BattleToads & Double Dragon

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BattleToads & Double Dragon






Patches*: v1.9
Arranged PCMs**: Link
Google Docs Track Map: Link
Cover Art Contributors: Lordmonkus, Polargames, MAD9K
* Two versions are inside the patch folder: sd2snes has no stage clear, since this bugs.
** Source material music re-composers credits can be referenced by visiting the Google Docs track map link above.


Last edited by kurrono on Wed 25 Apr 2018 - 12:30; edited 1 time in total
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kurrono



Since : 2015-03-22

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BattleToads & Double Dragon :: Comments

Post on Sat 18 Aug 2018 - 9:46 by pepillopev

@Wesker You wrote, "That's going to be better than leaving the current "Experimental SG version" because that version has several other triggers removed because PepilloPev thought those were causing the issue with Robo Manus"

This is a needless assumption not backed up by any facts. I never removed the extra code due to this. Conn and I were already working on it to solve the issue and return the rest of the features when corrected.

Also, it was never stated by me or anyone else that SG experimental was defacto final version (this patch is still WIP). Please read previous comments and get the "whole picture" before making needless assumptions (no need for the extra dramatic fluff talk).

Last edited by pepillopev on Sat 18 Aug 2018 - 9:55; edited 2 times in total

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Post on Sat 18 Aug 2018 - 9:50 by Conn

1.9 (first post) has the fixed robo magnus. This package also contians a sd2snes version (with the stage clear nopped out).

Does this solve all the problems?

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Post on Sat 18 Aug 2018 - 9:56 by Conn

@wesker: attached are the files you need to apply an asm (can't attach files to pm).
Open the insertasm.bat in a text editor, it's self explanatory.
Attachments
xkas.zip You don't have permission to download attachments.(62 Kb) Downloaded 2 times

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Post on Sat 18 Aug 2018 - 10:01 by Wesker

Thank you for doing the alternative 1.9 version for SD2SNES, Conn. And thanks for attending my request with the asm too. Anything I do with that will be kept for myself.

Right now I'm going to test the SD2SNES version to make sure that version is right. I will only report if I find any other issue, something I really hope it won't happen.

Don't really want anymore problems with anyone else so I'll try to leave it here.

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Post on Sat 18 Aug 2018 - 10:05 by Conn

Bug reports are always wanted and welcome, it's just an unpleasant time, because both Pev and I try to quit that stuff. It's been long enough and trillions pf patches, so it's just going on our nerves. It's nothing personal, so thanks for your help Very Happy

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Post on Sat 18 Aug 2018 - 11:30 by Wesker

Ok, the alternative 1.9 version for SD2SNES works perfect. No more flaws.

Thanks a lot @Kurrono, @Conn and @PepilloPEV for all your work.

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Post on Sat 18 Aug 2018 - 14:42 by kurrono

Plus i,did some modification onn the start i added a sample sound ..and a smaple sound when u select the character but i got to test that on sd2snes with the new 1.9 patch.... it makes more closer to the genesis version

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Post on Sat 18 Aug 2018 - 16:40 by pepillopev

@Conn I'm glad this chapter is over. Smile

@Kurrono You are on your own with the sound sample patch. I'm through with this game, lol. At least, I am happy I can play it on my PS3 via the latest RetroArch Snes9x core w/o issue (just finished it and loved every minute of it).

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Post on Sat 18 Aug 2018 - 17:00 by Conn

@Conn I'm glad this chapter is over.
Me too... however the next chapter starts, bugs with slam master (Relikk pm:ed) ah well... so much for retirement. I leave my fingers from any project from now on Razz

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Post on Sat 18 Aug 2018 - 17:05 by kurrono

After i done with star fox ill be what i hack next..i dunno..maybe ill continue with my arcade gaming.. or be hiatus heheh

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Post on Sat 18 Aug 2018 - 17:15 by kurrono

Oh i got my msu1 on my wii too it works good too...plus my sd2snes

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Post on Sat 18 Aug 2018 - 17:28 by Conn

Much luck on your quest K, seems you are the last one standing Wink

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Post on Sat 18 Aug 2018 - 17:33 by kurrono

Yea ..thanks to Pev,i,learned how tarce better without using 2140-43.. thru the game screen changes..i learn3d that Wink

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Post on Thu 30 Aug 2018 - 19:48 by PittStone

I have complede no music in Game. Only sound effects after Titlescreen and choose a character. Tested with Retroarch "bsnes-libretro-cplusplus98" Core. Other Games works with this Core.

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Post on Thu 30 Aug 2018 - 21:38 by pepillopev

@PittStone BTDD works fine for me. I am using RetroArch v1.7.3 with the BsnesC++98(v085) 998c7d4 Performance core. I downloaded the bsnes core within RetroArch using the Online Updater.

Gathering from you description, I would make sure your btdd-msu1.sfc, btdd-msu1.msu, and btdd-msu1-x.pcm files are in the same folder and named correctly. Be mindful of the "-" versus the "_". Conn and I use different naming conventions. I'm hoping this is what the problem is for you. Best of luck.

This game is hard muted, so the game will not have any spc music, only FX sounds (no full spc fallback support when msu is not detected).

Here is a video showing my RetroArch playing BTDD just fine. Click on word video (in red to see).

Last edited by pepillopev on Fri 31 Aug 2018 - 0:02; edited 1 time in total

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Post on Thu 30 Aug 2018 - 22:49 by PittStone

O.k. Thanks. I missed them. It was the "-" versus the "_"! This time i was blind. Wink

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Post on Thu 30 Aug 2018 - 22:54 by pepillopev

@PittStone I’m glad it’s fixed. Awesome.

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