U.N. Squadron (Area 88)

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U.N. Squadron (Area 88) - Page 3 Empty U.N. Squadron (Area 88)






- Patch -

Patch (by PepilloPeV):
Code:
http://bszelda.zeldalegends.net/stuff/Con/UnSquadron-Msu1-Patch%5bNstcEng,Fre%5d.zip


PCM Packs

Arcade Pack (by Relikk):
Code:
https://mega.nz/file/96oEVL7Y#vLg7uzgENWgMCWXKH-oANWMtLxdIWmI-HtKNTkWJQ1o

Custom Pack (by Kurrono):
- Link replaced 06/04/20, old had corrupt ZIP file -
Code:
http://www.mediafire.com/file/dlb2nhtd4kndnfa/MSU1_UN_Squadron_Kurrono_PCMs.zip/file

U.N. Squadron Guitar PCM Pack (by JUD6MENT):
Code:
https://mega.nz/file/e6IB1YZZ#WPZyZPD9utZjm8VwH1M8ioX9kQxDIdyVE6YH833xS7Q
YouTube Preview


Last edited by pepillopev on Thu 4 Jun 2020 - 14:30; edited 12 times in total
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U.N. Squadron (Area 88) - Page 3 Image211

Since : 2017-10-16

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U.N. Squadron (Area 88) :: Comments

JUD6MENT

Post Sun 26 Jul 2020 - 0:57 by JUD6MENT

not sure fps on ds, but what I have played it has been perfect. The system actually has a DS emulator built in it because they sold ds game on eshop. Once hacked, you can force that emulator already built in to play any game.

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JUD6MENT

Post Sun 26 Jul 2020 - 2:54 by JUD6MENT

Thanks for your help polar, but the link did not help to play UN squadron. However, I did get my raspberry pi to work. And if you ask me, I do love the modded Wii U. I so far the only msu-1 that has not worked for it is UN squadron and Terranigma so it does work really well. Plus it can play any nintendo console other than 3ds and Switch (for obvious reasons). I think it is worth it.

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Conn

Post Sun 26 Jul 2020 - 8:07 by Conn

I never dealt with a wii port or anything (so sorry if I give wrong information).
The best thing you always can do is to check the github repository of the developers (google: snes9x gx git), which in your case is this here:
https://github.com/dborth/snes9xgx

The latest version is 4.4.8
https://github.com/dborth/snes9xgx/releases
(which seems to unfortunately still uses snes9x 1.58 as core).

However, looking at the main page it says:
Based on Snes9x 1.60 (with faster Blargg S-SMP module)

So maybe you can register on github and post your problems as an issue there? Maybe they even already have a version with 1.60 core which isn't compiled yet...

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Polargames

Post Sun 26 Jul 2020 - 18:28 by Polargames

JUD6MENT wrote:Thanks for your help polar, but the link did not help to play UN squadron. However, I did get my raspberry pi to work. And if you ask me, I do love the modded Wii U. I so far the only msu-1 that has not worked for it is UN squadron and Terranigma so it does work really well. Plus it can play any nintendo console other than 3ds and Switch (for obvious reasons). I think it is worth it.

I did not know that it had a built in ds emulator, that's sweet. I will keep my eye's peeled for one now. :-D. Your very welcome, Sorry that it did not help you out, but Conn gave some good advice about letting people know in the github. I would do that. At least you have your raspberry pi to fall back on.  Thank you again JUD6MENT, You got me hooked on finding a Wii U now Very Happy

Last edited by Polargames on Sun 26 Jul 2020 - 18:29; edited 1 time in total (Reason for editing : typo)

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JUD6MENT

Post Sun 26 Jul 2020 - 19:07 by JUD6MENT

Conn wrote:I never dealt with a wii port or anything (so sorry if I give wrong information).
The best thing you always can do is to check the github repository of the developers (google: snes9x gx git), which in your case is this here:
https://github.com/dborth/snes9xgx

The latest version is 4.4.8
https://github.com/dborth/snes9xgx/releases
(which seems to unfortunately still uses snes9x 1.58 as core).

However, looking at the main page it says:
Based on Snes9x 1.60 (with faster Blargg S-SMP module)

So maybe you can register on github and post your problems as an issue there? Maybe they even already have a version with 1.60 core which isn't compiled yet...

I followed the same idea and downloaded the 4.4.8 because it claimed it was 1.60 but the read me file says based on 1.58 and i am confident no one has put a 1.60 core yet as i can not find that anywhere. I also confirmed it was 1.58 because it had the save state problem with the mega man x SA-1 we did last month.

I got my retro pi console working though so i am happy with that. Also, i don't doubt that they will update the wii or wii u again as they are both very popular for hackers because of the multiple controller types that the wii had. Thanks for your help everyone.

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Retroplay

Post Fri 2 Oct 2020 - 15:48 by Retroplay

I just got word from a real SD2SNES/FX PAK Pro user that patch v1.1 isn't working correctly on real hardware.
I do my testing in BSNES v115 and there's no problems there, but something must be off if it fails on real hardware.

U.N. Squadron freezes (after you loose a life) of the "Target Map" screen (with a nearly invisible picture, very dark), music still playing.

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Conn

Post Fri 2 Oct 2020 - 16:06 by Conn

bsnes closely emulates to RH... it's up to Pev to confirm it I think.

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Relikk

Post Sat 3 Oct 2020 - 6:08 by Relikk

Retroplay wrote:I just got word from a real SD2SNES/FX PAK Pro user that patch v1.1 isn't working correctly on real hardware.
I do my testing in BSNES v115 and there's no problems there, but something must be off if it fails on real hardware.

U.N. Squadron freezes (after you loose a life) of the "Target Map" screen (with a nearly invisible picture, very dark), music still playing.

This isn't happening on my setup. NTSC/U console with an SD2SNES Pro.

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Conn

Post Sat 3 Oct 2020 - 6:29 by Conn

If it only happened to one person and can't be reproduce I'd suggest to drop it. Some people simply patch wrong, use wrong cheats or whatever... thanks, relikk.

I read on discord that some tracks should loop ($12/$13?) I could do that if wanted.

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Relikk

Post Sat 3 Oct 2020 - 6:51 by Relikk

Conn wrote:Some people simply patch wrong, use wrong cheats or whatever... thanks, relikk.

Yeah. I'd suggest looking at things in the SD2SNES options such as in-game hooks and buttons and turning them off if they are on.

Conn wrote:I read on discord that some tracks should loop ($12/$13?) I could do that if wanted.

That's only for my PCM pack. I've included a patch inside my PCM pack zip that has those tracks looped. I tested that as well and it was fine.

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Retroplay

Post Sat 3 Oct 2020 - 11:36 by Retroplay

Console in question to aforementioned freeze is a PAL console with 50/60hz mod.
1. PAL 2-chip console, 50/60Hz mod via manual switch
2. FX Pak Pro with the official firmware 1.10.3. Also tried Furious custom firmware 1.10.3-v12.
3. Ingame hook is disabled.
4. No cheats are enabled.
5. The correct rom is properly patched. (BPS patch applied to US rom)
Could be why it doesn't play along.
Anyway, case closed. Smile

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JUD6MENT

Post Sun 8 Nov 2020 - 22:37 by JUD6MENT

I got a new album for this game:

U.N. Squadron Guitar PCM Pack presented by JUD6MENT:
https://mega.nz/file/e6IB1YZZ#WPZyZPD9utZjm8VwH1M8ioX9kQxDIdyVE6YH833xS7Q

YouTube Preview:
https://www.youtube.com/watch?v=rX5z1CCPO74

This is a Guitar cover of the game. Hope you enjoy!

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Post Mon 9 Nov 2020 - 0:04 by VVV18

Top, top, top ...
Beautiful selection,
thank you lad !!!

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Conn

Post Mon 9 Nov 2020 - 2:14 by Conn

added to first post Wink

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Lennux

Post Mon 25 Jan 2021 - 21:51 by Lennux

U.N. Squadron (Area 88) - Page 3 5676titlescreen

New hack for UN Squadron... restore AREA 88 logo, inf rapid fire and more!

http://www.romhacking.net/hacks/5676/

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JUD6MENT

Post Mon 25 Jan 2021 - 22:06 by JUD6MENT

Lennux wrote:U.N. Squadron (Area 88) - Page 3 5676titlescreen

New hack for UN Squadron... restore AREA 88 logo, inf rapid fire and more!

http://www.romhacking.net/hacks/5676/

Do both patches naturally work with each other? I like the idea of full auto and modified plane prices. This seems like a good hack

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Retroplay

Post Tue 26 Jan 2021 - 9:14 by Retroplay

Retroplay wrote:Console in question to aforementioned freeze is a PAL console with 50/60hz mod.
I forgot to post this status update.

