that[3]befell Peach's Castle.[Wait 01]
[Scroll][Scroll][Scroll][1]Some say that Bowser,[2]the King of Koopas,[3]walks the world
again!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Done!
Though I have to admit I can't test it easily since I can't trigger messages in the 1-199 area. actually strike that off, SNAKE SNAKE message can be triggered pretty easily
If you can, test a monologue in the 194-199 range as they use a different area than the rest (HM write some monologue in the 7Dxxx area in the rom, which is strange for starters)
If you can, test a monologue in the 194-199 range as they use a different area than the rest (HM write some monologue in the 7Dxxx area in the rom, which is strange for starters)
Euclid- Since : 2012-06-21
Re: Pre-Beta Final Checklist
Alright fixed up my beta bugs, I'm pretty sure I didn't fix that vaati connection bug (first screenshot), so i'll leave it there for after the beta.
Not sure if i will consider Jedi/Vaati's left/right mirroring one a bug though, there's a crapton of tiles required to get the maps in all shapes and sizes.
Not sure if i will consider Jedi/Vaati's left/right mirroring one a bug though, there's a crapton of tiles required to get the maps in all shapes and sizes.
Euclid- Since : 2012-06-21
Re: Pre-Beta Final Checklist
SePH, here's another version of my patch: I managed to map the skip monologue on the L-Button again
It works like:
When in a monologue, L will skip it, R does nothing
When not in a monologue, you switch the items with LR as usual.
Advantage is that you can keep that funny monologue with Press Left, Right... and the X won't interfere anymore with galaxy book. Furthermore, only one hook is needed (saves runtime).
It works like:
When in a monologue, L will skip it, R does nothing
When not in a monologue, you switch the items with LR as usual.
Advantage is that you can keep that funny monologue with Press Left, Right... and the X won't interfere anymore with galaxy book. Furthermore, only one hook is needed (saves runtime).
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
Argghhhhh.
^^A bit late!
I already changed the monologue and Euclid already moved the monologues!
Can it wait a few days?
I have a dozen more tasks to do!
^^A bit late!
I already changed the monologue and Euclid already moved the monologues!
Can it wait a few days?
I have a dozen more tasks to do!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Danned, sorry for this. I thought I'd be in time
Sure, place it on your alpha to do list. The current X works as well
Sure, place it on your alpha to do list. The current X works as well
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
lol, just remind me in time, I'm sure to forget!
was hard to find words that begun with ''X''!
so changed this to:
...just press ''X''
Conker: Uh. ''Right''
C:/_ No. ''X'' as in ''Xenomorph''!
^^for the time being this will do fine
^^Kinda like my white ''blood'' reference lol
fits well with the outside sign!
I also find all other monologues funny as well.
And now I have many many free texts in the 200-end region so I can spice up my dungeons a bit better!
was hard to find words that begun with ''X''!
so changed this to:
...just press ''X''
Conker: Uh. ''Right''
C:/_ No. ''X'' as in ''Xenomorph''!
^^for the time being this will do fine
^^Kinda like my white ''blood'' reference lol
fits well with the outside sign!
I also find all other monologues funny as well.
And now I have many many free texts in the 200-end region so I can spice up my dungeons a bit better!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
X for X-men.
Like wolverine.
I switch items while in monologue (useful in boss message to get ready lol)
Like wolverine.
I switch items while in monologue (useful in boss message to get ready lol)
Euclid- Since : 2012-06-21
Re: Pre-Beta Final Checklist
Alright
We can also leave it to X if you prefer that, so you can further switch items during monologues
The disadvantages of X are not severe, you only need to avoid double pressing when reading galaxy book, but I guess most players aren't morons
We can also leave it to X if you prefer that, so you can further switch items during monologues
The disadvantages of X are not severe, you only need to avoid double pressing when reading galaxy book, but I guess most players aren't morons
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
The bug list shortens... in which time are you going to release the beta?
I'd suggest that we open a developers thread in the final beta bug forum, and each of us and also Erock (gfx), Puzz (gfx, dungeons),... makes a post there, which they can edit themselves then.
