Super Metroid Prime Rock MSU-1

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Super Metroid Prime Rock MSU-1

Post by MiniComputer on Wed 27 Dec 2017 - 12:01

Just showing this off and realesing this msu-1 again.
Everything should be completed after a long time.



Edited: 8/2/2018


Last edited by MiniComputer on Thu 2 Aug 2018 - 18:36; edited 1 time in total

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Re: Super Metroid Prime Rock MSU-1

Post by Señor Ventura on Thu 28 Dec 2017 - 8:52

The intro and the emergency sequence music ctyle doesn't fit.

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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Thu 28 Dec 2017 - 10:08

Hmm I thought about that, do you have any suggestions though ?
I really would like to keep the metroid prime 2 escape theme.
I think it suits super metroid in alot of ways.
I also like the fusion intro, king meteor that.
I had edited some to make it feel more zero mission like.

If you have some an idea hit me up with one or two.

Thanks.

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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Thu 3 May 2018 - 8:28

I finally managed to finish this up, I know some of you all will want changes and adjustments.
What will not change is the escape theme, nor intro theme, nor the title theme.
Unless of course it is bit too loud or has too much treble and bass.
I would have used metroid samus return intro theme...
However Nintendo Inc would sniff it out on my videos and flag me for copyright infringement. =/

Everything is included besides the patched rom there is an ips patch. Suspect
Read the read me it "should" explain everything.
mediafire.com file/1274t93s9l3dtkh/Super_Metroid_MSU_Rock_and_Roll.zip

If you have a better name for the msu-1 please suggest some.
Thats the best I could think of.


Last edited by MiniComputer on Thu 3 May 2018 - 15:07; edited 1 time in total (Reason for editing : errors)

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Thu 3 May 2018 - 12:24

I never played Super Metroid, and though reading your post multiple times, I do not really know what you did...

- what did you change in the code?
- you introduced a new pcm set:
Code:
http://www.mediafire.com/file/1veayve4lzcqvhu/MSU_Metroid_3_Rock%26Roll.zip
is this only compatible with your code?
- Then in your files the empty super-metroid-msu.msu file is missing. Please add it to your patch package.

Please post your reply as comment to:
https://www.zeldix.net/t1444-super-metroid

I'll add your patch and pcm set then in the audio packs post (first comment where qwerty and shiryu posted their stuff as well).

Thanks Very Happy


Last edited by Conn on Thu 3 May 2018 - 15:04; edited 1 time in total
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Thu 3 May 2018 - 14:59

Conn wrote:
- Then in your files the empty super-metroid-msu.msu file is missing. Please add it to your patch package.

Please post your reply as comment to:
https://www.zeldix.net/t1444-super-metroid

I'll add your patch and pcm set then in the audio packs post (first comment where qwerty and shiryu posted their stuff as well).

Thanks Very Happy

Just got back home from work.
I used begrimed msu-1 pack for the code base.
What I did is include a different pcm sound track list I did over the past 6 months.
I got his msu-1 from emuparadise in october of last year
I don't know where you saw super-metroid-msu.msu but do not include that.
Please take down that adfly link, it is full of ad-malware spam from god knows where.
I'll look over the zip file packs but everything should be included.
It works fine for bsnes v.087 any other emulator I am not too sure of.

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Thu 3 May 2018 - 15:19

Please take down that adfly link, it is full of ad-malware spam from god knows where.
I put it into a code tag, thanks for pointing this.

I also checked the patch you've given and it wasn't altered (it's that from DS).

I added your pcm set to
https://www.zeldix.net/t1444-super-metroid#21601
(below audio packs).

Your patch package isn't needed to add there, since the code didn't change. If you want me to add the readme, let me know.

I don't know where you saw super-metroid-msu.msu but do not include that.
Yes, you didn't add that and without it, the msu isn't enabled in emus. Therefore I asked to add it, but since the patch doesn't differ your patch package isn't needed anyways, people can use that from DS.
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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Thu 3 May 2018 - 15:33

Oh I saw that you named your pcm differently, so they are not compatible with DS original patch and files.

They need to be named to
supermetroid_msu1-x.pcm
and not like you did to
super-metroid-msu-x.pcm

to have full compatibility.
Yould be awesome if you could do that so we are at one standard Wink
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Fri 4 May 2018 - 6:45

Alright give me a some then, I'll post back when its done and it will work right in bsnes.

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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Sat 5 May 2018 - 8:11

Alright its done for now, I did what you asked me to.
I updated the readme to fix some errors on my part.
I will fix the chozo item room pcm sooon.
It doesn't suit it well currently and I meant to replace it.
Life and Job happens first.

mediafire.com file/1274t93s9l3dtkh/Super%20Metroid%20MSU%20Rock%20and%20Roll.zip

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Sat 5 May 2018 - 9:20

Alright its done for now, I did what you asked me to.
Unfortunately that was not was I asked... I asked to rename the files in the pcm set, not the patch files!

