Ys III: Wanderers From Ys (MD+)

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Ys III: Wanderers From Ys (MD+) - Page 2 Empty Ys III: Wanderers From Ys (MD+)




Patches:
MD+ Patch (by neodev)


Audio Packs:
Ys: The Oath In Felghana (by Game Sack)


Last edited by Relikk on Sat 29 Aug 2020 - 12:44; edited 11 times in total
Relikk
Relikk

Ys III: Wanderers From Ys (MD+) - Page 2 Image211

Since : 2017-02-17

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Ys III: Wanderers From Ys (MD+) :: Comments

Relikk

Post on Mon 24 Aug 2020 - 16:43 by Relikk

I'm trying it now. I'll get back to you in a while.

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Post on Mon 24 Aug 2020 - 17:06 by mario64

Relikk wrote:I'm trying it now. I'll get back to you in a while.
Awesome thank you!

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Relikk

Post on Mon 24 Aug 2020 - 17:37 by Relikk

I couldn't get it to work the way I had worked out it in my head. Sorry.

I think someone needs to remap the tracks on the patch side of things for the MSU-MD version, or load the patched version in an emulator that has a debugger to see what number tracks are being triggered in the sound test menu because they're not concurrent from tracks 22-31 in the same way that tracks 1-21 are.

So, I think I saw you posting this over at Krikzz forum, but just for confirmation, tracks...

02-Introduction
13-ChestersTheme
20-MyDearElena
23-FateTower
24-LookAtDis
26-DearMyBrother
27-MorningJourney
28-WanderersFromYs
29-GetItem
30-FleetingDream

...are not mapped correctly in the MSU-MD patched version. Tracks 1-21 below, in the current CUE sheet, are all fine.

Code:
FILE "31-DancingOnTheRoad.wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "01-Premonition.wav" WAVE
  TRACK 02 AUDIO
    INDEX 01 00:00:00
FILE "04-Welcome.wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "05-QuietMoment.wav" WAVE
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "06-Prolog.wav" WAVE
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "19-SealingTime.wav" WAVE
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "22-DeathBeat.wav" WAVE
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "21-TearfulTwilight.wav" WAVE
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "09-BlackMonster.wav" WAVE
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "10-DeathShock.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "25-FinalFight.wav" WAVE
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "03-SarinaVillage.wav" WAVE
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "07-WingedBoy.wav" WAVE
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "08-BeCareful.wav" WAVE
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "11-AlcainoRuins.wav" WAVE
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "12-HeatedBattle.wav" WAVE
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "14-BlackSetUp.wav" WAVE
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "15-FightingSoul.wav" WAVE
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "16-ValestineCastle.wav" WAVE
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "17-PrayForMercy.wav" WAVE
  TRACK 20 AUDIO
    INDEX 01 00:00:00
FILE "18-KeyOfLight.wav" WAVE
  TRACK 21 AUDIO
    INDEX 01 00:00:00

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Post on Mon 24 Aug 2020 - 17:55 by mario64

Gotcha. Thanks again for investigating. We'll see if KRIKzz is willing to fix it.

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Relikk

Post on Sat 29 Aug 2020 - 12:44 by Relikk

It doesn't appear as if he's interested, probably because it's not his fault. I'll be removing the MSU-MD patch from here until someone decides to fix it. It'll still be available via Krikzz's GitHub if anyone wants it.

https://github.com/krikzz/msu-md/tree/master/ips

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Post on Sat 29 Aug 2020 - 13:35 by mario64

Relikk wrote:It doesn't appear as if he's interested, probably because it's not his fault. I'll be removing the MSU-MD patch from here until someone decides to fix it. It'll still be available via Krikzz's GitHub if anyone wants it.

https://github.com/krikzz/msu-md/tree/master/ips
I'm confused. I thought the problem is with the patch? If so, how could it not be KRIKzz's issue to fix?

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Relikk

Post on Sat 29 Aug 2020 - 13:46 by Relikk

It's not his fault that the tracks aren't concurrent for the CUE standard used with real hardware. Yes, it's up to him or someone else to fix the MSU-MD patch for it to be used on his cart in the manner it was intended, but I just doubt he's interested in doing that. Unfortunately his opinion of MD+ is already low enough, this is just another problem to him that he really didn't create to begin with.

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Post on Sat 29 Aug 2020 - 13:54 by mario64

Relikk wrote:It's not his fault that the tracks aren't concurrent for the CUE standard used with real hardware. Yes, it's up to him or someone else to fix the MSU-MD patch for it to be used on his cart in the manner it was intended, but I just doubt he's interested in doing that. Unfortunately his opinion of MD+ is already low enough, this is just another problem to him that he really didn't create to begin with.
Interesting. Well yeah I think this game is just going to be a write off then and likely won't ever be playable as intended on anything except Mega SD.

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Post on Sun 27 Sep 2020 - 20:57 by manchasolar

First of all thank you. I'm a noob, I've had the Mega SD for a few days and I'm still learning a few things. I have already managed to put 4 MD + games, but with YS III and Top Gear 2, I can't. I try and follow the steps, but... The folder that I created "MD YS III" appears in the MEGA SD menu, but when I enter, the rom does not appear, the folder appears empty.
I have put in the folder the .md patched rom, along with the unzipped audio package, that is: the cue file and the wav files. What am I doing wrong? I'm desperate. Please help. I dont know whats going on, maybe I use a wrong rom to apply the patch?

Kind regards.

PD: I have create an audio package for Golden Axe very interesting, I wanna share with you, guys!




Relikk wrote:Patches:
MD+ Patch (by neodev)


Audio Packs:
Ys: The Oath In Felghana (by Game Sack)

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Relikk

Post on Mon 28 Sep 2020 - 4:17 by Relikk

It's quite possible that you just need to refresh the database on your MegaSD. Highlight the folder where your MD+ games are stored and then press start on your controller to enter the folder. This will rescan the folder for anything that has been added since the database was built.

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Post on Mon 28 Sep 2020 - 20:45 by manchasolar

You´re right!!! Now i can play! Thanks!!!

I didn't know that it could be updated with the start button. For someone who is starting to use the device, I see the Mega SD manual not enough.

Thanks again!!!

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fullgamezone

Post on Sun 1 Nov 2020 - 22:36 by fullgamezone

This was the only game I couldn't get the retroarch to work on, it runs out of music.

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