In each of the thread we list the specific tasks (also those which remains from here, like your chest game, Euclid's maps/zsnes hdma) and sort found bugs by beta testers into the specific dev post.
Means: beta testers report bugs here:
https://www.zeldix.net/t1148-report-bugs-in-here
And we sort them into our dev's thread then...
So e.g., people who find bugs in my asm stuff can be sorted in my post. I will attach then a frequently updated fix patch in this post as soon a bug is found and fixed, so people can apply it. This is e.g., important if another game crash bug is detected.
I'd suggest that we open a developers thread in the final beta bug forum, and each of us and also Erock (gfx), Puzz (gfx, dungeons),... makes a post there, which they can edit themselves then.
In each of the thread we list the specific tasks (also those which remains from here, like your chest game, Euclid's maps/zsnes hdma) and sort found bugs by beta testers into the specific dev post.
Means: beta testers report bugs here:
https://www.zeldix.net/t1148-report-bugs-in-here
And we sort them into our dev's thread then...
So e.g., people who find bugs in my asm stuff can be sorted in my post. I will attach then a frequently updated fix patch in this post as soon a bug is found and fixed, so people can apply it. This is e.g., important if another game crash bug is detected.
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
I'll release it in less than two hours!
Just need to make final check ups.
For some reason, many monologue I recently had not saved properly. I'm thinking this is because when I went to McDonald's the other night, my computer shut itself down after a long time of inactivity and I lost my monologues
All seems fine now, but found some last minute bugs, so I just want to make sure everything is alright.
Then I'll do the ips patch, open the locked threads, move our remaining bugs etc... and release it!
Thx guys! We really had a nightmarish weekend fixing stuff ups, but hopefully the worst part is done!
Just need to make final check ups.
For some reason, many monologue I recently had not saved properly. I'm thinking this is because when I went to McDonald's the other night, my computer shut itself down after a long time of inactivity and I lost my monologues
All seems fine now, but found some last minute bugs, so I just want to make sure everything is alright.
Then I'll do the ips patch, open the locked threads, move our remaining bugs etc... and release it!
Thx guys! We really had a nightmarish weekend fixing stuff ups, but hopefully the worst part is done!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Ok, I'll start that alpha dev thread.
Happy release
Happy release
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
Thx!
Do you think you could do the ips patch if I provide you the original rom and last rom?
I don't want to screw things up and not used to making ips patches
Do you think you could do the ips patch if I provide you the original rom and last rom?
I don't want to screw things up and not used to making ips patches
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Sure, just send it to me
I have an original rom.
If you like you can already sort the remaining tasks in the alpha thread (except Euclid, who must do his post first
I have an original rom.
If you like you can already sort the remaining tasks in the alpha thread (except Euclid, who must do his post first
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
Alright do as you wish!
I'll focus on the maximum I can do to verify I haven't screwed up anything and do a quick test from the beginning!
I'll focus on the maximum I can do to verify I haven't screwed up anything and do a quick test from the beginning!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Oh... I need to leave in 45 minutes... if you can send me your latest rom in the next 30 minutes, I can make the ips patch.
I consider posting that patch password protected into the very first post of the alpha dev forum. The password you can send via pm.
This way you can always edit my first post and send updated patch versions.
Edit:
Sorry, I have to leave. Will be back in 5 hours. If this is too late, you can try to release it yourself. I suggest you attach it to the first post in the admin dev, password protected, and send the password via pm.
The max file size is 1MB the patch size is 533-600 kb. That's working
Edit2:
Nice that you helped yourself
I moved your remaining tasks listed in above first post into the alpha thread so people won't post bugs twice. Will do that for Euclid, too as soon you opened your post there (or you help yourself with the remaining tasks, dunno which of above map stuff is already fixed in the beta and was forgotten to remove ).
I consider posting that patch password protected into the very first post of the alpha dev forum. The password you can send via pm.
This way you can always edit my first post and send updated patch versions.
