Major Bug?
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Re: Major Bug?
Is this gamebreaking with kholdstare? I just tried, and it didn't happen to me.
Conn- Since : 2013-06-30
Re: Major Bug?
Here you go, Vaati fix.
The kholdstare bug happened to me in underverse... can't seem to reproduce in PW tower ruins.
something that's been bothering me for a while -should i do a quick asm to get rid of the sparkles around chuck? nvm those sparkles are shared with all other enemy sprites, so better not touch.
The kholdstare bug happened to me in underverse... can't seem to reproduce in PW tower ruins.
something that's been bothering me for a while -
- Attachments
Euclid- Since : 2012-06-21
Re: Major Bug?
got the kholdstare bug in underverse... however I wasn't able to trace what's going wrong. $0e20 gets rewritten from #$A2 (boss) to #$A4 (iceblock) for unknown reasons when throwing the goldstar onto the explosion - this doesn't happen with firerod.
I can only come up with a sophisticated solution, checking the room, the square, the value 0e22 for a4 and if yes stz all 0dd0-0ddf from 09 -> 00 so that the door opens. But this needs to be done framewise.
I can only come up with a sophisticated solution, checking the room, the square, the value 0e22 for a4 and if yes stz all 0dd0-0ddf from 09 -> 00 so that the door opens. But this needs to be done framewise.
Conn- Since : 2013-06-30
Re: Major Bug?
Euclid could you make the bosses rush in underverse respawn after killing them? Except helmasaur/bowsrr because he spawns a chest. I swear I have applied the kill boss again tag patch to make them work in all rooms but it didn't work. The only boss that respawn was lanmolas. I'll also add an exit to the underverse because there is none.
Floki- Since : 2012-06-19
Re: Major Bug?
I thought it was intentional!Lord SePH wrote:Euclid could you make the bosses rush in underverse respawn after killing them? Except helmasaur/bowsrr because he spawns a chest. I swear I have applied the kill boss again tag patch to make them work in all rooms but it didn't work. The only boss that respawn was lanmolas. I'll also add an exit to the underverse because there is none.
I might tackle this another way via srm - since them kill boss again codes don't work half the time and you don't have keyyed doors/chests etc.
On underverse entry via the batcave - clear exploration flags for underverse - this i can do because you have set room numbers - it does mean they won't reappear if you tardis key back to the entrance.
I'll see what i can do about kholdstare in the meantime. I have a feeling the sprites are misordered in the room.
I've always wondered about bowser - i can probably shut the chest everytime you're going to his room and respawn the boss if you want - don't think it crashes the game for him to respawn.
If we're pimping up that section you should re-think how you want to do ganon lost woods shortcut - want me to disable it once the batcave is opened? So players after endings 3/4/5 will need to underverse it.
Euclid- Since : 2012-06-21
Re: Major Bug?
Underverse boss rush respawn.
It's kinda hard to replicate the kholdstare issue so I'll leave it up to the tardis key to clean up there... if it happens.
I'll leave all the patches here, apply one (if you apply multiple the last one applied will take effect)
1. underverse_boss_respawn.asm.txt - this one does just underverse boss respawn, nothing else
2. underverse_boss_respawn_with_lost_woods.asm.txt - this one turns the lost woods hole into underverse hole if the batcave is opened.
It's kinda hard to replicate the kholdstare issue so I'll leave it up to the tardis key to clean up there... if it happens.
I'll leave all the patches here, apply one (if you apply multiple the last one applied will take effect)
1. underverse_boss_respawn.asm.txt - this one does just underverse boss respawn, nothing else
2. underverse_boss_respawn_with_lost_woods.asm.txt - this one turns the lost woods hole into underverse hole if the batcave is opened.
- Attachments
Euclid- Since : 2012-06-21
Re: Major Bug?
if you need to reset bowser and the chest, under
STA $7EF197 ;203
Add
STA $7EF148
STA $7EF149 ; 164
and apply the patch (works on both)
STA $7EF197 ;203
Add
STA $7EF148
STA $7EF149 ; 164
and apply the patch (works on both)
Euclid- Since : 2012-06-21
Re: Major Bug?
Alright sounds good. Will probably apply the 2nd patch so that the hole swaps to underverse after opening batcave. Will make more sense with the endings 1/2 as well.
''Conker's early arrival in the sacred shrine''
Regarding Bowser, assuming you already opened the chest in another playthrough, it will respawn the chest already emptied and create the hole effect automatically after defeating him?
''Conker's early arrival in the sacred shrine''
Regarding Bowser, assuming you already opened the chest in another playthrough, it will respawn the chest already emptied and create the hole effect automatically after defeating him?
Floki- Since : 2012-06-19
Re: Major Bug?
no it resets the room so you pick up tunic 3 again.
There's no side effect to picking it up again btw.
There's no side effect to picking it up again btw.
Euclid- Since : 2012-06-21
Re: Major Bug?
https://www.twitch.tv/patty/v/99281009
^^Patty started a playthrough of this on twitch. Starts at 1hour 30minutes. I think he got stuck with the shovel on simpsons. Seemed like a perma stuck.
^^Patty started a playthrough of this on twitch. Starts at 1hour 30minutes. I think he got stuck with the shovel on simpsons. Seemed like a perma stuck.
Floki- Since : 2012-06-19
Re: Major Bug?
I have no idea in time, I just arrived there in his stream after the fourth dungeon.
Floki- Since : 2012-06-19
Re: Major Bug?
5:23:00 something. Seems like he uses L/R item switch on digging, but I couldn't reproduce yet.
