Pilotwings
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20171226

Pilotwings
Patch:
v5: http://bszelda.zeldalegends.net/stuff/Con/pw_patch.zip
PCMS: https://www.dropbox.com/s/deqewz8y8y5hn96/pw.rar?dl=0
Last edited by kurrono on Sat 30 Dec 2017 - 1:34; edited 3 times in total
kurrono- Since : 2015-03-22
Pilotwings :: Comments

I see problems with pilotwings..it's been awhile guys..keeping far from Covid-19...still here with..ya..still doin some hackings nes most likely and one super nes one Ballz3d

kurrono wrote:I see problems with pilotwings..it's been awhile guys..keeping far from Covid-19...still here with..ya..still doin some hackings nes most likely and one super nes one Ballz3d
Heya, just a quick question if you're still interested in or still are working on this one?
I've started working on a PCM pack since Aqua MIDI finished their restorations of the soundtrack a few days ago and I noticed a few bugs while playing the v5 patch on the latest nightly of BSNES. There are a few moments scattered about when music seemingly at random fails to trigger (emulator issue?) and also at random music starts overlapping, specifically during the RETRY menu in the Flight Area selection and even after selecting an area it still overlaps until the level starts. If I encounter the issues again, I can attach some savestates.
I'll try to finish the pack this week.

Another undead corpse craeling out his coffin 
I may look into it, however it's hard for me to retrace bug reports without a video. Can you post a video with those bugs, also with telling the time when a bug is encountered?
Edit: I looked into it, I have some horrible noise bugs on bsnes that didn't occur on snes9x. Also, when I stored the pw_msu1.xml as well as dsp1b.bin into the folder (both in the patch zip file -> bsnes_v73 sd2snes_0.1.7, those noises are gone.

I may look into it, however it's hard for me to retrace bug reports without a video. Can you post a video with those bugs, also with telling the time when a bug is encountered?
Edit: I looked into it, I have some horrible noise bugs on bsnes that didn't occur on snes9x. Also, when I stored the pw_msu1.xml as well as dsp1b.bin into the folder (both in the patch zip file -> bsnes_v73 sd2snes_0.1.7, those noises are gone.
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