Edit:
Sorry, I have to leave. Will be back in 5 hours. If this is too late, you can try to release it yourself. I suggest you attach it to the first post in the admin dev, password protected, and send the password via pm.
The max file size is 1MB the patch size is 533-600 kb. That's working
Edit2:
Nice that you helped yourself
I moved your remaining tasks listed in above first post into the alpha thread so people won't post bugs twice. Will do that for Euclid, too as soon you opened your post there (or you help yourself with the remaining tasks, dunno which of above map stuff is already fixed in the beta and was forgotten to remove ).
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
Euclid, I moved all remaining tasks from the first post into the alpha thread, as well as those remaining stuff from the to-do list. If you already fixed some of these issues, just delete them
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
99% of Erock requests are not even real bugs, so won't bother with them.
Thankfully there are real beta testers out there...
...like Tompa, superskuj and christosowen who all tried this game on twitch and made it real far.
Superskuj having even finished it even with bugs.
Try searching:
Superskuj twitch
Or
Christosowen twitch
On google. Its funny viewing their reactions.
This is the kind of feedback I am looking forward to when I get home. If not for Erock, I would have finished this game years ago already.
/rant
Thankfully there are real beta testers out there...
...like Tompa, superskuj and christosowen who all tried this game on twitch and made it real far.
Superskuj having even finished it even with bugs.
Try searching:
Superskuj twitch
Or
Christosowen twitch
On google. Its funny viewing their reactions.
This is the kind of feedback I am looking forward to when I get home. If not for Erock, I would have finished this game years ago already.
/rant
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
*lol, Erock's stuff is at 98% nitpicking... I think you should read his stuff, and if you find valuable stuff to improve your game, take it, if not, just delete one point after the other
I move 90% of the bugs beta find into your section... and always think - poor SePH
Luckily mostly it is just a tile or barrier to add. I spent the complete day with fixing those asm bugs. I hope nothing more is found
I move 90% of the bugs beta find into your section... and always think - poor SePH
Luckily mostly it is just a tile or barrier to add. I spent the complete day with fixing those asm bugs. I hope nothing more is found
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
No worries when I'm back home tommorow I will spend a good part of my vacation to fix the real bugs in one go.
I think I can easily manage to fix everything in september and most probably retire in October for good!
Thanks for sorting it all out while I'm away! This will be really helpful once I'm back home tommorow!
I think I can easily manage to fix everything in september and most probably retire in October for good!
Thanks for sorting it all out while I'm away! This will be really helpful once I'm back home tommorow!
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
You're welcome. I just hope it will end one day
Now watching Superskuj's twitch
Now watching Superskuj's twitch
Conn- Since : 2013-06-30
Re: Pre-Beta Final Checklist
In one month, I promise!
Of all the people here, I think I want to be out of all this the most, you come in 2nd place and Euclid not far behind in 3rd.
I should release a new build once I have fixed most real bugs and release it together with the msu-1 pack.
If not much is found after that, I'll likely release it on the net and simply disapear from the internet for a good while, won't bother if there are still minor bugs in it.
One month and thats it, game over man
Of all the people here, I think I want to be out of all this the most, you come in 2nd place and Euclid not far behind in 3rd.
I should release a new build once I have fixed most real bugs and release it together with the msu-1 pack.
If not much is found after that, I'll likely release it on the net and simply disapear from the internet for a good while, won't bother if there are still minor bugs in it.
One month and thats it, game over man
Floki- Since : 2012-06-19
Re: Pre-Beta Final Checklist
Sounds like a plan The three of us did a great job on this game, but also an exhaustive! I didn't have much free time the last weeks... Can't wait to have this off-list!
One question to this riddle... what is the normal way to solve it? Superskuj threw the boomerang and walked up. Is this correct? In Erock's room (similar puzzle) there's a spike block.
One question to this riddle... what is the normal way to solve it? Superskuj threw the boomerang and walked up. Is this correct? In Erock's room (similar puzzle) there's a spike block.
Conn- Since : 2013-06-30
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