Edit: no, I can't. No idea how that guy triggered it
In better news, I was able to fix kholdstare. I made a loop whenever #$A4 sprite (iceblock) is stored to $0e20,x (this only happens at this boss and also not that frequently that this cause slowdowns). If all sprite slots are #$A4 I simply set $0dd0,x to #$00, so that the door opens. I tested and works so far.
Edit: no, I can't. No idea how that guy triggered it
In better news, I was able to fix kholdstare. I made a loop whenever #$A4 sprite (iceblock) is stored to $0e20,x (this only happens at this boss and also not that frequently that this cause slowdowns). If all sprite slots are #$A4 I simply set $0dd0,x to #$00, so that the door opens. I tested and works so far.
Conn- Since : 2013-06-30
Re: Major Bug?
Great will apply the kholdstare fix at home.
Will tweak some enemies health, damage and prizes packs during my weekend and then call it 1.1 finished. Any news on qwerty?
Will tweak some enemies health, damage and prizes packs during my weekend and then call it 1.1 finished. Any news on qwerty?
Floki- Since : 2012-06-19
Re: Major Bug?
Qwerty wrote:Sorry, I got really sick on Thursday and I'm still recovering Sad So no, I haven't gotten to them yet.
That was yesterday. Can you pm him and tell that you like to finish soon and his stuff is the last thing missing?
Conn- Since : 2013-06-30
Re: Major Bug?
Ok thanks.
Nah! I feel we've push him enough already.
I'm patient, no rush!
Nah! I feel we've push him enough already.
I'm patient, no rush!
Floki- Since : 2012-06-19
Re: Major Bug?
Ok... however, we should know 1 week in advance when you plan to release. I need no longer than 2 days to adjust the code (depends on real life issues). I will try to bug him next weekend again.
Conn- Since : 2013-06-30
Re: Major Bug?
Same twitch player as yesterday, softlock with the feather at 1 hour 19 minutes 30 seconds:
https://www.twitch.tv/patty/v/99537996
That feather glitching is starting to get real annoying!
https://www.twitch.tv/patty/v/99537996
That feather glitching is starting to get real annoying!
Floki- Since : 2012-06-19
Re: Major Bug?
Ah, that was the bug fix when gliding against spikes (that you can glide through, if you remember). I of course didn't test for gliding against spikes and rebouncing into a pit
Nothing to worry about, here's the fix, also updated all-in and that stuff. This could also have been the problems with Andy in Skuj's room
Nothing to worry about, here's the fix, also updated all-in and that stuff. This could also have been the problems with Andy in Skuj's room
Last edited by Conn on Mon 7 Nov 2016 - 5:23; edited 1 time in total
Conn- Since : 2013-06-30
Re: Major Bug?
2 fixes in a day - coming out of retirement!
On the thought of HP - I do realise the pocketstation is a little bit too tough on hard mode (when you first encounter it, nothing really stopping you from actually coming back after zoras), since i catered Armos knight HP to the retro land knights. It is possible to make an exception in that room to lower its hp on hard mode if that's what you're thinking.
PS: I still don't get the wiggler drink free joke... which definition on urbandictionary should it be? (I'm guessing #2)
On the thought of HP - I do realise the pocketstation is a little bit too tough on hard mode (when you first encounter it, nothing really stopping you from actually coming back after zoras), since i catered Armos knight HP to the retro land knights. It is possible to make an exception in that room to lower its hp on hard mode if that's what you're thinking.
PS: I still don't get the wiggler drink free joke... which definition on urbandictionary should it be? (I'm guessing #2)
Euclid- Since : 2012-06-21
Re: Major Bug?
@Conn: Thx. Hopefully this should be the last of it!
@Euclid: Wigglers are an enemy in Super Mario World. Nintendo once made a typo on their twitter account and it said wiggers instead, since then it has become a meme.
@Both:
^^Guess those ledge in the stairs don't fix this problem we once had. Is it possible to disable the diving completely if you are over a solid object? Or in this case over the stairs?
@Euclid: Wigglers are an enemy in Super Mario World. Nintendo once made a typo on their twitter account and it said wiggers instead, since then it has become a meme.
@Both:
^^Guess those ledge in the stairs don't fix this problem we once had. Is it possible to disable the diving completely if you are over a solid object? Or in this case over the stairs?
Floki- Since : 2012-06-19
Re: Major Bug?
Yeah, I think you should follow my instructions given here:
https://www.zeldix.net/t219p75-patch-update
You must add 2 barriers, as I've told
https://www.zeldix.net/t219p75-patch-update
You must add 2 barriers, as I've told
There's also a Thing when I tried on PU. While the hack now works (hopefully) perfectly in LoZ, there's no barrier in PU, though it is similar. It could be due to a different tile used for walls or floors. Dunno:
If you run in this bug in your hack, here's how I solved it: simply set two barriers on bg2; you can walk over them but not swim through them:
Last edited by Conn on Mon 7 Nov 2016 - 15:24; edited 1 time in total
Conn- Since : 2013-06-30
Re: Major Bug?
One guy reported a problem with the native bug fixes. I do not think this is a problem in your hack, but to be on the safe side...
Conn- Since : 2013-06-30
Re: Major Bug?
Ok so apparently all the blockades I used are on BG1 instead of BG2.
BG2 in those rooms is set to translucent and collision to one, meaning you can walk over them, but will collide with them in the water which is why the blockades didn't worked properly.
Will do some more testing later in the day or tomorrow.
Thanks!
BG2 in those rooms is set to translucent and collision to one, meaning you can walk over them, but will collide with them in the water which is why the blockades didn't worked properly.
Will do some more testing later in the day or tomorrow.
Thanks!
Floki- Since : 2012-06-19
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