Super Mario World 2 (finished)
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Re: Super Mario World 2 (finished)
The problems you both describe cannot be confirmed.
I think this is the emulator bug I talked so often about, all past fixes heavily altered the ram, and snes9x is keeping a mirror sometimes.
Try this. Patch with v12.
Rename the smw2_msu1.sfc, the smw2_msu1.msu and ALL pcm
from smw_msu1-x.pcm ... to smw_msu-x.pcm ..without the 1 after msu
you can also rename it to smw_msua... or whatever, it just must not have the old name (you can also rename your srm to not have to play all again).
I think this is the emulator bug I talked so often about, all past fixes heavily altered the ram, and snes9x is keeping a mirror sometimes.
Try this. Patch with v12.
Rename the smw2_msu1.sfc, the smw2_msu1.msu and ALL pcm
from smw_msu1-x.pcm ... to smw_msu-x.pcm ..without the 1 after msu
you can also rename it to smw_msua... or whatever, it just must not have the old name (you can also rename your srm to not have to play all again).
Last edited by Conn on Sun 28 Jan 2018 - 14:33; edited 1 time in total
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
Ahit damned, sorry dani. That is my security check I guess. I'll make a workaround
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
It didn't work again.
But i'm glad that maybe it's the security check.
PS:
I downloaded a bunch of roms to try, but almost all of them is:
SHA-1: 34612A93741F156D6E497462AB7F253CB8A959A0
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
ok v13 is posted and the issue should be fixed. Sorry was really the fault of my security check.
Enmet, the spc plays you encountered should be history, but I have no explanation that you had mute when touching a flower and such. If you encounter it again, could you try Start (pause) and play again to see whether it plays again?
The only non-spc switch coupled msu codes are when pressing pause and when touching a dizzy fuzzy.
Enmet, the spc plays you encountered should be history, but I have no explanation that you had mute when touching a flower and such. If you encounter it again, could you try Start (pause) and play again to see whether it plays again?
The only non-spc switch coupled msu codes are when pressing pause and when touching a dizzy fuzzy.
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
I just tested v13 while finally switching to BSNES because I figured out how to get it running, so I should have a lot more accuracy in the play-testing now. However, v13 is broken. The map theme for instance does not loop, and some level tracks doesn't play at all. Going back to v11 works great on BSNES though!
Something really odd about the 2-2 mute, grabbing the coin still mutes the music (it does a quick fade out) but grabbing the red coin next to it instantly resumes the music! This did not happen in Snes9x.
Something really odd about the 2-2 mute, grabbing the coin still mutes the music (it does a quick fade out) but grabbing the red coin next to it instantly resumes the music! This did not happen in Snes9x.
Enmet- Since : 2018-01-01
Re: Super Mario World 2 (finished)
Will look into v13 again after a break. Can you send a screenshot of the coin triggering mute?
When mute, does pressing pause and resume solve the issue?
When mute, does pressing pause and resume solve the issue?
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
I'm sorry for not telling you that right away, but no, pausing and unpausing does not resolve it.
This is the coin in 2-2. The red coin on the very right there resumes the music.
This is the coin in 2-2. The red coin on the very right there resumes the music.
Enmet- Since : 2018-01-01
Re: Super Mario World 2 (finished)
I didn't get the chance to download v10 and v11.
I tested v13 and some tracks are playing now. Several tracks is muted. I did the renaming thing once more (always a new file name) and it keeps muted. When I rename it, I'm able to run the first levels only. So, the muted ones of my test until level 1-5 (in order of gaming play):
33.pcm (Yoshi Start Demo)
11.pcm (Training Course)
6.pcm (Score)
18.pcm (Castle&Fortress)
24.pcm (Kamek's theme)
15.pcm (Miniboss)
I didnt go further then level 1-5.
Back to my load state (to test the credits) [loaded from the room before baby bowser], the 37.pcm didn't play (it plays the 2.pcm together with SPC).
___________________________
As Enmet wrote;
Map Theme 34.pcm also didn't loop here
and I also reproduced this 2-2 weird coin.
