The flying floor tiles enemy to be less annoying!
Zeldix :: Zelda III Hacking :: Requests
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The flying floor tiles enemy to be less annoying!
I am personally sick sick sick sick sick sick and tired of walking into a room only to be waiting and standing there for forever waiting for those stupid floor tiles to finish there thing.
You all know what I'm talking about, those floor tiles which come up out of the ground and fly at you. Yeah, that crap is ANNOYING!!!
It would be so great if only 1 floor tiles came up from the ground and then flew at you or maybe 2 or 4 of them, but not ALL of them.
The sprite as it is, is way too annoying and it takes too long. It would probably be much more fun and enjoyable if it only threw less tiles at you.
You all know what I'm talking about, those floor tiles which come up out of the ground and fly at you. Yeah, that crap is ANNOYING!!!
It would be so great if only 1 floor tiles came up from the ground and then flew at you or maybe 2 or 4 of them, but not ALL of them.
The sprite as it is, is way too annoying and it takes too long. It would probably be much more fun and enjoyable if it only threw less tiles at you.
Erockbrox- Since : 2013-02-05
Re: The flying floor tiles enemy to be less annoying!
How about pounding the tiles quickly before they have time to come up with the hammer
?

MathOnNapkins- Since : 2013-02-08
Re: The flying floor tiles enemy to be less annoying!
Nice idea, but I think that would still be annoying because you have to pound so many of them.MathOnNapkins wrote:How about pounding the tiles quickly before they have time to come up with the hammer?
Honestly I would really appreciate it if the floor tiles sprite were modified such that only 1, 2 or 4 tiles came up from the ground instead of the original amount.
You will be doing a favor to everyone by doing this.
Erockbrox- Since : 2013-02-05
Re: The flying floor tiles enemy to be less annoying!
Well, it's easy enough to change the quantity of tiles that come up.
$4BA1C: C9 16 F0 06
change this to
(this was edited for a typo, was 90 instead of B0)
$4BA1C: C9 XX B0 06
Where XX is between 0 and 0x16, and represents the number of tiles it forces to spawn out of the floor. This will cause the FlyingTileFactory overlord to self terminate earlier than in a vanilla rom.
Code for reference:
$4BA1C: C9 16 F0 06
change this to
(this was edited for a typo, was 90 instead of B0)
$4BA1C: C9 XX B0 06
Where XX is between 0 and 0x16, and represents the number of tiles it forces to spawn out of the floor. This will cause the FlyingTileFactory overlord to self terminate earlier than in a vanilla rom.
Code for reference:
- Code:
; *$4B9E8-$4BA29 JUMP LOCATION
Overlord_FlyingTileFactory:
{
LDA $0B08, X : CMP $E2
LDA $0B10, X : SBC $E3 : BNE .outOfRange
LDA $0B18, X : CMP $E8
LDA $0B20, X : SBC $E9 : BNE .outOfRange
DEC $0B30, X
LDA $0B30, X : CMP.b #$80 : BEQ .spawn_flying_tile
RTS
.resetTimer
LDA.b #$81 : STA $0B30, X
RTS
.spawn_flying_tile
JSR Overlord_SpawnFlyingTile : BMI .resetTimer
INC $0B28, X
LDA $0B28, X : CMP.b #$16 : BEQ .selfTerminate
LDA.b #$E0 : STA $0B30, X
RTS
.selfTerminate
STZ $0B00, X
.outOfRange
RTS
}
Last edited by MathOnNapkins on Fri 16 Aug 2013 - 2:12; edited 1 time in total (Reason for editing : typo)
MathOnNapkins- Since : 2013-02-08
Re: The flying floor tiles enemy to be less annoying!
Wow! Mathonnapkins!!! That is amazing! Thanks!!
^ now for SePH, I would say...
If you limited it to only 1 floor tile, that would probably be the best. It would be nice, short and sweet.
If you limited it to only 2 floor tiles, that would be okay as well.
And I would say 4 floor tiles is the max!
Really, you could put any amount, but I think 4 is a good number for the max amount.
The vanilla amount just takes way too long and its just boring.
Math to the rescue!
^ now for SePH, I would say...
If you limited it to only 1 floor tile, that would probably be the best. It would be nice, short and sweet.
If you limited it to only 2 floor tiles, that would be okay as well.
And I would say 4 floor tiles is the max!
Really, you could put any amount, but I think 4 is a good number for the max amount.
The vanilla amount just takes way too long and its just boring.
Math to the rescue!
Erockbrox- Since : 2013-02-05
Re: The flying floor tiles enemy to be less annoying!
It works!

I always wanted to have this feature (22 tiles is just to much and to long). In my test I decided to make 6 tiles.

I always wanted to have this feature (22 tiles is just to much and to long). In my test I decided to make 6 tiles.
Puzzledude- Since : 2012-06-20
Re: The flying floor tiles enemy to be less annoying!
^ That's great news Puzzledude!
And I agree the original amount of tiles was just too much and too long and I always dreaded going though all of the tiles and time it takes to beat them whenever I saw the first one pop up.
Thanks again for this!
And I agree the original amount of tiles was just too much and too long and I always dreaded going though all of the tiles and time it takes to beat them whenever I saw the first one pop up.
Thanks again for this!
Erockbrox- Since : 2013-02-05

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Zeldix :: Zelda III Hacking :: Requests
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