Erock's Testing

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Post by Erockbrox Sat 2 Feb 2019 - 19:06

Here are my play through videos. I think I found a few bugs.

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Post by Erockbrox Sat 2 Feb 2019 - 20:40

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Post by Erockbrox Sat 2 Feb 2019 - 21:38



So this is as far as I got.

My suggestions:

- You might have too many dark rooms (rooms where your lantern turns on and you can't see)
- You might have too many rooms where those skeletons come in dropping down from the ceiling.
- I would call this a new hack in its own right and not version 2.0
- In the firerod dungeon there are these tiles with markings on them and some are solid and others are walkable and its very hard to tell the difference between the two.
- In the rift area you have a bumper right next to a warp and we know those cause trouble when together. In the old CHRT its the path were you kick the deku seed to hookshot onto the new leaf platform.

I don't want to say too too much because I want this to be like your own hack.
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Post by Conn Sat 2 Feb 2019 - 22:00

I think I found a few bugs.
*lol, deja vu Smile
Anyways, you posted simply 2.5 hours videos, it would be much simpler to give the times when bugs occur so SePH can forward to this bug instead of watching the complete stuff.
Great that you playtested in any taste!
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Post by Floki Sat 2 Feb 2019 - 22:03

Thanks Erock, I look forward reviewing these!

No worries Conn, I've invited Erock to test the game and have enough time to watch them all tommorow morning and gives my thoughts!

Razz

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Post by Floki Sun 3 Feb 2019 - 11:19

Alright Erock, I completely watched your three videos, here's my feedback! :)

1st video:


2nd video:


3rd video:


So this is as far as I got.

Have you tried going into these rooms?

Erock's Testing Image3

Not very obvious. I know. Maybe I could add arrow symbols on the floors...


My suggestions:

1- You might have too many dark rooms (rooms where your lantern turns on and you can't see)
2- You might have too many rooms where those skeletons come in dropping down from the ceiling.
3- I would call this a new hack in its own right and not version 2.0
4- In the firerod dungeon there are these tiles with markings on them and some are solid and others are walkable and its very hard to tell the difference between the two.
5- In the rift area you have a bumper right next to a warp and we know those cause trouble when together. In the old CHRT its the path were you kick the deku seed to hookshot onto the new leaf platform.

I don't want to say too too much because I want this to be like your own hack.

1 and 2 are your opinion and I respect that, but like I said in one of my replies to your videos, the dark rooms and those sprites arent used everywhere, only in the harder dungeons so I think they are justifiable!

3 - Like I've said multiple times, this will be released as a prequel to High Rule Tail so its going to be a v1.0 of its own thing :-P

4- I know and I knew you would notice. This is just one of those things that just cant pass the Erock seal of quality lol. In all seriousness I'll figure something out with those tiles.

5- I'll fix that when I get to remake my puzzles in those rooms, thanks!

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Post by Erockbrox Sun 3 Feb 2019 - 17:41

Have you tried going into these rooms?

I had no idea that those were rooms. Let me check those out.
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Post by Floki Mon 4 Feb 2019 - 14:59

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This should make your room exploits proof!

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Post by Floki Mon 4 Feb 2019 - 17:24

I'm currently fixing all the bugs you found.

I felt inspired a bit so remade that one room in level 10 which still looked like the parallel tower!

Erock's Testing Image7

I re-added that puzzle from your one of your removed dev rooms from high rule tail and tweaked it quite a bit.

I've tested the puzzle and it works! You need to keep hitting that pegswitch to change the rail tracks while lighting those torches and the chest appears! You also need at least a green lightsaber to be able to shoot those sword beams!

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Post by Erockbrox Mon 4 Feb 2019 - 18:58

Milk Testing 4

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Post by Floki Mon 4 Feb 2019 - 19:50

Awesome, Ill check it after I'm done fixing a couple things like this:

Erock's Testing Ezgif-4-0bfeb44bb14e

Had to move a couple tiles in my tilesets, but it works the way you want Wink

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Post by Floki Mon 4 Feb 2019 - 22:56

Alright I've finished watching, here's my comments for part four!

Spoiler:

Dungeon 4 feels like a drag not only for you, with all those rooms full of nothing, I'll probably try shortening it up and tell euclid which rooms to remove in the map.

To get the first magic upgrade, you can find it in one of the indian tipis, just sprinkle magic on top of the text where its mentionned, i need to do that room.

To get the second magic upgrade, its in one of the two chuck ponds but cant remember which one (theres one pond in heaven and one in the desert).

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Post by Euclid Tue 5 Feb 2019 - 2:34

Level 4 was the old Spenser's estate?

If i'm to rework the maps I 'm getting rid of the level labels (they feel bit out of place with the unexplored map)
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Post by Floki Tue 5 Feb 2019 - 10:37

Precisely. That dungeon uses twice the amount of rooms compared to the other dungeons but they are all mostly empty rooms.

Sure, feel free to get rid of those labels! I'll tell you which rooms you can remove in a couple days, after I'm done fixing a couple more things, thanks!


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Post by Floki Tue 5 Feb 2019 - 13:19

This round of bug fixes gave me some motivation to finally change my Doctor Dorf battlegrounds so they look like you are actually inside a stomach!

Erock's Testing Ezgif-4-07c964a0f668

~

Erock's Testing Phoenix-Z3-v882-0000

''Conker observes the newly painted arrows on the floor and admires the marksmanship.''

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Post by Erockbrox Tue 5 Feb 2019 - 21:50

SePH wrote:Awesome, Ill check it after I'm done fixing a couple things like this:

Erock's Testing Ezgif-4-0bfeb44bb14e

Had to move a couple tiles in my tilesets, but it works the way you want Wink

Oh thank god I love it already!

Yeah those tile graphics just feel walkable, especially because other very similar tiles are also walkable.

Thanks.
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Post by Erockbrox Wed 6 Feb 2019 - 14:28

Milk Testing 5



I tested as far as I could.
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Post by Puzzledude Wed 6 Feb 2019 - 15:07

You just don't defeat Ganon with pebbles.
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Post by Floki Wed 6 Feb 2019 - 16:23

I'm currently watching your whole playthrough and will respond when I'm fully done, but in the mean time, two things I noticed:

-You never used your TARDIS key on the overworld after you got the item.

-You never returned to Tingle in the Garden of Eden after you got the magic powder.

That means I'll have to add a clue somewhere that the TARDIS key allows you to travel to other places in overworlds, otherwise I fear not only you will get stuck there :/

For the later part, I will make Ganon defeateable with normal arrows and you'll be able to go there swordless and use your hammer to beat him. So youll be able to beat the game in thirty minutes if you want :-P

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Post by Floki Wed 6 Feb 2019 - 17:25

Alright here's my part five comments! I've stop commenting at 37:00 but watched the rest too, just nothing worth commenting about after that! You did an awesome playthrough and it'll help me greatly with my balancing of the game.


Spoiler:

For the lost woods coordinates and how you normally get them:

Spoiler:

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Post by Erockbrox Thu 7 Feb 2019 - 12:43

Yes thats the three options thingy that was useless before, now it serves a purpose to give you the coordinates for ganon. It's the third choice, you know...the one you didn't tried lol

HAHAHAHAHAHAHAHA so funny!

So yeah, when you make a game its sometimes hard to judge how others will play it because you know where everything is and how to accomplish all of the goals.

I never used the Tardis key on the overworld to warp because in Conker's HRT, the Tardis key is pretty much useless. I mean it does warp you, but only to that hole right before Gannon and in CHRT you can access this area without warping. So thinking that the Tardis key would warp you to a new location that you cannot access slipped my mind. Because this doesn't happen in CHRT.
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Post by Erockbrox Sat 9 Feb 2019 - 0:49

Final

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Post by Conn Sat 9 Feb 2019 - 2:17

Ah, this bombos at Ganon bug does not appear in original ALTTP since you freeze there during explosion. Maybe Euclid can add this to Conker as well?
Otherwise,this isn't game breaking and no one else wanted a complete fireworks here yet Razz
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Post by Erockbrox Sat 9 Feb 2019 - 12:58

Yes, there is no need to fix this part with Gannon.
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Post by Floki Sat 9 Feb 2019 - 14:52

Alright here's the rest of my comments!

final:

In final, thanks for taking the time to record a complete playthough of the update/remake or whatever this is project, I have enough stuff to do for at least another month :-P

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