I tested v13 and some tracks are playing now. Several tracks is muted. I did the renaming thing once more (always a new file name) and it keeps muted. When I rename it, I'm able to run the first levels only. So, the muted ones of my test until level 1-5 (in order of gaming play):
33.pcm (Yoshi Start Demo)
11.pcm (Training Course)
6.pcm (Score)
18.pcm (Castle&Fortress)
24.pcm (Kamek's theme)
15.pcm (Miniboss)
I didnt go further then level 1-5.
Back to my load state (to test the credits) [loaded from the room before baby bowser], the 37.pcm didn't play (it plays the 2.pcm together with SPC).
___________________________
As Enmet wrote;
Map Theme 34.pcm also didn't loop here
and I also reproduced this 2-2 weird coin.
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
alright, sorry to keep you guys troubled, but we're close I think
v14 is up:
- fixed weired music start/not start (a stupidity mistake from my side: 9f+01=90 err a0
- remapaed free ram as it wasn't free to avoid mute bugs
Let's see how v14 goes.
v14 is up:
- fixed weired music start/not start (a stupidity mistake from my side: 9f+01=
- remapaed free ram as it wasn't free to avoid mute bugs
Let's see how v14 goes.
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
Thank u. I'll try now.
Help me with something; I notice that the stoned yoshi happens with (at least) two songs. The overworld theme (17.pcm) and the flower garden (16.pcm).
I made a stoned version of flower garden to 36.pcm. Should I replace this one with a generic stoned theme to make no referenc of any of the songs?
Help me with something; I notice that the stoned yoshi happens with (at least) two songs. The overworld theme (17.pcm) and the flower garden (16.pcm).
I made a stoned version of flower garden to 36.pcm. Should I replace this one with a generic stoned theme to make no referenc of any of the songs?
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
Yes, better to keep it simplified and have only one stoned theme (feel free to make anything weird, no need to stick to original).
Theme 16 and 17 differ not so much imo anyways, so 1 stoned theme is enough. Except you insist on making 2.
But please don't forget to add theme
https://drive.google.com/file/d/10okv6jNGVd7pqtz-s8zoHdsHUkEoes8T/view?usp=sharing
Theme 16 and 17 differ not so much imo anyways, so 1 stoned theme is enough. Except you insist on making 2.
But please don't forget to add theme
- Code:
; 25 37 n ending theme2: https://www.youtube.com/watch?v=MGM6FiDti04
https://drive.google.com/file/d/10okv6jNGVd7pqtz-s8zoHdsHUkEoes8T/view?usp=sharing
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
Ok. I made a quick search for another replacement of stoned theme, but no good results. I'll keep it that way by now, with the flower variation.
I tried v.14 and now everything seems fine for me, except the ending scene (it keeps playing 2.pcm + SPC instead only 37.pcm).
I updated the pack. The link is the same as before.
_________________________________
Download Yoshi's Island PCM pack (300MB)
Update notes:
2.pcm (Powerful Infant) edited
5.pcm (Goal) leveled -3 Db
6.pcm (Score) edited
23.pcm (Room before boss) leveled -5 Db
26.pcm (Athletic Theme) leveled -5 Db
35.pcm (ending theme) edited (After the silence that obbeys the end of the original timing, I made a complement of the song that lasts the equivalent of a lag experience on Snes9x.)
37.pcm (ending theme 2) added
Music sources: https://goo.gl/k7pWR5
I tried v.14 and now everything seems fine for me, except the ending scene (it keeps playing 2.pcm + SPC instead only 37.pcm).
I updated the pack. The link is the same as before.
_________________________________
Download Yoshi's Island PCM pack (300MB)
Update notes:
2.pcm (Powerful Infant) edited
5.pcm (Goal) leveled -3 Db
6.pcm (Score) edited
23.pcm (Room before boss) leveled -5 Db
26.pcm (Athletic Theme) leveled -5 Db
35.pcm (ending theme) edited (After the silence that obbeys the end of the original timing, I made a complement of the song that lasts the equivalent of a lag experience on Snes9x.)
37.pcm (ending theme 2) added
Music sources: https://goo.gl/k7pWR5
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
I re-checked both, the code with geiger breakpoints and msu on with snes9x.155. The bug you encountered was fixed already in v9 actually, and for me everything works.I tried v.14 and now everything seems fine for me, except the ending scene (it keeps playing 2.pcm + SPC instead only 37.pcm).
