Conker's High Rule Tail

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Conker's High Rule Tail - Page 2 Empty Conker's High Rule Tail




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Patches Download:

v1.29.g: (repatched: January, 10th 2020, (diving bug fix)
Code:
http://bszelda.zeldalegends.net/stuff/Con/ConkerHRT_v1.29.zip

old v1.28b: (repatched: June, 3rd 2018, net softlock fix)
Code:
http://bszelda.zeldalegends.net/stuff/Con/ConkerHRT_v1.28.zip
This old patch is available for the case the new feather animation causes unexpected bugs.


Erock's Version (spin off) - v3:
Code:
https://www.dropbox.com/s/8ydhdwyoz0rgzsv/CHRT%20Erock%20Version.zip?dl=0



MSU-1 Pack Final v1.2:
Code:
http://goo.gl/GV7Eiy

Password for the msu-1 files:
!conkermsu1!


Note for ZSNES users: Menu -> Config-> Options -> Clear hook at USE NEW GFX ENG
The hdma effect in the desert bugs otherwise!


Last edited by SePH on Sun 12 Mar 2017 - 0:45; edited 2 times in total
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Since : 2012-06-19

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Conker's High Rule Tail :: Comments

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Post on Sat 9 Jan 2021 - 9:15 by Puzzledude

TrueComradeSteve wrote:Here's "convenient" footage for you - https://drive.google.com/file/d/1IAFH8uuZEjTv4uD3FptYHIOh6-DtcilH/view?usp=sharing
Thank you. I believe you now, but like said I used your srm on the rom and this never happened on any emus I've used. So it's impossible to say why only you have this problem. We can just give you the correctly patched rom, but I doubt it's going to help.
Also, how do you explain my screenshot, where I could go left using your srm and my rom.

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Conn

Post on Sat 9 Jan 2021 - 10:28 by Conn

After pm:ed and comparing the code TrueComradeSteve with my1.29f I get as patching result, I noticed his code is somehow corrupted. I do not know what happened (applied several patches like 1.28 and 1.29f, mixing other stuff, LunarIPS problem...? - no idea).

In any case, this issue should be solved...  and closed Very Happy

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Post on Sat 9 Jan 2021 - 10:53 by Puzzledude

Conn wrote:After pm:ed and comparing the code TrueComradeSteve with my1.29f I get as patching result, I noticed his code is somehow corrupted. I do not know what happened (applied several patches like 1.28 and 1.29f, mixing other stuff, LunarIPS problem...? - no idea).

In any case, this issue should be solved...  and closed Very Happy
Nice. Maybe we should just post the CRC-32 of the correctly patched rom, which is
148D5DE2 for Conker 1.29f. Now you can just compare this ID to the ID of the Rom, that he is using. It should not be 148D5DE2, but something else. It's also 4MB with no header. If the numbers don't match, than that's it: false patching process.

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Conn

Post on Sat 9 Jan 2021 - 11:28 by Conn

Yes, let's wait for TrueComradeSteve reply, whether he knows what he did wrong. However it is a single case... Though bps is mush safer, it is impossible to combine 2 bps on the same rom, so I prefer ips even if this leads to mispatching.

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Post on Sun 10 Jan 2021 - 9:35 by TrueComradeSteve

During the PM with Conn, I had noticed a bug during gameplay. Wasn't quite sure if there was a bug list compiled somewhere of stuff thats known about already, but I have a video showcasing what happened to me.

What seems to be happening to me, is game isn't clearing the "underwater" state thats being applied to links body. What this does is allow me to push Y to "surface" in areas you're definitely not meant to. Was able to skip the entire dungeon almost on replay of it afterwards.

https://drive.google.com/file/d/1wZlerun20Yo8vf14lpK-EnndQghMFK5d/view?usp=sharing - you'll notice that you move at normal speeds when doing diagonal inputs and when holding a sword charge too, didn't know if that was intended or not, didn't seem like too much of a bug but worth noting as well.

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Conn

Post on Sun 10 Jan 2021 - 9:43 by Conn

Yes, room at minute 1:02 needs a further barrier I think

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Post on Sun 10 Jan 2021 - 9:51 by TrueComradeSteve

Conn wrote:Yes, room at minute 1:02 needs a further barrier I think

Happened in another location as well tbh, any room it seems where you're in that underwater state and transition to a dry room seemed to do it. I'd have to go through the whole dungeon to see precisely where it happens.

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Conn

Post on Sun 10 Jan 2021 - 10:04 by Conn

Yes, I encountered it too... I will make further investigations and will update the patch.

Edit: this should not be allwoed after falling in the pit:
Conker's High Rule Tail - Page 2 Conker11

Must be 4d or 5d that needs to be resetted when walking under water and falling into pit

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Conn

Post on Sun 10 Jan 2021 - 10:58 by Conn

Ok, should be fixed (also in all-in and complete items).

Clear browser history (else: firefox bug), redownload
http://bszelda.zeldalegends.net/stuff/Con/ConkerHRT_v1.29.zip

ips name is
Conkers_High_Rule_Tail_V1.29g.ips

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