The problem on the console was not the patch, it was the PCMs that caused the freeze.
It was the old Kurrono set where some of the tracks sounded distorted as if they where recorded way too loud.

It doesn't freeze with JUD6MENT's newest guitar PCM set.

Do both patches naturally work with each other? I like the idea of full auto and modified plane prices. This seems like a good hack
No, I applied the asm to a translated rom.
Some of the text are messed up and the game freeze at the weapon select screen.

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Post Tue 26 Jan 2021 - 10:33 by SuperFeistyFox

JUD6MENT wrote:
Lennux wrote:U.N. Squadron (Area 88) - Page 3 5676titlescreen

New hack for UN Squadron... restore AREA 88 logo, inf rapid fire and more!

http://www.romhacking.net/hacks/5676/

Do both patches naturally work with each other? I like the idea of full auto and modified plane prices. This seems like a good hack

On this subject, Relikk's latest patch to use his arcade PCM set is in BPS format which requires a clean rom. The new translation patch is also in BPS format. It would be nice to have a patch that merges his arcade PCM set with the new translation (which was just updated to fix some typos).

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Post Tue 26 Jan 2021 - 11:24 by blizzz

Hello, I'm the guy who made the EN+ hack. Smile
Happy to hear that you're interested in the hack. Very Happy

Lennux contacted me on Twitter last night. The EN+ hack uses the same rom space ($00:FCF0 - $00:FFBF) to extend the text messages as the MSU1 hack. I moved my stuff around a bit, to make the two patches compatible, but I haven't tested it yet. The bps version should be applied after the uns-msu1[NtscEng].bps patch, but I've also included an ips version. https://blizzz.ovh/files/uns-msu1-area88-enp.zip
The individual ips patches from the RHDN archive should already work, the conflict was only with the retranslation.

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Retroplay

Post Tue 26 Jan 2021 - 12:11 by Retroplay

Works great, thank you Blizzz. Very Happy

That auto fire hack is beautiful btw.

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Conn

Post Tue 26 Jan 2021 - 13:19 by Conn

Also much thanks from me, blizzz, usually it is on my end to make patches compatible... A welcomed alternation Smile

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Relikk

Post Tue 26 Jan 2021 - 13:47 by Relikk

SuperFeistyFox wrote:On this subject, Relikk's latest patch to use his arcade PCM set is in BPS format which requires a clean rom. The new translation patch is also in BPS format. It would be nice to have a patch that merges his arcade PCM set with the new translation (which was just updated to fix some typos).

The only differences with the patch supplied with my audio pack are some track loop changes. If the new IPS patch by blizzz works with the main patch then it'll work with the one I included with the audio.

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avatar

Post Tue 26 Jan 2021 - 15:00 by SuperFeistyFox

Relikk wrote:
SuperFeistyFox wrote:On this subject, Relikk's latest patch to use his arcade PCM set is in BPS format which requires a clean rom. The new translation patch is also in BPS format. It would be nice to have a patch that merges his arcade PCM set with the new translation (which was just updated to fix some typos).

The only differences with the patch supplied with my audio pack are some track loop changes. If the new IPS patch by blizzz works with the main patch then it'll work with the one I included with the audio.

I tested that out earlier today and it works great. Smile

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Lennux

Post Tue 26 Jan 2021 - 19:16 by Lennux

Thx blizzz!!!
=)

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ABOhiccups

Post Wed 27 Jan 2021 - 1:36 by ABOhiccups

blizzz wrote:Hello, I'm the guy who made the EN+ hack. Smile
Happy to hear that you're interested in the hack. Very Happy

Lennux contacted me on Twitter last night. The EN+ hack uses the same rom space ($00:FCF0 - $00:FFBF) to extend the text messages as the MSU1 hack. I moved my stuff around a bit, to make the two patches compatible, but I haven't tested it yet. The bps version should be applied after the uns-msu1[NtscEng].bps patch, but I've also included an ips version. https://blizzz.ovh/files/uns-msu1-area88-enp.zip
The individual ips patches from the RHDN archive should already work, the conflict was only with the retranslation.
I tested it. It works perfect! Thank you!

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