Maybe this is now really a ram issue. Please try again with a fresh rom, fresh patched and renamed... no other idea.
Thanks for the updated pcm set, posted it on first post and move it to database, once... I wait for your bug revision and Enmet's test, then we are hopefully done here...
Last edited by Conn on Sun 28 Jan 2018 - 20:21; edited 1 time in total
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
I was afraid you would say that. With the rename trick, I'll lose my saves. How to reach the end quickly? LOL
I'll do this test getting an old srm again.
I'll do this test getting an old srm again.
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
Load a srm from internet:
e.g., https://www.zophar.net/download_file/7297
store it into your "Saves" folder (snes9x) or in your rom folder (bsnes) and rename it to the name of your rom (smw2_msuabcd.srm or whatever)
helicopter is no problem, use savestates to hit door 4, run the next room. I defeat this level in 10 minutes at the moment (got master through all these playtests.
e.g., https://www.zophar.net/download_file/7297
store it into your "Saves" folder (snes9x) or in your rom folder (bsnes) and rename it to the name of your rom (smw2_msuabcd.srm or whatever)
helicopter is no problem, use savestates to hit door 4, run the next room. I defeat this level in 10 minutes at the moment (got master through all these playtests.
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
Thanks. I downloaded the zophar' save because i didn't find mine.
I did the renaming trick. Everything worked like a charm now.
This is one of my favourites MSU-1 until now. I hope that some themes get new versions soon. Anyway, its amazing see this MSU-1 hack working. Thank you once again for this wonderful contribution.
My updated test; https://youtu.be/TpNJO9xaC6k
I think that my pc dont handle record and play msu-1 at the same time. There's an annoying audio crackling sometimes.
I did the renaming trick. Everything worked like a charm now.
This is one of my favourites MSU-1 until now. I hope that some themes get new versions soon. Anyway, its amazing see this MSU-1 hack working. Thank you once again for this wonderful contribution.
My updated test; https://youtu.be/TpNJO9xaC6k
I think that my pc dont handle record and play msu-1 at the same time. There's an annoying audio crackling sometimes.
daniloroxette- Since : 2017-09-25
Re: Super Mario World 2 (finished)
Let's wait whether Enmet also gives his thumbs up That's really one of the most exhausting patches I've ever made. Happy if it's over.
I think part of the ram is given into cache and fetched again, therefore the ram doesn't update (but this is only my wild speculation)... or a weird super fx speciality. But: after a while also the usual name works again.
As for not all themes covered (alternative boss, stoned, map, intro)... it is possible I think but the code is already so complex that I do not dare to tinker much on it anymore, and also you'd need to find e.g., 7 orchestrated map themes... which is impossible.
Nice music choice by the way, love it
I think part of the ram is given into cache and fetched again, therefore the ram doesn't update (but this is only my wild speculation)... or a weird super fx speciality. But: after a while also the usual name works again.
As for not all themes covered (alternative boss, stoned, map, intro)... it is possible I think but the code is already so complex that I do not dare to tinker much on it anymore, and also you'd need to find e.g., 7 orchestrated map themes... which is impossible.
Nice music choice by the way, love it
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
Tested both the 2-2 coin and the 4-7 flower and the music did not mute, so it seems good to me! =)
Enmet- Since : 2018-01-01
Re: Super Mario World 2 (finished)
So, ready to official release it to the database or do you want to run more tests?
Conn- Since : 2013-06-30
Re: Super Mario World 2 (finished)
I don't have anything else to add so I think it's ready.
Enmet- Since : 2018-01-01
Re: Super Mario World 2 (finished)
Yay
I'm not sure how "bugfree" the current version 14 is, some bugs you reported weren't reproducable like 4-8 spc play at boss. It is however possible that this issue is fixed with the mute fix and alike. We'll see
I'm not sure how "bugfree" the current version 14 is, some bugs you reported weren't reproducable like 4-8 spc play at boss. It is however possible that this issue is fixed with the mute fix and alike. We'll see
Conn- Since : 2013-06-30
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