BS Super Mario World

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Post by Brutapode89 Thu 4 Jun 2020 - 11:10

Hi guys! Here's a Demo of SMW hack in MSU-1.

https://www.smwcentral.net/?p=viewthread&t=101789
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Post by Relikk Thu 4 Jun 2020 - 11:31

https://www.smwcentral.net/?p=viewthread&t=101789&page=1&pid=1531498#p1531498

DPBOX wrote:Wait, what? It's possible for a hack to use both MSU-1 and SA-1? I thought that was impossible.

Laughing

It has been nearly two years since Jikkyō Oshaberi Parodius. Then Gradius III when Vitor released his patch. And now Mega Man X.

https://www.zeldix.net/t1774-jikkyou-oshaberi-parodius
https://www.zeldix.net/t1522-gradius-iii
https://www.zeldix.net/t1438-mega-man-x
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Post by D2DEZEL Sun 21 Feb 2021 - 15:47

I found the BS Super Mario World demo but the MSU-1 audio does not work on my sd2snes pro Sad

https://mega.nz/folder/BR8CVDgA#aqKSVUcg3XxSSwB6L6DkeA
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Post by VVV18 Sun 21 Feb 2021 - 18:31

D2DEZEL wrote:I found the BS Super Mario World demo but the MSU-1 audio does not work on my sd2snes pro Sad

https://mega.nz/folder/BR8CVDgA#aqKSVUcg3XxSSwB6L6DkeA


The chip that the game is using is SA1,
has not yet been ported "perfectly" to the SD2SNES / FX PAK PRO,
that is: SA1 + MSU1 working together and such;
there at the KRIKZZ forum, the SA1, GSU / FX, even SPC7100 chips are still in development, to be able to work on the SD2SNES / FX PAK PRO, I can't wait for that to happen !!!

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Post by Relikk Sun 21 Feb 2021 - 18:39

What do you mean? SA-1 hs been a feature for SD2SNES for a while now. Since before the Pro was released, same with GSU/Super FX.

SA-1+MSU1 works on the Pro, but not the original SD2SNES.
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Post by VVV18 Sun 21 Feb 2021 - 20:10

Relikk wrote:What do you mean? SA-1 hs been a feature for SD2SNES for a while now. Since before the Pro was released, same with GSU/Super FX.

SA-1+MSU1 works on the Pro, but not the original SD2SNES.

Yes and no...
It works just like FX but,
is still in development according to the forum,
see the links below:

http://krikzz.com/forum/index.php?topic=7451.0

http://krikzz.com/forum/index.php?topic=8045.0

In other words: as I understand it,
there is still work to be done and,
some games may not work as expected!

VVV18
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Post by Relikk Sun 21 Feb 2021 - 20:17

No, they’re as finished as they can be. They wouldn’t have made it in to the official firmware if they weren’t. Obviously if there are any bugs they will be fixed, but redguy was extremely thorough and there’s nothing game breaking in those cores. There might be very minute timing issues with the GSU, but that’s it.
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Post by Conn Mon 22 Feb 2021 - 4:02

I found the BS Super Mario World demo but the MSU-1 audio does not work on my sd2snes pro
Same problem as reported here:
https://www.zeldix.net/t2227p25-super-mario-world-restored

The
Code:
loop:
bit $2000
bvs loop

is missing. It's neither Colines nor mine patch I think
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