Starting a tutorial series for Hyrule Magic

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Starting a tutorial series for Hyrule Magic

Post by moegami on Wed 17 Jan 2018 - 4:33



let me know what you think! im gonna be doing the tutorial and lots more updates on oracle of secrets
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Re: Starting a tutorial series for Hyrule Magic

Post by Puzzledude on Wed 17 Jan 2018 - 7:17

This is what we need.

There should be more such tutorials.

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Re: Starting a tutorial series for Hyrule Magic

Post by wizzrobemaster on Wed 17 Jan 2018 - 7:32

doesn't the compendium have a decent amount of information on HM? I just hope Trovsky or Zarby's editors will get released.

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Re: Starting a tutorial series for Hyrule Magic

Post by moegami on Thu 18 Jan 2018 - 11:48

yes the compendium is really useful, but i think a spoken tutorial will be beneficial to the community as well. spoken explanations go along way with the current generation.
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Re: Starting a tutorial series for Hyrule Magic

Post by zarby89 on Thu 18 Jan 2018 - 15:19

nice ! Smile that will be helpful even for my editor i think since i do not change how the game work and that's the worst part in editing alttp in my opinion HM is not that hard to use it just how the game is coded that make it hard to use unfortunately.
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Re: Starting a tutorial series for Hyrule Magic

Post by Abraham8 on Mon 12 Mar 2018 - 9:25

This is what I was looking for Very Happy
Thanks a lot !!
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Re: Starting a tutorial series for Hyrule Magic

Post by Devan2002 on Mon 12 Mar 2018 - 17:16

The video randomly glitches and the screen becomes green. Therefore it can sometimes be hard to understand what's going on (visually).

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Re: Starting a tutorial series for Hyrule Magic

Post by TheGullibleBrit on Mon 12 Mar 2018 - 22:54

Question, how do you change/add things to chests? I know there's a limit to how many I can have but I can't figure out how to change whats inside. Only just started hacking and im new to HM.

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Re: Starting a tutorial series for Hyrule Magic

Post by zarby89 on Mon 12 Mar 2018 - 23:00

HM is not really user-friendly you need a tutorial to do that haha Embarassed , i think if i recall correctly the button + / - on the numpad or , . or maybe another button... when you are selected on a chest, it depends of your keyboard language too
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Re: Starting a tutorial series for Hyrule Magic

Post by TheGullibleBrit on Mon 12 Mar 2018 - 23:38

I see! It lets me change the first one (Lantern) but when I add a new chest it says Obj:OFF:5 and wont let me change it.

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Re: Starting a tutorial series for Hyrule Magic

Post by zarby89 on Tue 13 Mar 2018 - 0:01

because the object FF5 is a chest minigame, real chests are F99, there's space for 8 extra chests i think, you can't put more than 5 chest in the same room or 4 with a special item/npc like a standing item or the 300 rupees dude
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Re: Starting a tutorial series for Hyrule Magic

Post by Puzzledude on Tue 13 Mar 2018 - 10:31

TheGullibleBrit wrote:Question, how do you change/add things to chests? I know there's a limit to how many I can have but I can't figure out how to change whats inside. Only just started hacking and im new to HM.
Press the + on the keyboard to change a content of the chest.
This is written in the Hyrule Magic guide though.

Zelda3 Compendium v1.8.4 DOWNLOAD
http://dl.dropbox.com/s/8v2vjem6gtaj2a4/Zelda%203%20Compendium%20v1.8.4.pdf

Hyrule Magic guide
https://www.romhacking.net/documents/314/
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Re: Starting a tutorial series for Hyrule Magic

Post by Puzzledude on Tue 13 Mar 2018 - 10:39

TheGullibleBrit wrote:I see! It lets me change the first one (Lantern) but when I add a new chest it says Obj:OFF:5 and wont let me change it.
Obj:OFF:5 is a minigame chest. You need object 0F9:9, thus F99 for an actual chest. You can not just do what you want when it comes to modding. You need to yield to game's limitations. The number of chests is limited (but you can expand this with hex editing, but Hytule Magic will not be able to read such a Rom). The number of chests per room is limited to what the SRM saving system can handle. The number of "complex" objects per room is limited (ie jars, items under jars, hammarable pegs, liftable indoor big block). Number of sprites is limited per in-game visible screen to what the SNES CPU can handle, number of sprites in the entire game is limited, number of hurting indoor pits is limited, while by default any pit will send you to another room etc.
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Re: Starting a tutorial series for Hyrule Magic

Post by TheGullibleBrit on Tue 13 Mar 2018 - 12:17

Yea I got it to work last night, was my own fault for not realizing the chest number was the wrong one Crying or Very sad and I know about the object limit, its similar to hacking the oracle games. Thanks to both of you for the help ^^

TheGullibleBrit
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