spike floor damage

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Post by wizzrobemaster on Wed 27 Dec 2017 - 16:18

Conn when you coded the lucky shield, were you able to find the damage properties for the spike block and cactus?

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Post by Conn on Wed 27 Dec 2017 - 16:55

I haven't traced it... and second puzzle. Really, I hardly have time for everything.
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Post by wizzrobemaster on Wed 27 Dec 2017 - 16:57

So Geiger is vital to finding hex addresses easily?

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Post by wizzrobemaster on Wed 27 Dec 2017 - 17:15

what else would i need to learn to make these discoveries?

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Post by wizzrobemaster on Wed 27 Dec 2017 - 18:07

Where do I begin?

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Post by wizzrobemaster on Wed 27 Dec 2017 - 18:41

Would the compendium help or are there notes that must be used? I never realized that over world editing is a lot more advanced. I have edited entrances and changed some tile sets before (you can see the changes I made in the hack I posted and even other test roms). One thing I do with HM is that I always have a test rom where it is used to try out new ideas to see if I can apply them to my hack. when you listed dungeon editing, why is Bg3 excluded? is that only for doors usually?

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Post by Conn on Wed 27 Dec 2017 - 20:59

I started with hex editing first, then asm, then HM (while I am still not advanced in HM).
You saw some code examples of ASM. If you liked it, are mathematically talented, like to solve puzzles and develop an addiction to hex, go for it.
If you didn't like it, have a F-mark in math, hate Sudoku and such stuff, and hex numbers look weird for you... let go!
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Post by wizzrobemaster on Wed 27 Dec 2017 - 21:52

Conn wrote:I started with hex editing first, then asm, then HM (while I am still not advanced in HM).
You saw some code examples of ASM. If you liked it, are mathematically talented, like to solve puzzles and develop an addiction to hex, go for it.
If you didn't like it, have a F-mark in math, hate Sudoku and such stuff, and hex numbers look weird for you... let go!

My math skills are fine when I put enough effort into it.

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Post by wizzrobemaster on Thu 28 Dec 2017 - 18:42

When it comes to building bridges indoor, I use other rooms as a reference to see if I can replicate the design. I managed to make a moving floor in the mini-dungeon I made.

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