They need to be named to
supermetroid_msu1-x.pcm
and not like you did to
super-metroid-msu-x.pcm

You see: we have Darkshock's patch in the database here:
https://www.zeldix.net/t1444-super-metroid

Direct pacth link:
http://www.romhacking.net/hacks/2393/
Your patch package isn't needed AT ALL (except the readme infos maybe)! The ips doesn't differ, the xml doesn't differ. DS patch is also more complete since it has the empty msu file (supermetroid_msu1.msu)


As you see there are lots of audio packs in the 1st comments, I also added yours there. But as long as your PCM:s aren't named according to Darkshock's patch
super-metroid-msu-x.pcm -> supermetroid_msu1-x.pcm
they can't be used with it (neither with your new patch) Sad

I think there is a bit misunderstanding how to enable msu stuff:
You definitely need a empty msu file named the same way as your pcm:
e.g.: your pcm are named:
super-metroid-msu-x.pcm, then you need a super-metroid-msu.msu
supermetroid_msu1-x.pcm, then you need a supermetroid_msu1.msu
(check your msu folder, you definitely have the file there)!

both aren't present in your patch file.

I still recommend DS naming system (supermetroid_msu1-x.pcm), alternatively I can add your old patch to your package, but with that empty msu file.
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Sat 5 May 2018 - 15:20

I did exactly what you wanted me to do, renaming them didn't take very long in windows explorer.
*supermetroid_msu-7.pcm*
I hosted the same zip file with the changed contents.
I did not include the other zip pack with the pcm's because its too big to host on normal sites.
The ips name file is changed, check the read me I included it has mostly everything including this url.
mediafire.com file/9b99gdf199u02du/Super_Metroid_MSU1_Rock_and_Roll_pcm_files.zip

If you can do a blank pcm please do so for me.
I wanted to give other people a different pcm sound track to listen to.
That orchestrated pcm sound track really didn't sit well with me.
Thats why I did this its not perfect, but its good enough to stroll around zebes and tearing up things.

So that should restablish things to get the ball rolling.
Thanks for your help.

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Sat 5 May 2018 - 15:56

That link works, thank you Smile
There was a miscommunication

The link you gave first
Code:
http://www.mediafire.com/file/1274t93s9l3dtkh/Super%20Metroid%20MSU%20Rock%20and%20Roll.zip
Led only to the patch file.
check the read me I included it has mostly everything including this url.
That was the problem - the readme inside above updated patch file still only has the link to the old pcm files.

So I had no access to the new link until you posted it now

it's easy to make that msu file, just make a new empty textfile and rename that to supermetroid_msu.msu that's it Wink


Thanks for your contribution. I updated your link in the database and now your pcm set is compatible with DS' original patch! Very Happy
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Thu 2 Aug 2018 - 18:30

Sorry for the bump up but my last msu-1 super metroid hack had a quite a few buzzings and what nots.
I replaced quite a few of them, tune down the bass and volume a little bit.
A few of the tracks are from some really good youtube composers.
Others are from metroid 1, metroid zero mission, metroid prime echoes, am2r, and what not.
I think some of you will get a kick out of it, if not replace the pcm with whatever.

Connway should be updating the link soon.
The pcms are nearly a *gigabyte* so it'll take 35-45 minutes on a good dsl connection
mediafire.com file/ddo1436r98bpdd6/Super+Metroid+MSU-1+IPS+Prime+Rock.zip

Enjoy!

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Thu 2 Aug 2018 - 20:10

The link in your post above only leads to the ips file. I'll happily update the link to the pcm once I have it (or can/shall I use that from the pm you sent?)
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Re: Super Metroid Prime Rock MSU-1

Post by JUD6MENT on Fri 3 Aug 2018 - 0:36

Out of curiosity, is this rom hack ungodly hard like 97% of rom hacks? I might want to play this if it is beatable
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Fri 3 Aug 2018 - 1:04

Conn wrote:The link in your post above only leads to the ips file. I'll happily update the link to the pcm once I have it (or can/shall I use that from the pm you sent?)

@Conn Check the read-me file again I already put the hyper link to the files like last time.
Yes just use the files I sent you yesterday, everything should be fine.

@judgement no it is not, that ips is based off the original super metroid game.
Make sure to use the correct rom file for it and it'll start up with no problems.

I don't want a quick ban here, but check over at emuparadise.
Those rom files there work best on msu-1 audio hacks. =/
That video you saw I used it in my other super metroid rom hack.

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Re: Super Metroid Prime Rock MSU-1

Post by Conn on Fri 3 Aug 2018 - 4:50

Alright, I updated the audio packs on
https://www.zeldix.net/t1444-super-metroid#21601

Out of curiousity, I used hex comparison to compare DarkShock's patch with that you posted and found 4 bytes different... is there a reason you use your own patch version?
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Re: Super Metroid Prime Rock MSU-1

Post by JUD6MENT on Fri 3 Aug 2018 - 10:46

I was actually talking about the game difficulty level. I love a good rom hack but most i play i just cant take the constant save state uploading after awhile. This one looks fun
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Re: Super Metroid Prime Rock MSU-1

Post by MiniComputer on Sun 5 Aug 2018 - 7:42

JUD6MENT wrote:I was actually talking about the game difficulty level. I love a good rom hack but most i play i just cant take the constant save state uploading after awhile. This one looks fun

Thanks for the comment, but as it stands now, I am still working out some issues.
I would say hopefully by september or october if the hack doesn't have any more issues.
I will officially release that

*Bosses will be much more tougher and with more HP stamina.
*Opening up areas in zebes to reach bosses earlier.
*More Traps, area readjusting to reach items earlier or die trying.

I wanted to give super metroid that since it debuted back in 1994.
That game is too easy when I got that game in june of 1994...
I end up beating it within 45 minutes, metroid 1, metroid 2 had more challenge difficulty to it then Metroid 3. Sob


~Rambling ended~

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Re: Super Metroid Prime Rock MSU-1

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