The flying floor tiles enemy to be less annoying!

View previous topic View next topic Go down

The flying floor tiles enemy to be less annoying!

Post by Erockbrox on Thu 15 Aug 2013 - 4:04

I am personally sick sick sick sick sick sick and tired of walking into a room only to be waiting and standing there for forever waiting for those stupid floor tiles to finish there thing.

You all know what I'm talking about, those floor tiles which come up out of the ground and fly at you. Yeah, that crap is ANNOYING!!!

It would be so great if only 1 floor tiles came up from the ground and then flew at you or maybe 2 or 4 of them, but not ALL of them.

The sprite as it is, is way too annoying and it takes too long. It would probably be much more fun and enjoyable if it only threw less tiles at you.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by MathOnNapkins on Thu 15 Aug 2013 - 21:47

How about pounding the tiles quickly before they have time to come up with the hammer Smile?

MathOnNapkins



Since : 2013-02-08

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox on Fri 16 Aug 2013 - 1:39

MathOnNapkins wrote:How about pounding the tiles quickly before they have time to come up with the hammer Smile?
Nice idea, but I think that would still be annoying because you have to pound so many of them.

Honestly I would really appreciate it if the floor tiles sprite were modified such that only 1, 2 or 4 tiles came up from the ground instead of the original amount.

You will be doing a favor to everyone by doing this.

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by MathOnNapkins on Fri 16 Aug 2013 - 2:08

Well, it's easy enough to change the quantity of tiles that come up.

$4BA1C: C9 16 F0 06

change this to

(this was edited for a typo, was 90 instead of B0)
$4BA1C: C9 XX B0 06

Where XX is between 0 and 0x16, and represents the number of tiles it forces to spawn out of the floor. This will cause the FlyingTileFactory overlord to self terminate earlier than in a vanilla rom.

Code for reference:
Code:

    ; *$4B9E8-$4BA29 JUMP LOCATION
    Overlord_FlyingTileFactory:
    {
       LDA $0B08, X : CMP $E2
       LDA $0B10, X : SBC $E3 : BNE .outOfRange

       LDA $0B18, X : CMP $E8
       LDA $0B20, X : SBC $E9 : BNE .outOfRange

       DEC $0B30, X

       LDA $0B30, X : CMP.b #$80 : BEQ .spawn_flying_tile

       RTS

    .resetTimer

       LDA.b #$81 : STA $0B30, X

       RTS
   
    .spawn_flying_tile
   
       JSR Overlord_SpawnFlyingTile : BMI .resetTimer
       
       INC $0B28, X
       
       LDA $0B28, X : CMP.b #$16 : BEQ .selfTerminate
       
       LDA.b #$E0 : STA $0B30, X
       
       RTS
   
    .selfTerminate
   
       STZ $0B00, X
   
    .outOfRange
   
       RTS
    }


Last edited by MathOnNapkins on Fri 16 Aug 2013 - 2:12; edited 1 time in total (Reason for editing : typo)

MathOnNapkins



Since : 2013-02-08

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox on Fri 16 Aug 2013 - 2:50

Wow! Mathonnapkins!!! That is amazing! Thanks!!

^ now for SePH, I would say...

If you limited it to only 1 floor tile, that would probably be the best. It would be nice, short and sweet.

If you limited it to only 2 floor tiles, that would be okay as well.

And I would say 4 floor tiles is the max!

Really, you could put any amount, but I think 4 is a good number for the max amount.

The vanilla amount just takes way too long and its just boring.

Math to the rescue!
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by Puzzledude on Fri 16 Aug 2013 - 10:34

It works!
 
[You must be registered and logged in to see this image.]
 
I always wanted to have this feature (22 tiles is just to much and to long). In my test I decided to make 6 tiles.
avatar
Puzzledude



Since : 2012-06-20

Back to top Go down

Re: The flying floor tiles enemy to be less annoying!

Post by Erockbrox on Fri 16 Aug 2013 - 14:12

^ That's great news Puzzledude!

And I agree the original amount of tiles was just too much and too long and I always dreaded going though all of the tiles and time it takes to beat them whenever I saw the first one pop up.

Thanks again for this!
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum