Ys III: Wanderers From Ys (MD+)

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Ys III: Wanderers From Ys (MD+) - Page 2 Empty Ys III: Wanderers From Ys (MD+)






Last edited by Relikk on Sat 29 Aug 2020 - 12:44; edited 11 times in total
Relikk
Relikk

Ys III: Wanderers From Ys (MD+) - Page 2 Image211

Since : 2017-02-17

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Ys III: Wanderers From Ys (MD+) :: Comments

Relikk

Post on Mon 24 Aug 2020 - 16:43 by Relikk

I'm trying it now. I'll get back to you in a while.

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Post on Mon 24 Aug 2020 - 17:06 by mario64

Relikk wrote:I'm trying it now. I'll get back to you in a while.
Awesome thank you!

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Relikk

Post on Mon 24 Aug 2020 - 17:37 by Relikk

I couldn't get it to work the way I had worked out it in my head. Sorry.

I think someone needs to remap the tracks on the patch side of things for the MSU-MD version, or load the patched version in an emulator that has a debugger to see what number tracks are being triggered in the sound test menu because they're not concurrent from tracks 22-31 in the same way that tracks 1-21 are.

So, I think I saw you posting this over at Krikzz forum, but just for confirmation, tracks...

02-Introduction
13-ChestersTheme
20-MyDearElena
23-FateTower
24-LookAtDis
26-DearMyBrother
27-MorningJourney
28-WanderersFromYs
29-GetItem
30-FleetingDream

...are not mapped correctly in the MSU-MD patched version. Tracks 1-21 below, in the current CUE sheet, are all fine.

Code:
FILE "31-DancingOnTheRoad.wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "01-Premonition.wav" WAVE
  TRACK 02 AUDIO
    INDEX 01 00:00:00
FILE "04-Welcome.wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "05-QuietMoment.wav" WAVE
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "06-Prolog.wav" WAVE
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "19-SealingTime.wav" WAVE
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "22-DeathBeat.wav" WAVE
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "21-TearfulTwilight.wav" WAVE
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "09-BlackMonster.wav" WAVE
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "10-DeathShock.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "25-FinalFight.wav" WAVE
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "03-SarinaVillage.wav" WAVE
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "07-WingedBoy.wav" WAVE
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "08-BeCareful.wav" WAVE
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "11-AlcainoRuins.wav" WAVE
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "12-HeatedBattle.wav" WAVE
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "14-BlackSetUp.wav" WAVE
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "15-FightingSoul.wav" WAVE
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "16-ValestineCastle.wav" WAVE
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "17-PrayForMercy.wav" WAVE
  TRACK 20 AUDIO
    INDEX 01 00:00:00
FILE "18-KeyOfLight.wav" WAVE
  TRACK 21 AUDIO
    INDEX 01 00:00:00

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Post on Mon 24 Aug 2020 - 17:55 by mario64

Gotcha. Thanks again for investigating. We'll see if KRIKzz is willing to fix it.

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Relikk

Post on Sat 29 Aug 2020 - 12:44 by Relikk

It doesn't appear as if he's interested, probably because it's not his fault. I'll be removing the MSU-MD patch from here until someone decides to fix it. It'll still be available via Krikzz's GitHub if anyone wants it.

https://github.com/krikzz/msu-md/tree/master/ips

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Post on Sat 29 Aug 2020 - 13:35 by mario64

Relikk wrote:It doesn't appear as if he's interested, probably because it's not his fault. I'll be removing the MSU-MD patch from here until someone decides to fix it. It'll still be available via Krikzz's GitHub if anyone wants it.

https://github.com/krikzz/msu-md/tree/master/ips
I'm confused. I thought the problem is with the patch? If so, how could it not be KRIKzz's issue to fix?

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Relikk

Post on Sat 29 Aug 2020 - 13:46 by Relikk

It's not his fault that the tracks aren't concurrent for the CUE standard used with real hardware. Yes, it's up to him or someone else to fix the MSU-MD patch for it to be used on his cart in the manner it was intended, but I just doubt he's interested in doing that. Unfortunately his opinion of MD+ is already low enough, this is just another problem to him that he really didn't create to begin with.

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Post on Sat 29 Aug 2020 - 13:54 by mario64

Relikk wrote:It's not his fault that the tracks aren't concurrent for the CUE standard used with real hardware. Yes, it's up to him or someone else to fix the MSU-MD patch for it to be used on his cart in the manner it was intended, but I just doubt he's interested in doing that. Unfortunately his opinion of MD+ is already low enough, this is just another problem to him that he really didn't create to begin with.
Interesting. Well yeah I think this game is just going to be a write off then and likely won't ever be playable as intended on anything except Mega SD.

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